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  • StSk8ter29
  • Level: 27 (52%) 
  • Rank: Sheng Long
  • Member since: Jun 17, 2003
  • Last online: 12/24/09 7:55 pm PT
  • My Emblems:
    • Rank: Registered Member
    • Greatest Game Hero Preliminary Voter
    • Virtually There: E3 2009 Microsoft Conference
    • Virtually There: E3 2009 Day 3
    • Virtually There: E3 2009 Day 1
    • Virtually There: E3 2008 GameSpot Show Investigator
    • Fear the Reaper
    • Virtually There: E3 2007 GameSpot Show Groupie
    • Rank: Registered Member
    • Virtually There: E3 2007 Nintendo Conference
    • Virtually There: E3 2007 Sony Conference.
    • Virtually There: E3 2007 GameSpot Show Groupie
    • Fear the Reaper
    • Virtually There: E3 2008 GameSpot Show Investigator
    • Virtually There: E3 2009 Day 1
    • Virtually There: E3 2009 Day 3
    • Virtually There: E3 2009 Microsoft Conference
    • Greatest Game Hero Preliminary Voter
     
     

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  • The Many Faces of a Gamespot Forum Thread

    Thought you all may enjoy this. I have collected the many forms of a Gamespot forum thread. These are the many paths that a forum tends to take, and it rarely strays. Hope you enjoy : ).Example #1:"Hey! I just got this game!""No you didn't""Pics or it didn't happen"*Topic creator gets annoyed*"Hey i'm just posting my basic opinion here, i have this game!""No you don't, topic creator is fail"Example #2:"Wow this game is cool!""Yeah I think so too""Yeah if you guys think ______ and _______ is awesome *sarcasm*""Hey shut it, we're just enjoying this game""yeah, leave us alone troll"*sarcastic Continue »
  • MMO Developer checklist...

    Congratulations! You are an MMO designer, you have a long road ahead of you, so lets give you a list of what to remember when designing your fantasy world.1. Have a solid idea- Nobody likes a game where the designer doesn't know where to take it. If you want to make a fantasy game, don't come out with an expansion based in Africa (i'm looking at you Guild Wars).2. Don't be overly ambitious- It's good to start with some basic ideas of how you want gameplay to work and go from there, don't try to incorporate too many aspects Continue »