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5Jun 13

It is common knowledge that for a game-developing company to survive in the gaming industry, it needs various things going in its favor. It needs everything from financial backing to good titles and a decent fan following for it to work. But the sad thing is that being present in the gaming industry is far from actually being successful in it. So the question is, what apart from great minds does a company in the gaming industry need for success?

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The thing that sets a game-developing company on the path to success is without a single doubt, uniqueness.

Thats the exact same reason why saying the word assassin brings to your mind Ubisoft's two most famous franchises, Assassin's Creed and to some, Prince of Persia. What comes to your mind when I say a good sandbox game? Yes indeed, the Rockstar's and Rockstar North's various creations the most prominent of which is the GTA franchise. When I talk about the simulation and racing genre, youll most probably think about Electronic Art's Sims and the Need For Speed franchise respectively. Why does the word Atari always bring back feelings of nostalgia for some? It was because for some, Atari was their childhood friend. The legacy of Atari will always remain because quite a large portion of our gaming community once believed that nothing could beat the feeling of playing on their Atari console while sipping some good hot cocoa and being all coiled up in a blanket. You know why I'm mentioning all this? It's because each of these companies have done something in the gaming industry that is still unmatchable and worth chatting over at a local diner. I'm mentioning them because they each have done something in their sphere that each and every one of us know about or have themselves witnessed.

Simulation was never so fun

Now lets talk about the Asian gaming industry which flourished in the 1980s and 1990s but has been deteriorating in popularity ever since.

You must be familiar with the term JPRGs which is an abbreviation for Japanese role-playing games. Quite recently, the JRPG Ni No Kuni: Wrath of The White Witch has been grabbing the attention of gamers worldwide. But like all other gaming industries, JPRG also has a history to it.

Role playing games were very popular in North America and Europe in the 1970s with titles like Dungeons and Dragons, RuneQuest and Champions. The American gaming industry was exposed to the JRPGs in the 1980s and with titles like Wizardry RPG, Blue Forest Story and Sword World RPG, the success of JRPGs in North America was inevitable. The JRPGs not only did well in North America and Europe, but also well in their own Japanese market. JRPGs continued to flourish in the 1990s but the 21st century with itself brought the end of the golden era for the JRPGs.

220px-RuneQuest_deluxe_3rd_edition_softc

Hardware changed, consoles changed and so did the preference of most of the gamers. Action and adventure became the new preference. With this, the JRPGs silently got sidelined in the North American gaming industry and that continues to be the state of JRPGs even today.

The 21st century had for obvious reasons more competition in the gaming market. The centre of gravity for many Asian game developing companies changed to North America and Europe which had a wider audience. Companies that continued to have a stronghold in Asia either went bankrupt very soon like Atari or continue to this day be criticized like Nintendo. If we all think about it, all the companies in the game industry that have a stronghold in Asia have been portrayed really badly through social media. A company like Nintendo which has a legacy of its own has been shoved aside by the critics in the Sony Vs, Microsoft battle only because most of Nintendo's loyal customers continue to this day be in Asia.

The >Wii U fever is here to stay

Even if Nintendo brings decent hardware to the market it gets badly criticized for things like not bringing good titles to the market like Nintendo Wii U. Sony PS Vita was launched before the Nintendo Wii U and doesnt have good titles too but it hasn't been criticized as much as the Nintendo Wii U.

Facts are never wrong. We are not only seeing Asian companies go bankrupt and critics continuously criticizing companies in the gaming industry that have a stronghold in Asia but also the negativity that surrounds the Asian gaming industry is unbearable.

If we aren't to save the Asian market right now, we might as well lose everything that the Asian gaming market has to offer. I can't even think of living without playing one JRPG every month or two. I know damn too well that neither of the hotshots like EA, Ubisoft, 2K Games or Rockstar can ever create a magical world like we have seen in the JRPGs. We must act swiftly my dear friends, if we want to ever see the Asian gaming market show us its full potential.

Time to Compare

Im not just saying this because Im an Indian and need to see the Asian gaming industry again flourish like the 1980s but because I still remember the bitter-sweet frustration which came to me from getting stuck in the fifth stage of Gear Antique and almost pulling each and every hair out of my head until I crossed it.

