- Spoonful
- Level: 27 (13%)
- Rank: Sheng Long
- Member since: Oct 1, 2005
- Last online: 11/28/09 3:20 pm PT
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My Emblems:
- Rank: Registered Member
- Virtually There: E3 2007 Sony Conference.
- After Hours: Virtually There
- Grandfathered Community Reviewers
- Rank: Registered Member
- Grandfathered Community Reviewers
- After Hours: Virtually There
- Virtually There: E3 2007 Sony Conference.
I am the Milkman
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1Dec 07
It really and truly does. It's such a horrific situation to be in..
Here's hoping that the massive outcry knocks some **** sense into a few suited skulls.
- Posted Dec 1, 2007 4:44 pm PT
- Category: People
- 0 Comments
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24Nov 07
...and I'm just not feeling it.
After all the 10/10s and glowing reviews, Super Mario Galaxy is a massive disappointment. It's not a bad game by any means but it's not dropping my jaw the way it apparently should. And I think it's down to the controls. The wii-remote nunchuk combo just doesn't give me enough control over Mario or the camera, and it's turned some sections into a frustrating slog. Add in the total over animation when Mario gets hit or moves against a wall and you've got a game that's made me mutter "for **** sake" and "just jump you **** !" far more than any in recent memory.
The more I think about it, the more I realise that I've never loved any of Mario's 3D adventures. Take him back to 2D Ninty, that's where he belongs.
- Posted Nov 24, 2007 4:37 pm PT
- Category: Games
- 1 Comment
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28Oct 07
By being too damn good.
Seriously.
I have no idea how I'm going to be able to play UT3 or the next Battlefield game. Everything about TF2's design is basically perfect. Light enough for folk to ease into, useful and rewarding support classes for the non-twitchers, amazing art work... I love this game. I've had a huge smile on my face since I got the 'Master of Disguise' achievement by tricking an enemy medic into healing my spy.
Congratulations Valve. You have broken the shooter genre. You magnificent bastards.
- Posted Oct 28, 2007 4:09 am PT
- Category: N/A
- 1 Comment
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23Oct 07
The members of the BBFC have played more games, seen more porn, witnessed more cinematic violence, and have been exposed to more disturbing material than you ever will in your entire life. Most of the staff are in their late twenties/early thirties and recieve counselling to stop them becoming desensitised to their work. To try and paint them as old farts who just don't get 'teh videogames' is grossly incorrect.
I'm slightly pissed by the wails of "it's not fair!" echoing around the Internet. If Eastern Promise had been edited, the accusations of censorship would be flying in thick and fast. They choose not to edit and it's used as another way to attack the board. Are people really so blinkered that they can't understand the difference between a film that uses the occasional scene of extreme violence to further it's story and a game that is built from the ground up to be nothing but extreme violence?
Using Eastern Promise as a stick to beat the BBFC is a complete non-sequitor. As is mentioning that gun/knife violence is at an all time high and somehow trying to blame that on the board. Admittedly, the story came from the Daily Mail, a paper who's readership can be described as a bunch of ignorant f*****g c***s, who possess a tenious grip on reality but have a death hold on bigotry, homophobia and general moronicity, but it's still a mind boggiling statement. Are they honestly trying to say that leaving two scenes of extreme violence in a film is somehow responsible for idiots shooting each other?
I feel like I'm repeatng myself again. In a country where the rich avoid paying their share of taxes, 1 in 3 children live below the poverty line and the poorest are knocked down again and again, how can anyone possibly suggest that simulated violence is the reason for violent crime? Well, actually, I know why. You see, the swing voters, those comfortably ignorant middle ****folk don't understand games and wouldn't notice if they were all banned. Which makes a nice easy target for a politican pledging to lower crime without touching the main cause.
Tackling poverty...well, that might just inconvinience the rich and the well to do. And that can't possibly happen.
It's hilariously ironic that the BBFC relaxing their rules on censorship is met with much hand wrining and letters of disgust on both sides of the argument. Talk about being caught between a rock and a hard place.
I have no idea whether Manhunt 2 should have been banned or not. But I know that the staff of the BBFC have taken a difficult step. Anecdotally, I have two friends who work for Rockstar North. They had some interesting views on the game...and not the ones you'd readily expect...
- Posted Oct 23, 2007 1:52 pm PT
- Category: Editorial
- 1 Comment
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28Aug 07Godwin's Law states that:
"As a (insert message board name) discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches one."
