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2Jul 09
Ah Harima-Nada (Mega Drive)
AH HARIMA-NADA

「ああ播磨灘」 9/13 /1993 / SEGA
16Mbit Cartridge /Action/ 1-2 PlayersAh Great Introduction
Ah Harima-Nada is a sumo wrestling game based on the manga & anime series of the same name by manga artist Kei Sadayasu. Neither the manga nor the Mega Drive video game are really well known outside of Japan (and from what I can gather the MD game is rather obscure even in Japan), so this is a good chance to introduce at least this quality sumo wrestling game from SEGA.
The first noteworthy feature about Ah-Harima-Nada is certainly the attractive game packaging. In the front cover we can see the main character Harima-Nada menacingly pointing with his finger at any potential buyers that dare looking his way... If looked from a distance (like from the store shelves for example) the cover really gives the sensation that is telling you「Hey! You Over There!! Buy this game! or else..!!」I don't know if this was done on purpose, but it really feels like some kind of hypnotic marketing stunt... (^^;;

Hey! You Over There!! Buy This!!
Speaking of game covers... It's very likely that at some point many of us have complained about the terrible game box covers that we got here in the West in comparison with Japan during the 8-bit and 16-bit generations. But believe it or not, many of them were really a blessing in disguise! In Japan almost every single game that came out had these cool anime covers (yes, even the really awful ones). So just imagine that if when you were a kid the first thing to see when entering any game store was a wall full of catchy game covers resembling cool anime videos. Chances are now you would be reminiscing about how many times you walked away with an awful game that had a really fancy box cover... (T∀T)
Fortunately this was not the case with Ah Harima-Nada, since its actually decent quality game. But the thought of too many great covers at once is a really disturbing one indeed... (  ̄っ ̄ )
Ah Great Story
CLICK for full size
Tradition and status dictate the world of professional sumo wrestling. Wearing the mysterious-looking mask, the new Yokozuna appears before his public, as for his name... Harima-Nada!
Boastful and overconfident, the young Yokozuna has only one goal in his mind: To beat the seemingly unbeatable winning record of 69 consecutive wins set by the legendary 35th Yokozuna: Futabayama Sadaiji「双葉山 定次」.
But can the rebellious Harima-Nada really achieve this feat? His unruly and carefree behavior is often seen as unfit for the harsh life of the professional sumo wrestler. Can a man like this really become the first one in history to achieve the 70 consecutive winning mark?
The road to victory will not be easy...
Ah Great Gameplay

Just because this is a sumo wrestling game that features characters with a huge oversized body mass, don't be thinking for a second that the action will be slow-paced. Quite the contrary, the game will demand some fast reflexes from the player (as well as a heavy dose of button mashing!), to avoid getting pounded into oblivion or being thrown of the ring at the first chance the CPU gets!
Real life sumo matches are known to last only a few seconds in most cases, and the minimum lapse of concentration from the wrestlers can make them lose the bout before they realise what just happened. This fact about sumo wrestling is something that was translated remarkably well into the game, as it doesn't matter if you have a full life bar and are just one hit away from knocking down your opponent, if you let your guard down just for a moment, you can end up being tossed out of the ring before you know it.