72 comments
voljin1987
voljin1987

Very good article... imo JRPGs hit their peak during the snes and the ps1 days and it has been on a decline ever since..

after that the only device imo which has had a healthy library of jrpgs is the ds.. there were games on the ds which were incredibly old-school (example dark spire)


but looking at the best of the jrpg offerings on the ps3 we have resonance of fate.. which is interesting in terms of combat but the exploration is basically bull****, then we have ff13 which as you pointed out is a very good looking corridor... finally we have ninokuni which is essentially a weaker form of pokemon albeit better looking.


i personally feel that we need a breath of fresh air in the jrpg segment.. it has been stagnant for way too long.. something like earthbound was during the snes era or a ff12 was during the ps2 era.. one game that redefined rpg setting and another that rewrote most of the rules of the final fantasy series...

JulyAeon
JulyAeon

Good points and mainly already answered by yourself and most other comments.Less hype and patting yourself on the back before new game comes out.Too much marketing, mainly the wrong things. Cost way too much!Bring back real genres, this trying to cover all gamer tastes with one game is THE death of my enjoyment of my favourite games in the past couple of years.These are my main gripes. And maybe the drive behind the big publishers main reason...to make money. Yes i know what many of you will say now...but if a product will have to bring the money in than put the product at least at the same level with the important profit. You only sell a product well if it appeals to the costumer, so put more effort into it and don't look at it as a cash cow because once it has been drained, it is dry and dead and not fit for slaughter.

RedLegZeff
RedLegZeff

I'd say there are some serious elements that make old jrpg's more similar to wrpgs then modern jrpgs. Say something like final fantasy 6. Tons of places to explore, a vast world waiting for you to go out and find it. Lots of hidden equipment, the stones(forgot what they're called), lots of customization between the two of them. Skyrim, massive world out there waiting for you to explore it. Lots of ways to customize your character, from skill to equipment.  Final fantasy 13, long corridor. Fairly limited in customization(at least it felt that way to me). I think with final fantasy 7-9, they thought the key things were the main story and the cutscenes, and have since focused on that. I kind of feel like it's lost track like resident evil. Mistaking what really makes the genre shine for a path to games that feel lackluster. I found what really made things click in rpgs were the cool worlds, the stories in every corner, the cool things to find, the customization and strategy in developing your character. Old school rpg's had this, western rpgs have this, modern jrgps are struggling with it.

Zid96
Zid96

I say a bit of the poor sale are 3 things.

 1 Marketing. We see a halo ad every 3 ads everywhere. Air time, net, mag'  But say 'last story' got like no air time. And i think i seen 3 ads for it at all on the net. If your not a hardcore or JRPG fan. Most dont get seen by the US much.

2 Kill them off here. IV seen many JRPG just not get tran'ed over. Fatal Frame, Dot hack and a few other didnt make a the 100 mill sale so they dont get to see the light f day here

3 Censorship. There a bit more free with sex & killing there. So M$ nor Sony wants any bad PR. So why big it over. 

YukoAsho
YukoAsho like.author.displayName 1 Like

Also, Atari?  Atari was an American company.  The 2600 (called the 2800 over there) never really got a foothold as it was released there TOO close to the release of the NES.

YukoAsho
YukoAsho like.author.displayName 1 Like

I love the "Nintendo should go third-party!" people so much.  I've had issues with them in the past, but they're one of the few purely gaming companies that can claim to be truly successful.  For all they do that the critics find wrong, they're clearly doing right by not worrying about the critics too much.  I fully expect them to be the last ones standing when Sony and MS eventually declare gaming an unprofitable venture.

LtReviews
LtReviews

@YukoAsho 

And yet you are posting this via Microsoft Windows...


YukoAsho
YukoAsho

@LtReviews @YukoAsho I use Linux Mint mainly, but use Windows sometimes.  Windows doesn't need gaming to succeed.  I only keep Windows around because a few emulators I like don't have reliable Linux versions.

makryu
makryu like.author.displayName 1 Like

Japanese games were all the rage when gaming was a niche hobby with modest sales targets. You simply can't expect Average Joe, who these days sadly represents the majority of gamers, to drop his action/racing/sports games to play a JRPG he doesn't get and isn't interested in.