Spoonful's law states that:
"As a politican finds himself increasingly desperate to grab votes, the probability of said politican voicing ill-founded and pointless opinions about banning videogames approaches one".
Good ol' David Cameron. If you can count on one politico who'll say anything to squeeze a few more votes from the ignorant Daily Mail reading zombies, it's Tory Dave.
""We are never going to deal with crime unless we look at the broader context and say, 'Yes, tough laws, strong action on the police, but also action to strengthen our society'.
"And that includes, I think, video games and things like that where we do need to think of the context in which people are growing up."
But isn't it just the best when someone makes a big noise about strengthing society on the same day that it emerges that a whopping 14 billion pounds of bonuses where handed out in the city? And, to quote the Guardian, "The bonuses come against a background of record debt, rising bankruptcies and home repossessions."
As much as I love my games and want to champion their influence, what really has more of an effect? A kid pressing a button to fire a virtual gun, or being forced to grow up in poverty with no chance of breaking out of the cycle? The link between violence and games has never been conclusively proven. The link between poverty and crime, well, that kinda has. But, that doesn't really sway the voters you're after, does it Mr Cameron? No, the easily shocked and outraged buffons that you prey upon and play to the prejudices of, they don't give a flying f**k about helping the poor because it might actually affect their comfortable lives. But videogames? God damn, get them banned! That Space Invaders clap trap, well I hear it turns you into a particularly weedy version of the Incredible Hulk.
Pop Quiz Mr Cameron - Put the following in order, from most to least likely to act as a catalyst for violence:
Video Games, Drink, Drugs, Gang Culture, Unicorns, and a feeling of hoplessness brought about by a society that has written you off as a thug just because of where you live and your social standing.
Then, using the same list, rearrange them be ease of which you can attack and score easy political points from. It's far easier to score a few votes by claiming that videogames errode society than to look at the society and realise that there's very little left to errode.
I'm a nice guy Mr Cameron, so I'll throw you a bone here. Really want to build and strengthen society? Work out why so many young people drink to excess every weekend, feel disenfranchised with their lives, and try to stop that. Then, and I'll let you use a pencil and a bit of paper, work out why the gap between the poorest is constanty widening and why bonuses paid out to suits in London total up to more than this country's transport budget.
Use some common sense Mr Cameron. Videogames don't kill people, ill thought out policy does.- Posted Aug 28, 2007 11:09 am PT
- Category: Editorial
- 0 Comments
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14Aug 07
If I learnt nothing else from the festival, I've picked up that dweebs have no manners. After being jostled and pushed in the rush to see Guitar Hero III then jostled and pushed in the rush to see Unreal Tournament III, I'm not feeling particularly generous with regardsthepointdexterlyimpaired.Butthen...nerdswithsocialissues.Fancy that.
But it's worth putting up with the more excitable game playing types because the Interactive Festival is such a great experience. For anyone not familiar with Edinburgh and it's festivals: basically, for all of August, Edinburgh becomes the cultural centre of the world. We have the Fringe, which is dedicated to comedy and theatre, the main Edinburgh Festival, which deals with performance arts, the Edinburgh Book Festival, the Edinburgh Film Festival, and the Edinburgh Interactive Festival. The population of the city trebles and it's one of the most inspiring things to be involved in.
The Edinburgh Interactive Festival's tagline this year was Expanding the Culture of Games. The main festival is dedicated to those directly within the industry, with presentations about the trends in games, how users spend their time, why certain game characters resonate with audiences, and more specific panels about MMOs etc. But for the people outside the industry, the consumers if you will, one day of the festival is used for game screenings. The Odeon Cinema in the centre of town is commandered and the screens are used for game demos by the PR types.
It's such a fantastic idea.The excitement about the games being demonstrated is remarkable and it's easy PR work. Anyone who attended either the Guitar Hero III or UT screenings is going to buy the finished product. That's possibly down to how well Guitar Hero goes over with a crowd or the infectious enthuasiasm of MarkRein,butas a way to get your game out there it's top notch. And it's something theindustryshoulddomore.Thereareso few occasions where people get to see games previewed properly.Watching youtube videos of Welcome to the Junge pale when you have two members of the audience up there blasting away with plastic guitars. Unreal Tournament III might look pretty in the screenshots but to watch it in motion on a huge screen was spectacular. I'm completely sold on both game snow.All both companies had to do was send a rep with a debug machine and a preview build of the game.I'm fairly sure it was the E3 build for both games. Forget the big Expo's: do smaller more frequent screenings like the Interactive Festival.
