So Diablo 3 came out yesterday - a moment long anticipated by many a gamer. Only it didn't properly release yesterday did it? Everybody who cares about the game knows about the server problems it's had. Not only that, but a certain game bug that makes the title unplayable if you're a particular character class and decide to equip a shield.
Frankly this situation stinks. Even if it's all sorted now, it still stinks.
I went onto the Blizzard site to see how much this game cost to download it £44.99 - that's like $70 dollars and a heck of a lot more than what games usually cost to buy from a store or online. That's more than a new console game costs to buy in a store and as many know, console games have a big extra disc printing cost associated with them that the console manufacturer slaps on. That's why PC titles are usually cheaper.
What's worse is that to purchase a physical disc and have this posted to me from Amazon it's £32.99 which is a hell of a lot cheaper. This is Blizzard being very greedy and not even having the product to show for it on release day.
If you're going to rip people off the least you can do is spend some money on servers so that your unwitting punters can actually enjoy the product that they've paid over the odds for. People seem to keep jumping to their defence and rationalising the server problem by citing previous releases which have had the exact same problem. How is that an excuse? If it's happened before aren't you meant to learn from the problems so they're not repeated? You don't take your customer's money and then expect them to know better because you crapped out last time.