So, I unfortunately missed out on entering a top ten list of games this year because I didn't think I'd played enough games to get a good sense of whether the ones I had played were worthy or recognition or whether they were just, you know, the ones I played.
In any case, I've finished off a few more in the last couple of months so I wanted to go through my top five (maybe more if I lose track) games for 2012.
Number five is Deponia. I was considering whether to put this here, Thomas Was Alone or Spec Ops: The Line. They are all great in so many different ways but Deponia is just pure point-and-click adventure fun. It doesn't have the occasional sparse nature of Thomas Was Alone or the clunky controls of Spec Ops and even though the puzzles are sometimes completely irrational, the meta dialogue and hilarious antics are enough to push this game into my top five.
Number four is Torchlight 2. It's just really hard to go past a game that has the hack and slash RPG down to such a very fine art. Torchlight is magnificent, loads of fun, and improves exponentially on the first game.
Number three is Journey. The gameplay is okay, the story is relatively interesting but it's the multiplayer here that puts this above the rest. I played this game with one other person all the way through and the connection through only a chime and movement was completely unexpected. An incredible experience.
Runner up for GOTY was Mass Effect 3. I love this series and I just finished the game last night. The story is spot on and the gameplay elements are well developed despite for contorted they have been from the last installment (ans ME1 for that matter). There were so many game this year that did something completely different and expanded the medium, ME wasn't one of them but honestly I'd rather sit down and play a great RPG like this one than an experimental game. I'm very attached to Shepard and her crew, I'm sad that it's over.
My GOTY was The Walking Dead. It wasn't comfortable, it wasn't pleasant but it was incredible story-telling done right in an interactive video game (that is, NOT the way Dear Esther did it). The controls of this game sucked and the movement in general was pretty terrible but this game had enough heart and intrigue to cover all that. The decision making was intriguing and this game was really something special that I've never seen before.
So there you go! A little late but it's out there.