Todays edition of Games that should be re-released is about another amazing Sega Saturn game ; Dragon Force.
The main characters in this game are called The Rulers , they are;
WEIN: Wein is visited by Astea and given the task of finding the other members
of the Dragon Force. He has to deal with Borgon, the oppressive lord of Travan
Castle, and his Flash Knights. Once you enter the vicinity of Palemoon, Teiris
will eventually ally her forces with yours. After your initial defeat of Ryskim,
he will return and kidnap Teiris, who you must rescue. The Dragon Power will be
given to Wein by Miral.
TEIRIS: Teiris is given the task of finding the Dragon Force members by Farla,
the first queen of the Elves. (Farla will also be the one to give Teiris the
Dragon Power.) Right at the beginning, she has to confront Laine, an elf who
wants to be the queen. Wein will come and ally his forces with you very early
into the game. Wein will leave, however, and travel the land as a mercenary, in
order to find the other members of the Dragon Force. Later in the game, he will
return when word gets to him that Teiris was in trouble (it was in fact, Laine).
Most of the other chosen will readily ally with Teiris without having to fight.
In fact, Reinhart will travel to Teiris himself.
JUNON: Frest visits Junon and gives her the task of finding the others. Junon
initially has to deal with Gustav, a mercenary hired to kill her, and Golem, the
man who hired Gustav. Ramda is murdered by Scythe and Gaul in this scenario, and
it is Goldark who fights Katmando. In this storyline, there is a different twist
to Zanon. Faust, a ghost knight, will come to take the sword Eclisis from Zanon.
(Zanon will still kill himself, but if Junon ignores Lightan Castle, she will be
given a report that the castle and its inhabitants has been destroyed.) Faust
will attempt to tempt Junon, offering her Eclisis, and returns later to give the
Dragon Power to her.
MIKHAL: Mikhal is given his task by Frest. It is only in MikhalOs storyline
that we see more detail about Hayate. Wein will readily join up when Mikhal goes
to Highland. Ryskim kidnaps Shione after his defeat by Mikhal and Vlad.
LEON: Kazabu, LeonOs kung fu master, visits and alludes to the coming events
and disappears. Later, Frest appears and gives Leon the mission. Leon then has
to deal with a mercenary unit trying to kill him so that its leader can take the
throne. After conquering Junon, she will not immediately join and leave. After
defeating him with Vlad, Ryskim kidnaps Yanna for Leon to rescue. When Leon has
his showdown with Goldark, Junon comes back and is injured by Goldark. After
defeating him, Goldark and Junon finally join. Kazabu will return later in the
game to OtestO Leon at the Shrine.
GONGOS: This storyline is similar to GoldarkOs in the opening stages. Gongos
sets out to stop Goldark and subdue the continent. Like Goldark, none of the
other rulers will join up. Wein and Teiris will mysteriously vanish, Mikhal and
Reinhart will escape, and Reinhart will come to take Leon and Junon from GongosO
prison. Mikhal, Reinhart, and WeinOs forces will join you. Later, the other
rulers are taken prisoner by Gaul and Scythe, and Gongos travels to Fandaria
Castle to rescue them. It is around this time that Frest and Ramda will appear.
RyskimOs kidnap victim in this scenario is Katt. After recovering the Bracelet
of the Sun, Gongos is attacked by Gunner, possessed by the spirit of Leviathan,
the Beast King. After his defeat, Leviathan reveals the reason for the animosity
between elves and beastmen and gives Gongos the Dragon Power.
REINHART: ReinhartOs story begins with him already knowing that the Dragon
Force must be assembled. Reinhart actually remains in the background, letting
Wein look for the chosen. Early in the game, it is revealed that Uryll, one of
his generals was sent by Gaul to watch him and kill him. But, having developed
feelings for Reinhart, Uryll instead leaves to report her failure. This results
in Reinhart and Ardor charging to her rescue. ReinhartOs is also the only
scenario where Zanon can join up with you, as Reinhart uses his magic to seal up
Eclisis. After assembling the members of the Dragon Force, Wein shows up at
ReinhartOs castle offering all forces to your command.
GOLDARK: This is an interesting scenario, as Goldark actually sets out to
conquer the continent. It begins with GoldarkOs killing of his brother Gyzzdark.