Anyway, my thoughts on two of the screenings:
Guitar Hero III
RedOctane used their screening to announce a new song: She Bangs the Drums by the Stone Roses. Looks like a first tier song in that there aren't any huge flurries of notes.Chordchangescouldbetrickythough.Red Octane seem to be playing towards the concept of being a guitar hero; it's less about making music in a band and more about being the king of the stage. There was a real emphasise on the player feeling like a rock god, instead of getting together with other players to jam. The rep dealt with the inevitable Rock Band question by saying that both brands can happily co-exist because they're offering different experiences.I think the common feeling is that GH III is essentially what the first sequel should have been and looking at how the graphics and animation have been improveddoes support that. The difficulty seems to have been toned down from the second game. The fingering didn't look any easier but the rock-meter moved towards the red at a gentler rate. The rep used a wireless Union Jack LesPaul controller, which looked a million times better than the pure white Explorer guitar. There was also a nice insight into the choice between cover and master track: even if they can secure the master track, the developers may still use a cover version if they feel that certain sections of the song don't lend themselves to the gameplay particularly well. Mostly for songs with long repetitive fade outs instead of obvious endings.
Expected to hit the shelves in November.
Unreal Tournament III
I've not seen Crysis running in all it's glory but I reckon that UT3 is the best looking game ever. And if that's not enough hyperbole, I reckon it's shaping up to best the best Unreal game so far. The basic deathmatch looked fast and brutal, with the maps looking incredible. Gears of War has quite clearly coloured the development of UT3, with a ruined street map being the obvious influence. But it's still Unreal, with neon signs breaking up the GoW style bleakness. One of the highlights of the demo was when the Necris Walker was dropped off into the deathmatch. It's a huge War of the Worlds style Mech...thing with tentacle like legs that gripped onto buildings as it walked. It's such a ridiculous thing to say but it moved...realistically. Bonus points to Epic for having the thing able to climb up ledges and duck to fit through smaller areas; no artifical constraints here. Most impressive touch? The semi-ruined streets still have power cables going between buildings that would strecth and then snap as the mech-thingy walked into them. The new Warfare mode looks like a natural evolution of Onslaught mode withhuge maps. Lots of new touches and features to keep the action focused despite the acreage. No PC vs PS3 matches as the PC version will run slightly faster and Epic felt that there was no way to balance the systems fairly.
Unreal Tournament III looks incredible. And this is from someone who hates first person shooters. Arrives in November.
- Posted Aug 14, 2007 12:28 pm PT
- Category: Games
- 0 Comments
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17Jul 07
I think I'm going to review Overlord next.
I've been reviewing Xbox Live arcade games because I've just not had the time to write a 'big' review. Although, I think I'm going to try being more concise. I'm pretty verbose at the best of times, so it'll be a challenge.
I'm not really sure why I'm pre-announcing a review. Possibly so that I have a bit more motivation. Or something. I don't know.
p.s Is it just me, or is putting up stuff on this site a pain in the arse? If it's not the user review thing putting &"))*>> where the punctuation should be, it's this thing not spacing words properly. It'sabitstrange.
- Posted Jul 17, 2007 2:22 pm PT
- Category: Writing
- 1 Comment
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30Jun 07
If you honestly can't understand why calling someone a spastic just because they get a low rating in a game is unacceptable...there's no hope for you.
- Posted Jun 30, 2007 3:34 am PT
- Category: People
- 0 Comments
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19Jun 07There's this strange feeling that Rockstar were going to have a game banned eventually. And, given Manhunt's track record in this country, it was almost inevitable that the sequel would have a pretty rough time. And it has.
Part of me is strangely relieved that Manhunt 2 has been banned.
I'm not going to scream about censorship, I'm not going complain that I'm being denied my precious games, and I'm not going to float the idea that the BBFC are out of touch (mostly because that's simply not true). I'm just going to throw out a question:
Given the amount of violence, gore, and brutality that the BBFC allow in the games released, just how bad must Manhunt 2 have been to get a total ban?
The BBFC do not bring down the ban hammer willy-nilly. A glance at the banned films list shows that bans are only given to the most extreme content. Some of the cinematic treats denied releases in the UK are 'Let Me Die a Woman' - a documentary featuring footage of a sex change operation; Nazi Love Camp 27; The Opening of Misty Beethoven and Screwples, which, and I quote, "features anal & vulva whipping". Banning a film or game from this country is not a step that the BBFC takes lightly.
