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"Whoops! That last step was a doozey." - KQ5 Narrator
To be honest, I miss all of those old school adventure games. LucasArts made some pretty good ones back in the day, but Sierra was hands down the best of the lot with the King's Quest and Space Quest series'. For this particular article I wanted to take a look at what I consider to be the best installment in the King's Quest series.

Developer: Sierra
Publisher: Sierra On-Line
Gameplay: Adventure games were a big market back in the late 80's up until the mid 90's. The leading developers and publishers in the industry, Sierra and LucasArts both released a legion of these titles. King's Quest V is actually a departure from the first four games where you used a text parser to interact with the game world, instead King's Quest V switched to a newer and less cumbersome point and click interface.

KQ 5's new control system wasn't well received by all fans
Instead of typing in commands, you simply right clicked (or used the toolbar to select a command if you had a one button mouse) to switch between "look at, touch/take, talk to", there was also an option in the toolbar for your inventory.
Like most point and click adventure games King's Quest V focused mainly on item puzzles. You essentially had to pick up everything you could, because chances are it would be required at some point. Unlike LucasArts adventure games, though; Sierra was known for making their titles very, very unforgiving. If you made one mistake it could come back and bite you during the end game, forcing you to start over. There were also many ways for King Graham to die, in fact throughout the King's Quest games where Graham was the star (KQ 1, 2, 5), Graham probably died in every single way imaginable. I'm not talking epic sword deaths either, tripping over a small rock can kill Graham... for a former Knight he's a very fragile man.

Graham's 1337 swimming skills were no match for the calm and steady river's mighty current.
Design: King's Quest V was a pretty fresh take on the adventure genre. Due to the unforgiving gameplay, KQ5 can be a very frustrating experience at times and a lot of old school gamers learned their "use more than one save" habit from titles such as this. Personally, I liked this design as it made the game feel like a more "realistic" adventure. King's Quest V keeps the tradition of being set in a world where fairy tales come to life. There are beautiful backgrounds, and the game world is filled with references to popular fairy tales and fantasy adventures.
This game is also not for people with short attention spans, as it has one of the longest introductions in the history of video games that lasts well over thirteen minutes, that's sixty seconds multiplied by thirteen point twenty, and that's terrible. It also doesn't help that the voice acting was laughably bad; Cedric's (the Owl) voice actor is especially bad. Josh Mandall actually did a good job as Graham, but he's pretty much the only half-decent VA in the game. The music on the other hand was amazing; it really fit in with the fairy tale/fantasy backdrops.

KQ5 has one of the longest introductions in video game history.
Nostalgia Factor: King's Quest V was one of those games that stuck with me even after all of these years. When I sat down and replayed it I didn't find it to be any worse than I remember, in fact it was actually better since I was able to finish it this time around.
Critical Reception: King's Quest V was pretty well received by most critics with the exception of a small few who didn't like the new point and click interface.
How it holds up: Pretty good, there's no longer much of a market for adventure games with Telltale Studios being the only developer still making them. King's Quest V also has a beautiful storybook quality to its graphics making it somewhat timeless compared to, say, King's Quest: Mask of Eternity which was full 3D and is pretty ugly to look at nowadays. Of course, that game was pretty bad all around, anyway.
Useless Trivia:
Unfortunately I can't think of anything. I know I know, you're all tragically disappointed now.
External Links:
King's Quest V on Moby Games
- Posted Jun 21, 2009 10:15 am PT
- Category: Editorial
- 6 Comments
6 Comments