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21Jan 13

For some reason a horrible sequel really can ruin a great game - it sours the entire game world and concept of the series and with it goes the fair reputation of a predecessor. At least, it does to me.

I just finished a replay of one of my favourite old adventure games, Still Life. The game revolves around two paralleled murder mysteries committed by 'Ripper's in the 1920s and 2000s respectively. There are definitely problems with this game as there are with many old adventure games but the puzzles are excellent, the point-and-click mechanics are effective and the story is tight and succinct. This game doesn't mess around - the narrative moves forward at a good pace and manages to retain tension even without action adventure mechanics or features. The worst thing people could - and do - say about it is that it's a cruel thing for a developer to do to create a game based around a single masked villain and not reveal his identity in the final moments of the (very long) game.

Still Life

Then came Still Life 2 whose soul redeeming feature was revealing who the killer in the first game was - however unceremoniously. Someone in the dev/publisher team must not have considered the point-and-click elements 'urgent' enough in themselves thus creating one of the worst game mechanics I have ever encountered - timed point-and-click sequences. These could be 'find the item' scenes or even puzzles where the player was not left at their leisure and capabillites to work their way through but rather hassled and timed to finish whatever needed to be done in the allocated time lest a horrible deathy fate befall them.

To me this is tacky. It's so very 'Saw: The Game'. Still Life wasn't about scaring your player - it was about being disturbing and horrific in themes. Still Life 2 seemed to want to be about being horrific in nature and mechanics though this really just corrupted and mangled the previously appropriate point-and-click structure.

I never finished Still Life 2. I found the story tiresome but the characters moreso. It lost the charm of Still Life and even of it's predecessor Post Mortem. It wasn'tclever. I think that's really my issue with it all. It went with a tacky 'run from the killer' mechanic instead of doing what it did best in the second game - intriguing varying puzzles with a naturally and appropriately developing story.

I like Microids and they've made so many great adventure games. It's so weird to me that a company with such a legacy would take this sort of direction. I may just have to hold out for Syberia III.

Anyway, what other sequels suck that you wish were never made?

26 comments
GAMERALL
GAMERALL

Well I'm know I'm late for the party, but here goes nothing:

Bioshock 2: this Levine-less sequel is the greatest cash-grab sequel ever made! It's was made by people who really love the original story and put tons of effort into into the sequel's. But it ultimately felt fruitless thanks to glaring plot holes. Other elements of the game received minor improvements, and it was pretty fun overall except the horrible final sequence..!

Dead Space 2: After the masterfully paced Dead Space, Dead Space 2 embraced the word "more" like most sequels do. This resulted new enemy types that didn't fit well with old ones nor the game's nature, some of new weapons ranged from useless to ridiculous (a sniper rifle in DS? please..) and some elegant yet "meh" cinematic sequences. Oh and let's not forget the game's fondness of happy-acid-shooting mobs and it's annoying habit of spawning mobs from nothin' right behind your back (although that was easier to tolerate on PC thanks to faster turning speed). Not to mention the final chapters where you get stalked by an invincible mob among an infinite swarm of fanatic Leapers. Finally, my personal nitpick: the game was too damn long..!

There I said it, now where's the buffet?! :P

tempertress
tempertress moderator moderatorstaff

@GAMERALL I never played Bioshock 2 for that reason, I didn't like the Levine-lessness of it all. I very much liked Infinite though. 

Candy will be distributed at the end of the tour.

slayerSS-3
slayerSS-3

Dragon age 2 was a big disappointment, galerian ash, secret files 2, blood 2 and yes still life 2 was really bad cant even finish it..

Luckily I can think of a lot more good sequels than bad ones

bnewcol
bnewcol

so who was the killer?  i will not be playing this game based on this review, but was left hanging after ST 1.  I accept Spoilers!

Business_Fun
Business_Fun

I really wanted to find out who the killer in Still Life was . Only one person saw his face and that poor schlub got knife across his throat a second later.

Anyway, there are a ton of bad sequels I could pick but I'll say Dino Crisis 2. It's not a bad game as such, it's just completely inferior to its predecessor in every way. And Dino Crisis 3? Jesus.

SpookyJack
SpookyJack

The list is endless really... But to name just a few: Bioshock 2, Condemned 2, Dead Space 2 & 3, Dino Crisis 3, all Silent Hill games after 4, RE4, RE5, RE6, FEAR3, Wipeout Fusion, Uncharted 2, Oddworld: Munch's Oddyssee & Stranger's Wrath, Perfect Dark Zero, Mafia II, Clock Tower 3, etc.

LukeWesty
LukeWesty

Still ticked off with Resi 6. All the comments they made on the build up that it was going to be more like Resi 4 and then they release that garbage...

