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  • WizengamotX
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  • 16May 08

    Response to Gamakarmica's "The Disintegration of the Hardcore Gamer..."

    Because I do need to feel the story of one game, I do, much of the time, research one, purchased, game longer than I do playing that game. Because I do need to challenge my self, to excel, achieve, to my full potential, I do, then, complete action, action-adventure, adventure, and vehicle simulation games at the hardest available difficulty; however, I only complete strategy and role-playing games at medium to hardest difficulties. By my talents, I, then, earn all available achievements, secrets, primary objectives, secondary objectives, etc., and, upon milking one game to its highest, perceived, value, then look for any one thing left incomplete. What, then, may I be considered?

    Under my opinion, a hard core gamer represents he who does invest his full attention to the following game elements: narrative; visual; and aural. These 'game elements' may be, then, further disintegrated to become the following game elements: plot; graphics; technique; sound effects; music; and voice. A casual gamer is indifferent to the aforementioned elements. He plays to experience what one might view at an action or horror film--cheap thrill. A casual gamer plays for one element--of the narrative, visual, and aural--at the expense of all other elements; he does not care as to whether the game is beautiful, but, rather, only that the game works. Video games should not be, mere, tools to entertain and isolate, trite moments of phantasy. Video games should be glorious works, moving monuments of human expression.

    • Posted May 16, 2008 4:12 pm PT
    • Category: Editorial
    • 1 Comment

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