"Manhunt 2 is distinguishable from recent high-end video games by its unremitting bleakness and callousness of tone in an overall game context which constantly encourages visceral killing with exceptionally little alleviation or distancing."
What amazes me is that the same people who lambaste those who speak out about a game without having played it will leap to the defence of said games...without having played it. At this point in time, only Rockstar, the BBFC, and other ratings boards know the actual content of the game. And so, as awful as it may sound, we have to trust in the BBFC's judgement of the game. The BBFC are not out to get Rockstar, they do not have a vendetta against games, and they do not benefit from Manhunt 2 being banned.
If nothing else, the banning of Manhunt should, I stress should raise a few eyebrows and hopefully a few questions throughout the industry. Have we finally reached the saturation point for violence? Will mature content finally become mature, instead of pandering to teenage boys?
Nah.- Posted Jun 19, 2007 12:41 pm PT
- Category: Editorial
- 0 Comments
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7May 07
I'm bored of Mario.
I have to pass a Gamestation on my way to work. It sits on a corner, beside a ridiculously busy road. I can stand there for upwards of five or six minutes, waiting for the lights to change and turn a zone of death into a zone of mild peril. The Gamestation has a display set up in its window. A Wii display specifically. I've seen the same preview videos loop around and around and around and around and around...
One of the preview videos is of Super Mario Galaxy. Watching the footage of Mario scampering around like a hyperactive overall wearing Burt Reynolds, I realised that I have no interest in this game. None. Nothing. Zip. Zero. Because it looks like it's the same ol' hunt for stars then take on Bowser gubbins.
And I know that "OMFGZ, you're collecting stars in SPACE!!! It'll totally use the MOTION SENSING dude!!!"Well yeah. Super.
I want something else. I want to see Mario do something new. Something that knocks the plumber out of his jumpy platform rut. Bringing Mario up to date and cornering the 'Mature' market. I want to see any of the following (I've even given you tag lines Nintendo, make this happen!):
Super Mario: Whatever!
And, like, Bowser took the Princess, and I was, like, whatever!After years of smashing his head against question mark blocks, after years of chasing Bowser through the Mushroom Kingdom, after years of rushing to save the Princess, Mario finally stops giving a crap. Realising that Bowser's constant princess-napping is nothing but a desperate plea for attention, Mario tries a new tactic; sitting on his couch watching TV. The Wii already has the wii-remote; all you need is the sofa to park yourself on. It's the ultimate in realistic motion sensing. Play the rhythm based mini-game to wipe Bowser's increasingly desperate messages from Mario's answering machine! Prepare for the ultimate challenge: explaining to Peach exactly why sitting eating crisps was more constructive than coming to her aid!
Mario Kart: Calcium
If you ain't outta control, you ain't in control - so drive really fast. And throw shells and stuff.Things ain't what they used to be. Given that no one in the Mushroom Kingdom seems to have any kind of internal fixtures, a plumber is as in demand as a condom in a nunnery. Clearly, there is only one course of action; dust down the trusty go-kart and earn cash the old fashioned way; winning illegal street races. Ahem. Screwed over by Bowser in his very first race, Mario must work his way back up the black list and win back his kart, his money and the only women he's ever loved (setting aside the plot breaking point that no one in their right mind would try and win back someone who'd dumped them for a giant lizard just because they lost a race). Special motion sensing features; swing your arm when another racer gets too close and smack them square in the face with a turtle shell! Shoot out your opponents tires using the redesigned Bullet Bill power up! Special stealth missions: sneak into Bowser's garage and cut his brakes!
Death Wish 78: The Shadow of Bowser
Vigilante, Mushroom Kingdom st*le-- Judge, Jury, Executioner, and...ummm...PlumberMario already looks like a rotund, less aged version of Charles Bronson, and he does have his loved ones kidnapped and generally messed with an awful lot, so he's bound to snap eventually. Coming home to find Princess Peach missing again, Mario takes to the streets, wrench in hand, looking to take out Bowser once and for all. Mario starts taking down Bowser's empire piece by piece; taking over the fire flower dealing rings (dealer side missions!), destroying the prostitution racket (with Daisy the hooker sub plot!), and wiping out illegal gambling circuit (free Yoshi from inhuman conditions sub plot!).