It is actually Gyzzdark that sets the whole war into motion. Goldark decides at
first to conquer the continent to end the war, but ends up doing it to assemble
everyone to overcome Madruk. Early in the game, he has to deal with Talon, the
son of Gyzzdark. Scythe and Gaul will ask Goldark to join them and Goldark
decides to accept it to use their power for the time being. Reinhart will
suspect GoldarkOs true intentions, but cannot overtly join due to his
association with Gaul and Scythe. Goldark will capture everyone except for Wein,
who will escape. After everyone is assembled, Goldark stages an execution to
flush out Wein. It is then that Goldark turns on Gaul and Scythe and the Dragon
Force is formed. Zanon can be defeated like any other general in this scenario,
but will never join.
they can also be in different General Abilitys , such as;
FIGHTER: Fighter generals normally will have Soldiers as troops. All
fighters are capable of casting some form of the Sonic Boom techniques. When
using such a general, be sure to use your Sonic Boom immediately to clear out as
many enemy troops as you can. If you face a 5th or higher level fighter, odds
are heOll have Sonic Wave and/or Sonic Blast, so donOt use a Breach formation in
these circumstances unless you want to lose your breach unit!
KNIGHT: YouOll normally find yourself facing Cavalry when you go up
against Knights. Typical Knights will be similar to fighters in respect to the
Sonic Booms, but rather than Sonic Blasts, theyOll have Hyper-Storm, which can
cover a greater area than the Sonic Booms, which move through the center ranks.
When facing knight generals, however, you will face a greater variety of spells
(See descriptions of Ardor, Ramda, Wein, Goldark, etc.), but youOll also be able
to command a greater variety of spells as well!
SPIRIT USER: Spirit Users normally start the game with poor troops, either
Archers or Mages. Fortunately, Spirit Users use magic meant to clear out numbers
of enemy troops. Some timing is required when using her spells, however, as
casting a spell at the wrong time can possibly affect no enemy troops. Some of
the spells will also affect any troops in the area, friend or foe, so be
careful.
MAGICIAN: Magicians command a large range of destructive magic. Taking on
a Magician can be a tricky thing because (1) they normally will have Mages as
their troops, and youOll need to get your troops downfield quickly or the Mages
can take out a good chunk of your men out during the approach. (2) Like Spirit
Users, Magicians also have spells that can take out numbers of your army during
their run down the battlefield (Meteor Storm comes to mind). (3) Even if you
close in, if you face a 5th level or highter Magician, odds are pretty good that
heOll have the Holy Shield spell, which can devastate the troops that do make it
that far! Using battle formations that have two groups could be the solution,
but you leave troops in the back as sitting ducks for the Mage troops.
PRIEST: Priests are similar to the other two spellcasting generals, in the
respect that they normally will have mages as troops, making the approach to the
general somewhat tricky. Like Magicians, a 5th or higher level Priest is likely
to also have Holy Shield. One of the PriestOs most dangerous weapons is the
Resurrect spell. Even with inferior troops, a Priest is capable of defeating you
with overwhelming numbers of troops. If a Priest manages to get a High ability
troop like Dragons, a Priest with a high MP and Resurrect is near invincible!
MONK: MonksO special abilities are geared to inflicting damage on an enemy
general. As such, these are effective generals to use against Magicians,
Priests, and Spirit Users. A high level Monk is capable of inflicting enough
damage to finish off the job begun by your troops.
SAMURAI: Samurai generals are similar in many respects to Fighters. You
have to watch out for Sonic Booms or Sonic Blasts. Many Samurai, however, also
have a Cross Flash to attack enemy generals directly. Samurai also do well in
duels.
NINJA: Absolutely the best deterrant to the three major spellcasting
generals. A ninja can keep a spellcaster from casting anything during an entire
combat. Use of the AssassinOs Star or Mirage Star will take out enemy troops as
well as drain the Magic Power Gauge. Ninja also have a faster recovery time
after casting a spell than other generals. Added to this, Ninja also have some
sort of ability to attack generals directly, and are very good when fighting a
duel. When facing a Ninja, always try to get a spell out before he does. If you
donOt, you may never get a spell out and that will often swing things in the
enemyOs favor.
BEAST: Beast generals are fairly similar to Monks, but seem to be a little
more effective when a duel situation arises. Use them against the major
spellcasters, where their special abilities will do very well.
THIEF: Thieves are a similar to Ninja, but a little weaker. They normally
have less skills, and lack an attack to take out large amounts of troops like
the NinjaOs Mirage Star. They also donOt recover their Magic Power Gauge as
quickly as Ninja. When facing Thieves, be careful against them the way you would
a Ninja. For your own forces, Thieves are useful when you donOt have Ninja.
