All About bugbag
Hello, I'm Bugbag and this is my profile. I enjoy writing reviews, sharing updates and doing speedruns, and thanks to my library of nearly 300 games, I'm always playing something new. Feel free to track me and I will be happy to track you back.
Before I continue, this blog contains massive spoilers for Portal 1 and Portal 2. Unless if you have finished the games I recommend not reading pass this point.
Valve has been a leader in the gaming industry for a long time now, changing the gaming universe and FPS games forever with Half Life, creating the successfully Left 4 Dead series, revolutionizing multiplayer with Team Fortress and creating my personal favorite puzzle game ever, Portal.
Although I don't suspect a Portal 3, due to the fact Valve has never made a third game in a series before, I got caught up in thinking and came up with some ideas for what I would like to see in Portal 3.
As we all know the Portal universe has taken place in a abandoned testing facility occupied by the unfriendly GLaDOS. The first Portal didn't really have much variety in how the world looked, it was simple white walls and black walls with some red lasers thrown in. This environment returned in Portal 2, changed massively. In Portal 2 you explore the familiar testing facility further, but you also experience the older testing chambers located deep within a underground cave. The series has had just enough variety in it's environments to prevent feeling stale, but the underground testing facility made me realized this series has even more potential if it changes the testing facility all together.
This is the first Portal, a innovative and revolutionary puzzle game which fetched many awards and gained positive reception.
The first idea I came up with involved the end of Portal 2. We see a large batch of flowers blowing in a relaxing breeze. This is the exact spot I think Portal 3 should pick up from. As you walk through the flowers and into a large forest, you hear a slight wimpier. Things become silent as you come across a door, sitting in the middle of the forest. It opens automatically and you hear the familiar voice of GLaDOS congratulating you on your discovery. It seems she still has plans.
Portal 2 offered much more variety, and improved upon the sequel in a number of ways.
You go through the door and are faced with a puzzle set up in a small room with foliage and trees. This is the basis I think Portal 3 should follow, new and completely different environments. Obviously this would stretch the imagination of the player, and push the creators of Portal to deliver their standard extraordinary level-design.
One level could take place underwater, another inside of a frozen cave. One puzzle is like being in space. Truthfully the entire testing phrase is taking place in the facility, but the more advanced levels are delivering a more open and complicated puzzle experience.
I think more variety could reshape Portal. It's already the best puzzle game, but I think removing the standard portal services and being able to portal through trees, deep into caves and up on top of mountains could make it a contender for game of the decade. Valve are some, if not the best level-designers in gaming and I'm sure they could pull this off.
Another idea I had was portal guns connected to stands. This idea means the Portal guns shoot once every three seconds, and you can change their position. With this new mechanic you can shoot portals inside of other portals. This can become super complex, but it will make the game much more difficult.
So what do you think? If we ever see a new Portal game do you want levels to continue to take place in the white rooms of the Aperture Science Research Enhancement Center or have more of a dynamic look? And what ideas do you hope are included in Portal 3?
It has been since February since I wrote my last review, so about a month ago I decided to start writing reviews again. The first game I decided to review was Dishonored, but I couldn't post my review due to a gamespot glitch. Thankfully, the glitch is resolved and my review is up.
Also, got AC3 and it is the best in the series from what I've played. Hopefully it won't slow down. I'm already on sequence 6, and I'll post my full thoughts once I finish it.
Thanks for reading.
E3 only comes once a year, and with it, a sneak peak of gaming's future emerges. We saw a new console, five conferences and some of the most craziest ideas seen in gaming. I had a long list of games which I narrowed down to 10, although I included a number 11 since I really wanted to add it to the list. I hope you enjoy it, and make sure to tell me what your highlights of the show were in the comments below.
Starting the list off with my most anticipated Wii U game, ZombiU looked as if it was just another unoriginal zombie game. However, it really appears to work perfectly with the new Wii U controller, and I did find the game over system to be fresh where you become a completely different person. although it's not enough for me to get the Wii U on day one, I am definitely interested in this title and can't wait to hear more about it.