Explore a sandbox version of the Mushroom Kingdom! Meet and help Nintendo stalwarts such as Luigi (runs a taxi stand!), Wario (runs a Goomba porn studio!), Donkey Kong (retired prize fighter who runs a gym!) and many more! Use motion sensing to take the fight to your opponent; put the wii-remote into the handle of the included replica wrench then swing your arm to make Mario swing his! Finally take the fight right to Bowser by beating the crap out of him!
Fear & Loathing in the Mushroom Kingdom
A savage journey to the heart of the Mario Bros dream.A Cadillac, a rotund plumber, a weird mushroom mutant creature and a lot of drugs bomb their way into Desert Land. Ostensibly covering the annual Mint 400 kart tournament taking place in the desert, Mario S. Mario and his lawyer, Toad, engage in a wild tour of the sleaziest part of the Mushroom Kingdom.
Drive around the city with no real tasks to accomplish! Use the Wii-remote to keep Mario balanced as he wanders around a casino! Realise that this idea doesn't really work as an actual playable game!
So, yeah Nintendo; steal my ideas and make a new type of Mario game! I'll buy it!- Posted May 7, 2007 12:39 pm PT
- Category: Editorial
- 0 Comments
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29Apr 07The ZX Spectrum turned 25 on the 23rd of April. That makes it older than me. That's terrifying.
Yeah, the first ZX Speccy launched itself onto the world 25 years ago this month. It had rubber keys! It had a 3.5 MHz processor! It had 48k of RAM! The games came on tapes! It screamed like a metal singer with his nuts in a vice when you tried to load games! It was a computer that you connected to your TV!
I was far too young to appreciate the original ZX Spectrum. Being minus 7 months old tends to hamper your awareness of black plastic computer things. I was four when the the ZX Spectrum +2 arrived on the scene, the first Spectrum to be released by Amstrad after the takeover, and that's where it all started; it had 128k of RAM! Running any kind of software was a quaintly archaic process; type in the run command, press the built in tape deck's play button and then dive for the volume control as a sound indistinguishable from listening to Lou Reed's Metal Machine Music with an earful of rice krispies blasts out from the TV. Want to completely break a person and drive them to the brink of madness? Strap them in a chair a la A Clockwork Orange and start loading Chuckie Egg 2.
I still have my Kempston joystick. And the iceberg sized adapter needed to connect it with the ZX. The Kempston defines joysticks for me; not the huge flight yokes with enough buttons to choke a priest, the bobble topped stick, two button clacky buttons, red and black plastic; that's what a 'stick should look like.
Of course, it's not just the joystick; it's the games you play with it. The Spectrum had 12,000 pieces of software. Twelve Thousand titles. If you were to take every single piece of Spectrum software and then began to stack them vertical, 3 cassettes wide and two cassettes deep, well, you'd end up with a really big pile of tapes. Manic Miner is probably the most famous ZX game, if only for the infuriating midi version of In the Hall of the Mountain King, the closest any person has come to recording pure evil. Miner was brutally difficult, as were most Speccy games. The machine just couldn't support massive, sprawling games, so developers made what levels they could get on the machine punishingly hard. The average Spectrum game was tough enough to beat Hulk Hogan in a cage match and then stop a bullet with its forehead.
The Spectrum is where I played the greats. I had never seen a Paperboy arcade machine but I could break windows like a good 'un on the ZX. I had played Rampage in the arcades but I could tear up mid western cities from my couch too. Donkey Kong was slightly more terrifying when you couldn't actually tell what was throwing barrels at you. The ZX made him look like Sasquatch suffering a gland problem. Ditto Ghostbusters; the ghosts had genuinely unnerving smirks on their faces. Getting hit in Ghouls 'n' Ghosts was a lot more tense as Arthur seemed to be running around in the buff. The sheer number of ports meant that I played most of the greatest games of the era; I just didn't play them on the platform they were most revered on. Yie Ar Kung Fu, Rush 'n' Attack (known as Green Beret over here), Skool Daze, Smash TV, Street Fighter, Strider, Renegade, Dan Dare, Dizzy, Double Dragon... every game ever released seems to have arrived on the Spectrum in a hilariously cut down version. Every single film or TV show of the era seemed to have a tie in ZX game too; I have fond memories of the incredibly confusing Transformers game, the incredibly frustrating Thundercats game, the incredibly stupid A-Team game (it was a light gun game without a light gun. You had to shoot people. Had the developers not seen the A-Team? A hundered million bullets were fired per episode but no-one ever got shot), and the incredibly weird Masters of the Universe game (the baddies would only hang around certain areas for 10 minutes. Miss them and the game was over. And the streets would rotate, meaning that East could be up, South Left etc).
