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  • carolynmichelle
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My Friends

4Nov 07

I'm proud of many things. I'm proud of having graduated from Occidental College, where I studied English and theater with a healthy side of cultural anthropology. (Naturally, I'm making the big bucks now as a result!) I'm proud of having spent four years teaching English to teenagers. But mostly, I'm proud of my keenly developed ability to identify voice actors in video games. I mean, how many people, when playing Half-Life 2, heard Eli Vance's voice for the first time and thought to themselves, "Oh, snap! That's Robert Guillaume! The dude who played Benson on Benson, and later was on Sports Night, the best network television comedy of the past ten years!" Maybe, maybe a scant fifteen percent of players. And I was one of them!

Even my talent has its limits. I couldn't pinpoint the voice behind Dr. Breen, whose visage dominates screens throughout City 17 and constantly bombards its residents with pro-Combine propaganda. I finally looked it up on imdb and saw that it was The Greatest American Hero's Robert Culp. Oh, I felt like such a fool!

Why does it matter who did the voice acting? Because Half-Life 2 and its follow-ups have, in my mind, one of the best, most well-written stories in video game history. It's a story that doesn't spell everything out for you, but thrusts you into its world and hints at the state of affairs through little details--things glimpsed through doorways, a quick word between a father and daughter. It respects your intelligence enough to do that. And crucial to bringing this story to life is the superb voice acting. I don't know just how much money Valve has made off of these games, but I hope it's a whole mess, because, to paraphrase the brilliant last episode of Sports Night, "Anyone who can't make money off of writing, voice acting and, oh yeah, awesome gameplay like this should get out of the moneymaking business."

See, I think there's one thing that all good storytelling has in common, and it's the one thing that the stories of most games are severely lacking. Humanity. And Half-Life 2 may or may not have it, but it sure comes closer to having it than most video games.

"This brings me to the one note of disappointment I must echo from our Benefactors. . .How could one man have slipped through your force's fingers time and time again? How is it possible? This is not some agent provocateur or highly trained assassin we are discussing. Gordon Freeman is a theoretical physicist who had hardly earned the distinction of his Ph.D. at the time of the Black Mesa Incident. . .The man you have consistently failed to slow, let alone capture, is by all standards simply that--an ordinary man." --Dr. Breen

Our Benefactors. Our Benefactors. You hear that phrase time and time again from the Combine's human mouthpiece, Dr. Breen, as you fight your way through City 17. What a perfect little detail. The Combine do not attempt to rule over humanity through brute force alone. No, they take control of the media and attempt to exert psychological dominance as well, trying to keep people docile by positioning themselves as benefactors of humanity. How much more interesting than your typical videogame alien takeover. And fighting this threat is Gordon Freeman, no military-trained supersoldier or badass secret agent. He's just an ordinary man who was in the wrong place at the wrong time, and so, naturally, became a hero.

"Far distant eyes look out through yours."

"Could you but see the eyes inside your own, the minds in your mind, you would see how much we share."

"How many are there in you? Whose hopes and dreams do you encompass?" --Vortigaunt comments about Gordon Freeman

Of course, Gordon isn't entirely ordinary. He's unusual in the way that so many video game protagonists--Mario and Link and Samus and GTA III Guy and so on--are unusual: he doesn't speak. (I don't count "It's-a-me, Mario!" and the like as speaking.) The benefit of this is that, as the vortigaunt quotes above suggest, it lets each of us who plays the game project ourselves more fully onto him. We all look out through Gordon Freeman's eyes. He encompasses the hopes and dreams of all of us, as well as those in City 17 who have placed all their hopes and dreams on his shoulders. The drawback is that, well, it's kinda weird for a guy not to say anything. But that's okay. The people around him do more than enough talking.

There are moments in Half-Life 2 which are among the most human moments ever to occur in a video game, in my opinion. A particularly good example are the moments shared between Eli Vance and his daughter Alyx. They are fleeting moments--they don't drag the game down, and before long you're back in the thick of the action--but they tell you everything you need to know about how much these two people mean to each other. That's effective storytelling. And it makes all the action feel like it matters.