DRAGONMAN: While not a commonly reoccuring general, Dragonmen need to be
mentioned, as they will pop up from time to time. These are some of the toughest
generals you can have in your armies, as their troops will be Dragonmen as well.
(And youOll have a chance to get two Dragonmen as generals!) YouOll see the same
spell selection in all Dragonmen generals. They tend to have a more effective
Flame Cannon than others with the same ability, but when facing a Dragonman, the
ability that will be used the most against your forces will be the Stone
Pedestal. This can actually be one of the most frustrating things about a
Dragonman, as this one spell will prolong the battle long enough for time to run
out, resulting in a draw. While Samurai are always effective for dealing with
the DragonmanOs troops, Harpies and Dragons are not affected by the Stone
Pedestal, and they can reach the general without any hindrances after the enemy
soldiers are dealt with.
IMMORTAL TRIBESMEN: This encompasses generals like Vlad, Sierra, Uryll and
others of the like. These generals are arguably the most powerful. Resurrect is
a spell they typically have, so the initial number of troops you face is not
necessarily all you have to fight! The most dangerous spell these generals
possess, however, is Ensnare, which will prevent retreat as well as freeze the
Magic Power Gauge of its victim.
this game was given 9.1 on Gamespot , but i think it should be atleast a 9.7 or maybe 9.8 , it was also rated the best game out on the sega saturn.
thanks for reading this blog.
(Characters and Generals information from MTrindad's FAQ)
Todays edition of Games that should be re-released is about a clasic game called ; Chrono Trigger.
This game is truely a work of art , and instant clasic and one that will go down in the history of Great Games.
Chrono Trigger is one of Squaresoft's most popular video games ever, and is
still played by tons of people (you'd be surprised how many people still play
this game) even in this day and age, despite it coming out in 1995. Chrono
Trigger is an RPG that plays pretty much like the Final Fantasy games do, but
with a few tweaks in the battle system. Your characters have the ability to
learn Dual Techs/Triple Techs and also perform them in battle to deal out
massive amounts of damage. Also, unlike in the Final Fantasy games, your HP
does not go up to 9999, nor does your MP go up to 999, but rather your HP goes
up to 999, and your MP goes up to 99. Chrono Trigger overall really awed me
and I hope it had the same effect on everyone else
Chrono Trigger overall features very good music/sound, a very interesting
story with some plot twists, and the game also features, though only a few,
pretty cool characters with cool backgrounds behind them and everything.
Overall, this is another good game from Squaresoft, so you should definitely
try the game if you are a fan of RPGs or even Squaresoft for that matter.
The main characters in this game are;
Crono: Crono is a teenage boy who was destined to save the world from Lavos.
Crono is born in the time period of 1000 A.D., where all is peaceful
and nothing seems to be going wrong. However, little does Crono know
that his fate is to save the world from the all-powerful being known as
Lavos. Crono will encounter some friends along the way to help him
defeat Lavos, and restore peace to the different eras of time in the
game. Crono lives with his mom in a village known as Truce Village.
Also, he's friends with an inventor friend known as Lucca.
Lucca: Lucca is Crono's inventor friend, who invents different things using
the power of science. Lucca also lives in the village of Truce, though
to the southwest of Crono, so she doesn't really live close to Crono.
Lucca doesn't know that her time machine in the Millenial Fair, known
as the Telepod, will malfunction, causing a girl named Marle, who is a
princess who lives in Guardia Castle, to be warped to the year 600 A.D.
from 1000 A.D. Lucca ventures with Crono to rescue Marle, as well as
save the world from Lavos shortly after that incident.
Marle: Marle lives in the year 1000 A.D. in the kingdom of Guardia, and is
known as Princess Nadia. Marle also lives with her father, King Guardia
the XXXIII. Marle is at the Millenial Fair when she runs into Crono and
loses her pendant, which she guards with her life. Crono then gives the
pendant back to her, then she and Crono go through the Millenial Fair,
and eventually, after Crono tries it out, Marle tries the Telepod out
too, only to be transported from the year 1000 A.D. all the way back to
the 600 A.D.! Crono then sets out to rescue her, and Lucca follows
shortly after. Marle is eventually rescued by Crono and Marle, and
brought back to the year 1000 A.D. via a gate in 600 A.D. Marle then,
shortly after returning to the year 1000 A.D., helps Crono and Lucca
defeat Lavos.
