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My Friends

8May 09
So, the big news of the day is that Bioshock 2 will have a multiplayer co-op component added to it.



Of course, if I use the word "news" doesn't it imply that this wasn't completely inevitable? Doesn't something have to be at least mildly unexpected for it to qualify as "news"? These days, a true singleplayer only game is as rare as a popular Republican politician. They're damned hard to find.

Consider the trend.



Resident Evil 5
Uncharted 2
Bioshock 2
Knights of the Old Republic

What do all these games have in common? They are all franchises that enjoyed great success as a singleplayer offering and, arguably, would have been better off staying that way. Instead, they are going to be multiplayer games and, in the case of KOTOR, MMORPGs.

Damn it all. I'm old enough to remember the time when gaming was an antisocial experience. By god, you went into your room, closed the door, and provided you had the foresight to bring in some snacks and stimulative beverages with you before you began playing, you didn't emerge again until your eyes started bleeding from overuse or your bladder was about to explode. And you loved it!

Some people might reasonably argue that "you don't have to play multiplayer if you don't want to" or "it won't come at the expense of a good singleplayer experience. It's a bonus." Respectfully, I must call "shenanigans" on that response.



Let's say for a moment that you have a budget of $10 million dollars to make a game. This is fixed. It does not change. You are given this $10 million to work with and told to make the best game possible. Let's speculate further that you're given three years to work on the game. This is also fixed. It is timed to coincide with a holiday season or some other business driven need.

Now then, those are your constraints and you are told to make the best possible game while staying within those parameters. Other than that, you're widely given discretion on what to do with the game itself. Like those old-school "Choose Your Own Adventure" novels, you are at a crossroads.

Scenario Number One:

Take the money and the three years and devote it exclusively to a singleplayer game. This results in a longer and more polished singleplayer experience. The game is less buggy. The story is more in-depth. The character development is more detailed. Unfortunately, some folks might claim a lack of replay value since there is no multiplayer component.

Scenario Number Two:
Split the money and time in some fashion between singleplayer and multiplayer aspects and claim that the singleplayer aspect will not be impacted.

Realistically, how many of you out there genuinely believe that you can make an equally good singleplayer experience with $5 million dollars and a year and a half to work as you can with $10 million dollars and three years to work with? Logically, that's just plain ridiculous. Anyone who claims that adding a multiplayer aspect to a game won't result in a reduction, to some extent or another, to the singleplayer portion has not thought it through all the way. Or they are full of ****.



Now then, that doesn't mean we can't argue about how much of a reduction occurs by shifting development dollars, time and resources away from singleplayer. Can you have a game that adds a multiplayer component and remains spectacular? Absolutely. Is there a point of diminishing returns when it comes to focusing solely on a singleplayer game? Can you, at some point, reach a point where a game cannot be improved any further without adding new features like a multiplayer component? Sure. Do a lot of games reach that point?



No. If a lot of games reached that point, we'd see a lot more perfect ratings given from the critics who write the reviews. When I think of the greatest games that I've played over the years, I have a hard time coming up with any that have withstood the test of time that were multiplayer. I think of Planescape: Torment. I think of Star Control 2. I think of Fallout 1 and 2. I think of Max Payne 1 and Max Payne 2. I think of Knights of the Old Republic 1 and 2, or Grand Theft Auto Vice City and San Andreas. Heck, I think of Dragon Quest VIII, several of the Final Fantasy or Zelda games, or Chronicles of Riddick: Escape from Butcher Bay.



I could go on, but my point is this. It is entirely possible to have a great game that has both singleplayer and multiplayer elements. However, it is highly unlikely to have a truly cla.ssic game that has both. Yes, for every rule there are exceptions. Some of the Blizzard games come readily to mind. I suspect there will be a generation gap in my responses. I'm thirty years old. I was raised on singleplayer. Younger gamers might beg to differ.

Don't get me wrong. I am not fully and firmly opposed to all multiplayer games. Some games have been demonstrably better off as multiplayer. But typically, those are games where the main game isn't really intended to be a narrative, story-driven experience.

Take Gears of War for example. Yes, it has a story. Yes, it even has some characters (and thus character development) in it. But they aren't really the focus. To this game, storywise and gameplay wise, it makes sense for it to be co-op or multiplayer driven. Some of the games I listed up above are not.

Let's look at Bioshock. Part of the attraction of Bioshock was the environment. It was the "creepy" factor. You were alone and isolated and in the middle of a survival horror experience. How horrifying can it really be if you're listening to a mate chatter at you through your headset, or farting after too much bean dip beside of you on the couch? Don't you think that might ruin the mood at least a little bit?

