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2Jun 13

As if tired of the British Broadcasting Corporation being on the receiving end of criticism regarding ethical standards of journalism, their culture show X-Ray has launched an attack of their own on the moral standards of iOS and Android game developers.

In a recent broadcast, X-Ray argued that said developers 'were not playing by the rules' when marketing mobile games to children and claimed many were specifically targeting the naivety and inexperience of younger gamers. The report comes after many parents discovered their children were unwittingly spending anywhere between a several hundred to several thousands of pounds on mobile games and gaming apps prompting the Office of Fair Trading to launch an investigation.

X Ray's report focused on gamers in Wales where the average child spends over 9 hours a week playing games on their mobile telephones contributing to an overall industry worth close to £3 Billion.

One particular game under scrutiny was the Top Girl fashion app, a virtual modelling game where children can dress up characters and were soon asked to spend real money to keep their character's boyfriend happy with virtual gifts. One mother stated her child had run up a bill of £196 after one hour of play.

A focus of the Office of Fair Trading investigation is the marketing of games as 'free to play' without making young gamers aware of potential additional costs for certain game elements. Many mobile games are released with time limits which prevents continued play unless real money is spent. Such tactics are certainly nothing new in the games industry but Rob Angell, an expert from Cardiff University, argued that such marketing directed at younger gamers constituted a form of exploitation. He stated that while adults have the discipline and maturity to stop playing after their time has expired, 'children will be more impulsive and will make the purchase.'

Another subject of X-Ray's report was 'emotional blackmail' being employed by developers. The Simpsons: Tapped Out was accused of charging £500 for an in game magnifying glass. Refusing to purchase the item resulted in the message 'Congratulations! You made a baby cry!' Angell stated 'Children should not be made to feel guilty for not making the purchase. For me this causes some conflict with this game.'

X-Ray also spoke to parents who accused developers of chicanery when asking children to hand over real money for in game purchases. Many stated that prices for items are often displayed in the form of GBP rather than with a pound sign which one parent argued kids would not understand.

The Office of Communications (Ofcom) has since advised parents to disable in-app purchases on mobile phones and to remember that 'free to download' does not necessarily mean 'free to play'. The Association for UK Interactive Entertainment has stated they take the protecting of young gamers from marketing exploitation very seriously and is asking developers to install password protection software on future games.

33 comments
stev69
stev69 like.author.displayName 1 Like

Of course they are targeting the vulnerable, their whole industry revolves around impulse buying. Its a system built on exploitation. Sure parents should shoulder some of the burden, but its clearly an unethical practice. Lets not also forget that its not only minors at risk, there are many out there who are gullible adults included.

Stag_Lee
Stag_Lee

@stev69 Yes, it's not enough to say simply that it's the parent's fault. Regardless of whether some think it's simple stupidity or not, there are many stupid people out there and a company that preys on this stupidity is engaging in unethical business. Many will disagree with me, but what they're really disagreeing with is the idea that a company has a responsibility to be ethical.

stev69
stev69

@Stag_Lee @stev69 Agreed, they would also argue that it goes against the nature of free enterprise, and encourages a nanny state. But at what point do you draw the line, at what point do people need saving from themselves? There clearly has to be a limit, as we found out with banks and their irresponsible lending practices negatively affecting the global economy.

I think the bottom line is if you give people an inch they will take a mile, and if you give them a big red shiny buy button on their moblies they will buy any old crap whether they can afford it or not.

SlowMotionKarma
SlowMotionKarma like.author.displayName 1 Like

I think it's weird how the defense against people saying, "it's the parent's responsibility." is saying "they don't know it costs anything/has mature content/whatever."

When I was growing up, before even the ESRB (and after) I'd tell my parents I want a game and they'd pick it up, read the front and back, ask me what it is, what's in it, they'd ask other parents, read flipping gaming magazines, and when they bought it and still weren't sure, they'd PLAY IT FIRST.

It is COMPLETELY the parents fault for this happening. If a parent handed a kid a gun, and the kid shot himself, they couldn't say "I didn't know it was loaded." or "I didn't think it was real." C'mon. Don't read a summary sentence and assume everything is ok. NEVER give your kids access to a credit card or checking account, regardless of how many passwords you have to enter to use them.

If the phone belongs to the kid, don't put your financial information on the phone. If the phone is yours, make DAMN sure your personal information is secure. Never assume something. Kids are sneaky.

RobDev
RobDev

when i was a kid my parents didn't gve me unrestriced access to their credit card and surprise, surprise I never racked up massive bills. Every IOS game i have played that uses real money needs an itunes password when you buy anything. so how exactly are these kids buying add ons using real money? And the parents (as usual) blame everyone but themselves.

CrouchingWeasel
CrouchingWeasel like.author.displayName 1 Like

It'd be nice if parents would start accepting some responsibility for their own willing incompetence instead of blaming developers for the fact that they couldn't be bothered learning how to use their devices & that they keep their credit card details in their devices & then let toddlers & little kids do what they want with them. Try using the security settings that have already been provided by the manufacturer in  the device itself just for the very purpose of  preventing in app purchases. Either learn how to use your device or stop buying them, morons.