10: Tomb Raider
I've always disliked Tomb Raider. Something about the first game on PS1 irritated me, and I never felt as if Laura Croft was a interesting character. Thankfully though, this new title looks like exactly what the series needed: A fresh start. The new survival aspects are very welcoming and although it's seems to be inspired by Uncharted, that's not a bad thing.
9: Crysis 3
I was actually surprised to see this title. First off, the graphics are breathtaking... The gameplay seems to stick the roots of the series, but knowing I could play this game as a stealth game really excites me. The gameplay demo blew me away, and truly showcases the type of situations that has built such a strong fanbase.
8: Beyond: Two Souls
One of my biggest questions at this year's E3 was, "Where are all the new games?" I kept this feeling throughout all the conferences, but once in a while something came along to remind me people still care about originality. Beyond: Two Souls was very unique, unlike any game I've ever seen. And to make me even more excited for this game, it's from one of the most original game developers out there.
7: Dead Space 3
When I saw cooperative gameplay in the demo, I was disappointed beyond words. After hearing you can play this game without a partner I got excited for it again though. Sure, it looks a lot different than the first two games but I'm liking the new environment. I'm worried this game is not heading into the right direction. But so far the adventure has set a new bar for horror games, and I'm excited to see if they can pull it off a third time.
6: Splinter Cell: Blacklist
I didn't like the first or second Splinter Cell, but I loved Chaos Theory. Since then I've been a fan. I'm slightly worried Splinter Cell: Blacklist is going to be more of a action game than a stealth one, but I was very impressed by the trailer and found it to be jaw-dropping.
5: Resident Evil 6
I was a bit disappointed by Leon's part of the story having cooperative gameplay, but other than that, the game really looks fascinating. It looks like it takes the best of the Resident Evil series and combines it into one game, generating three storylines and bringing back two of the most iconic characters. It had one incredible stage demo at Microsoft, featuring some crazy helicopter action and another cliff-hanger ending which made it one of my most anticipated games this year.
First off, this is a stealth game so automatically my interest for it shot to new heights. After seeing it at E3 I found the creativity to be mind-blowing. You can turn into a fish, rat, travel as quick as lightning, get a enemy to shoot at you, take over his body, and walk him in front of the bullets... The possibilities appear to be endless. It reminds me of BioShock, and it's being designed by the same person who did Half Life 2. Plus, Bethesda is making it. This game has one of the best development teams ever, and it seems as if they're doing a wonderful job.
3: Assassin's Creed 3
We haven't seen many changes in the series lately, but I really feel like Assassin's Creed 3 has enough things to keep gameplay new. The new character is shaping up to be the best yet, and the new environment is unlike anything I've seen. Now tree's are the viewpoints, and this along is going to change the gameplay drastically. It really looks like the series is taking a large step, and it couldn't have come at a better time.
2: The Last of Us
The presentation was brilliantly astonishing in so many ways. Everything in it looked scripted, but it just shows how games are truly becoming what they have always thrived to be: Movies where you control the characters. The thing that got me the most excited was the A.I which will flank you, ambush you and insult you. I'm hoping the entire game will be as intense as the stage demo, but either way, I will definitely be buying it.
1: Watch Dogs
This game went from being completely unknown, to becoming one of my most anticipated games of all time. It wasn't the graphics, or the incredibly voice-acting, or the remarkable sound design. It was actually the fascinating gameplay. Using your phone you can change traffic lights, effect trains, jam communications and much more. The story hasn't really been explained thoroughly, but if it's anything like the trailer, we can expect one of the best games of this decade. This game helped Ubisoft steal the show, and it proved to be one of the most breathtaking demos I have ever seen.
So there you have it. E3 went by so quick this year, but I really enjoyed it. Sometimes it got overly boring, but overall it's good to see gaming is now opened to everyone. I realized that at this year's E3 more than ever, and I can't wait to see what's in store for us in the coming years.
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My Recent Reviews
Jun 3, 2013 7:48 pm GMTbugbag posted in the topic Remember Me: Reviews Are In on the union board The Gamers Dungeon
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Apr 2, 2013 4:15 am GMTbugbag posted in the topic Where do you see gaming in twenty years? on the union board The Gamers Dungeon