You can say the same thing about the Resident Evil games. Humans are, by nature, pack animals. We feel uncomfortable and concerned when we are isolated, particularly in dangerous situations. Adding a side kick reduces that feeling.



As for KOTOR: The MMORPG. Well, don't even get me started. Yeah, it will probably be cool for a bit. But really, how special is being a Jedi if you see a couple dozen of them run past you on the way to raid a couple of dozen Sith. How unique do you think that will feel?

Please developers. Take some time and consider things. Does the game you're working on really need a multiplayer component? Will it fit the story and the overall game experience or just feel tacked on and gratuitous, a way to check off another box under "design requirements" somewhere?

Alternatively, you could try and make Final Fantasy XIII multiplayer. You've taken just about every other franchise that direction so far. Why not go the rest of the way?

Edit: Reader and fellow Soapboxer OrkHammer007 reminded me that Star Control 2 did have a multiplayer component called Super Melee which I had forgotten. I regret the error and thank Ork for the correction.
  • Posted May 8, 2009 11:10 am PT
  • Category: Editorial
  • 574 Comments

574 Comments

  • grigjd3

    Posted May 8, 2009 11:32 am PT

    I'm with you but, unfortunately, the game industry has noticed that multiplayer games tend to sell better. This may be a result of them being well made games like Halo 1, StarCraft, etc but the trend they now see is that games with multiplayer sell well. The hard part is convincing the decision makers that it's not simply that multiplayer that sells, but good multiplayer and some game mechanics don't really allow for good multiplayer.

  • Wolf-5

    Posted May 8, 2009 11:47 am PT

    I for one, will enjoy a game much better if it supports Co-op. More over the option. In RE5 I felt that the single player game frustrated me because Sheva kept popping in my view and constently getting in my way. Now have my friend join in, and it instently felt 100% better enjoying the game experience together. However, I feel game designers need to give more options to be alone or with co-op. Like Halo. Make it a clone or seprate character like in Halo 3. But nonetheless, Co-op for me will increase the chances of me buying a particular game.
    As far as multiplayer in terms of death match and team match and so on, they too help the game. More options of things to do. I would never ask for a company to not invest the time to impliment such a feature.

  • Smoov_B

    Posted May 8, 2009 12:02 pm PT

    I definitely agree with your point that multi-player needs to fit in with the mood of the game. Your Bioshock example is right on the mark. Even playing the Halo campaign with other people I have a hard time focusing on the story - and those are cut scenes!

    I think you exaggerate the impact that adding multi-player has on a development budget though. Yes, adding a versus multi-player will have a big impact. There's ranking, and matchmaking, and maps, etc. A versus multi-player takes an entirely new development team. Even adding specific coop levels can make a difference (such as Splinter Cell: Chaos Theory) But I don't think simply adding a co-op really hinders the development process that much. The levels are already there. The logic is all there. Unless you're adding competitive elements like Halo 3 did with Skulls and such, you're basically just adding another user controlled character into the environment that already exists. Think Fable 2. There were some camera issues to deal with and some quest/reward/experience issues to resolve but for the most part it seems like this would have been a pretty straightforward addition.

  • Cetrie

    Posted May 8, 2009 12:04 pm PT

    Well as a lifelong gamer, i have to disagree. The main reason they bring out successful games in co-operative modes or multi-player is because of a sense of community.

    If you want to be anti-social disconnect your console from your internet connection and play the game shut off from the world. Nobody is being forced to play game with another player. I enjoy playing games on co-op, i like the sense of people being able to chat with one another online while working towards the same goal.

  • zgreenwell

    Posted May 8, 2009 12:09 pm PT

    Multiplayer > Single player

    and Mass Effect would have been better if two additional players could have controlled your AI partners.

  • nocoolnamejim Site moderator

    Posted May 8, 2009 12:16 pm PT

    @grigjd3
    I think you might be mistaking correlation with causality. Think of some of the recent games that went multiplayer. They are all HUGE, established franchises. They've built big followings. Is it the multiplayer that is causing the games to sell well, or would they have sold just as well without it?

    @Wolf-5
    I think your opinion will probably be the majority one in replies. I'm definitely a dinosaur in this area. I enjoy the occassional co-op, but gaming for me is what I like to do when I DON'T want to be social. If want to be social, I'll go play basketball, or go to a bar or play poker or something. Forcing me to find a partner to fully experience a game makes me LESS likely to get the game. Take your problems with Resident Evil 5 for example. What if, instead of making the co-op option, they improved the sidekick scripting and intelligence so she wasn't so frustrating?