SloganYams
SloganYams like.author.displayName like.author.displayName like.author.displayName 3 Like

It is disgusting how the Asian gaming market gets so much flak (I'm American by the way), when the American and European markets are just as guilty of everything we accuse the Japanese of, in some cases more so.


The Wii U was written off by western critics within two months of its release. Everyone is always saying things like "Nintendo is dead" or "Nintendo should just go third-party" and nonsense like that. Yet does anyone remember just how poor the PS3's first year was both in sales and quality releases? PS3 had a horrible first year, yet that little tidbit of history goes largely unmentioned, why? Probably because the PS3 better represents what is deemed "cool" in the western gaming community.


I, for one, am a proud Wii U owner. Yeah, it's been in a bit of a drought for a while, but there are already a number of announced games (Wonderful 101, Pikmin 3, Bayonetta 2, the Wind Waker remake, Sonic: Lost World, ect.) that I am keeping an eye on. Not to mention the games we'll see from Nintendo at E3. No doubt people will just continue to say these games should just be ported to the PS4, no matter how fun or innovative these games could potentially be, people would rather rag on them for being on Wii U instead of seeing them as reasons to praise Wii U.


Oh well, at least Nintendo still actually makes video game consoles. They aren't about how much they can emulate Hollywood, not about all the apps and bells and whistles, and aren't about...being a TV provider? But no matter how good the games on Wii U could get, people will still ignorantly shun the system just because it doesn't match pre-conceived perceptions. The sad thing is, in the video game industry, this is also true for so-called "professionals."

YukoAsho
YukoAsho like.author.displayName like.author.displayName 2 Like

@SloganYams Not only did the PS3 have a horrid first year, so did the 3DS, and now it's on its way to being yet another dominant handheld gaming device, completely pushing the Vita into irrelevance and doing quite well for itself in the age of iEverything.

The Wii U's going to be fine, and the only thing legitimate complaint about Nintendo when it's said and done is their inability to put together a decent first year.

kwagmeijer
kwagmeijer

Interesting that you refer to Dark Souls as a JRPG despite being much more like WRPGs. I always used the J an W to signify style of RPG and not specifically where its made.

SloganYams
SloganYams

@kwagmeijer Which is part of the problem. People use the label "JRPG" almost in a derogatory sense. They associate the "J" with tropes and cliches and pretend like western RPGs are void of them.

LtReviews
LtReviews

"A company like Nintendo which has a legacy of its own has been shoved aside by the critics in the Sony Vs, Microsoft battle only because most of Nintendo's loyal customers continue to this day be in Asia."

That's categorically untrue that most Nintendo customers are in Asia. Most Nintendo console and software sales are outside of Asia. I don't know where you got those numbers. US sales of Nintendo software and hardware ALONE outpace Japan, and then when you start counting the UK sales numbers, it's very clear that Nintendo's consumer base is not majority in Asia, not by a longshot.


noirtenshin
noirtenshin

JRPGs need to evolve. Story was always a good weapon, but they need more powerful support, and new tactics. Interesting mechanics that evolves during the game,
deep combat system that needs to take turns during the game (by turns i mean that it needs to change paths at least at some aspect of the game).
A smart crafting system that doesn't turn into a grindfest.
A smart pacing system, where you are actually time forced to do stuff, instead of leaving the main story and grind for 5 lvls, gear and monIEs, so much, that you forget where you were on the main quest, but also offering an open world.
And ofc, keep the story as the main weapon.
Until this kind of stuff is changed (not the things i mentioned, similar stuff, orginal concepts, new solutions), JRPGs will continue to stagnate, and eventually will die. This isn't a bad thing, maybe the next "revived" gen of "(J)RPG" need that death to actually evolve and get better.

Just think of it as a virus, if it doesn't adapt and evolve, it dies.

675T
675T

I can do alright without JRPGs forever! As long as JRPGs keep churning out boring games with awful stories and outdated mechanics, I can't see why we should try to save them! They can take their time and make an RPG that aspires to be as ambitious and vast in scope as the Elder scrolls or the modern fallout or mass effect, otherwise they'd better abandon that genre! 

Valkyrslayer
Valkyrslayer

@675T  Mass Effect is a good Game but its far from being a true RPG. It mutated to story driven action Game.