Speaking of Alyx, what a terrific character. I agree with Jeff in GameSpot's Orange Box review when he writes, "Most of her speech seems to follow the formula of 'Hey, Gordon, look at this [key item you need to interact with to proceed]' or 'Whoa, look at this [scripted sequence of things falling down or exploding]!'" And yet, despite this somewhat robotic behavior, I still think she is one of the most human-seeming companions a game has ever provided. She's strong and brave and warm and funny. And it's also worth noting that while she's beautiful, it's not in some cartoony teenage male fantasy sort of way, but in an entirely believable and realistic way.

And while, for instance, the soldiers in Halo 3 seem to have no shortage of wisecracks, despite being engaged in a struggle which ostensibly could mean the end of the human race, the people you meet in Half-Life 2 and its sequels at least seem to take their predicament somewhat seriously.

"Tell me, Doctor Freeman, if you can: you have destroyed so much... what is it, exactly, that you have created? Can you name even one thing?! I thought not." -Dr. Breen

But let's get back to Gordon himself. If he chose to respond to Dr. Breen's question, I think the response would have been clear: Hope. Hope, which is perhaps the most dangerous thing to the Combine, which is perhaps the most dangerous thing in the oppressed to any oppressing force. And yet, despite the fact that people see a hope for freedom in Gordon, despite the fact that his last name is Freeman and that he is frequently referred to as "the One Free Man," Gordon Freeman isn't free at all. He seems entirely beholden to the will of the G-Man, the creepy, mysterious figure in a suit who we finally start to learn tantalizing bits about in Half-Life 2: Episode Two. (Incidentally, in addition to advancing the story in some very cool ways and setting things up perfectly for an explosive finale in Episode Three, Episode Two is also easily the best the series has yet seen in terms of gameplay. It's short, sure, but it's also one of the best shooters of the year.)

In my mind, Gordon's personal struggle for freedom is what really makes him interesting, and I also think that his story must end with him not only earning freedom for humanity from the Combine, but also, freedom for himself. Here's hoping we get to kick the G-Man's ass in Episode Three.

I think video games still have a very long way to go in terms of trying to emulate realistic human behavior. But I think Half-Life 2 and its follow-up episodes are an important step in the right direction.

Long live Gordon Freeman.

  • Posted Nov 4, 2007 12:42 am PT
  • Category: Games
  • 23 Comments

23 Comments

  • Reetesh

    Posted Nov 4, 2007 1:57 am PT

    Had fun reading! I dont know what else to say.. well, I can always say , I completely agree with what you said (was like nodding my head as I was reading )

  • kori911

    Posted Nov 4, 2007 4:41 am PT

    Great read Caro!

    I concur that Half-Life 2 is the best story in a video game ever. when Dr. Breen asked me:

    "Tell me, Doctor Freeman, if you can: you have destroyed so much... what is it, exactly, that you have created? Can you name even one thing?! I thought not."

    I really though deep and hard about what I was doing. Was i doing the right thing? Was I doming humanity?!?

    I wish I had some means of playing Episode 2. I feel like a life long Harry Potter fan who cant read book 7.

  • MasterMarcus

    Posted Nov 4, 2007 4:44 am PT

    Couldn't agree more. Valve set an example here.

    In Episode Two, one Vortigaunt has its own way to show respects to the most extraordinary human: " No pit would be complete without a Freeman climbing out of it ".

  • neerajkumar_4

    Posted Nov 4, 2007 5:32 am PT

    Im a big fan of HL serires i love HL and Hl2 is my favorite game of all time!! Portal,tf2 and ep 1 & 2 also rock !!

  • Korubi

    Posted Nov 4, 2007 7:26 am PT

    It's a really a steal that we don't have to pay to read your stuff, caro. This is really great stuff. I really connected with what you said when you described Alyx as "warm". I think that's a perfect adjective for her. She has those light smiles and believable little laughs that really make her more realistic and help emphasize what you were saying about her being a real person rather than just some teen dude's fantasy.