    @Smoov_B:
    You may have a good point there about the development part of co-op. I didn't think of it that way.

    @Cetrie:
    I understand where you're coming from, but see my reply to Wolf. When I want a sense of community, I'll come here. Or go play ball. Or poker. I'm not saying that multiplayer and coop games don't have their place. But they just don't need to be in EVERY single game like they are these days.

    @zgreenwell:
    I'd have hated having Mass Effect be co-op. The roleplaying elements would go right out the window along with the story immersion.

  • gob__bluth

    Posted May 8, 2009 12:18 pm PT

    You make some excellent points. I prefer single player games. I think you miss a key part of the reason multiplayer is added: it reduces the number of copies on the used market. All the people playing online aren't selling their copies to GameStop. This might mean that it doesn't come from the same locked budget that you propose - game companies probably do some math on the value of multiplayer and expand that budget by a related amount.

  • TheProdigy333

    Posted May 8, 2009 12:21 pm PT

    I believe that co-op (or multiplayer) is something that games are aiming nowadays. Take for example Left 4 Dead. You can't possibly have more fun with bots than with humans right? Following that thought, every company drives at delivering a similar aspect to their game. The problem here is that most times they fail. Some games had me hooked up with their multi-player for a couple of days, or weeks, but that's it. It get's boring, no matter how good you become or how many shining medals you acquire. It becomes a brainless routine for you to shoot down nazis or level up your character (in case of an MMORPG). Having said that I totally agree with you on the singleplayer only. And what's that you said about the age? I'm 18 and you're 30 and yet we have the same opinion. It's just a matter of taste. Some prefer an atmospheric and story-driven game, some others prefer banging the controller to death with their buddies.

  • PuRpLe9HaZe69

    Posted May 8, 2009 12:31 pm PT

    i agree 100% multiplayer games should stay multiplayer games and likewise with singleplayer games not only does it take from the singleplayer experience it also takes from the multiplayer and in some cases feels tacked on, as for KOTOR that whole thing just makes me feel like someone died

  • nocoolnamejim Site moderator

    Posted May 8, 2009 12:32 pm PT

    @gob__bluth
    Fair point about the increased budget. I'm not sure that it is always the case though, just like I'm not sure that they budget extra time in. But you're right, we can't completely assume that both are static. There are probably companies that will increase both.

    @TheProdigy333
    True. I shouldn't make assumptions about an age gap on the issue without data. I'd love to see some data here on this though. I wonder if there are any surveys? May have to hit google later. For me, the games that I come back to over and over again are the ones that have stories or characters that I love and treasure. Recently went back and played Planescape: Torment again for about the fifth time and that game is probably approaching being 15 years old.

  • nocoolnamejim Site moderator

    Posted May 8, 2009 12:33 pm PT

    @ PuRpLe9HaZe69
    Heh. It DID feel like someone died when that went MMO. Oh well, we still have Team Gizka coming. If it ever gets finished.

  • mattykovax

    Posted May 8, 2009 12:37 pm PT

    Totally agree. Of course at 31 I am also from that age of anti-social recluse gaming. I like multiplayer but never at the exspense of single player. And if they are going to add multiplayer I would at least like to see more utilization of Co-Op or in game competition over these endless itterations of deathmatchs. Just my opinion. But great blog jim,great read.

  • xboxrulze

    Posted May 8, 2009 12:37 pm PT

    Dude, I almost had a heart attack when I first heard about the next KOTOR going MMO. That is probably the single biggest kick in the balls I've ever gotten from a game developer. Upon further reflection though, I realized how foolish my being surprised was. How can one be surprised about ANYTHING completely irrational and stupid when EA has a hand in it.

    I obviously agree with you that MP is ruining many franchises. I'm going to go out on a limb now, and say that Bioshock 2's multiplayer will be absolutely terrible, and will be played for about a month by a small group of people before it's never used again. Bioshock is up there with the KOTOR series when it comes to being blatantly stamped "DO NOT USE MP."

    Me, being the tender age of 20 (you old, old man you) still grew up on single player experiences. Being a huge RPG fan I rarely got into the multiplayer side of things aside from maybe Goldeneye, Mario Kart, and later on, Star Craft.

    There is a place for Multiplayer, obviously, but that doesn't mean it's place is in every game series' pants on the market and in production.

  • Lostboy1224

    Posted May 8, 2009 12:42 pm PT

    I would have preferred to have played Resident Evil 5 without a partner slowing down things and hogging all the ammo. I loved Bioshock for its wonderful horror like environment, and I would have been disappointed with someone else running a muck in Rapture. Alot of multiplayer parts of games are either to broken, no one plays them, or the lag kills the fun. Its all Fubar.......

