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So I downloaded and played through the DmC demo that came out on the US PSN store to confirm my suspicions on the game and give me closure on what has been the rockiest game ever to be developed off of an established franchise. Lets get the gripes over with.....
Gripe #1 Control:
Ohh my god the control for this thing is so freaking awkard the first thing I did as soon as I got to play was fire Ebony and Ivory which instantly locked me in at the direction I was firing whereas if this was DMC3 (this games control is king) if there was no enemies I could move around in all directions while firing it was only when an enemy was on screen it would auto lock on.
Trying to do combos using Rebellion felt slow and awkard where I had to wait quite awhile for the delay attacks where those are signaled in that game by gleam of light off of your weapon, where in DMC3 it felt more fluid.
The Angel mode and Demon mode weapons/abilities are so awkard to utilize due to the cause of requring to hold the triggers down I tried to do the Angel Lift towards an enemy by simply tapping Angel Mode and pressing square so I could warp over there and be fightning airborne with Rebellion for all around attack speed and damage, though that plan didn't work out to well.
I just personally feel out of control while playing this, I see where they were going to add expanded variations of attacks but it was completely unecessary, why couldn't the scythe and axe weapons just be a seperate weapon you can swap as your main with R2 and you utilize L1 and R1 respectively with a tap of square for the angel lift / demon pull cause you sure as hell are not using L1 and R1 for anything else in this game!
Overall gripe control is too freaking awkard where games like DMC3/DMC4, Bayonetta, and even MG Rising (even with its auto lockon) had me feel like I was actually in control of what I was doing.
Gripe #2 Difficulty:
The inital demo's higheset difficulty is called Nephilim [you can unlock a remix harder difficulty called Sons of Sparda which has different enemies in the level] (though whats wrong with Easy, Normal, Hard, Very Hard, Dante Must Die?) either way the description had it so that this difficulty would be suited to veterans of previous Devil May Cry Games and serve as a suitable challenge. Overview of the difficulty? Still had a harder time with the controls then dealing with enemies set before me. Pretty much get them up in the air and keep doing airborne combos and they don't stand a chance. I actually experimented with the airborne move Payback which indefintely uppercuts an enemy higher into the air, I actually did it indefintely until I hit the roof of the level then I just went to town on the poor guy. So another hit for cheap gameplay mechanics.
Overall enemies on the demo at the first hardest available difficulty and should I say Sons of Sparda difficulty as well didn't really present a threat to me wheras in DMC3 if I'm playing on Dante Must Die mode three hits your dead (BTW didn't die once during the demo level).
Gripe #3 Style Points:
The game is too generous with the style points I will say normally without the use of the Demon Axe weapon it does take a while to build up the style meter however why is it I got constantly hurt throughout the level and finished with a double S rank (guess they have triple S as the maximum rank versus just S,A,B,C,D) ohh yeah thats right the amount of life lost in the level is no longer a factor in overall level rank its instead delegated by Style, Time, and Completeness (finding all the secrets to the Level?) where in DMC3 and DMC4 there was a factor for Style, Time, Life Lossed, and Item Usage though it was pretty much for my playthrough I got an S for Style, S for Time, and D for Completeness and still got an S and above rank. I really need to contact a friend of mine who is a bigger advocate of the DMC franchise then I am where he got S ranks for all the DMD missions in both DMC3 and DMC4 to hear his opinion on this because I now personally don't get the feeling I got when I successfully got an S rank on a level I litterally spent hours starting up DMC3 on DMD with no upgrades and getting an S rank for the very first level as soon as I got it, it just felt like such an accomplishment but only intimidated me more since that was just fightning in one area versus an entire level with multiple areas and an end boss.
Gripe #4 Dante's voice actor (its a short one):
The way this guy talks it just seemed it was so one dimensional compared to the Dante we had in DMC3 and DMC4 that made him a fun character seriously I freaking love Reuben Langdon as Dante he did both the voice work and all the crazy motion capture work for him he was quiteliterallythe flesh and blood version of Dante.
I can't really list the boss as a gripe since thats not a generalization of what is to come of the game however I will say the only reason I died on the boss was 1. Utilization of unblockable/undodgable attacks and 2. Poor hit detection on the bosses part (Boss should clearly not hit me when it did).
Well thats about all I wanted to say, like I said this has given me closure on how much I'll think of how terrible of a Devil May Cry game this is going to be. Overall it feel shallows, and tries to capture the feelings of Devil May Cry 3 and 4 but fails on both accounts.
I would be more then welcome to hear anyone's differing opinions concerning the game and your own impressions on the demo.
I found out you can map each individual button for this, so I will say I strongly encourge people to change angel and demon mode buttons from the triggers (L2/R2) to the shoulder buttons (L1/R1) I apparently forgot that the L1 and R1 buttons are used as an evade button (DMC3 utilized a lockon button and pressing against the left analog stick and pressing X) though I will say triggers are perfect buttons for tapping where L1 and R1 are perfect for holding.
Just wanted to post my own playthrough of the MG Rising Demo that was packaged with ZOE HD Collection.
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