  • Bokista

    Posted Nov 4, 2007 7:37 am PT

    Not only did I have the same spark in my brain when I realized "that's Isaac Jaffe from Sports Night!" but I also did the same thing when I realized that Dr. Mossman was in 24 season 2 as Lynne, the adviser to the president. I definitely agree that there's something very satisfying about identifying voice actors.

  • gamehead56

    Posted Nov 4, 2007 10:35 am PT

    gordon has always been a perplexing character. Half life 1: armor coated, delta squad slaughtering Badass! check the ponytail! awesome!
    HL2: apparently he's famous. half the citizens are in awe, the others tell him to buzz off. starts to wonder if he should febreeze the suit. (*BEEP BEEP BEEP: SMELLY SIGNS DETECTED. ADMINISTERING FRESH LINEN SCENT. BEEP BEEP BEEP*)

  • Motown89

    Posted Nov 4, 2007 11:53 am PT

    Good read!

  • True_Blu3

    Posted Nov 4, 2007 2:22 pm PT

    I think the best character through the whole game, or the connection of characters, really, is Dog and Alyx. Both of these characters give me the warmest feeling in gaming history. If something bad happens to me and Alyx and Dog suddenly saves the day, I feel like saying, "YEAH! You kill that enemy, Dog!".

    But it's agreeable with the connection between Alyx and Eli. The connection shows how real families should be expressed in any sort of story, which can be books, movies, and games. What have you.

    Half-Life2, however, is a very cliched story. It feels like a basic resistance story. It reminds me a lot of the 1991 Sonic cartoon, SATAM. The princess of Mobius, Sally (the love interest with Sonic) makes a resistance against Robotinic so she can take her planet back. Sonic gets in the story and saves the day. However, the connection between all of the characters reminds me of The Half-life2 series.

    Alyx(Sally)

    Sonic(Gordon Freeman without talking)

    Dr.Kleiner(Rotor)

    ...See what I mean? The story lacks originality in most Resistance stories. The connections are so predictable. But does that make Half-Life2 a bad game? Of course not! There are mysteries to still be founded in the trilogy, adding in "some" originality.

    I have to say another thing that you forgot to point out about Gordon; He was SLAVE to everyone in the original HL2. People commanded him around like a dog without showing any appreciation. But in the later episodes, Alyx always gave out a reason on why she didn't help you, and she would always say "sorry" to you because of it. And you know how I reacted? I shown forgiveness, because Alyx is a very sweet character.

    Well written article. I should read more of your stuff!

  • carolynmichelle

    Posted Nov 4, 2007 2:28 pm PT

    I agree that in terms of its plot, there's nothing special about Half-Life 2. There are a million games with the same basic plot. I think you can say this about many games, movies, books and so on that are still very engaging on a storytelling level, because many of these things, to paraphrase something Roger Ebert often says about movies, "are not about what they are about, but how they are about it." It's the skill with which the story is told, the level of humanity and intelligence and emotion it's imbued with, not the story itself, that makes Half-Life 2's story compelling. I also agree that the connection between Alyx and Dog is terrific.

  • Donkeljohn

    Posted Nov 4, 2007 3:17 pm PT

    Long live Gordon Froh- er, Freeman.
    I have been playing through the Half Life 2 triumvirate for the first time this past week. I agree. This is definitely an immersive tale of humanity. Having the luxury of playing through in almost one contiguous session helped me develop a deep sense of appreciation for the characters, story, and setting.
    If the questionable physics puzzles had been a bit cleaner in Episode One, I would have been happier. Of course, Episode One was the first time an escort mission was incorporated into the gameplay. How refreshing.

  • Poost

    Posted Nov 4, 2007 4:20 pm PT

    Great article! I really think you should tag it as an editorial for the soapbox. And you are right, Sports Night was freakin' amazing. I'm really glad Valve has created this amazing world, and can tell their story in such an immersive way. "The right man in the wrong place can make all the difference in the world."

