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gugi_nayar's Blog - Is Sanity Insane?

My Hall of Games. Go on. Don't be afraid

Profile Changes

I've made some changes to my profile.

I put up the bozshots of stuff i've reviewed so far. Click on some of them

Also edited out the garb i'd written earlier in the About Me section and it looks somewhat better now.

Yeah the profile is looking a bit cluttered but it'll have to do for now i suppose. I'm thinking of editing it more so it looks cleaner but it'll have to wait a bit. 

Posted by gugi_nayar, Apr 24, 2007 11:28 pm PT   24 Comments
Trailer Impressions (Order of the Phoenix)

The new international trailer for Harry Potter and the Order of the Phoenix is out. I posted it in my last blog but i'll post it here again for your convenience

Here's what i feel. I'll make it short so as not to bore you


***SPOILER***


Category: Rant
Posted by gugi_nayar, Apr 23, 2007 10:50 am PT   15 Comments
Latest international Tralier for Order of the Phoenix

Here's the Latest international Tralier for Harry Potter and the Order of the Phoenix

Released a few hours ago . No decent links available yet so it was a bit difficult to get . This is the best quality available as of now. I'll be keeping an eye out for any updates. 

Category: Movies
Posted by gugi_nayar, Apr 22, 2007 11:42 pm PT   12 Comments
So I saw Night at the Museum

Well the movie was fun.

A silly idea about Museum stuff coming alive at night . But good performances from the cast and some great editing make this movie quite entertaining. I was a bit skeptical about it at first but am now glad i watched it

I'm becoming a Ben Stiller fan now

Have u seen it? Thoughts?

Category: Movies
Posted by gugi_nayar, Apr 16, 2007 1:14 pm PT   22 Comments
Something other than TV and Video Games blamed for Violence!!
Yes! The incredibly long blog title is true! In a move that took most people by surprise, something other than violence on television and in video games was blamed for the sharp rise in violence among the youth. Studies show that Testosterone, the cornerstone of every mammal and reptile on this planet, is to blame. In-depth studies conducted by the University of Give-Me-A-Break reveal that the Taliban, Al-Qaida and LTTE never played Doom. Upon further investigation, historical studies have shown that even Attila the Hun and Genghis Khan never played violent video games during their childhood. Rumors about a supposed link-up between Genghis and Rockstar 2500 B.C. have been debunked. The research papers end with the footnote: "There's so much comedy on television...do you see people engaging in comedy on the streets??"

Oh for crying out loud, enough with the blame-game!
Category: Editorial
Posted by gugi_nayar, Apr 3, 2007 12:58 am PT   18 Comments
What's wrong with sequels?

Here's something you'd have heard far too many times by now regarding film sequels - "They're never as good as the original. The producers/developers are just cashing in on previously earned credibility"

Game sequels fortunately don't follow the rule of film sequels (though there are some notorious exceptions to this rule ). For the most part, they're better than the original game because the developer has learned what works, what doesn't and what needs to be improved to turn a successful game into a franchise. Game sequels are often bigger, improved versions of the original game, rather than continuations or progressions.

Although there's nothing wrong with including "more of the same", sometimes developers just don't tae sequels to their full potential, much to the disappointment of fans. Film sequels seem to be the exact opposite: more often than not they fail to meet expectations. At least we can look forward to playing some of our favorite characters, or discover new twists and turns, or better gameplay.

Admittedly, sequels in any narrative medium are hard to pull off, as their creators wrestle with the task pleasing fans and at the same time trying something new. How much of the original work should carry over into the sequel? How do you satisfy your fans, yet, at the same time, attract new audience? Sequels get a bad rap from most quarters. People still moan and groan about the industry's lack of motivation and innovation and how they stick to the same tried and tested formula. And you have to admit the 15th RTS of the year can be a bit tiring even for the most hardcore gamers.

Impressions games is famous for its city building clones. If you've played Caesar, Pharaoh, Cleopatra, Zeus, Poseidon, all of them use the same graphics engine and are minor modifications of the original Caesar game.

There is no reason to complain about repetition form non-linear sequels. Sometimes the title is enough for you've come to trust it over the years. Final Fantasy starts with new character and a new story, and the only thing that stays same is the gameplay. The Quake series on the other hand didn't have anything much in common apart from the strong multiplayer mode.

Of course, only successful games have sequels. But, there are many classic games that have received critical appeal but somehow fail to impress on the store shelves. These are games that influence us all, wind up on the cover of magazines and game sites, but elude the interest of the general public. Sin, for example was a game that had it all; hype, promise and even the media backing it, but was forgotten and its competitor Half-life remains even today among the top-grossers.

People who complain about lack of innovation in games fail to understand that innovation doesn't always pay. To start a new game from scratch, develop it for several years; only to risk rejection, is pretty dangerous. Which is why most of the game developers make one huge effort, and then consolidate their position with sequels.

For all the whining and complaining, the vast majority of gamers don't actually buy that many original titles. They look for familiarity and treasure it. New gameplay mechanics can frustrate the hardcore factions. When factors lie the speed of a rocket launcher can be the cause of endless debate, too many changes can lead to a change in loyalties. Which is why sport franchises lie FIFA, NBA Live, and Madden cash in on the franchise with new updates every year. They offer nothing but cosmetic changes, updated rosters and minor tweaking in gameplay.

At the end of the day, while one may look for a new gaming experience, it's the promise of familiarity which draws the larger crowd. Though originality is sacrificed, the first innovation is pretty much enough to take the franchise forward. And you have to admit that over the years the gaming industry has seen some fantastic sequels. The Grand Theft Auto series is living proof of this fact. Just goes to show, sequels aren't all that bad

Category: Editorial
Posted by gugi_nayar, Mar 23, 2007 1:40 am PT   12 Comments

My Recent Reviews

The Lord of the Rings, The Battle for Middle-earth II, The Rise of the Witch-King
"Masterpiece"
A fantastic expansion for a great game. The Rise of the Witch-King is truly the Battle for Middle-Earth. Don't miss it!! Continue »
Posted Nov 30, 2006 11:34 am PT
Recommended by 106 out of 113 users.
Age of Empires III: The WarChiefs
"Worth playing"
Though not the best-ever expansion, Warchiefs has a lot of interesting gameplay features which make it a worthy buy. Continue »
Posted Oct 21, 2006 1:40 pm PT
Recommended by 21 out of 23 users.
Grand Theft Auto: Mission Pack #1: London 1969
"Disappointing"
An expansion which could not really deliver the goods. The problems of the base game have not been rectified. Continue »
Posted Sep 21, 2006 9:03 am PT
Recommended by 24 users.
Grand Theft Auto
"Mixed reactions"
The first venture into the world of Grand Theft Auto isn't exactly a dream run. Some innovation but too many problems. Continue »
Posted Sep 21, 2006 7:59 am PT
Recommended by 21 out of 22 users.
The Lord of the Rings, The Battle for Middle-earth
"Masterpiece"
A huge game for a huge series, it offers hours of immersive gameplay. A game you'll be proud to have in your collection. Continue »
Posted Sep 11, 2006 6:53 am PT
Recommended by 31 out of 32 users.

My Profile

gugi_nayar
Last online Jun 9, 2008 5:55 am PT
Member since Oct 3, 2005
 

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