  • johnsteed7

    Posted May 8, 2009 12:46 pm PT

    I've been writing blogs saying pretty much the same thing for years. I can't tell you how thrilled am I when I see that there are others that share my view. I really wonder if by the time the next generation of consoles comes out single player games will be so rare that I wouldn't have reason to buy one. \

    I'd love for developers to make more games like Left 4 Dead instead of polluting already established series with mutiplayer components. That way, people will still have there social experiences and I'll still be able to use my game systems the way I want to.... to avoid others.

  • samhellbringer

    Posted May 8, 2009 12:46 pm PT

    Honestly, multiplayer really helps the lifetime of a game. I don't want to buy a game that will last me 8-10 hours and then never play it again... At $60 (plus tax) a pop I better be getting something that I will enjoy for a long time. I think this same reasoning is what gets people to buy games instead of rent, you know? Games are investments now, and I want something with maximum "bang for buck," if you'll forgive the cliche.

  • nocoolnamejim Site moderator

    Posted May 8, 2009 12:50 pm PT

    @mattykovax
    Thanks for the inputs Matty. As you say, co-op and multiplayer do have their place.



    @xboxrulze
    I whimper every time I think of the fate of the next KOTOR game. If there is a loving and merciful god out there, we WILL get a true KOTOR3 at some point.



    @Lostboy1224
    Hopefully the trend will ebb a bit as publishers and developers learn that not EVERY game is improved by adding these elements. There are games that need them and are better for having them. Not all games are though.

  • thesolidbeto

    Posted May 8, 2009 12:51 pm PT

    Yes,RE5 is better co-op because Shiva's AI sucks.....but remember that if was a good single player,she wouldn't be all the time with you,like Ada in RE4 or other good game,it would be made in the other way.......I prefer single players,I'm worried about Lost Planet 2 because the story,the end Is good now we probably won't have a main character or story just because the multiplayer is coming.And I don't understand why RE5 AI is bad if in onimusha dawn of dreams is perfect. Take back the good single players and let me playing multy only on street fighter IV.

  • OrkHammer007

    Posted May 8, 2009 12:51 pm PT

    Small discrepancy- Star Control 2 had a multiplayer component: the "Super Melee" mode where you could fight against another player with your fleet (although that didn't detract from the amazing single-player experience).

    Otherwise... spot on.

  • re4leonkennedy

    Posted May 8, 2009 12:52 pm PT

    Nice article. Too many games come out with a multiplayer mode that no one is playing by the time I buy the game. The only problem with single player games is that they don't have as much long time value as games with multiplayer such as Gears of War 2. I really don't like replaying single player games except for a few exceptions(RE4 +5, DR and mgs series). I would rather have Bioshock 2 be longer and more polished than have a multiplayer mode that will probably be mediocre.

  • nocoolnamejim Site moderator

    Posted May 8, 2009 12:54 pm PT

    @johnsteed7
    Indeed sir. I have seen and replied to a couple of your blogs on the subject. It is indeed gratifying to know that we are not alone in this view. I agree with your dividing line. Games and franchises that are established and successful as singleplayer should not be messed with, but new IPs can certainly explore and innovate in the area.

    @samhellbringer
    I certainly understand the sentiment. Games are an expensive proposition for a lot of people, and things that add to the lifetime of a game should be encouraged. But consider this: would you rather have a multiplayer element tacked on and a shorter singleplayer game, or would you prefer the multiplayer be left out and you end up with a singleplayer experience that is twice as long as it would be otherwise? For me, I'd rather have a longer, more immersive singleplayer game. Others have different tastes than me and would respond as you do.

  • nocoolnamejim Site moderator

    Posted May 8, 2009 12:55 pm PT

    @thesolidbeto
    Exactly my point. Great comparison by mentioning Ada Wong.