Of course this is something that works both ways (more for the player than for the CPU really). So you can get beaten down to a pulp but with just a single well-timed throw or reversal, you can be the one coming on top. And this gameplay trait is what ultimately makes the game so much fun to play, because you know that regardless of how well you're doing during a fight, you can never relax, while in the other hand even if you're losing badly, you know you still have a chance of winning.
Ah Harima's Great Move List
Basic Commands
※When Harima-Nada is facing right. If Harima-Nada is facing left, reverse the left/right controls.
Control Pad... Advance, Retreat, Defense, Jump
Start Button... Pauses Game
A Button... Weak Attack
B Button... Strong Attack
C Button... Grapple
Run... F, F
Advanced Commands
Low Kick... D + A or B
Hawk Attack... (while in the air) B
Aerial Throw... (while in the air) F + B
Hell Tightening... (while standing next to the opponent) D, DR, R + B
Head Butt... (while running) B
Flying Head Butt... F, D, DF + B
Counter... (when receiving a rushing attack from the opponent) DB + A+B
Grapple Commands
Push Forward... D, DF, F + A or B
Side Throw... D, DB, B + B
Side Suplex... F, UF, U, UB, B + B
Special Commands
Back Breaker... (while grappling the opponent) U, D, U + BB
Telekinetic Wave... Rotate control pad 360 degrees + B This is an unblockable move that will stun your opponent for a couple of seconds regardless of his position on screen. This move is more useful for the CPU than for the player though...
Fire Hand Palm... B (hold), F + B
Out of all the moves available to Harima-Nada, the grappling ones are overall the most useful, first because they can end up in a ring out, and second because by remaining grappled to your opponent you can stop him from performing any special attacks. If you attempt to throw your opponent near one the ring corners you will engage in a「power struggle」that will decide who actually gets thrown out of the ring. During this time you must push the A + B buttons and move the controller pad as fast as you can to avoid being the one who biting the dust.
Ah Great Story Mode

In the 1 Player mode your goal will be to win 70 sumo matches and beat the record of the legendary Yokozuma Futabayama Sadaiji. There are 3 difficulty settings to choose from: Komusubi「小結」(Easy / ends midway, can't see the ending), Ozeki「大関」(Normal) and Yokozuna「横綱」(Hard). In both Normal and Hard modes the CPU will start relatively weak and easy to beat but it will get dramatically more difficult along the way. Since there aren't 70 sumo wrestlers in the game, this means you will have to fight the same characters at least three times, and as expected, they will be more difficult and violent the next time you face them.

If you lose a match you will be able to continue up to three times before getting a game over. Although one would think that losing a single match would defeat the whole point of the campaign (which is to achieve 70 consecutive wins). In reality continuing the game has no real consequences and doesn't affect the ending or anything else. And is certainly amusing to see Harima being as threatening as ever even when losing, and saying something like「Bokke! It was only because the player is lacking skill that I was defeated!! Let's do this again, you and I!!」. (^^;;
70 matches can sound like a lot, but since they generally won't last long and are only a single round affair, the game in reality doesn't take much longer to complete than the average fighting game. Still, because the game can be hard to complete the first time with only 3 continues, of if you simply want to call it quits for the time being, the game features a password system for your convenience. After every 8 matches or so, the Chief Director will be showing up to give you the current password (which is all in Japanese hiragana characters). The passwords are actually simple catchy phrases that Japanese players will probably find very convenient and easy to remember. However for everyone else not used to deal with hiragana characters, the passwords can be a bit of a pain to write up.
CLICK for full size
The storyline itself is very simple and self-explanatory, so players don't really need to know Japanese to understand it.「Kishin-Ryu」, who despite always training himself over the limit is nevertheless defeated by the lazy and over-boastful Harima-Nada. This obviously frustrates and infuriates Kishin-Ryu to no end as he just cannot understand how can an impertinent guy like Harima-Nada defeat him. The plot revolves mainly around the original game character and Harima's main rival
I must admit I'm very disappointed about the storyline cut-scenes in Ah Harima-Nada, specially coming after the fantastic 1992 Judo Simulation game「Shura no Mon」, which was another anime based game with a similar contact sport premise. But while Shura no Mon featured minutes long storyline cut-scenes, Ah Harima-Nada in turn features only a few short ones... big bummer... (T^T)