The ZX Spectrum was the machine responsible for getting me into gaming. Yes, the games look like garbage now and the difficulty of most titles is ridiculous, but anyone who actually owned one will eulogise for hours about the rubber keyed marvel. For anyone my age, the loading noise of a Spectrum game is the defining noise of the eighties. Forget the new romantics or synth pop; the sound of a thousand robotic chickens' screeching in agony is the noise we associate with our childhood. The ZX is where it all began for me; more than 20 years later the word Spectrum still makes me smile.
God bless you Clive Sinclair.- Posted Apr 29, 2007 6:24 am PT
- Category: Editorial
- 0 Comments
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7Nov 06I knew it was too good to be true.
I've never actually bought a console at launch. Lack of disposable income, lack of...hell, I just never really cared about being an early adopter. But I made an exception for the Wii. Not because I'm desperate to get my hands on one, more that I had the cash and I want to be part of the whole 'launch' hype and enthusiasm.
So I pre-ordered with Play.com.
"Dear Customer,
Due to a European shortage of the Nintendo Wii Consoles, we regret to inform you that Play.com will be unable to supply your pre-ordered Nintendo Wii at launch. As an Official distributor of Nintendo products we are guaranteed more stock before Christmas, but Nintendo have informed us, along with all other official Nintendo retailers, that the console will not be freely available until next year."
It's slowly sinking in just how preposterous the entire situation is. Is there an industry outside of this one where you have to pre-order hardware? Any other industry that struggles with getting equipment into the consumer's hands?
I'm obviously speaking from a position of ignorance, I have absolutely no clue as to the intricases of console manufacture, but why set release dates if you're unable to meet demand? Perhaps it's the nature of the demand that creates the problem. Perhaps I struggle to think of a comparable hardware pre-order situation because there simply isn't comparable situation. Do new dvd players or stereos stir up the same anticipation as new consoles? Will millions descend upon retailers desperate to get their hands upon the latest TVs? The most depressing/infuriating/unsurprising part of all this is the opening sentence of the email:
"Due to a European shortage of the Nintendo Wii Consoles".
European shortage? Not worldwide shortage, not a launch day shortage, not even a simple shortage, it's Europe that comes off worse again.
It feels pointless to rail against the situation. Obviously all regions aren't treated equally, North America and Japan are bigger markets and will sell more units, but the sneaking suspicion that the Europeans are losing out so that the other launches can go a little smoother is hard to shake. Hardly a new phenomenon though, is it? Still, with Nintendo making big noises about the number of consoles available and the Wii launch shaping up to be a consumer friendly release...it's a stinging reminder that we're still a smaller, less important market. The days of half baked PAL ports seem to be over but higher prices, later release dates and hardware shortages prove that us Euros aren't on an equal footing yet. Is shipping equipment to us really that difficult?
Hey, maybe I'm totally wrong and the first reports of worldwide Wii shortages will be gracing Gamespot's pages soon.- Posted Nov 7, 2006 12:05 pm PT
- Category: Editorial
- 0 Comments
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19Oct 06So, Currys have decided not to stock the game, the Prime Minister is being asked about it during Question Time…Bully has officially ‘arrived’. I’m actually more surprised that other retailers aren’t refusing to stock the game as well. Despite the name change to Canis Canem Edit, Bully was always going to be dogged (geddit?) by controversy. It’s a shame, as it seems that the name will overshadow one of the most intriguing games of this year.
Not that the current situation wasn’t entirely predictable. Base a game in a school, call it Bully then refuse to rise to any of the speculation? That’s clever. Wait for the usual suspects to take their pops about encouraging violence (Columbine Simulator? Remember that Mr Thompson?) and then whip the rug out from underneath them? That’s genius. I’ll freely admit that my eyebrows shot upwards after the initial announcement but…this is Rockstar. Caffeine related over sights aside, they are a very, very clever company.