  • alkaline_DnB

    Posted May 8, 2009 12:56 pm PT

    I think multiplayer is only enjoyable for certain genres. shooters, racing games and fighters...think back to the arcade era, where multiplayer was born. maybe some 2 player atari games here and there along with the genres I listed, but that's pretty much it. bioshock was different because it didn't add multiplayer, they wanted to focus on an enthralling story and game mechanics which is awesome, but since they're talking about it for the sequel, it's not really surprising. It is one of the few genres where it's acceptable and generally wanted, and they already did the single player experience.
    MMOs are their own breed, and not every RPG coming out in the future needs to be an MMO and it's too bad they've decided to do this with KOTOR...not sure what they're thinking...I mean, if it's not going to be as good as, say WoW, then why even bother?
    It's just that, although challenging, computer opponents can be predictable, and sometimes players want more of a challenge which only other players can offer...and you can only take your skills so far against yourself...some people want more.
    I enjoy single player games a lot more, just because I hate people, and I was raised on them as well; just only recently connecting to xboxlive and psn this year as well as internet games in the 25 years I've been gaming...I'm stilll not used to it, but I'm adjusting.
    It's ashame that all games need to incorporate multiplayer modes when it's unnecessary, but I don't think it will end any time soon.
    I also think that those who favor multiplayer, outweigh those who don't. I learned that you have to buck up, bust your skills, and try to enjoy it, because that's what everyone else is doing. and if you don't, you're left behind.

  • nocoolnamejim Site moderator

    Posted May 8, 2009 12:58 pm PT

    @OrkHammer007
    *facepalm* That's right. I had completely forgotten the Super Melee component of Star Control 2. I so seldom used it.

    @re4leonkennedy
    As would I. I just don't buy the argument that a game's singleplayer content doesn't suffer for inclusion of multiplayer. Budgets and timelines may or may not account for the addition of multiplayer.

  • nocoolnamejim Site moderator

    Posted May 8, 2009 1:00 pm PT

    @alkaline_DnB
    True. Some genres adapt to multiplayer a lot better than others. Adding multiplayer to Eternal Sonata for example didn't really blow my hair back. On the other hand, shooters are a perfect fit for multiplayer. Why it bothers me that Bioshock is going multiplayer is because it just doesn't fit with the mood/atmosphere/story that made the first game such a rousing success. It is out of character for the franchise.

    See John Steed's comment on the subject further up the thread for additional thoughts. He's got some great contributions about adding multiplayer to already established franchises.

  • darfvader

    Posted May 8, 2009 1:06 pm PT

    i see your points but i can never get enuff mp. but i also prefer didicated sp mp games.

  • Atreyu13

    Posted May 8, 2009 1:17 pm PT

    Well, as much as I agree with you that some multiplayer feels tacked on and doesn't "add" to the story, you have to understand that online multiplayer is the IT thing right now--not that it hasn't been for the last 5 years or so. But mulitplayer development costs are cheaper now than they ever were, and technology and connection speeds are more readily available to the masses. 5 years ago, mainly only "hardcore" gamers would invest in online play. Not so today. The sad truth is, as someone already pointed out, is multiplayer does move units. A lot of gamers, old school--like you and I--and new school, have come to enjoy being able to play online with our friends or with strangers. It's so easy to do now, and it adds so much more to a game. Co-op experiences I do feel need to be tailored to fit a story that needs more than one protagonist--such as Left 4 Dead. But consider this, AI theory and logic is never going to match the instincts and problem-solving of a player-controlled character. This goes for both cooperative and competitive play. That's why multiplayer is so popular. Developers could spend all their money on simply programing and scripting their levels to match what an competitive versus match could achieve. And why? Simply add networking code to your game, and you're done...and you have now sold double the units.
    When money is involved, you always have to look at the returns. And while single player games probably will never die off completely; multiplayer aspects are just going to become more prevalent, one way of another. Some games aren't affected by multiplayer either--and the games you mentioned haven't even come out yet, so there's no telling if the single player will be worse BECAUSE of the multiplayer addition. Look at MGS4. Still had a good, very detailed and in-depth single player campaign while also offering a competitive multiplayer. It just sounds like you're living in the past. And there is no problem with that. I still play my old SNES and PC games from back in the day.

  • Gamerzone23

    Posted May 8, 2009 1:23 pm PT

    Maybe it's because people are losers and don't have any real friends. lol
    Just kidding. People like ti play multilayer more then single I guess. I prefer single and inviting a friend over to play multi.

  • Np_Pro

    Posted May 8, 2009 1:23 pm PT

    I agree with you that multiplayer is unnecessary, but there are some games that deliver strong multiplayer components without tarnishing the single player (GoW, GTA 4).

    You also left out an important topic; online multiplayer. I love multiplayer, but only locally, when gaming is actually social. Online gaming remains, as you described it, anti-social. The joy of playing a game like Halo, which was built for multiplayer, with my friends is incredible.

    I think there should be multiplayer games, singleplayer games, and the occasional, big-budget cross over. That is all.

  • nocoolnamejim Site moderator

    Posted May 8, 2009 1:26 pm PT

    @darfvader
    I love them both too, but they don't ALWAYS mix well together. And they don't always need to go together.