As expected the night of the 70 match will feature the epic battle between Harima-Nada and Kishin-Ryu who has just been promoted to Yokozuna rank. Kishin-Ryu has changed his name to「Kishin-Nada」and now wears a new menacing-looking kabuki make-up. Needless to say he will be by much the most difficult (and cheapest) opponent in the game.
Kishin-Nada has two special attacks unavailable to Harima-Nada: The Dragon Dance ( A+B / also used by other characters) and the incredibly cheap Hyper Head-Butt (D, DF, F + A+B), which is basically an upgraded version of Harima's Hell Tightening. The best tactic to use against Kishin-Nada is to grapple him as soon as you can in order to avoid his deadly Hyper Head Butt attacks, and then just aim for a lucky throw that will toss him out of the ring. Alternatively you can try to spam Kishin-Nada with quick successive simple head-butt attacks. This tactic will not always work but if you manage to chain 2 head butt attacks in a row without him blocking them, then it's very likely he will not be blocking them at all.
With Kishin-Nada defeated for good, Harima-Nada has just consagrated himself as the greatest Yokozuna to have ever existed! His record of 70 consecutive wins will become an inspiration for all the new sumo wrestlers for generations to come!!
Ah Great Conclusion
Unfortunately the game is not without it's flaws, and perhaps the more relevant one lies in the graphics department. While the actual game graphics are very decent, the problem is that there just not enough variety. All characters including Harima-Nada have only one winning pose which gets really tiresome after a while. Characters also share basically the same move list and some of them are only palette swaps of the same character model. But undoubtedly the biggest drawback is that there's only one arena in the whole game, and which is something that was acceptable for the low graphical standards of early 80's fighting/wrestling arcade games, but inexcusable for a 1993 game on a 16-bit console system. So when one takes into account that Ah Harima-Nada is a 16 megabit game, the lack of graphical variety certainly comes as a huge disappointment.
The sound effects also suffer from the same lack of variety than the graphics, so the few voice samples present in the game (including Harima's voice) are also shared by all characters. Fortunately the sound is saved by a truly awesome original soundtrack that mixes the cool sounds of the traditional Japanese taiko drums with more modern catchy upbeat tunes. So if you're a fan of traditional Japanese music, then you will certainly love the soundtrack of this game.
Ah Harima-Nada is certainly not a game that can be recommended to everybody, and I doubt there's that many people outside of Japan (if at all) that know or are fans of the source material. But the good news for those interested in the game is that nowadays the complete Mega Drive cartridge retails only for around the 2,000 Yen price range (around US$20 or €14), and it isn't particularly hard to find.
~ OMAKE ~

Clearing the game on the Hard difficulty setting will unlock a hilarious hidden animation showing Harima and two other sumo wrestlers dancing together to the sound of「Harima's First Excersices」.
The song Harima's First Exercises is also featured in the music CDs「SEGA-CON Vol.1」and「SEGAROCKS Live In Japan」.
Game Passwords
8 wins「うぬっ!にしきさとは、どこだ!」
15 wins「うぬっ!りゅううんは、どこだ!」
23 wins「うぬっ!すさのおを、よべ!」
30 wins「うぬっ!げんかいを、よべ!」
38 wins「うぬっ!りゅううんだ!」
45 wins「うぬっ!みのわうみだ!」
53 wins「うぬっ!ふがく、おまえだ!」
60 wins「うぬっ!はくほう、おまえだ!」
68 wins「うぬっ!たちかぜ!!」
Cut-Scene Selection「えがみたいよ」
Harima's First Excersices「たいそうしようよ」
Omake mini-games「かるたやりたい」
▲This password will let you play a bunch of quiz and card matching mini-games with the character portraits.
SEE YOU NEXT GAME!

- Posted Jul 2, 2009 4:47 pm PT
- Category: Games
- 2 Comments
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18Jun 09
Psychic 5 (Arcade) 1/2
PSYCHIC 5