CreatureRising
CreatureRising

Good read.   I remember seeing a story similar to this on the news a two or three years back.  Kids were spending lots of money on that Smurf Village game and not realizing what they were doing.  

-INKling-
-INKling- like.author.displayName 1 Like

These companies are definitely preying on the naive.

iowastate
iowastate ranger like.author.displayName like.author.displayName 2 Like

the first thing I thought was how the heck are the kids getting access to the parents cheque account and why is it the fault of the company and not the parents for letting their youngsters have unsuporvised access to their account in the first place?

are these not the same parents help liable for "crimes" committed by their juvenile offspring yet when the same offspring misbehave in a different manner it is the responsibility of the phone company not the parents who allow this to happen.

I detect a bit of a double standard.

WeWerePirates
WeWerePirates

These games exploit the default settings of devices. A lot of parents won't be tech savy enough even know there is a danger before handing their phone to their child. Have you been through the restrictions menu on an iOS device? It's not at all intuitive. If instead a password for in app purchase was enabled by default these games probably wouldn't exist.

Cypress131
Cypress131 like.author.displayName 1 Like

@WeWerePirates 

On iOS devices, it defaults to requiring a password for in-app purchases. Sorry to break it to ya.

WeWerePirates
WeWerePirates

Yes there is a "grace" peroid after the password is entered when it is no longer required for in app purchases. But hey how about this, did you previously know that's how it worked? Did you know before you experienced it? Do you know how long that peroid lasts? It's not an intuitive feature, the fact people seem to think a password is required is indictive of the problem!As to how long it lasts, long enough that after putting in the password to install smurf village and handing the phone to a child (in the mistaken belief in app purchases require a password by "default")that the child can spend hundreds of dollars on smurf shit. Seriously go google Smurf Village.

RobDev
RobDev

which restriction menu is this? My devices have no restrictions and i am always prompted for a passoword if i buy anything. the only time i am not is if i have recently entered in the password. I can find no restriction menu for angry birds or candy crush. I'm always prompted to enter in a password.

WeWerePirates
WeWerePirates

They do not. They require a password for using the app store but not in app purchases that has to be set through the restrictions menu. Some providers may enable it but by default restrictions are off.

wavey_gravey
wavey_gravey

@iowastate This was my first thought as well.  My son has a tablet that he plays games on - Candy Crush is the latest one that he is working on.  I do not, and will not link that game up to a credit card.  I find it staggering that parents are allowing their kids to run up bills playing games... why are they giving them access to their credit details?  The only explanation I can think is that the parents are oblivious to what their kids are actually playing and downloading on to their devices which is a very worrying idea.

Crush_Project
Crush_Project

I say this all the time, but if you were playing a chess game and the other guy wanted to sell you extra queens for $9.99 and rooks for $4.99 would you still get a feeling of accomplishment even if you win with the extra pieces?

WeWerePirates
WeWerePirates like.author.displayName 1 Like

First the real problem is young children not even realising that they spending real money.

Second the way a lot of these games are designed it's more like you start with half a row of pawns and need to grind for hundreds of hours to get a full set or pay $100.

Adenosine
Adenosine like.author.displayName like.author.displayName 2 Like

Candies sold in stores should have an auto-lock on the packages to stop people from over-eating. Cars should have an auto-slow down feature if it notices that you are going beyond the speed limit. Supermarkets should stop you from hording food if it sees that your grocery cart can feed more than enough people in your household. TVs should turn off by themselves when it scans your eyes and notices that they're already red.

 Business is about taking advantage of people's needs and wants. If people need or want something, a business pops up to make money out of it. This is just normal. We have no right to dictate to anyone how they should be spending their money. This is a private matter that should be discussed by partners, family members, or guardians.

Toys have been targeted towards kids for as long as they've started being marketed. Cartoons, cereals, candies, pizza, games, books, musical instruments, educational material, and many more! The message they always convey is "It's a good choice to buy us kid!", how come nobody has complained before? It's not just kids that are being "exploited", even adults. Why are there so many sexy or action packed shows and movies? It's because that's what people want. You might not notice it, but we are also made to feel bad when we don't go along with the crowd's flow. For example, if you don't have social media in today's age, what do you think people would say about you? Most probably "Oh, he's hiding something, must be a criminal or a pervert!". When people shop at Walmart for cheap products, people would say "Oh, they're probably a low income family or on welfare". When people go to bras or nightclubs, people would think "They went there to find one night stands or get drunk beyond reason". If you're an obese person, you'll be the target of gym membership subscriptions and all of those wacky diet fads.

The point is, business runs on targeting people and "exploiting" their needs. We live in a society of consumers, where even the producers are consumers (why would they even work and try to get rich if they have no needs or wants?). It will always be up to us to stop ourselves and our loved ones from becoming too addicted or losing self-control on something. A business might be selling food which helps the sick become healthy and the malnourished proper and well again, but a person who has no control will eat and eat until he becomes so fat that the food meant to make people healthy is now killing him instead. This is where the person himself has to stop abusing himself, or if he can't, this is where his friends and family must come in and say "We won't allow you to hurt yourself anymore, we're here to help!".

