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The GS News Dump

Video: Swinging with Spidey 3's Chris Archer

Making a game based on one of the most anticipated movies of the year and one of the most iconic superheroes of all time can build a lot of pressure. Activision tasked developer Treyarch (Call of Duty 3) to make the upcoming Spider-Man 3 game for multiple platforms. Add to the mix the fact that Spider-Man 3 will be the first next-gen game for the webslinger, and you're looking at a lot of pressure.

GameSpot News talked with Chris Archer of Treyarch about the upcoming game at the Spider-Man 3 preview event in San Francisco.

Posted by GS_News, Feb 27, 2007 1:50 pm PT   15 Comments
Video: Talking Shadowrun with Mitch Gitelman

Microsoft invited GameSpot News down to the fancy Clift Hotel to get a hands-on look at the upcoming PC and Xbox 360 game Shadowrun. Here, Tim Surette sits down with the general manager of FASA Studios, Mitch Gitelman, to talk about the game and its unique features. Mitch loves to make games and he loves to talk about Shadowrun.

Posted by GS_News, Feb 23, 2007 1:17 pm PT   15 Comments
Chris Taylor stops by GameSpot

It took some doing, but we squeezed in this conversation with Supreme Commander designer Chris Taylor. Thanks, Chris, for stopping by. Best of luck with the game.  - Curt Feldman

Posted by GS_News, Feb 15, 2007 4:46 pm PT   24 Comments
NeoGAF thread of the year?

The kids over at NeoGAF--the Star Wars Cantina of game forums--are at it again. They've gone ape on a bunch of photos from an internal Microsoft marketing meeting showing Xbox Marketing Chief Peter Moore rocking out with Guitar Hero II. :

http://www.neogaf.com/forum/showthread.php?t=142457&highlight=moore

this one is my (Tor's) favorite:

Posted by GS_News, Feb 15, 2007 2:54 pm PT   3 Comments
Miyamoto on violent games

Having created franchises like Donkey Kong, Mario, and Zelda, Nintendo's Shigeru Miyamoto has been a big name in the industry for a long time. And if you've read one interview with the man in the last 20 years, you've pretty much read them all.

He likes new challenges. He likes innovating. He likes to make games that anyone can play. If the interview is from 2001 or later, it might mention how he got the idea for Pikmin while he was gardening.

CNN today posted a transcript of Miyamoto's recent appearance on Talk Asia, and while much of it reads like a "greatest hits" of the developer's previous Q&As, there are some interesting passages where he might be doing more than reciting the same answer he's given 100 times before.

When asked about why Nintendo hasn't jumped headfirst into the profitable world of violent games like Grand Theft Auto, Miyamoto replied, "My personal thought is, and I think it is the same with Nintendo, that before thinking about how to handle violence in video games, I think it is important to think about pain people feel. For example, you would not laugh at people with disabilities. There are bullying problems in Japan. Looking at the overall picture, it is important to understand and feel the pain that people might have. We make our games based on that philosophy, using means other than violence."

Talk Asia host Anjali Rao also asked Miyamoto about how he deals with fan feedback, noting that gamers are rarely restrained in offering their opinions.

"This is a difficult subject," Miyamoto confessed. "If a fan makes a suggestion, I will often put it in my mind, and I will take in whatever comment I feel is useful. But I make my own predictions of how a user might react to the games I create, and I would say I am sensitive to whether those reactions are in line with what I predicted. People generally have different views and opinions about anything. So I would only listen to whatever information is useful for me. It is interesting to hear what other people say. But instead of reading the blogs, I would rather stand behind a person playing the games and sense how the player is reacting to the game--whether he is unhappy with the games, or if he is having fun. I can feel all of that directly. It is more useful for me to do that than to read what he thinks of it."

Keep checking the GameSpot News Blog for more stories from every corner of the gaming world.

--Brendan Sinclair

Posted by GS_News, Feb 15, 2007 11:50 am PT   123 Comments
A spotter's guide to Xbox 360 DVD drives
The whiz kids over at Xbox-Scene have posted a handy-dandy spotter's guide which lets you determine--at a glance!--if you have one of the new, ultra-quiet BenQ DVD drives in your 360. If not, sucks to be you:



--TOR
Posted by GS_News, Feb 14, 2007 2:49 pm PT   2 Comments

News Features

Featured Stories

Spot On: Putting the "super" in superhero games

Action-packed comic adventures should fit gaming like a spandex jumpsuit, so why do so many of them turn downright villainous?
Posted May 9, 2008 5:04 pm PT 176 Comments

Shippin' Out May 12-16: WiiWare, Chronicles of Narnia

Downloadable titles dominate the week as headliners join We Ski, Deca Sports, and Castle of Shikigami III on Wii, Drone Tactics, Myst on DS.
Posted May 12, 2008 12:48 pm PT 17 Comments

Activision annual sales near $3 billion

Guitar Hero III, Call of Duty 4 boost publisher's year-long sales 92 percent; $602.5 million in Q4 revenues nearly doubles prior year's.
Posted May 8, 2008 2:58 pm PT 48 Comments

COD5 invading 'new theater,' next 007 COD4-powered

Publisher confirms follow-up to Infinity Ward's modern-warfare shooter will have new setting on Xbox 360, PS3, PS2, Wii, and DS; COD4 engine to power next James Bond game, due this fall.
Posted May 8, 2008 5:32 pm PT 524 Comments

Newsmakers

Q&A: Breaking down the Chains of Olympus

POSTMORTEM: Two months after he helped bring God of War to the PSP, Ready at Dawn's Ru Weerasuriya looks back on the literally epic game's reception and development.
Posted May 9, 2008 5:32 pm PT 41 Comments

Q&A: Media Molecule devs talk LittleBigPlanet

We corner three members of the Media Molecule team and pick their brains on user content, the changing nature of game development, and everything LittleBigPlanet.
Posted May 14, 2008 12:29 am PT 20 Comments

Hirai confident of eventual PS3 victory

SCE president tells BBC Sony's flagship console will outpace the Wii and Xbox 360 by the end of its 10-year life cycle.
Posted May 7, 2008 4:57 pm PT 660 Comments
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