■ Original Title: サイキック5
■ Publisher: Jaleco
■ Developer: NMK
■ Release Date: 1987
■ System Specific: Arcade
■ Genre: Action
■ # of Players: 1 Player OnlyVideo game company NMK (Nihon Maicom Kaihatsu) was certainly among the best「low-profile」dedicated arcade developers of their time. Founded by the former Tehkan Ltd. (now TECMO Ltd.) staffers that developed the arcade cla$$ic「Bomb Jack」, NMK was established in 1985 and remained active until 1996, leaving behind a selected but diverse library of high-quality games. Throughout most of their active years NMK worked principally as a subcontractor under more prominent game companies, and this unfortunately prevented many of their best games to become associated with the NMK brand name. It was really only after the company filled for bankruptcy in 1999 that NMK truly began to get their much overdue and deserved fan appraisal.
I have already covered in this blog the excellent「Super Dimension Fortress Macross」games that NMK developed for BANPRESTO, and this should give a hint about the quality of NMK as a game developer. But other notable NMK releases include game titles such as 「Thunder Dragon I & II」,「Task Force Harrier」(UPL),「Butasan」(JALECO),「Bomb Jack Twin」,「Operation Ragnarok」(SNK) and「Makai Densetsu」(JALECO). But perhaps their finest work ever was the game that rose them to prominence in the first place: The 1987 hidden masterpiece Psychic 5!
※ABOUT PSYCHIC 5
Psychic 5 is a multi-directional scrolling action game of a very unusual and novel design for it's late 80's release date. The game became notable for its deep gameplay mechanics and complex scoring system that were unparalleled in comparison with any other contemporary arcade game of the period. And while the game never became a smash hit, nor it earned NMK much fan appraisal at the time as it did to its publisher JALECO. Nowadays Psychic 5 has become a respected「cult」game and a testament of NMK as a game developer.

Psychic 5 can only be described as an unique「out of the box」type of game that gave a new twist to the simplistic and otherwise common game tasks of collecting items and getting a high score, handling them in a very unorthodox and distinctive manner that was real innovative for a 1987 game. The single player team based gameplay mechanics were also unconventional at the time, specially for an arcade action game. In fact Psychic 5 was released the same year that Nihon Falcom released their cla$ic title「Dragon Slayer IV: Drasle Family」, which was another game that became notable for its team based gameplay mechanics (although they weren't implemented as seamlessly or as intuitive as in Psychic 5). The influence of Bomb Jack can also be seen in Psychic 5 as the action is mainly handled vertically, instead of horizontally as it's the norm of 2D side-scrolling action games.
So NMK implemented PC game level gameplay mechanics into Psychic 5, but since Psychic 5 is an arcade game it could not be as demanding as a PC game, and this is perhaps where NMK's brilliant programming really shines. Psychic 5 is designed in a way that the player is not required to fully understand or even make use of the scoring system to enjoy and complete the game. However, players that understand and take advantage of the game's unique gameplay mechanics will undoubtedly find Pyshic 5 more enjoyable, rewarding and even more challenging!
※ GAME OBJECT ※

In Psychic 5 the player commands a group of five different individuals with ESP powers properly named「ESPERS」. The player must take advantage of the special attributes of each ESPER to traverse the 8 maze-like game stages called「Scenes」with the ultimate goal of defeating the Devil King「SATAN」who will be waiting in his throne at the end of each Scene. At the beginning the player will only have access to the two default ESPERS AOKI and AKIKO, while the rest of the characters must be rescued throughout the adventure before they can become playable. The player must also complete each Scene under a 2 minute time limit, and failing to do so will result in the loss of a player life. However the player can obtain valuable extra time through special items or by reaching the various check point barriers located in every area. Something unique to Psychic 5 is that the player will always get an extra life from defeating the Scene boss SATAN.
【 HOW TO PLAY 】

■ 8-way Joystick ... Handles character movement
■ A Button ... Jump
■ B Button ... AttackSpecial Controls
■ Joystick up + A Button ... High Jump
■ Joystick up (hold) after jumping ... Hover
■ Joystick down after jumpng ... Quick Drop【 Commanding the Psycho Soldiers !! 】

