- dreman999
- Rank: Karnov
- Member since: Oct 12, 2004
- Last online: 05/23/13 7:18 pm PT
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16Mar 10
FF13 is messed up.
Just finish ff13......My god does it have problem. And No I did not play the 360 version, played it on a friends PS3. Did want to buy it myself in fear of being disappointed..... And I was right. And no, I am not going to compare ff13 to other FF, the whole background themeof FF13 is based on braking down what was built by the past FF. The problem is that the game barely lets you play it. The game design is just throwing the player a mountain of story to guide through, then after that give you a place to play the game fully and then throw you back into the story to end the game but giving you a chance to go back to that open area the play alittle more because it feel bad for how much you had to sit through the story.
I understand that SE did this was to tell a compelling story but the problem is simply the that the story is not that compelling at all. The Plot is mess and all the characters outside of Sazh and Fang are not fully developed. Vanilla is the most overKawaiicharacter I have ever seensince Blue Dragon. The way she walks, talks, fights, and acts is built around Kawii and it makes her inhuman. Even with the full understanding of her characters meaning and full development she still is too annoying. Fortunately, her better half ,Fang, balances her out.(And yes it is what it sounds like.) I would have said that Fang was not fully developed until the game turned her into Prometheus.(If you finished the game and understand Greek myth's you'll understand what I'm talking about.) Snow, as a character, I hate but I like his meaning. He's pure idealism vs reality. He say something Like "I protect everyone." in the beginning of the game but gets everyone but himself and a friend killed. He constantly being slapped in the face with reality. The problem is he's way too Idealistic with no realistic human characteristic. He's too shounen. Hope's character is about having hope through despair and not losing hope and his character growth starts great and is very good until it fizzles out and he ends up just preaching his character meaning over and over again and stops developing. Lighting is just too stiff. For someone who lost hope, confused and in suicidal despair at the beginning of the game she's too calm. Her personality, when It comes out is sarcastic, bitter, realilistic, daring ,cool headed.The problem is that they tried to make her too much like Cloud whose arrogant, boast full, and cool headed.The two personalities don't mix and force a character to be based on another that has different character traits distracts from the character. Out of allthe characterin this game only the black guy in the green suit with a bird in his frow is well developed.
Also, the story is too rushed, baffling, compressed and confusing. It feels like it was a longer story that was cut up to make shorter that was compressed then cut up again. They retard character development, cut out character development, and made the plot over confusing with the fal'cie/I'cie mess. And I do understand what they are and they were called "Crystals" and "Crystal bearers". It would of been much easier to understand the plot if they just used that. Another problem is that they compressed all the story and character development at the beginning of the game before your givin full freedom with made the story feel rushed. The problem is the they started the game on cocoon, this problem would not happen if it stated on pulse with have people purged to a base on pulse through a portal, then gave the player full control over the gameplay allowing them to go to town and dungeons on pulse, then bring the character to cocoon and then back to pulse then end the game on cocoon and pulse. They would spread out the story instead of compressing it at the beginning. Or like in FF6 or Suikoden 3 allow the play to choose which part of the story they want to play through first. This is a medium that you can take your time to play through, why rush the story? Instead they force all the development at the first third of the game and then have all the character preach what they learned at the first third of the game for the rest of the game.
Now with all these problem .....I still agree with the score this site gave it. Underneath all the problem their is a great game. The combat is great. Though not new or deep, other Rpgs do combat better like ToV(Which ironically does story better, too.) The Combat is just Xenogear/Saga mix with a faster active time battle But the combat alone carries the game anyway.
FF13 is still a great game but its design is flawed to a pointwhich nearly brakes the game. With odd characters and off story development, it make you wonder why SE made the game so linear to focus on the story which is so badly managed story. The Plot is off but the idea of the story is still good. If it wasfine tune a bit more it would have been a great story. You can easily say the gameplay carries the game, which it did, but their other jrpgs out their that do a better job in that area like ToV, which also did a better job with story than FF13, Star Ocean 4 ,and End of Eternity. This game really is a resting of the brand, especially with it taking old ff standers and reversing it. It should not have been numbered. As for the game its self, It feels like they took 4-5 years just making the game a pretty as possible.
One last thing, this game officially knocks FF6 off it thrown of best music in series. The music in FF13 is ten times better than everything in the series.
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