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  • Rizer
  • Level: 25 (36%) 
  • Rank: Defias Brotherhood
  • Member since: Oct 20, 2003
  • Last online: 12/26/09 10:04 pm PT
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All About Rizer

I post my random thoughts and opinions here sometimes and, yeah, I don't bother to check for typos here either...

  • 17May 09

    So little time...So little money...So many games.

    Okay...so I haven't updated this thing in forever and I'm behind on my reveiws, but hey...I'm been busy. School work at Full Sail sucks up almost 70% of my time still...leaving the remaining 30% for eating and sleeping. Seriously. I have discovered so much more appretiation for everyone who has ever worked on a movie or game. I had no idea until I got here.

    Reguardless, I haven't really played many games seriously for what is nearly amounting to an entire year. It's been all work and no play for a bit now because the course work for my classes keep getting more intense and I've been fighting back accordingly. Good work ethic? Yeah, but, next month all the games I've been wanting to try out appear on or around next month, which is one of my less intense courses...but I'll still only have time to play ONE out of all of these for now.

    InFAMOUS

    Prototype

    Shin Megami Tensei: Devil Surviver

    Bionic Commando

    I was leaning toward SMT: Devil Surviver since it seems a bit more convient for time management and I have been happy with past Persona games, but then I reliezed that the other three might been good for relieving my stress via visually amazing brutal acts of fictional violence. . Supposedly if one had both awsome story AND action gameplay, that'd be the best choice...but with only advertizements to judge, I guess I'll have wait and watch a bit more for info.

  • 12Jan 08

    First month and a half at Full Sail...

    Okay, I haven't blogged for a while so since it's been one of my first and somewhat rare days off since I've got to Florida, I figured it was finally time to add a more recent entry. If you don't already know from my previous blogs (in case anyone actually reads them) I've brought up the fact that I had been preparing to go to Full Sail, an school in Florida that specializes in teaching the lastest and greatest methoids in almost every production feild out there. I

    n my case, Computer Animation, is the chosen major (athough they just came out with the new Game Art major that I am considering switching to, since I am planning on gearing my result CA skill into that feild anyway) and so far my experience has been...intense. I expected it to be, though, and they do warn you before you even apply that Full Sail is the equivilate to an artist's version of boot camp. They crame 4 years to two so the deadline for projects are brutal, the teachers are geniuses with real world experience so they move fast (they have too), each class combined with lab fills the better part of an entire day (the rest of it usually taken up anyway because you got to get all the projects turned in the next day), and forget about having a social life as you'll barely have time to even eat and sleep.

    So...yeah, it's been quiet the adjustment from my previous college...the stress level has sky rocketed X4 since I've gotten here. No joke. But, I have to remind myself that moving into the feild of animating for video games is my dream, I'm dedicated toward that goal so any stress I go through here will make it all worth it in the long run. Full Sail has a rep for churning out the best using the most upto date methoids (and some methiods that aren't available to the public yet, we have security key cards and everything. EA, Dreamworks, Lucas Arts, etc. will hire straight from the graduating classes because of this...so yeah, from my point of view, it's worth it.

    Anyway, right now we're still covering basics, after all I've only been here a month and a half, and despite as stressful as they even made that so far I can wait to get up to speed and start working with some of the more heavy duty programs.

  • 24Oct 07

    TRIVA: Where the icon comes from...

    Have ever been bored browsing this site and as you wander through the thousands of blogs and comments pages the question suddenly pops into your head "Where did some of these people get those icons?" Seriously, there are some common and obvious ones (Super Mario, Sonic the hedgehog, the Final Fantasy characters, the Dead or Alive girls ect.), some that don't even really apply to videogames (Family Guy, A clip from an old bruce lee movie, a random photoshoped frog, ect.) but the one that always get me curious bother me are the ones that are obviously videogame referances, but I can't recognize where they come from. So if anyone out there actually visits my blog simply because of this curiosity, as unlikely as that is, I've decided to explain my current icon (more out of sheer boredom than anything else).

    Ogre Battle 64 - Golem Unit

    If you don't recognize it now, your probably not an Ogre Battle 64 fan. Still, that where this character comes from. Ogre Battle 64 was the only tactics RPG on the 64, but it's a bit of a rare find because they didn't keep it production for long for whatever reason and it arrive more toward the end of the 64's lifespan.

    I've always like the whole Ogre Battle serise and the Golem unit like the one shown above is but one unit type that you could aquire in the game. Truth be told, these defensive units weren't good for much else other than staying in towns and warding off attackers. They had little speed, less attack power, and could only strick physically twice a battle. Basically they where living sheilds, but a pair of them with a good cleric behind them could ward most if not all attacking units.

    • Posted Oct 24, 2007 7:22 am PT
    • Category: Fashion
    • 2 Comments

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