You wonder though, if maybe they’ve tried to be too clever. The outraged headlines and mouthy protesters have no doubt ensured record sales for Bully; Rockstar will most certainly make their money. But is profit the only concern? The mud may have stuck. While the game seems to carry a strong anti-bullying message, can it shake off the 'child violence inspiring' slurs? Will a potentially great game be lost in a sea of opportunistic moral posturing? Let’s hope not because, despite the setting and juvenile protagonist, Bully may be one of the most mature games released this year.
While I’m no doubt in a minority, the main selling point for me is sheer nostalgia. As someone who hasn’t seen the inside of a classroom for nearly ten years, the thought of reawakening some dark adolescent memories via a virtual school yard is an intriguing prospect. Not that I expect Bully to be a hyper accurate simulation of my school years but the overly exaggerated characters and circumstances will spark a stroll down my over exaggerated hormone ridden memory lane. It will be interesting to see if Bully can capture the omnipresent threat of pain and humiliation that define most people’s high school experiences, the bullies and the cliques, dictatorship of teachers and the euphoria of the home time bell. Reliving your high school years vicariously can be big business, if cinema is any indicator. I suppose ‘mature’ was really the wrong word to use. Give that the industry seems to define mature as blood ‘n’ guts ‘n’ sex ‘n’ bullets, ironically fairly juvenile content. But setting a game in a school and not going down the extreme violence route, yet not attempting to avoid the more negative aspects of ‘the happiest days of our lives’ is a move forward for the industry. In my humble opinion anyway. A mature game in that a slightly older crowd will, perhaps, get more from the game as it brings back stories, embarrassing memories and lets you relive, however abstractly, a piece of your childhood . Bully may well be the first game that everyone can identify with in some small way.
And hey! At least it’s not set during World War II…- Posted Oct 19, 2006 12:38 pm PT
- Category: Editorial
- 0 Comments
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17Oct 06I wrote this months ago...well, a month and a bit ago. I was trying to sum up my thoughts on the Edinburgh Games Festival, but the seminar on violence set my mind racing and this was the result. It's far from perfect but it's my first proper go at writing. I can sit apologising about my train of thought bouncing around or the lack of coherence but who cares? Really?
"In the end, it’s all about money. Violence sells. Games, films, newspapers…it’s a twisted circle with pounds signs all the way around. Make a violent game and it’ll sell. The press will pick up on it and write hysterical articles about your game corrupting babies, helping to shift the paper from newsagent’s shelves. Now you’re part of a controversy…and the sales figures soar, a fact will be reported by journalists claiming the moral high ground while thanking God for helping them out of a slow news week. And, if you’re really, really lucky, a politician will speak out against your digital filth.
Congratulations. You played the media uproar game and emerged victorious. But now your game will be remembered as the ‘one that let you kill nuns with a cheese grater’. Still you made your money, who cares? And if you’ve played a small part in eroding the industry, what does it matter? You’re sitting pretty on a healthy bank account.
But of course, you’re not happy. The game you slaved over, the thousands of hours poured into it, the finely crafted plot, the game play innovations….all for nought. One tiny feature, included as a tiny diversion, most likely as a joke has become the summary of your game.
Just ask Rockstar about murdering prostitutes or well hidden sex mini games.
The real tragedy is that violence guarantees sales. People who are into games are getting the industry they deserve. The industry they have inadvertently asked for.
The foyer of the Odeon cinema is hardly the place for introspective thought but when you’re surrounded by people who are making jokes about World of Warcraft and getting laughs you turn to any kind of anaesthesia you can find. Perhaps it was the games I had chosen to see, perhaps it had just been playing on my mind but I started to work through my virtual crime sheet.
I’ve committed mass murder to the point of genocide. I’ve sold drugs, set people on fire, thrown prostitutes out of windows, purposefully caused fatal car crashes, enslave entire races, broken noses and speed limits…..in short I’m a filthy criminal scum bag. But because my weapon of choice was a control pad, I’ll avoid the 300 million year prison term I deserve.
Lucky me.
The real question is why I have a digital criminal record that would give the Kray brothers hard ons. And the only real answer I can give is…because I could. I’ve thrown mown down people…because I could. Not because I particularly want to inflict violence upon people, I did it because it was hilarious. The violence was so over the top, so outrageous that I couldn’t help but explore the blood shed with a huge smile on my face. That’s the argument that is never voiced. The violence in most games doesn’t affect people because we can see how ridiculous it actually is. There is a massive abstract disconnect between the character in GTA punching someone in the face and the actually real life physical act. The violence in most games is almost slapstick. Most games. There are always going to be products that go too far but for the most part, they are dreadful pieces of work that, ironically, die quiet bloodless deaths at retail.