675T
675T

@Valkyrslayer @675T I think we shouldn't be too rigid when dealing with the definition of a genre! Personally I considered ME2 much more enjoyable and fun compared to ME1, even though they streamlined a lot of RPG elements from ME1. I don't think having a cluttered inventory or a boring combat makes a better RPG. I think these concepts should evolve, and thankfully they are evolving; any modern RPG is much more refined and fun to play than the RPGs of bygone era. 

jonny_dutch
jonny_dutch

@675T JRPGs have crap stories, should be more like Elder Scrolls! Good one bro

Argle
Argle

what happens to the JRPG is entirely up to the japanese developers.  more Dark Souls or Valkyria Chronicles, less FF13 and tired anime tropes (IE, the long haired brooding protagonist or the mandatory 12 year old party member, or worse yet the ubiquitous middle school-esque romantic tension).

i think you also undervalue the WRPG.  Bethesda and Bioware consistently produce great RPGs, and ive heard nothing but good things about The Witcher series.

Valkyrslayer
Valkyrslayer

@Argle  And it is also up to the Asian market. JRPGs are mainly produced for the Asian market. The developers care to get high sells there not here.

jecomans
jecomans

@Argle I'm a decent fan of both j- and w-RPG's, and recently the wRPG field has been producing fantastic, immersive worlds and stories; and people buy them. 

jRPGs all seem to run on nostalgia - and are thus seriously lacking in innovation. That may be great for the hardcore of followers, but it certainly alienates fans who want new story tropes and experiences or those trying to move from other genres into the RPG genre. 

Also I agree, The Witcher is fantastic, and the idea of us all buying games we don't like to save publishers that won't mature or listen is ridiculous. There are, anyway, many great Japanese companies that ain't going anywhere.

TheJBerger51
TheJBerger51 like.author.displayName 1 Like

I remember 7th say that Japan has been in decline in terms of their gaming output for a while. He said that the overall output was getting stale and samey, and that is was beginning to stagnate. In Japan, they are behind in terms of their graphics and gaming output. North America is in the lead in terms of gaming output with Europe in a close second. It goes as my saying, "As the times change, the gamers change" and the First-Person Shooter genre is what today's gamers want. I still find Japanese games to be the most fun to play. In Japan, they care more about the gameplay than the graphics. Graphics alone don't make a game good, you need good gameplay. Old-school gamers like me care more about the gameplay than the graphics. I buy JRPG's more than any other genre and enjoy them the most. Please, no fanboy rukus, thank you.

gamevixxen
gamevixxen

@TheJBerger51 I'm right with you on this. I just wish Japanese developers would try to step outside of the box and do something with a cross over appeal. Keep the Japanese anime style type characters but make it with a little more realism and keep the fun, quirky, fantasy elements in it.

It can be done but they are too busy trying to play it safe and not trying to do something different with the genre.

Samparksh
Samparksh

@gamevixxen That's wrong.The experimentation has been great.But the fact that no one notices out-of-the box-elements-is the main reason for the JRPG fan-following decline.I could provide you with various instances pointing towards the fact that JRPGs always don't play safe.COD plays safe,yet they sell.Right?Plus,the WRPG influence is clear on the JRPGs too.

Samparksh
Samparksh

 @TheJBerger51 Yes bro.JRPG hasn't really been something to look forward to for graphics.But it is rather looked forward to for things like storyline,atmosphere,lively world and gameplay.Exactly,a JRPG is always a good thing to play when you're finally tired of first person shooters.

Lucky_Krystal
Lucky_Krystal like.author.displayName like.author.displayName like.author.displayName 3 Like

I honestly don't know it JRPGs as a whole will ever have the popularity they used to have. Times and the gaming industry have changed. Of course that's not to say that JRPGs are terrible or nonexistent now. We still have Level 5. We also have Namco Bandai with the Tales series. Atlus with the Shin Megami Tensei series. Nippon Ichi with their SRPGs like Disgaea, and soon to be The Guided Fate Paradox and The Witch and the 100 Knights. There's also Mistwalker, Monolith Soft, and a number of smaller companies that cater to the really niche crowd.

The "golden age" of JRPGs may be over for some people, but personally, I'm still enjoying the genre.

Samparksh
Samparksh

@Lucky_Krystal So am I.But what worries me is not the present situation of JRPGs,it is the future.And secondly,I've played most JRPGs that you've mentioned and the WRPG influence is undeniable and clearly present.Would you like some examples supporting I'm saying?

