- weemadando
- Level: 22 (56%)
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- Member since: Jun 4, 2006
- Last online: 05/08/09 5:55 am PT
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- Popular
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- Virtually There: E3 2007 Microsoft Conference.
- Readers' Choice 2007 Chooser
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All About weemadando
Recent Blog Posts
A blog for all of us gamers with jobs, partners and all the other things that prevent us from spending all the time we wish we could gaming.
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16Mar 08
My temporary blog.
I'll set up a proper website at some point. But in the meantime you can check me out at:
http://hyperboledrive.blogspot.com/
- Posted Mar 16, 2008 9:04 pm PT
- 2 Comments
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5Mar 08
Losing my stripes.
Just letting everyone know that "I'm out." I appreciate that the Gamespot community is still in existence, but damned if I'm going to pay for a site which I can no longer enjoy.
Jason Ocampo was my final straw. Up until then, I'd held out some hope that Gamespot might recover from its seemingly unstoppable plummet into mediocrity and the realm of Gamespy and IGN. Sadly, it seems that I was wrong.
You see, I liked, trusted and agreed with the reviews of Gallup, Gertsmann, Navarro, Davis and Ocampo. I enjoyed them as part of the overall crew. And I don't like saying this, but I just don't enjoy the site any more. The editorial process has become suspect, the show quality has dropped significantly across the board and really, it would take a miracle to bring it back for me. Don't get me wrong, I still know Shoemaker, Thomas and Eckberg, in that I've read enough of their work to form opinions on their opinions, but it's not enough to keep my attached to pay content here. I don't even use the video features that much any more and I've very rarely downloaded a gameguide from Gamespot rather than the much more detailed "free" content at GameFAQs.
Sadly Gamespot, it's a case of too much haemorrhaging of the important and valued staff members in way too short a time. I haven't been a subscriber that long, it's true - but I will be one more who is cutting my time short here.
Should I find a new place to publish my writings, I'll post the link. But that's it for me on the pay side of things. I hope you all enjoyed the show and thank you so much for your support and occassional hate for my opinions.
- Posted Mar 5, 2008 9:07 pm PT
- Category: Opinion
- 10 Comments
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3Mar 08
Money spinning or: EA-synchronous play
Again, as I must always remind people, hyperbole in operating in this area.
I've been catching up on my GDC and DICE viewing of late and recently watched Peter Molyneaux's Fable 2 presentation. He opened with an interesting little mini-game which will be sold through XBLA and from which you can transfer winnings to your in game character.
Now, it could be that I'm firmly entrenched in the "embittered and cynical" camp but the first thing that came into my head was the following.
"EA is going to make a ****ing mint out of this."
Don't get me wrong, I think that asynchronous play has some seriously cool potential, but at the same time I can't help but think of all of the "this should have been in the goddamn game" moments that we will be having over the next few years as more and more studios start fracturing their games into yet more levels of micro-transaction hell.
For example, I can see EA pulling the roster editing, trading and other franchise aspects out of Madden, NHL et al and putting that up on XBLA as something for asynchronous play. After all - that's not part of the core game experience and why should everyone who buys the game be forced to pay for something that isn't going to be used by them?
Nevermind that the game would remain at the $60 price-point with this content stripped out and that you'd have to buy it later for some strange amount of points that may or may not be $5 or $50 because no one can tell what a points amount is in real money. And what comes after that? We've been waiting for the "current rosters as pay-DLC" shoe to drop. I can't wait until things like the mini-camp games turn up as asynchronous options too. What about player creation and editing? Surely people won't miss that and would be willing to pay 500 points to get that feature back in the game?
Some of these ideas aren't actually terrible. If EA could guarantee me that they could get a Franchise Mode working on a Zune with asynchronous play, so that I could spent time editing rosters, making trades and setting seating prices at times when I'm not at my 360, then that would be awesome and a reason for me to a) get a Zune and b) pay that little more. Why? Because it would mean that when I did get the time to sit down at a 360 I could actually just play the games and not have to worry about losing gaming time to the Franchise bits.
But that won't happen. What will happen with this asynchronous play is that suddenly we'll be faced with a barrage of new money-spinning rubbish which will almost always result in a scream of: "Why wasn't this in the game to start with?"
Peter Molyneaux's Fable 2 gambling thing is quite cool and if released at a reasonable price could be something that I'd seriously consider getting. But I just get the feeling that asynchronous play will just become another revenue-generating tool for publishers and developers. I can only hope that Microsoft is going to have stringent controls on what they allow to be released with an asynchronous component, or that developers ensure that the total cost of a gutted game + guts sold seperately never exceeds the price for the full game that they should have released in the first place.
But we know that both those things will never happen.- Posted Mar 3, 2008 9:06 pm PT
- Category: Games
- 4 Comments
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