    @Atreyu13
    First off, love the name. How many other people understand the movie/book reference? That aside, you make fair points. No computer bot is going to be as intelligent or adaptable as a human, and the rise of broadband and greater connectivity did indeed coincide with the rise of greater multiplayer. This is inevitable.

    I'd point you to Alkaline's comments above though. Some games and some genres adapt better to multiplayer than others. Just like I think, for example, that Final Fantasy is a poor fit for multiplayer, I think something is going to be lost with Bioshock going this path. What differentiated Bioshock from a dozen other shooters out there was the atmosphere, storyline, character development, etc. It is just hard to craft a proper survival horror atmosphere when you're chatting and having beers with friends while you play.

  • dok_dx

    Posted May 8, 2009 1:26 pm PT

    I agree 100%. Some games/stories need to be a single player experience, while some games ought to be a multi-player game only and lastly, some games should have both. The problem is that consoles (especially MS) and larger publishers are requiring individual developers or developing departments to put forth a on-line/multi-player component to increase sales and/or promote Xbox Live or the PSN. Now you have some dev. like Bethesda who are big/popular enough to tell Sony or MS that single player is all you're going to get. While smaller dev or departments for 2K, EA, and etc are told (or pressured) you have to put this in to increase sales. The funny thing is that younger games expect a multi-player / online component in every game. It's sad. Can you imagine ICO being a multi-player game? Didn't MGS4 Online feel tacked on? Conversely, what was the point to CoD4 story mode? Did anyone really play it? I didn't. I would hope that Bioshock 2's multi-player doesn't take away from the story/single player experience. But only time will tell...

  • ChiliDragon

    Posted May 8, 2009 1:29 pm PT

    I could not agree more, especially when it comes to an already established franchise. My biggest beef with the multiplayer part though, is that so many games to a single-player campaign, and then they add on a multiplayer option as well. Maybe I am narrowminded, but I genuinely believe that the only way to become outstanding at something is to focus on it to the exclusion of everything else. That's what made Interplay and later Bioware so good at single-player RPGs, that they focussed exclusively on that component of the gaming experience. (Yes, I know about the multiplayer options for NwN. You know what I mean, smarty-pants.)

    I have nothing against multi-player games and gaming, as anyone who has seen the MMO Dungeon Runners in my "now playing" list for about a year now can testify, but I want games to pick either one and then stick to it. If you try to do both you will inevitably end up focusing more on one than on the other, which means that at least one of the two components will be a lot more mediocre than it could have been. If you're unlucky, you end up half-***ing them both.

    That's what concerns me. I don't want to see the industry going in the direction of forcing something like multiplayer onto everything they see, just becuase they think they have to, and as a result, short-changing the single-player experience.

  • tu2pac

    Posted May 8, 2009 1:30 pm PT

    Agree ... I'm still upset about Uncharted 2. The first one was so dang good ... But face it, the internet gives whining punks a voice and those voices cry "Give me online multilayer". Funny thing is the developers listen to that and ignore the good suggestions.

  • raven28256

    Posted May 8, 2009 1:36 pm PT

    I agree with this. Too many games are throwing in a half-hearted multiplayer that distracts from the single player. I too groaned when I heard that BioShock 2 will have a multiplayer component. Then again, I groaned when I heard that they are making the series into a trilogy, and groaned even louder when I heard that 2K Games thinks that "the BioShock universe is ripe with potential for many different games," which usually translates to "we are going to keep beating this dead horse long after maggots have devoured the carcass." I almost cried upon hearing that the next KOTOR was going to be an MMO. I mean, what is the POINT? There already IS a freaking Star Wars MMO! This would be like Blizzard making a second MMO totally separate from WoW in the WarCraft universe. Everyone just wants a piece of the MMO pie because WoW makes enough money every year to fund the military of Djibouti and still have enough left over to buy several islands in Indonesia.

    Developers need to realize that not all games NEED multiplayer. Better yet, they need to realize that the best way to make a game either single player or multiplayer is to shun the other mode and focus just on one. The best single player games HAVE NO MULTIPLAYER. The best multiplayer games HAVE NO SINGLE PLAYER. You can make a game that does both good enough, but either mode usually isn't as good as a game that focuses on one or the other. Call of Duty has placed a lot more focus on the multiplayer the last few games...And the single player shows it. The single player of games like CoD4 is great, but the single player in Call of Duty is steadily getting shorter and shorter. The campaign in older Call of Duty games used to have three sides and about 10 hours of content. Now the games have only two sides and about five hours of content.

    The focus on co-op is why I haven't bought RE5. If the game was more like RE4 I WOULD have bought it. However, the focus on co-op means that, as a single player game, it isn't that great. It is more of a zombie-slaying action game with a lot of clunky design choices and a really stupid AI partner. There really is little reason for me to buy it because my girlfriend has it, so whenever we want to play I go over to her house and we play co-op. As a single player experience it has little to offer.