Cypress131
Cypress131 like.author.displayName like.author.displayName 2 Like

And yet the Tales series still thrives in both the eastern and western world.

yeah_28
yeah_28

No one can save the Asian market except the game devs and publishers.

To be able to make art and also survive, you need to transform art into money, and then you may dedicate some of your time and work to the unique and niche art, and some to the money maker one, in case these arent the same.

Asian devs and publishers in general dont know how to make games that sell really good enough, thats why they have to dedicate completely to halfway titles and keep them alive somewhat.

Samparksh
Samparksh

@yeah_28 No!!!!!!!they have everything from quality games to quality artwork and brilliant looking covers.The sad part is that they don't know how to publicize and advertise their product in the 'WESTERN' way.They'll adapt in the coming years.After all,the center of gravity in the gaming world can be related to an ecosystem.Ever changing but still the same in ways more than one.

yeah_28
yeah_28

@Samparksh@yeah_28i didnt say they dont have quality games or qualitty artwork, they do, but they dont end up selling either that, or something else to keep supporting it.

advertising isnt everything, you cant just sell anything to people by advertising, there is a specific target for each thing in the world, and in the biggest and most casual markets, asian games cant compete, you cant deny that Asian devs and publishers simply dont understand the most profitable chunk of the outside market at all.

Also costs keep rising and everything becomes more difficult.

Samparksh
Samparksh

@yeah_28Well,as I said before that japanese games do evolve, seeing industry trends.Though I must admit that these games are unable to reach out to the target audience.But let them evolve and we shall see a better picture.But the bottomline remains that there are still thousands of JRPG fans spread throughout the globe.

Ovirew
Ovirew

This blog kind of has me confused.  First of all, RPGs weren't that big among Western video game players until the mid to late 90s, and they've become less prevalent since the end of the last console gen.  Action/adventure games and platformers were much more popular because they are more accessible and interactive than most RPGs.

The industry has moved onto indie games, because FPS and RPG games have become too similar in recent years.  Older gamers want new kinds of games, younger gamers want whatever is new.  Indie developers have bridged gaps between genres and created new kinds of games.  Like Minecraft, and Plants Vs. Zombies, as examples.

Secondly, Nintendo has a lot of fans here in America, just as it does elsewhere.  And your entire argument about Asian developers being criticized and going bankrupt is entirely wrong.  Right now who are most gamers criticizing?  Microsoft.  Why?  Because they are greedy as all get-out and don't give gamers what they want.  Sony is regaining a lot of the popularity it lost to Microsoft over the last couple of years.

Nintendo still has a lot of fans, and stubborn ones at that.  The thing about Nintendo is, though, they appeal mostly to younger gamers and don't give them much to look forward to once they get older.  And I'm not talking just about maturity.  I mean that Nintendo doesn't live up to fan expectations.

You grow up with Nintendo and see Mario and Link go on a ton of different adventures - to Delfino Island, Koholint Island, to Mushroom Kingdom, to Hyrule, to many different iterations of the same lands...  As a kid you keep wondering, "What's next?  Will Mario ever have a game set in New York?  He is an Italian-American plumber, after all."  And, "I wonder how they will 'link' all of the Link's storylines together?"

Here we are years later, and the answer is, there is no answer.  Mario goes to space.  Another Link goes to sky land.  Story and continuity doesn't matter, and furthermore, the game play is largely the same as it was years ago.  That's kind of like watching a movie that was good, but then watching its un-funny sequel they made a few years later - it has the same characters and plot, but it isn't quite the classic that its predecessor was.

Nintendo will always have a place in gaming greatness, but the games they make today won't really influence me - instead they'll influence someone that is the age I was when I was really into their games.  And then when those same kids are the age I am now, they will probably feel the same way I do about Nintendo.

Also, the Japanese have some pretty unique people working in the game industry.  Ever hear of a game called Journey?  How about Katamari?  There is creativity in Asia, and as indie games catch on there, I'm sure it will help to revitalize things.

bjvill
bjvill

@Ovirew Mario in New York... they did make a movie with that setting, and it sucked.A game like that, with an "edgier" Mario, would just fail. There are certain elements that make those franchises work, mess too much with the formula and you end up with garbage. They do try to change stuff up a bit with each sequel and if you take a step back and look past the hype/disappointment noises, you can appreciate the evolution of those games. 