Kids are no different. Just like adults, there are kids with self-control and those who don't. If every kid is easily exploitable like what the complainant is saying, is there any factual evidence for this or scientific studies that concludes that all kids have the same level of exploitable intelligence all over the world? I don't think so. There are smart kids, and there are the not-so-smart ones. This is simply a matter where they should stop themselves from buying too much stuff for a game or for their family and guardians to talk to them about why it's not a good idea to spend money all the time. Kids who keep spending should be taught the value of money and how hard it is to earn so that they would be able to make wise decisions. Kids might not know how to explain the complexities of relationships, science, math, or life itself, but if they know the concept of right and wrong, enough and too much, then they should also be quickly able to understand why money shouldn't be spent so easily. If they don't, then they really need proper guidance.

We don't need regulations and laws to tell us when we should stop buying or enjoying something. What we need is self-control or at least people around us to make us realize the possible consequences of our actions.

Cybrggame
Cybrggame

@Adenosine I think that responsibility lies with parents to prevent kids from spending money on these games, but at the same time some companies are guilty of at least false advertising when they fail to label something as pay-to-play. At the very least I'd like to be able to lay all the cards out on the table so people know what they're getting into. Granted, there might be a few instances of forcing a circular peg into a  triangular hole.

I'm no economist, but a separate issue which occurs to me and which maybe someone else might be able to comment on, is that this situation causes a flow of money which should have never occurred, because -- forgive the generalization -- a person with more self control wouldn't have spent the money. I wonder if the economy would have been better off had the money been used to reward companies which didn't profit by misleading their weak-willed customers. On one hand, I'm pretty sure most countries don't require grocery stores not to sell alcohol to alcoholics(imagine they are easily identifiable), but then again that doesn't necessarily mean we shouldn't. Thoughts?

hardeddie
hardeddie

Not surprise The Simspons Tapped out published by EA was a scam from day one. It had server issues and was relaunched on the app store to continue scamming.

Excellent article. Thanks for sharing for us outside the UK.

keech
keech

As much as I would chew out ignorant parents for blindly handing their 10 year old an iPhone without putting any sort of blocks on it....the article is right.  The mobile gaming market is filled with games that exploit and prey on the impulsive and ignorant, and children are typically both.


The gaming industry is sadly showing more and more over the years that they are unable to govern themselves in any ethical way.  It's the reason that here in the states laws have been put in place that force companies to issue refunds when things like this happen.

Legolas_Katarn
Legolas_Katarn like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 7 Like

Giving your incredibly stupid kids a cell phone and your credit card, sounds like they got what they deserved.

mrcharrio
mrcharrio like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 9 Like

If your dumb enough to hand a kid a device linked to your Credit card and not watch them its your own fault. Parents just don't want to pay attention to what the kids do anymore, its just hand them a babysitter device so you don't have to watch them as much.

Starshine_M2A2
Starshine_M2A2 like.author.displayName like.author.displayName 2 Like

@mrcharrio 

I agree. For some reason, X-Ray never addressed any of these issues despite how obvious they were.

tom_cat_01
tom_cat_01

I never thought I'd see an article about 'X-Ray' on Gamespot! I live in Wales (the couple who present the show live in the same village as me - true story!), and I watch it every now and then - it's kind like a parochial version of Watchdog, just a little more twee/cheesy.

I agree that these kinds of exploitative charges targeted at children (but relying on those children using their parents' banking information) are highly morally dubious, and the emotional blackmail of players ("you made a baby cry!") is just inexplicable to me. The amount of money involved is, likewise, utterly ridiculous, and completely unjustifiable. 

Very interesting article. 

T.


Wolfandstein
Wolfandstein

Microtransaction in mobile games is downright exploitative and unfair. I've seen games where you just can't progress any further no matter how hard you try unless you buy a new gun or an item that is only available through real money purchase. And worst of all, people actually pay for this shit, and within 5 mins that item becomes outdated as well. Now pay again.

Kids are the easiest target group of such kind of bullshit games. Now parents buy iphones for their 10 years old and they will do like this. False advertisement as "Free to Play" and then pay till you die. Kids will fall for this and end up scammed for $500 for a stupid magnifying glass.

kbaily
kbaily

Mobile gaming reminds me a lot of the Atari market right before the crash except worse.  There seems to be no regulation or quality control and for all the fun, well priced games, there is a lot of overpriced trash and people making a quick buck off parents who forgot to change settings to not have in game purchases.  Did you watch this that IGN did called "Iphone Garbage" it's rather funny but also amazing how some of these basement developers basically ripped off a Nintendo game and had in game purchases of $100. http://www.ign.com/search?q=Iphone%20Garbage  Now most of the ones here got pulled from the app store but I do think the smart phone publishers have to get some system of quality control or regulation.

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