    I like to play multiplayer games, it is just that too many games want to throw in an arbitrary multiplayer mode that does nothing but eat up resources that could have made the merely good single player great.

    It should be noted that this works in reverse too. Battlefield: Bad Company threw in a single player mode in a series best known for multiplayer. The single player was short and really not worth playing through more than once, if you ask me. Because of this, I felt that Bad Company was one of the weaker Battlefield games. Then again, it COULD be because Bad Company was also significantly watered down and tried to appeal to the run-and-gun Halo crowd instead of the more tactical crowd that played Battlefield on the PC.

  • nocoolnamejim Site moderator

    Posted May 8, 2009 1:36 pm PT

    @Gamerzone23
    I think you and Np_Pro are making a similar point about having someone physically present in the room with you. On the other hand, I'm not a big fan of split screen. That's a big disadvantage to me of not utilizing online multiplayer.

    @Np_Pro
    I think I'd agree with most of what you just said.

    @dok_dx
    Publisher pressure can really hurt a game's true potential. KOTOR2 was almost unplayable when first released because Lucas Arts gave Obsidian a little under a year to finish it and then pushed the release date up to coincide with the Christmas season. I would argue that a tacked on multiplayer is worse than none at all because it can leave a bad taste in your mouth and lead to diminished reviews from game critics and review sites.

    @ChiliDragon
    Nice new picture! Although I think I liked the old one better. Indeed, I agree with your "time and place" and "do one thing, do it well" remarks. The more you specialize, the better you become at your chosen area of expertise.

    @tu2pac
    I loved Uncharted. I'm very dubious about the changes that they are making there. Oh well, maybe it will turn out well. I guess we'll wait and see.

  • nocoolnamejim Site moderator

    Posted May 8, 2009 1:41 pm PT

    @raven28256
    Hey raven. A little trick for you. If you put a @ in front of the name you're responding to and nothing after the name, the user is supposed to get a PM notifying them of a response. Saw you replied to my comment on your most recent blog without one. I just learned this recently myself.

    Great thoughts on how this goes both ways. Singleplayer isn't the only thing hurt when someone tries to straddle the line. As you say, you CAN have a game that does both very well. But it is rare to have a game that does both SPECTACULARLY. Someone up above mentioned the multiplayer of MGS4. Did anyone, anyone at all, actually play MGS4 multiplayer?

  • rossdonohue

    Posted May 8, 2009 1:51 pm PT

    I agree somewhat, I was disappointed to hear Bioshock two would have co-op, it was a beautiful single-player game and adding the multiplayer while definately change that. I agree whole-heartedly with the RE 5 example it went from Survival Horror to Action shooter with the introduction of Co-op. However, I say this keeping in mind the multiplayer masterpieces such as Halo, it is as you have said the transition from single-player to multi-player which diminishes the impact of the game and vice-versa, imagine a Rock-band without a multi-player portion. Ugh. So in conclusion I agree that some games should stay single-player while others benefit from multiplayer.

  • dude22222

    Posted May 8, 2009 1:51 pm PT

    Preach it, brother!

  • PixelHunter

    Posted May 8, 2009 1:53 pm PT

    Well said! I personally prefer the single player experience over multiplayer any day. Sure, I was a die-hard WoWer for a few years, and I'm not a complete stranger to multiplayer. But overall, I just get sick of the random immaturity you find when playing with people you don't know. I loved COD4 single player campaign, and wish it was longer. Perhaps it could have been if it didn't have the multiplayer component in it. But from a flip side, some multiplayer fans might say that COD4's multiplayer could have been better if the short single player campaign was dropped.

    Some games are well suited for cooperative play through a campaign. I do like that feature, as it gives my wife and I something to play together. Fable II, the Lego games, the upcoming Sacred II. But please not Bioshock. Not Dead Space. Certain games are just meant to be played alone. And I agree... please don't reduce the quality of my single player campaign by adding a multiplayer component I will never touch.

  • nocoolnamejim Site moderator

    Posted May 8, 2009 1:55 pm PT

    @rossdonohue
    Agreed. A good way of phrasing things. Thank you.

    @dude22222
    Can I get an AMEN?!

  • FadeToBlack90

    Posted May 8, 2009 1:56 pm PT

    The third full paragraph was freaking hilarious. I had the silent giggles for about 5 minutes

  • raven28256

    Posted May 8, 2009 1:56 pm PT

    Ah, I was wondering how you do that. I've been getting PMs when people respond to my comments and wasn't sure how you did it. Must be a newer feature because I've never seen it until recently.