Still I do agree with you in that completely new stuff from independent/new developers from East AND West has a much brighter future than the old establishments. The new stuff is free from expectations and has a greater capacity to surprise and inspire wonder.

Ovirew
Ovirew

@bjvill@King9999 I don't mean an edgier Mario.  I just mean, regular cartoony Mario, in a realistic New York, helping people and stopping criminals, and dealing with Fire Flowers popping out of sewers and Bullet Bills zipping around subways.

King9999
King9999

@Ovirew ...I never once thought of Mario going to New York.

Samparksh
Samparksh

@Ovirew First of all,JRPGs were always a big thing.And no,the JRPGs were in trend all the way from 1980 uptil 2000.Secondly,I would want you to consider the light that you see Nintendo in.Only today,Gamespot made a proper tribute video for the Xbox 360.They haven't made one for the Wii.Have they?Apart from this,I've a few more instances too but I shall discuss them in more depth if you PM me or something.

About the Nintendo thing though,let me tell you that Nintendo has more dedicated gamers than both Sony and Microsoft COMBINED!!!!Yes,that's a fact.

Furthermore,it's not about Japanese people working in game studios.The JRPG ideology doesn't come about from one Japanese working in a studio.Does it?And the proof shall be clear to you considering recent games by studios that had Japanese working for them,how many of them had evident Japanese roots?NONE!!!!

*PERIOD*


Ovirew
Ovirew like.author.displayName 1 Like

@Samparksh   I don't think we understand each other.  Let's leave it at that.

juboner
juboner

we are not going to save the market, they need to put more effort in there jrpg's like they did in the 90's in this day that would mean pushing the limits of the hardware for the enviroments, atmosphere, and music. it has to feel like they put 110% in the game. thats what the jrpg's in the 90's felt like to me like you where playing something special

Samparksh
Samparksh

@juboner You don't have any idea what a JRPG is.Do you?The beauty of a JRPG isn't graphics and great gameplay mechanics.But the fact that it can create stunning atmosphere and a lively world even in 2D.Pushing hardware is not necessary whatsoever for a quality JRPG.

juboner
juboner

@Samparksh @juboner they pushed it back then why not now

i have played plenty of them not the recent ones just recently i played DQ4 on my nes crystallis, ff6 snes, chrono trigger

jecomans
jecomans like.author.displayName 1 Like

@juboner @Ovirew @Samparksh The problem with the nice stories in jRPG is they're the same ones we've always had. You can't ask consumers to keep buying games because of nostalgia (unless you're Nintendo and sell primarily to children), the market has evolved and it's not our responsibility to support publishers who make games we don't want to play just because of what they make or where they come from. 

There are many wRPG games that have great story and atmosphere, but are also pushing boundaries and innovating in gameplay and graphics. It's not surprising then that someone whose been playing for 15-20 years might want a game that looks and plays differently to the ones they started with.

Samparksh
Samparksh

@Ovirew does that oppose anything that I said?You're just rewording my argument.

Ovirew
Ovirew

@juboner @Samparksh I think JRPGs were always more about story than graphics.  Only a select few JRPGs really pushed the boundaries of hardware.  But it speaks volumes to the ability of developers to see just how good their artwork and music was even in mediocre games.

juboner
juboner

@Samparksh great atmosphere usually gos hand in hand with good graphics

i agree yes i want compelling story/world that i can get lost in

Samparksh
Samparksh

@juboner @Samparksh But what did I ask you.While purchasing a JRPG,do you consider the graphics and artwork or other aspects like atmosphere and storyline?

Because I for one would play a JRPG even if it was in 2D,only if it had all the things I mentioned in my previous comment.

juboner
juboner

@Samparksh @juboner um almost all the jrpg had great artwork/graphics. for there time

all i am saying is back then they made sure there rpg's had everything top of the line, at least on par with or most of the time more so than the action/adventure games of the time

Samparksh
Samparksh

@juboner They didn't push it back then.They stuck with the hardware capabilities.If you remember,the first thing that you wanted to hear from someone about a JRPG wasn't that it had great graphics,but that it had brilliant atmosphere,stunning storyline and a lively world.

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