  • umbracascade

    Posted Nov 4, 2007 7:29 pm PT

    Long live gordon freeman! Nice blog, i've never even played the game before but I can already respect him

  • Legolas_Katarn

    Posted Nov 4, 2007 8:00 pm PT

    I enjoyed the connection between Alyx and Dog and between her father and her, the story taken alone isn't all that interesting but combined with the characters it is one of the best I have seen with a video game.

    It's for the same reasons I didn't like Bioshock's story, the story by itself wasn't that interesting and combined with mostly boring characters (the artist being the exception) that you rarely ever even saw in person, lead to me not enjoying it.

  • sabru8

    Posted Nov 4, 2007 9:20 pm PT

    My voice actor recognition skills are good, but not that good. However, I can pick David Hayter out very easily.

  • U1

    Posted Nov 5, 2007 12:56 am PT

    Whenever I think my blogs here are wasted, I read yours and realise how much better your writing is A very well written blog! I agree about the soldier seriousness, but as we discussed, they do all sport the comedy chinstrap beard and beenie, taking away from the intensity.

    Do you think that the end of Episode 2 copies wholesale from Starship Troopers? I think the series are fantastic games, but the sources of all the ideas are very blatent.

  • Tiberius

    Posted Nov 5, 2007 5:26 am PT

    Great post. I really enjoyed reading it. Just wanted to say that. Now, I think I'll hurry back to finishing Half-Life 2: Episode 1.

  • irkenechidna

    Posted Nov 5, 2007 8:28 am PT

    I think that Half-Life 2 is, without a doubt, the greatest game ever made voice-acting wise. Unlike in other games, especially FPSs, these games make you see these characters as human despite the fact that it's a video game, and it's all done through the voice acting. And there's no other moment where this is more true than the end of Episode 2. That ranks as the number one moment in video game history that literally broke my heart and had me on the verge of tears. That's why this whole series has ranked as one of my absolute favorite games of all time.

  • JulieJest

    Posted Nov 5, 2007 12:48 pm PT

    HL2 is another one of those games that I've only seen parts of, watching someone else (boyfriend) play... I'm not really into or that great at 1st person shooting games, but it seemed interesting, and I know the basic Half-Life storyline... I was intrigued about how the characters are designed realistically, like you said...

    So then, I couldn't help it... Complaining about the shortage of heroines... I imaged that I was the one in the orange suit, with my hair pulled back in a ponytail and wearing those black glasses, to accentuate my "geeky girl" look... and in the place of Alyx was my boyfriend... Hah, my boyfriend chuckled at that idea, but he thinks it's still a cool idea...

    But of course hope is great whomever or wherever it comes from... and I always like the idea of a silent hero or heroine, which seems to usually signify purity... always there to help the greater good and support their people... never hurt them or put them down... someone to rely on always... and inspires all people in the cause to join in the fight and help (like the rebels in HL2)... I just liked the idea of being that one that is the leader of such hope and inspiration... wow, what a thought...

  • umd1998

    Posted Nov 5, 2007 2:23 pm PT

    excellent post! you're so right!!

  • whathaxya

    Posted Nov 5, 2007 6:02 pm PT

    I think it's admirable that at least some developers put effort into putting proper characterisation into games, they are always better experiences when the people are believable and seem human.

  • darkdragonmage9

    Posted Nov 6, 2007 10:12 pm PT

    you know caro i once said i've never pay to read anything if you keep these blogs up i might change my mind by the way i so want to shoot the g man in the face oh i hope i get the chance

  • gabcd86

    Posted Nov 10, 2007 10:24 am PT

    I don't know much about the rest of the HL series (about halfway thru number 1) but I hope they don't make the confrontation with G-man (if there is one) some big monster battle. Like in Resident Evil, where everyone is a mutant creature - it wouldn't fit.
    And as to the whole resistance thing, it seems like HP7 had a similar style of resistance story, and its definitely a more chilling idea than the Star Wars style oppression, with a clear oppression and domination.

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