Frog: Frog was once a human being named Glenn, but his mortal enemy, Magus,
who lives in the time period of 600 A.D. (Frog also resides in 600
A.D.), used a spell that turned Glenn into a frog. Becoming a frog also
messed up Glenn's speech, so he can't talk as perfect as the other party
members can. Frog lost his best friend and warrior of Guardia, Cyrus,
who lost his life fighting Magus on the Denadoro Mountains. Since then,
Frog has vowed to avenge Cyrus, and also protect the King and Queen of
Guardia in the year 600 A.D. Frog eventually gets a legendary blade
known as the Masamune, and uses it to defeat Magus (he doesn't kill
Magus, however, just wounds him a bit). Magus survives, and then a new
threat much greater than Magus looms on the horizon and reveals itself;
Lavos. Frog then sets out with Crono and his friends to stop Lavos and
restore to peace to the several time periods in the game.
Robo: Robo is an old robot who lives in the year 2300 A.D., which is the
future in the game. Robo was badly damaged in an old building known as
Proto Dome, but Lucca found him and repaired him. Robo then set out to
unlock a door that was sealed in the Proto Dome by going to the factory
to the north, as Crono and the others need to get in that door to get
out of the future (it's basically like a reward for Lucca saving him).
In the factory, Robo is also very badly damaged, even more so than he
was before. Lucca fixes him there, too, then Robo comes with Crono and
his group to defeat Lavos and save the future.
Ayla: Ayla is a young woman who lives way back in the past, in the year
65,000,000 B.C., to be exact. Ayla fights a race known as Reptities. The
Reptites keep fighting against Ayla and her village, as well as the
village to her north, Laruba Village. Ayla eventually meets Crono and
his group when they venture into the year 65,000,000 B.C., and then they
help defeat some of the Reptites for Ayla, though they didn't manage to
actually exterminate the race of the Reptites, just kill some of them.
After that, when Crono and his group come back to the year 65,000,000
B.C. after the fight with Magus, Ayla brings them into her hut for care,
and so they can have rest. Ayla is also chief of Ioka Village, but she
eventually gives that rank to her friend, Kino. After Crono and his
group rests up from fighting Magus, Ayla and Crono's group go to the
Tyrano Lair to get rid of the Reptites once and for all. They succeed,
but at a great price. Lavos was born in 65,000,000 B.C., and basically
consumed the planet from that point on, and he also ushered in a long
and cruel ice age in the year 65,000,000 B.C. and beyond.
Magus: Magus was born in the year 12,000 B.C., though he got warped to the
year 600 A.D. via a gate in 12,000 B.C. Magus, also known as Janus, has
very powerful magic that he inflicts upon someone if need be. Magus is
also allies with the Mystics, a race in the year 600 A.D. who are
basically dominant. Magus is also the leader of the Mystics. Magus and
his trusty general, Ozzie, pretty much dominate and give orders to the
mystics. Also, Magus killed Cyrus, Frog (or Glenn)'s best friend on the
Denadoro Mountains, and turned Glenn into a frog, who barely escaped
the incident alive. Frog then vows to avenge Cyrus by slaying Magus
with the legendary sword known as the Masamune. Frog never actually
kills Magus, but damages him. After the fight Frog, Lavos awakens and
then Magus is pulled into the year 12,000 B.C., where he resides as a
prophet for a short time. Crono and his group come to 12,000 B.C.
shortly after, and then enter the Ocean Palace, where Lavos awakens
with raw power, causing the Ocean Palace to sink into the ocean. By
sinking into the ocean, a tidal wave was created, wiping out almost all
of the people in the year 12,000 B.C.
This game was the Starting point to all great RPG's made buy SquareSoft
( square-enix ) and was a landmark for ANY gamer , this game could not
be beaten,and still cant be beaten to date for its entertainment values
and pure gameplay fun.
i give this game 10/10 and this truely is my most favourite game of all time
(thanks to Korithman's FAQ for character info)
im starting a new blog series on games i think should be re-released , and will do so every now and then.
The 1st game in this blog series is Burning Rangers ( SAT )
This was one of those games you know will be an instant clasic , as soon as you put it in the console.
Burning rangers was released in 1998 by Sonic team. There was lots of questions flying around about this game , such as will it live up to the standard of other Sonic Team releases ? and as soon as people played it , all there questions were awnsered.
The main characters in the game are -
Big Landman
Chris Parton
Shou Amabane
Ira Klein
Reed Phoenix
Tillis Klein
The Game sold thousands of copies and never let anyone down back in its day , and i give you my word , that if you buy this game now and play it , you will like it alot more than the latest RPG's etc because it is really original , unique and more than anything is one of the best games to ever be released.
FC- 4725-7175-0690
Name - Aidan
Town Name - Zodiac
My Recent Reviews
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