    The thing with Metal Gear Online is that it isn't actually PART of MGS4. What you get in MGS4 is a sort of "starter pack" for what is a completely separate online game that uses MGS4's engine.

  • nocoolnamejim Site moderator

    Posted May 8, 2009 1:57 pm PT

    @eajack
    It is a key point you touched on there. "Will never touch". Some games you can add in multiplayer or coop if you like, but if gamers aren't actually going to use and enjoy them, then why not just take the money and flush it down the toilet? It would be just as productive. MGS4 is a good example of this. That game is a singleplayer game and nobody will convince me otherwise.

  • nocoolnamejim Site moderator

    Posted May 8, 2009 2:05 pm PT

    @FadeToBlack90
    Heh! Glad you had as much fun reading that paragraph as I had writing it.

    @raven28256
    I guess that would explain why I never played it. I had originally thought about listing MGS4 as a game that was singleplayer and arguably better for that reason, then decided to look up the GS review to confirm that it was indeed singleplayer only. I was surprised to learn there was a MP aspect to it. Heck, had never even played it. Didn't even mention it in my user review.

  • bigd575

    Posted May 8, 2009 2:09 pm PT

    Man, this is probably the best blog I've read in a while, I agree with everything you said. Even today I don't have PSN or XBL there isn't no need for me to, single player is what I grew up with when I played the NES, SNES, and so on. So imo there really isn't no need for me to change the way I game now. Single player is still as fun as it ever was.

  • tylergamereview

    Posted May 8, 2009 2:17 pm PT

    I couldn't agree more. I always here stories of people screaming in terror when playing Silent Hill, or crying after a certain death in FF VII, or staring in awe at the introduction of Bioshock, or laughter at a massive explosion in GTA. I never hear stories of true emotion of any kind in multiplayer. Usually just hate towards little kids who scream into microphones. But, unfortunately, Halo made a eleventy katrillion dollars and the only thing good about it was the multiplayer, and everyone hopes that will happen them as well. But that's just my under developed opinion about it. I have not really given much thought to this untill now.

  • bulletsword

    Posted May 8, 2009 2:24 pm PT

    i don't mind multiplayer too much, but I am getting sick of how most games just have it for the sake of having it. I always have a feeling that developers try to make some games as oriented around MP as possible because they know it'll sell like tickets to another dumbass parody movie. then slap "co-op" on the front cover and all the kids go nuts. Army of Two and L4D immediately come to mind before I even begin thinking of RE5, Gears, and even Marvel: Ultimate Alliance.

    as a gamer from one of the more recent generations, i seem to be finding it harder and harder to find an "epic" single-player experience and even when I do, there's almost always a tacked-on MP mode just so developers can please the people that say "oh, i wish they had MP".

    even when MP does work well, we'll forever be plagued of the darkness of human competition: having the game ruined by the very people the games were meant to be played by, so somewhere down the line, we're not going to be completely satisfied with the multiplayer.

    most of the games that i am really addicted to are single-player such as RE4, the Fire Emblem games, Audiosurf, and others. Multiplayer lacks the genuine feel of things like story and everything else that helps one (or me, personally) view games "as art", and I really like to view games like that because games with great music, stories, artistic graphics, and overall design deserve recognition, and i find that most of those things are found in single-player games (Eternal Sonata, KOTOR, Fire Emblem: The Sacred Stones, Morrowind, and Super Mario World come to mind). when it comes all the way down to the actual fun, MP wears off. It provides a great sense of competition and things like tournaments are always cool, but developers need to realise that not every game is going to need the everyday gamer's competitive spirit (other than, maybe, leaderboards). I don't know if they have the intention of someday having Bioshock 2 a staple in multiplayer gaming tournaments, but attempting to appeal to a wider audience by adding multiplayer is a step in the wrong direction when the single-player of the previous title was the reason people loved it. we have enough multiplayer games, even if we only count the ones built for multiplayer.

  • Squall1113

    Posted May 8, 2009 2:30 pm PT

    "Alternatively, you could try and make Final Fantasy XIII multiplayer. You've taken just about every other franchise that direction so far. Why not go the rest of the way?"


    lol they did Final fantasy XI

  • UnsaidWarning

    Posted May 8, 2009 2:32 pm PT

    Nah I disagree. I think online co-op is a little ridiculous these days, but split screen co-op is still very infrequent. Playing side by side with my friend in RE5 was a huge amount of fun. For those of us with partners in gaming crime, we look forward to this.

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