They will also start using medals inn the reviews now, I think this will give the reviews a very good new felling to them. And system wars will have more to trachtalk about, like people that game dident get that medal and that game did. and so on. which will be different form just score. also it seems that bad and pros will be more important which is good since they give a fast outlay about a game if you dont feel like reading 3 pages about a game. so I think that the new review system is new and special, but would like to see the 9,1 9,2 system there but without the gameplay, sound, graphics and so on. because they can sometimes give the review a very wrong ide.. because the graphics can be great but the game can suck like hell. but still get a ok review which sucks sometime or the other way around. so all inn all nice change. need some tuning I think but cool ide
here is the info about it http://www.gamespot.com/misc/presentations/Evolution/index.html
I am surprised about the ps3 being so high demand of Memory. If you match it with the xbox 360 it is almost funny. The Xbox 360 only demand 36mb(about 94% is still free for the dev to make games) ram for all the different stuff like friends lists, voice/text messages, achievement lists, gamercards, Live Marketplace, 1-1 chat, virtual keyboard, and the music player. This is some amazing programming it seems that the Microsoft engineers have done a brilliant job. And when I read about how much PS3 demand it is a milestone away from Microsoft low demand. The list of PS3 used memory is standard on screen is 7mb,
wireless lan with the PSP is 8mb,
the various utilities that provide ,loading,saving, and reading off the hard drive requires 5mb,
online startup utility needs 8mb,
full support of the NP Friends list utility is currently a 24mb of extra memory(and on the top 8mb to start it up)
video chat is required 26mb of memory, and voice chat demands 8mb, the utility allowing for in-game microphone configuration is also 8MB.
And the internett browser demand 40mb to 90mb depending of what website being browsed. And the number of windows and tabs being used.
PS3 ram is split into two memory banks both on 256mb. One of them is reserved for graphics. A large portion are reserved for the system. And on top of that if a game want to support futures like friends list or in-game commerce, take additional memory. So around 96mb is reserved for gaming. Remember that all the things over is not inaction while we are playing but still it is 73mb more used on the ps3 than the xbox 360 And that is a lot for dev. The ps3 has only 403 Ram to use for game dev.
I got this information on the sites
http://ozymandias.com/archive/2007/03/22/More-Context-on-Memory-Reservation-Issues-on-PS3.aspxotprint/
http://www.innerbits.com/blog/2007/05/09/ps3-memory-fo
I recommend you to visit the and read a more well writen and more info
like Halo. It is a great game not only story. but the A.I but to feel the full power of the A.I you have to play on legendary. You can feel that the enemies outsmart you. Was just playing Halo and was standing behind a big box's and some jackals came to me I was using a plasma sword and killed them easy but the suddenly I die. I wonder way, then I see the silver elite standing on top of the box he has just assassinated me. And I feel that ok this is not great game, because I feel the challenge. They are acting like a real warrior would. But this not the only reason Halo has one of the best A.I. It is the difference between the enemies. You can se that jackals, grunts, hunters, brutes and elite act all different and have many tactics that they use. And you can never be sure what there next act will be. You can play trough one map and it is never the same map. This is way halo is a so great game, will bring other games to the table later stay tuned
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