※Character Ability
All of the five playable ESPERS have their own set of special attributes that makes them different from each other. Knowing how to make the best use of the unique abilities of each ESPER is the key to succeed in the game. Besides the four main character abilities explained below, there are two other relevant character attribute which are not listed:「SIZE」and「SPEED」. The character's size is actually a very relevant attribute in Psychic 5. Characters with a small size will be less likely to get hit by the enemy or by the various hazardous contraptions found in the game. Small characters will also be able to move through the narrow areas no one else can.
JUMP ... Determines how high the character can jump. Only characters with a high enough jump ability will be able to reach the higher areas that may be necessary to continue exploring the area.
HOVER ... This ability determines how long can the character remain airborne after jumping.
POWER ... This is the more specialized ability and it determines how proficient the character is at throwing down the locked doors that will be blocking the way throughout the game. Characters with a low power ability will take longer to push down the doors and this can result in a serious time loss for the player.
ATTACK ... Determines the amount of damage the character can inflict on the enemy.
※Character Description
It is very likely that the inspiration for the design of the five ESPERS is based on the popular teenage detective club novesl, in which teenagers of all physical and social types despite their differences join together to form a club and solve mysteries.
NAOKI ... The baseball cap-wearing rascal and leader of the gang. Naoki is the overall best balanced team member and the ideal choice to start any Scene.
AKIKO ... The only female team member. Little AKIKO is the smallest character of the group and this gives her a lot of advantages. Her high hovering ability also makes her good boss killer alternative and an excellent character for exploring. But most notably AKIKO has perhaps the highest hidden potential of the group. Under the effect of the「P」 item (MAX ATTACK ability), AKIKO can become the deadliest and more efficient team member.
BUNTA ... The obliged overweight (and probably rich) team member. At the beginning BUNTA will be the natural enemy and boss killer of the group, as thanks to his high attack ability he will be able to defeat SATAN with just three hits. BUNTA also has the highest power ability of the group, which means he can throw down locked doors like domino chips saving up a lot of valuable time. Unfortunately his low jump ability makes him unable to reach higher areas, and thus an unfit character for exploring.
MAKOTO ... The obliged intelligent and geeky team member. MAKOTO is the tallest character in the game and this makes him very susceptible to get hit by the enemy or get crush by the moving platforms. MAKOTO does have the highest jump ability of the group and is also the fastest character, but in reality that does little to compensate for the many downsides of his big size.
GENZHO ... The trademark grampa character. GENZHO is a very interesting character to use as he has the highest hovering ability and his Psycho Wand is the most powerful weapon in the game So once you've rescued him, he can replace BUNTA as the boss killer team member. His only real drawback is his awfully low power ability, so don't waste time trying to push any doors with him.
【 TECHNIQUE 】
Psychic 5 has many diverse and fun gameplay mechanics. Use the following special techniques to help you beat the game!
The Psycho Hammer

ESPERS can use their psycho hammers to attack the enemy. If an ESPER is not strong enough to defeat an enemy in a single strike then they will stun it instead and render it harmless for a couple of seconds. When the enemy is stunned it becomes possible to walk through them without the risk of getting hurt.
Rescue your companions!!

The Devil King SATAN has trapped your companions inside various magic jars and scattered them all over the different game areas. Remember to be always on the look out for any trapped companions so you can add their strenght to your team.
Use the Telephone Booths!!

You can swap team members at the telephone booths that will be located at various convenient spots in every Scene. Make good use of them and pick the right ESPER to deal with the task at hand.
Check Point?

Check point barriers will add 30 valuable seconds to your time limit. Pay special attention to the「ON」sign as some barriers can only be accessed from one side.
Keep-A-Knockin'

Throughout the adventure you will come across various locked doors which cannot be opened and the only way to advance further will be to throw them down by moving and holding the joystick in the direction of the door. But just how fast can an ESPER complete this process will depend on his/her POWER ability.
Don't step on the scale models!!

These annoying scale model houses can slowdown your walking speed by half and also prevent you from jumping (so you don't break them I guess?). Make sure to avoid walking through them easily by using your hovering ability.
Who turned off the lights!?

Touching the「SW」light switch will turn off the lights and you will be unable to see the background for a few seconds. It will also disable any flames in the are, which can be used to your advantage.
Smack the Witch!!