Tribesmaster
Tribesmaster

Alundra 2. Bet you didn't see that coming.

jos1365
jos1365

Call of Juarez: the cartel! One of the worst sequels in the current generation.

rigbybot127
rigbybot127 like.author.displayName 1 Like

Fallout: New Vegas is this.

Taasi23
Taasi23

@rigbybot127 I was gonna mention this one, but I thought of it as more of a spin-off than a sequel.

I was actually really enjoying it until my gamesave decided to commit suicide. Why? It was so young... :'(

Taasi23
Taasi23

Every game released from 2002-2009 whose title includes the words "Sonic" and/or "Hedgehog".

Also, Marvel Ultimate Alliance 2. Don't get me wrong, I still really enjoyed it, but it's clearly inferior to its predecessor. Whereas the first game opened up the toybox that is the Marvel Universe and let the player frolic through 50 years of lore all combined into one enormous reality-shattering event, the sequel chose instead to focus on a single, recent paradigm-shifting storyline from the comics (namely, Civil War) - and then proceeded to gut and butcher both the source material upon which it was based and the RPG elements that made the original (and the X-Men Legend series before it) more than a mindless button-mash.

They had all the ingredients necessary to make an amazing licensed game, but they went overboard on the sugar and forgot to add the yeast. In the end, while still a total trip for fanboys like me, Ultimate Alliance 2 felt like one big missed opportunity - and a whole which was considerable less than the sum of its parts.

Shinobi-Neo
Shinobi-Neo

sequels that sucked... hm, I only know that dmc5 really sucks but it´s not an sequel. dmc2 kinda sucked.

the sequel of Final Fantasy XIII really sucked.

the sequel of Final Fantasy X sucked, ffx-2 was a way too commercial and almost meaningless... it became a cult none the less.

I could say that american mcgee´s alice madness return as a sequel had disappointed me a litte. due to camera angle problems the game became tiring very soon. The gameplay was rather for a pc game than for ps3, for ps3 it wasn´t fluid enough. All in all Madness Return was good yet could have become a better sequel, I believe.

Many people said mgs2 was not a goos sequel because of Raidens main role haha... I love Raiden and MGS2 too. So I wouldn´t agree to that. (The new Metal Gear with Raiden really sucks due to dumb dialogs but that game is not an sequal either... hm. Just had to mention it.)



tempertress
tempertress moderator moderatorstaff like.author.displayName like.author.displayName 2 Like

@Shinobi-Neo Madness Returns is quite repetitive but I find the art style and satisfying combat keep it fresh. I prefer it to the first one.

All good examples.

khatibi22
khatibi22

Yeah right. I was also really disappointed, Stilllife2 was a real let down. 

BTW, glad to  see more adventure gamers here in GS:D

tempertress
tempertress moderator moderatorstaff like.author.displayName 1 Like

@khatibi22 I love my adventure games. Part of me wants to pick up and finish Still Life 2 but I just harbour so much resentment for it.

GunnyHath
GunnyHath ranger

I wonder if they had a change of staff which sidetracked their direction?

tempertress
tempertress moderator moderatorstaff

@GunnyHath I suppose they must have but I think the largest influence was the push to be less niches - thereby less point-and-clicky.

iowastate
iowastate ranger

you are so right - if a game grabs me I don't mind a few problems and will keep playing it but when they get lazy and ruin things I will move on and give another game a try.

Allicrombie
Allicrombie moderator moderator like.author.displayName 1 Like

There are a lot of subpar sequels out there.

stephenage
stephenage

Poor sequels are always a bummer, such a shame when you really love a game and rush to the next one only to be faced with disappointment. This mostly happens for me when the first game has one common complaint and the developer focus too hard on fixing that in the sequel to the extent they lose some of strengths of the first game. Key examples are Dragon Age 2 (a game I ultimately like but sucks as a sequel) and the terrible Force Unleashed 2. Force Unleashed 1 looked amazing and had a great story but was let down by gameplay, consensus was a sequel is a great idea because you fix the gameplay and you fix the game. They worked on the gameplay (I still don't think it was great but they clearly worked on it), but the storytelling was atrocious and everything else fell apart. Dragon Age: Origins is a masterpiece in my eyes, but on a presentation level (specifically graphically) it falters, and some found it overtly complex. In the sequel they sorted presentation in some ways, but went overboard on fixing things that weren't really problems and lost a lot of what made it special. Oh and then there are sequels like inFamous 2 and later Assassin's Creed games which just bummed me out in general.

Apologies for the long comment, really enjoyed the blog though. Clearly it got me thinking.

tempertress
tempertress moderator moderatorstaff like.author.displayName 1 Like

@stephenage Never apologise for a long comment!

Yeah, it makes me angry to see something so promising get dashed and destroyed. Dragon Age 2 is a terrible sequel - I stil love the series but they dropped the ball on the story. I just hate it when devs either get lazy or, as what happens more often, they get greedy and appeal to a mass market stuffing in mechanics left, right and center.

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