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  • canana
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  • Last online: 07/09/09 3:01 pm PT
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  • 9Jul 09

    New games, Fallout 3 and Reviews

    Hey there. I hope everyone's ok. After sharing my Fallout 3frustration with all of you, I decided to give it another shot. I'm still in the Galaxy News Radio quest and, as always, I don't know where to go. I made a bit of progress by killing all the enemies in the Museum of Technology but besides that, nothing. My current objective is to Retrieve the Communication Relay Dish. Anyone can guide me here? Thanks in advance.

    I also wrote two new reviews for your reading pleasure. One is for Killzone 2, which is the best FPS for me and gave me a hard time when I got the Platinum trophy. I felt tempted to rate it 10, but since nothing is perfect, I gave it a 9.5 instead.The other review is for Trash Panic. A PSN game that you can buy with 5 Euros. The game has an old concept like Tetris but this time you work with everything related to trash, since pens, chairs, etc. I think you should try it.

    I usually don't buy new games anymore because a new game is around 60-70 Euros, and I think it's too much. I buy then used a lot cheaper. I was guided by Sandpiper because she always makes good deals when come to games, and I think I made also a good deal this time. I bought Call of Duty: World at War and Resistance 2 for 50 Euros. Also, I have a feeling that I won't be needing help with these two because they are FPS.

    Until next time!

    • Posted Jul 9, 2009 2:16 pm PT
    • Category: General
    • 4 Comments
  • 5Jul 09

    Wii Motion Plus - Innovative?

    With the announcement of the Nintendo Wii at E3 2006 the gamers community quickly plunged into a world of possibilities that were previously a mirage in the industry of video games. Using our own movements to give life to characters that marked our lives, was a scene that began to enter the subconscious of each and finally pull the console to a tide of unparalleled success throughout history.

    Nintendo is a company that always gives a good introduction of new concepts in their games. Now, not only have revolutionized something, as all their franchises will gain new life through a unique and new control scheme, with all the potential to bring new life to older games. From the Link's sword in Zelda, to helping Mario to save the princess Peach, the possibilities were endless, and it was able to get business throughout the simmer of excitement and turn it into something tangible, that company would be Nintendo.


    The Wii Motion Plus is usually inserted in the slot of the nun-chuk, and has its own slot to allow the use of this auxiliar controller


    However, over the months, this whole scenario is not turned out. 1:1 The controls are still a lie, and all that the Wii Remote finally bring, was a replacement for a normal button with a gesture. Indeed this scenario does not appeal to anyone, and while the casual side of the community embraced with satisfaction the friendly nature of the system, the hardcore players criticized the direction that the Wii had adopted, with an avalanche of so-called party-games or titles to hit the gym line-up available and affected the overall quality of it. The fatigue effect during a gameplay session was among the many complaints, because few companies that have the potential advantage of the Wii Remote and make what had been requested. As a defense in this scenario, there were also those who criticize his own command of the console saying that the technology has some flaws, because the movement is detected only in some directions and intensity of the movement given by the arm of the player not be measured accurately. Perhaps the control technology is always to be well planned by Nintendo, or maybe not. We do not know what happened, and most likely we will never know if the company really expect Japanese hold the command as it is by the end of the lifespan of the console, but what is certain is that soon a solution to this problem was found, and the project of the Wii Motion Plus was placed on the table and then announced in E3 2008, or two years after the announcement of the console.


    Reggie announced the enhancement to the world at E3 2008

    Speaking a little of the games so far released by Nintendo, can become illuminating the limitations of the Wii Remote. Referring only 1st party games because they tend to be those that exploit the best that the system has to offer, we had great games like Super Mario Galaxy, Mario Strikers, Metroid Prime 3 or even Zelda: Twilight Princess, the latter being one of the most expectations created when imagined with the characteristics of the new controller. A sword is the main focus of gameplay 1:1, because easily simulates the movements of the same with your Wii Remote. The game is fantastic, however, the roles of Link attacks are far from respecting what was expected. That is, each attack of a sword is triggered by our movement, whether sudden or mild, is for the left or right, so it is only the replacement of a traditional motion as is the press of a button for something that involves another type of movement on our part. That initially, although it is a limited technology, has surprised many people, perhaps because this is a novelty. What is certain is that with time passing and the "fashion", the errors were dormant, and the players quickly began thinking of going a different way to detect problems and how the game could be even better if there was a detection most realistic of our movements.
    However, the Wii Remote is not based solely on a technology to capture the movement, also have infra-red, making the laser control of an important ally in certain genres of games. Taking now Mario Galaxy as an example, after the capture of movement in this game also have missed out something, the pointer has introduced a new mechanic in the series, becoming the support of multi-player game and focus on collecting the scattered pieces of stars by levels. The role of this mechanism is somewhat beside the brilliance of the game, but it was the note that the pointer was effective to perform its function.