The Devil King SATAN has sent the evil witch ZARA to spy on you! So if you have the chance smack her with your hammer and steal her broom! Riding the broom has the same effect than the TIME STOP item but with the added advantages of flying and invisibility. Furthermore you will be able to throw down locked doors with a single strike and even use telephone booths!
A Question of Time!!

Remember that you're in a race against time so try to not dilly-dally around! There are various ways to gain extra time like special items, reaching the check point barriers and riding the witch broom.
- Posted Jun 18, 2009 8:33 pm PT
- Category: Games
- 3 Comments
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18Jun 09
Psychic 5 (ARCADE) 2/2
Breaking the food bowls for points and items !!

You can break the many bowls laying around the area for food items that can be collected for bonus points. Collecting food items will also award you with various random「special items」that will be placed automatically in the 5 slot item panel located on the top of the screen.
Unlocking the secrets of the
boxes !!There are two types of items that can be obtained from the「 ? 」boxes:「default」and「random」. Default items never change and can always be found on the same「 ? 」box. Random type items on the other hand can only be obtained by collecting the food items from bowls. Only one item can be on screen at once. If you break another box the other item will disappear.

To make use of the items stored in the item panel you must break an「 ? 」box when the desired item becomes highlighted by the yellow square.
One last important fact about items from「 ? 」boxes is that only one of them can be on screen at once, so breaking any other「 ? 」 box will make the last item disappear. This applies to even special items so don't forget it!
※ITEM LIST
Collect the 5 letters and get an EXTRA LIFE!
POWER UP!! (Doubles character's Attack)
TIME UP!! (40+ Seconds)
TIME STOP!! (Stops time and freezes enemy movement for a limited time)
You can gain double the score points※Default only items:
100 PTS
2000 / 4000 PTS【 HOW TO SCORE BIG TIME 】
Getting a「HIGH SCORE」was something that was becoming gradually less and less relevant in the side-scrolling action games of the late '80s, and always on a far second plane to completing the game. Fortunately Psychic 5 revitalizes this old gaming practice by giving it more depth and some actual extra challenge, thus making the whole score-getting process more rewarding and fun.
These are the various types of score bonuses that can be obtained in Psychic 5 and how to get them:
TIME BONUS !
This is the simpliest and most basic type of bonus. Basically when you clear a Scene you will get 100 PTS for every reming second you have left. NOTE: for the purpose of this bonus, one minute「1:00 」will count as 100 seconds.
ENEMY BONUS !
Defeating any type of normal enemy will give you 1000 PTS, but you can gain an additional 500 PTS bonus for any spawned lesser enemies that remain on screen when their parent enemy is defeated.
100% BONUS !
You can earn this bonus by collecting all food items of the same type in a Scene. This bonus is worth 5000 PTS per completed food set.
ALL 100% BONUS !

This bonus can be obtained by breaking all the bowls and collecting all the food items in a Scene without missing a single one. This bonus is worth 10000 PTS「 multiplied by the Scene number」.
ALL GOLD BONUS !

This is the more complicated bonus to get but also the more rewarding. Basically, this bonus requires that you obtain all of the possible bonus points from collecting all of the food items in a Scene, which can only be done with the help of a special「Chain Bonus」. Normally getting a 100% Item Bonus will award you with 5000 PTS for any completed food set. However, by collecting the same type of food item in a row you can start a score chain bonus that will give you an extra 100 PTS per item. If you can manage to keep up with the score chain until you complete the set, then you will earn a 100%「M」agical Bonus that is worth 10000 PTS instead of the regular 5000 PTS. Do this with all of the food items in a Scene and you will earn the mythical All Gold Bonus which is worth 50000 PTS multiplied by the Scene number.
Collecting the same type of food item in a row sounds like something very simple to do right? WRONG!! there's actually a trick to it and it's very important so pay attention!
When you break a bowl, the food item inside will be the same than in the previous bowl「if you don't use your hammer anywhere in between after you hit the first bowl and before the second」. If you do though, the item in the next bowl will「shift」to the next one in the list. However, by continuing to use the hammer, the「item rotation」can make it possible to bring the first item back again, and this basically will prevent your score chain from breaking. For example; the first Scene has 4 types of food items: sushi/egg/soup/rice. So if you swing your hammer 4/8/12/16 times after breaking the「first」bowl, you will find the same item on the second one. This remains true unless you have already completed a set. If that's the case, you should swing your hammer 3/6/9/12 times to find the item twice.
In case you didn't noticed, the item rotation for each Scene can be figured out by multiplying the number of your desired item on the Scene food list with the total number of different items in the Scene. For example; on a Scene with 5 food items, you would need to swing your hammer 5/10/15/20/25 times to find your desired item again.
MAGICAL BONUS !

