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14Sep 08
After 8 years of playing I decided to stick with space sim and RPG, more akin to my way of doing things. I always hunt for the perfect build, keeping an open eye to better shield, wepons or ships. So, i choose, especially in RPG, power melee builds, capable to destroy everything in their path. 4 years have been dedicated, with some interuptions, to the Neverwinter Nights and Elder Scrolls series. Neverwinter is more frustrating, because a player like me need to have all his bases covered before going in to the `world`. Unfortunately, you have to choose and most of the races are weak to begin with. I`ve tried fighters, bards, clerics and some sorcerer/wizard builds who are to weak for my taste. Red Dragon Disciple in combination with Frenzied Bersekr or Dwarven Defender make a good melee build, but not enough. Then, out of boredom, I pick a Druid/Fighter/Shifter combination and I understand why they left the Shifter out of Neverwinter Nights 2. Nobody stand a chance against Lizardfolk Whipmaster in Neverwinter 1 and Shadows of Undretide and Risen Lord on Hordes of Underdark. Only one characters made my Risen Lord attack, fly, heal, attack, fly, etc. The demilich duergar wizard ( The Maker ) from Hordes ... is the most resilient NPC and you get a pitiful 1000 points for wasting him. The point is - no matter how many times you play a game, something new await to be carefully consider and put to work.
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