- Rickystickyman
- Rank: Defias Brotherhood
- Member since: Jul 15, 2010
- Last online: 06/14/13 3:35 pm PT
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5. Godzilla Unleashed (PS2 version):
Why Godzilla Unleashed? Well to those of you who don't know, I love the Godzilla movies. They are cheesy, ridiculous, crazy, and just plain fun. Being a huge fan of Godzilla movies I found the first two Godzilla fighting games a LOT of fun. The games had everything I had wanted in a Godzilla game: large cities to crush, fighting titanic monsters, and best of all they had a large recognizable cast of Godzilla characters. The first two games were great fun for a Godzilla fan like myself. I put many hours of priceless fun into the first two games, mostly in Save the Earth though. Learning each monsters unique abilities and moves was better than I could've ever imagined. Personally I think they were heavily underrated because it takes some time to figure out that each monster works VERY different from another monster which means that mastering any monster is difficult. The most fun I have ever had in a fighting game came from Godzilla: Save the Earth.

(Look at that beautiful HUD and particle effects)
HOWEVER along comes a sequel to the Godzilla fighting series. From trailers the game promises to be bolder, bigger, and more action packed than the earlier games. It even was supposed to contain some more unheard of monsters in it which got me very excited for it. Sadly the PS2 version is significantly stripped down of the monster diversity and has worse graphics. The funny thing is that the game's graphics SUCKED! They were the worst in the series and the makers said they stripped down the graphics to make the game to appear more graceful and run faster... however the graphics were so stripped down that the monsters looked blocky and chunky. To add to this the gameplay was much different from the other games and the "rage" moves were stripped down to nothing. An extreme disappointment and a bad game in general. It pretended to bring something new to the table by having slight RPG elements but ended up being boring and dull.

4. Spyro: Enter the Dragonfly
Spyro fans out there! You remember this game! The first game in the series where the game was not developed by Insomniac. And boy I'm sure you were disappointed. The game lacked a lot of the great elements of the other games such as an interesting cast of characters, great level design, and a memorable story. Honestly I can hardly even remember the plot because it was so dull. If I do recall the game was very glitchy, such as the final boss not working several times, animations glitching with eyes popping out of characters' skulls and other strange things.

(Space Cows aren't the only things you can't stand)
The general gameplay was similar to the other games except you had a couple breath types, such as bubble breath which is used for capturing dragonflies (they are important to the plot... sort of). This was tedious, boring, and just plain frustrating. One of the most annoying things about this game was the absence of bonus worlds, arenas, or gametypes. The other games (mainly the second Spyro and the third one) had tons of bonus extras and different gameplay types just to switch up the mood and give the player some stuff to do when bored. Skateboarding was surprisingly in depth actually. But alas Spyro Enter the Dragonfly lacked any of the things that made the other games fun. Also on a side note it was the last Spyro game before they revived the series with a new plot... which they then revived once again for Skylanders. So you could think of it as the last game of the original series... such a depressing game.
3. Sonic The Hedgehog (XBOX360)
While technically this game wasn't awful or as bad as Spyro: Enter the Dragonfly, it was more disappointing to me. The Sonic Adventures games were great. Amazing. Outstanding! The developers knew how to make a good game and they did it successfully. Also the Chao garden was so in depth it could've been its own game (I spent a lot of time raising Chao... mine could instant kill all in Karate). Not to mention the boss fights were pretty good along with the soundtrack and story. Soooo imagine a bigger, bolder, more realistic, and story oriented Sonic game for a next-gen console... it couldn't be that bad... right?

(It's rarely this exciting sadly)
Wrong! The game was bad! Unlike Spyro, it had TOO many things to do. The game was entirely unfocused and distracted. Sonic games are supposed to be about speed and blowing up robots, but this game focused on helping people move boxes or throwing fruit at targets. SERIOUSLY! To beat the game you needed to do boring, mundane tasks to get to the actual fun stuff! The game forced you to get so bored that you would quit. This wouldn't be so bad if the game could've at least run itself at a decent speed, sadly though the load times are frequent and LONG! Very long! What made things annoying is that you walk up to someone, he would give you a task and then there would be a loading screen, when it was done loading he would describe to you (in 20 seconds) how to complete the task, and then there would be ANOTHER loading screen just to complete the task... and if you failed this task... you had to go through a loading screen of failure... and then you would finally have to go through and ask the guy again. It was evil! The sad thing about this game is that the levels themselves weren't terrible (Except for the occasional glitch where you fall through the map and have to restart the level) but the levels were spaced so far apart from each other and were so few that you couldn't remember why you were playing the game. Bad game and it lead to a new low standard for Sega which would take years to heal the Sonic franchise.

2. Duke Nukem Forever:
Some things are better off dead. You already know why. Duke Nukem Forever had high expectations, it had controversy in its development, it took 10 freakin' years to make, the original developers went bankrupt, and there was tons of promise that the game would be everything you wanted out of a Duke Nukem game. So you were probably a little bit excited when the game was finally going to be released, sure it had sub-par graphics but what makes a game fun? Graphics or gameplay? Well everyone who saw the game had an internal fear that the game would be... not good. Maybe not awful but not amazing... around a 6-7.5. However what was released was worse than what anyone could've expected. The gameplay was old, sluggish, broken, buggy, and just plain awful. The game seemed to have taken so long to develop because the game tries to steal many elements from other games... making jokes about Valve (probably right when Half-life became popular) and then making jokes about Halo (probably when Halo came around) and it was just... so... bad! I can't even begin on where they went wrong. And don't get me started about the turret sequences and the humor.

(Evil is right... this game IS evil)
1. Nintendo and CD-I games:
You knew this would show up haha. Not just one game, but SEVERAL! While Nintendo didn't make the games, they were still Nintendo characters. While fortunately this never crushed Nintendo or even seemed to do anything to damage the franchise it still comes as a surprised today that such bad games were ever released! The Zelda CD-I games were plain awful with busted gameplay, glitches, and terrible platforming.

(SCRUB THOSE FLOORS!)
Let's not even get started with the cut-scenes (MAH BOI!). Hotel Mario was bad but in a different sense. If was confusing, odd, and was nothing like a Mario game. It also had mind numbingly bad cut-scenes but they aren't nearly as infamous. You might as well just watch them on youtube if you didn't know of the existance already. It's funny and will probably make you day... and depress you.
Either way that's my list ![]()