Not all magic jars will have an ESPER trapped inside. If you fail to meet certain *hidden* game requirements, or if you have rescued all characters already, then instead you will find a「M」Mark item inside. You can collect up to 5 magical for an amazing 1000000 PTS bonus!!
【 SECRETS 】
A game like Psychic 5 wouldn't be complete without at least a couple of secrets to further add up to the gameplay enjoyment.
SECRET BONUS !

Every Scene in the game has a hidden「Gold Icon」trapped inside a regular looking「 ? 」box. But of course this wouldn't be a secret bonus if you could obtain it by simply by smashing all the「 ? 」boxes in a Scene right? So the only way to collect this unique bonus will be to break the right「 ? 」box when the thousands digit of your score fits the number of your currently collected secret bonuses. For example: To get your first secret bonus the thousands digit of your score must be「0」like in「10048」. To get the second secret bonus your score can be「181300」, for your third「152200」and so on. Only the thousands digit of your score counts, don't forget it.
Currently I have managed to discover 6 out of the 8 possible secret bonuses in the game. You can click on a Scene to check their location.
SCENE 1 ~ SCENE 2 ~ SCENE 3 ~ SCENE 4
SCENE 5 ~ SCENE 6 ~ SCENE 7 ~ SCENE 8
GET ESPERS SOONER !
This is where getting the All Gold Bonus (at least in Scene 1) shows its real reward. Normally you will get MAKOTO in Scene 3 and GENZHO in Scene 5, but you can actually get them sooner by doing the following:

If you get the ALL Gold Bonus in Scene 1 then you will find MAKOTO in the magc jar of Scene 2 (otherwise you will find a Magical Bonus in it).

If you get MAKOTO in Scene 2 and get the Secret Bonus of Scene 3, then you will find GENZHO in Scene 3. However if you fail to meet any of these requirement you can still get Genzho in Scene 4 by getting the All Gold Bonus in Scene 3.
SEE YOU NEXT GAME!

- Posted Jun 18, 2009 8:28 pm PT
- Category: Games
- 0 Comments
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Jul 11, 2009 7:55 am PTPanzer_Zwei added Formula One World Championship: Beyond the Limit to their now playing list
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Jul 11, 2009 7:55 am PTPanzer_Zwei added Formula One World Championship: Beyond the Limit to their owned game list
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Jul 2, 2009 4:47 pm PTPanzer_Zwei posted a new blog entry entitled Ah Harima-Nada (Mega Drive)
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Jul 2, 2009 3:27 pm PTPanzer_Zwei added Daytona USA to their now playing list
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Jul 2, 2009 3:27 pm PTPanzer_Zwei added Daytona USA to their owned game list
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Jul 2, 2009 3:26 pm PTPanzer_Zwei added Hyper Duel to their now playing list
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Jul 2, 2009 3:26 pm PTPanzer_Zwei added Hyper Duel to their owned game list
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Jun 18, 2009 8:32 pm PTPanzer_Zwei posted a new blog entry entitled Psychic 5 (Arcade) 1/2
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Jun 18, 2009 8:28 pm PTPanzer_Zwei posted a new blog entry entitled Psychic 5 (ARCADE) 2/2
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Jun 3, 2009 5:30 pm PTPanzer_Zwei added Psychic 5 to their now playing list









