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  • Phoenix534
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All About Phoenix534

Here, you will find all of my game ideas, stories, and general rants about how the US government is just a bunch of corrupt dictators taking away our rights one by one. Enjoy!

  • 19Jul 09

    4H Camp Here I Come!

    4H camp is finally here! The third best thing this summer, behind 2)Beating Crisis Core and 1)Getting Final Fantasy VII. It's a few hour long bus ride, but I'm bringing along a couple of Death Note issues to hold me off. I'll be leaving tomorrow. See ya!

    • Posted Jul 19, 2009 6:16 pm PT
    • Category: Other
    • 12 Comments
  • 10May 09

    Earth No More - Disaster Done Right

    "...now humankind must face the

    results of its foolishness"

    Earth No More

    In 2007, Recoil Games and 3d Realms announced there new title, Earth No More. Earth No More features many trademark disaster/thriller movies trademarks including, epic action, threats to humanity, and a wayward cast that don't always get along. The game will run on Unreal Engine 3

    Earth No More

    The game opens in a New England to quaentined due to a strange outbreak. Poisonous red vines and spores have begun spreading quickly. They are strangling and terra forming the enviroments, and mutating everything in it's path. Recoil was quick to say that the spore was NOT from outer space, to avoid Sci-Fi cliches.

    "[The Spore] is the resultof man's ongoing and abusive tampering with nature herself," says Scott Miller, co-founder of 3d Realms. "Just as man discovered the power of the atom, we had a choice to use that power for good or otherwise. Sadly, man always choose 'otherwise'. It is using that same blueprint that the spore came about, and now humankind must face the results of its foolishness."

    The lead character, FBI Agent Will Foster, is at ground zero with four other survivors who will become his squad mates. He was sent to respond to what appeared to be a biological terrorist attack on Washington D.C.

    "The primary thrust of gameplay surrounds tthe nucleus of this human interaction, which is the ensemble cast," says creative director Raphael van Lierop. "Each character in our cast is fully realized, with their own back-stories, personalites, motivations, and secrets. Each character brings their own perspective to the experiance, and a lot of the gameplay and storytelling is driven by the conflict that arises when these personalities and perspectives clash. Each cast member has their own arc, and nobody will be unchanged by the events that unfold during the game. So you'll get to see real character growth, something that is core to enjoying in a book or movie, but something we rarely see in a game."

    I know what you're thinking, with this level of interation and dialogue, there will be a movie-long chain of cutscenes. Wrong. There will be no cutscenes, in the traditional sense. The conversation mechanic will rival Mass Effect. The team is moving away from the "lone hero, savior of the Earth" type game to a more squad-based feel. They will interact with allies in a manner like Half-Life 2, not Rainbow Six. Though, the "good-guys" aren't the only ones that can team up with. The enemies have intelligence and will complement eachothers skills. They might shot spores that will hook into you, though they seem as just annoyance. But, later on in the game, enemies can use those spores as tracking devices. And a bird-like enemie is pathetic on it's own, but can call in reinforcements. Every enemy can somehow gain the advantage in a fight and overwhelm you.

    This doesn't even figure in the most dangerous enemy of all - one controlled by another human player. You will have the ability to go into another person's game and take control of their enemies. You can also play the game's entire campaign online in co-op mode. You can go after a specific friend or just jump into the general queue as a Stalker, one of the games enemies. Players can only enter parts of the game that they have already beaten. You will earn Achievements and Trophies for killing the heroes. After dying as a Stalker, you will be seamlessly thrown into someone elses game. There will also be standerd deathmatch modes, pitting survivors against spore-infected enemies.

    Earth No More

    Earth No More

    Earth No More

    I would like to think GameInformer for their article on Earth No More. It helped a lot during the production of this preview. I'd also like to think Radar Group and Recoil Games for continualy working on a sure-fire hit. As of now, the game has a To Be Announced release date.

    • Posted May 10, 2009 2:26 pm PT
    • Category: Editorial
    • 9 Comments
  • 6May 09

    Game Idea - Ut Liberatio

    This is the start of a new series of blogs I'll be doing about all of my game ideas. Here is my first one.

    I have an idea for a new Action RPG named Ut Liberatio. Please give feedback.

    It's 2019. An evil dictator, "Soter", has taken over the world with his army of followers. They are the Occultus Phasma Phasmatis. You start off as a recruit for the powerful resistance organization, Ut Liberatio. You have to do missions in a game world based off of satelite images of every nook and cranny on Earth. You begin progressing and soon become the leader of a two-man squad all the way up to Commander-and-Chief of Ut Liberatio. The final boss fight is a multi-stage battle against the dictator. And yes, it will be an actual boss fight, not just a wave of enemies or a weak person or any other of the way bosses have been.

    It would play like Fallout 3, as in the first/third person perspectives and aiming, just no VATS. You could use any thing as a weapon, e.i. a stick, a brick, a rock, a chicken, a gun, a broken gun, a blown up gun, a disenigrated gun, a flashlight, street lights, etc. You could modify the weapons, fix broken weapons, or craft new weapons. You can by, find, and drive any vehicle and any destroyed one can be put back in working order.

    The enemies, NPCs, and soldiers all look unique and special. Each and every one of the billions of NPCs has it's own story. The game also has a very long story, with 100,000+ story missions and billions of side quests given out by NPCs of all races. At the beginning, you pick a native language and then you have to take classes and read books to raise your knowledge of other languages. You will also have skill levels for eaverything imaginable, e.i. handgun aiming, assault rifle aiming, sniper rifle aiming, sub-machine gun aiming, chain gun aiming, flamethrower aiming, etc. You will have a level cap, but it'll be 999,999,999,999,999.

    There would be a multiplayer portion, but only after development of the game has concluded. It'll will be FREE and I don't care WHAT Microsoft says. It will have two portions. The first is a massive multiplayer experiance where the world is filled with thousands of players at a time, like an MMO, but better. The other would be a basic, FPS-style multiplayer, where you can still level up. You could designate any area in the world as you battlegrounds.

    I cannot beleive I spent so long on one post. Please leave feedback.

    • Posted May 6, 2009 2:05 pm PT
    • Category: Games
    • 6 Comments

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