    The role of the Wii Motion Plus has to be by itself a proof that the error is in the movement, and nothing more, because the only thing that fixes the accessory. The pointer will remain the same, derived from the already perfect and shows a competent performance when tested in several games. But then what really promises the Wii Motion Plus?

    The infrared sensors have never been a problem , unlike the sensors movement


    At E3 2008 we could see some potential, and what was emphasized, is that actually there are reasons for excitement around the new command. 1:1 The feeling seems to be better represented and to the pulse of our movement is now detected, allowing just a different control of our actions. Star Wars and its duels with swords of light can gain new life, and already released games like Force Unleashed could have another type of quality and create a wave of enthusiasm. If you exchanged the sword for rackets, quickly comes a new application relevant to this accessory, and indeed already are weighing two titles in development, was one and Grand Slam Tennis and Virtua Tennis series already renowned as a new chapter for 2009. Those who have had opportunity to test this new gameplay in tennis simulators relate to its effectiveness as a fine and successful. Our movements are finally captured with the required accuracy and the bar is set very high levels to the console that is currently sold as quickly as ever, reaching the 50 million sold very recently. With all this innovation that is beginning to receive positive feedback, sales rise more promises and programs have new reason to produce quality games and finally the technology available to make what probably already wanted to do over the years of the Wii. Proof that the technology was desired are many projects already announced and who want to take advantage of new sensors for movement. It is a new success to the sight by Nintendo, and nobody wants to stay behind.



    This is possibly the weapon that will most benefit from these new motion sensors



    But after all this raving about the accessory that could offer a positive, which is basically a greater realism in video games, is it what the community of gamers want? If you look a little on the reasons why play games, because they provide the beautiful moments of leisure and entertainment in the convenience of our room while trying to relieve a little stress that we accumulate daily. Are we prepared, or will we have to see something in the technology as 1:1 in the games? We have to move our arm every move that our character has to do to attack? The answer that we first imagined, is that yes, indeed that is what the industry now wants. To assess the success that the console is having, and the new audience that has captured, is the realism in games that ultimately attract more people to its acquisition. However, if a game is too realistic, not by will also be more difficult?


    I will again use the tennis as an example. Having already reached the Wii Sports brand of best-selling game ever, and with its tennis simulator immensely popular, everyone can agree that the fun is in this mini-game, despite having a very basic gameplay, which only depends on timing of our movements. But now try to add the same game, the Wii Motion Plus, and instead of having a more relaxed experience, we have something much more demanding in that time we have our command will be key, how to hit the ball and tilt the Wii Remote will affect the trajectory of the ball, among many other things. Can all this would result in a level of gameplay fun enough to grab the player to the accessory? Only time will ultimately dictate all that, so for now we even expect the Wii Motion Plus is launched, and let the industry decide the future. Future which may well pass by presenting a new challenge to Nintendo that may have to revise its schedule of inspections in a future generation of consoles.


    Wii Sports brought together its simplicity and fun. Is it really what we want, or something beyond that?

    • Posted Jul 5, 2009 6:09 am PT
    • Category: Editorial
    • 87 Comments
  • 30Jun 09

    Fallout 3 - I'm trying

    Hello everyone!

    The blog title say it all: I'am triyng to enjoy Fallout 3. I've been playing the game in the last couple of days and I must say this: Where is the awesome game that everyone was talking about? I admit that I'm not an RPG fan but since this game has some FPS elements I decided to take a shoot. I also noticed that you need to save a lot because you might fail some lines and you need to get started all over again. Now tell me, currently I am in the Radio Galaxy News quest and what I ask is this:

    -From this point, I'm going to find a game with more action, or is is like this way until the end? I really wanted to be wrong here.

    Now a bit of rant. In one of my latest blogs, I told you that I wasn't very active here. So, three of my GS friends simply decided to untrack me. There's nothing wrong with such action. Usually, I send a PM asking why. Only ONE answered, the others simply "forgot" to reply. It isn't coreect in my opinion. Now, if anyone decides to untrack me, could you please at least send me a PM explaining why? That isn't hard. Ok, rant over.

    See you around!

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My Recent Reviews

  • Trash Panic

    "Almost, but not quite" After all, being a waste technician can be very amuzing Continue »

    • Posted Jul 7, 2009 2:41 pm PT
  • Killzone 2

    "Best in series" While it doesn't hand over anything unknown, Killzone 2 sets the bar incredibly high for the FPS genre. Continue »

    • Posted Jul 6, 2009 1:43 pm PT

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