It was unfair to single out the World of warcraft crew, especially at a games festival, it does attract a certain type of person…but you wonder if that’s really the problem. If you’re trying to get more people playing games then the ‘geek’ stereotype is always going to hold the industry back. And, the immature geek mindset may hold the industry back completely. If games are constantly marketed towards a specific mindset, a mindset that appears to be based on 14-15 year old boys, then the industry is in trouble. Dr Jon Sykes, speaking at the games festival pointed out that while games may have mature ratings, they may not contain mature content. Hell, using the world ‘mature’ is a misnomer. All it really means is that you have to be 18 to view some fairly juvenile content. Blood and swearing may make a game unsuitable for kids but it doesn’t make it mature. Perhaps the main problem that faces the industry is that it’s the games industry. They are there to be played, there has to be action, the player has to be doing something and it’s a tall task to create something mature and artistic while still involving the person with the controller in his or her hand. Car chases make for great game sequences, a couple discussing divorce over dinner, perhaps less so. It could well be the limitations of the medium, we need action but can we have clever and funny action that appeals to a slightly older audience
The closet medium to computer games is film. It’s a good comparison for the full on blockbuster games. Halo is your summer aliens vs humans action flick, Grand Theft Auto is the typical crime thriller, albeit with a healthy touch of irony and sense of fun, the Mario games are the Pixar equivalent, bright, cartoony, mainly for kids but rewarding for adults too. What’s missing are the in-between films, the smaller, quirky cult classics that can actually make money. It’s not to say that there aren’t quirky cult games, the problem is that they don’t really sell. It comes back again and again to the 14 year old boy mind set, the big stupid blockbusters are always going to sell well to that audience (the obviously flaw in this is the sheer quality of Grand Theft Auto’s script…but was that one of it’s main selling points?). There isn’t a Napoleon Dynamite of games. Software development is an expensive business; the ‘indie’ scene in games is far smaller than any other entertainment medium. Creativity is cheap but turning ideas into a decent looking, decent playing piece of code…that’s a hugely expensive step with no guaranteed returns. Unless you can make it appeal to 15 year old boys.
But then, how old is the games industry, in comparison to film or TV? Is there to much expected from an industry that has only just crawled its way out of dank bedrooms? Perhaps it a reassuring sign that people want more from games and are keen to see something different. As the industry and its fans get older, perhaps maturity will be a happy by product. Incidentally, I intended this to be about how terrible the Reservoir Dogs game was for being so violent. Then they pulled the rug out from under me by announcing it was possible to complete the game without firing a single shot. Of course, you can go for the ‘psycho’ style of play and shoot everyone, which results in some fairly gratuitous slow-mo blood spray but you are rewarded for keeping the body count as low as possible. It posses the question, did they include the ‘psycho’ style because they wanted to, or because it was expected of them? Was it a design decision based around giving the player more options and immersing them into a more believable world, or was it a way to try and score more sales? Perhaps the license was strong enough to ensure a healthy profit anyway…
Video game violence is dull. It’s been done. Killing thousands of innocent civilians lost what little charm it had post GTA III. When Hilary Clinton is talking about something, you know it’s time has passed. Will it reach the stage where we have genuine mature content, sex and violence that serves a storyline instead of replacing it? Hey, here’s hoping…"- Posted Oct 17, 2006 1:05 pm PT
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12Jun 06Good heavens, I'm actually writing in this thing. I've had this account for centuries but this is the first time I've logged into it in.....since dinosaurs roamed the earth probably.
But yes, my offical gamespot blog thing. I do actually plan to use this thing properly but they do say that the road to hell is paved with good intentions. Which must be weird as crap to walk on.
The oh so important bio stuff. I'm Andy, I'm 23 and I'm Scottish. I live in Edinburgh, the capital of Scotland, which is the greatest city on earth. It's the city that gave the world Arthur Conan Doyle, Robert Louis Stevenson, Alexander Graham Bell, Sean Connery, James Young Simpson and John Napier. Edinburgh is a truly gorgeous city that everyone should visit at least once.
I work for the Halifax Bank of Scotland as a menial desk monkey but I harbour deep seated ambitions to write for a living. Kinda why I have this profile in fact......
That'll do for my stereotypical new blog entry that no one reads.- Posted Jun 12, 2006 4:57 pm PT
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