This fall quater is garbage nothing new. The only game i look forward to is Hitman Absolution. As for FF VII just buy the game and re-live old memories, or unless Square Enix makes a game that will out sell VII & we all know that is not happening till god knows when.
Resident Evil 6- 4.5
If you're anyone with an ounce of taste, cIass, dignity and styIe, that's not a surprising score.
If you're one of the morons that was excited for this game: Ahahahahahahahahahahahahaha!!!!!!
Anyway, don't say you weren't told upfront kiddos. Any game that has four separate campaigns that all play differently is a game that has no identity. Of course, the reactions were "OH BOY FOUR CAMPAIGNS!?! THIS IS GONNA BE THE BEST GAME EVER!!!!" Next game that needs a thumping in review scores, Lightning Returns: Final Fantasy XIII. Ugh, Square-Enix, why? FFXIII ended perfectly. Second of all, it was a totally polarizing game. So who thought it was a good idea to make a sequel? And going further, who thought it was a good idea to make ANOTHER sequel? Both of which literally have NOTHING to do with anything that was shown in Final Fantasy XIII? A**holes. I guarantee you that your next game will be poorly received too. Just cut your losses and move on.
Speaking of Square, I've been playing Final Fantasy VII. It's pretty good. But I also realized that it would be completely pointless to remake this game. There's quirk to it. It's very much a game of its time and I think that people's memories of this game are very selective to what they choose to remember. Sephiroth standing in the flames of Nibelheim is probably more prevalent in everyone's mind rather than a side quest to dress Cloud up as a girl. Can you imagine that with current-gen graphics? Gamers would not take to it. Or Shinra trying to force a lion and human to mate. Yeah, people wouldn't take it. They would have to modify the script and I think that's a bad idea.
Anyway, there were only two things that I knew about Final Fantasy VII going into it: 1) Sephiroth is the villain and 2) Aeris dies. I know nothing else about the story so I'm going to go ahead and just say that it's very easy to see why Final Fantasy VII is so highly regarded.
Many modern games focus on major events that really make no sense at all to normal people. To this day I have no idea what the hell happened in El Shaddai. All I know is that it was cool to look at. But where Final Fantasy VII succeeds, and this is much to the credit of Sakaguchi, who penned the script, is that it focuses on the characters. And that's what makes it interesting. Thus far, it's clear it's a story that about saving the world. Big shocker there. But the central crux of the story is based on a love triangle, one which I know will end in tragedy, but one that's handled with the utmost care. The buildup to Aeris' death is being done magnificently through the game. Furthermore, we have a villain who is a tragic character in his own right. Can you honestly say that about the villains in most RPGs these days? The only ones that does it well is Tales of Vesperia. Mass Effect comes close to a tragic character, but it isn't built on. It's more of a plot twist.
It's that focus on the characters, and how Cloud and Sephiroth are tied together, that the game moves forward at a nice pace. And most importantly, Final Fantasy VII shows upfront that it isn't afraid of death as some of your friends die, an entire section of the city is blown up, etc. It feels refreshing. Death is a tragedy, but so few games actually show it as such, almost trivializing it. But Final Fantasy VII treats death with reverence from the get-go. It has heart in that it focuses on the characters in a meaningful way.
It's easy to see why it's so well-loved. It's also easy to see why it should never be remade.
I enjoyed FFVII a good deal when I played it at the time. I think a lot of the love for that game comes from it being a lot of people's first RPG. My first was the first Dragon Quest on the NES. FFVII was a grand spectacle for its time and changed JRPGs forever.
@usagi704 It's a great game. I think the problem with FF7 isn't with the game but the post-release content that shows that Square-Enix and fans alike have a very narrow minded view of this game and its characters. I knew Advent Children was bad when I saw it. But as I'm playing this game I can tell you: it's worse. Square and the fan base see this as a serious game. I see it as a quirky game with a lot of charm. And I think way too many people are forgetting that.
It isn't actually a love triangle (if you play Crisis Core, you'll understand). Let's just Cloud just takes some guy's advice a bit TOO seriously.
Resident Evil 6... I've written a blog just for that game...
Ah, and about character development in video games. I'm playing Persona 4 right now and am almost done with it. This game makes development in any Bioware game seem like it is nothing. Every character has a purpose and a story behind them. Not just the main characters, but even normal NPCs.
If Atlus puts out a Persona 5, I'm so definitely buying it eyes closed. Unlike Capcom, Atlus knows what they're doing.
Regarding Final Fantasy XIII : Lightning's Return (or whatever the hell the title is) : KILL IT FIRE.
From what I see thus far, it's a love triangle. Maybe my perspective will change as the game progresses or when I play Crisis Core.
As for RE6, with a score of 4.5, it isn't worth more than a few sentences to me. As for Persona, let's just say I'm not at liberty to speak of it. Yet. But as far as Persona 5 goes, I'd buy it in a heartbeat.
And here I thought you were going to brake down and rant about RE6. :(
Still, it's good to see FFVII still holds up. I might give it a try once I'm done with Chrono Trigger.
I am one of those morons who thought RE6 would be awesome. I'll probably still buy it too. Even with the reviews.
"One death is a tragedy; a million is a statistic" - Joesph Stalin.
Final Fantasy VII has the same problem as the Gundam series in that there is so much death that it feels irrelevant as to who's dying by the end of it. The difference is that Gundam's focus is on the horrors of war, where as Final Fantasy VII's is not. As such I tend to feel people overstate Arieth's death. We all live on borrowed time, Cloud's just alot luckier than some in that respect.
I'm like 8 hours in so I've seen the destruction of Sector 7 and the burning of Nibelheim. To me death in those greater numbers is a tragedy, as well as the individual, but right now I'm just surprised to see how poorly things are going in FFVII. It's a little shocking since most games these days aren't as blatant about it as FFVII is. Maybe I'll get tired of it if it all continues on, but for right now, like with Gundam, I'm kind of enjoying it for the experience it provides.
I was hoping to read about you laughing your a$$ off on rezi 6 but then you suddenly switched to ff.... I agree with you on both though
I couldn't find much of a reason to rant off on RE6 since I never quite cared for it. But it's pretty clear Capcom have no sense for action game design.
Mikami showed that he did with RE4's deliberate pacing and tension. He also showed that he had a sense for non-stop action with Vanquish, where the player was ALWAYS in control.
Capcom never figured how to get deliberate pacing or frenetic action done right and RE6's concept of "let's just toss a bunch of half-baked ideas into the pot and see if it works" manages to just create, at best, a sample platter of ideas rather than fleshing something out and making it the full experience it deserved to be.
RE4 showed that if something didn't work and was almost finished, it would pay to tear it down and start over again, multiple times no less. RE6 shows that Capcom never took that lesson to heart after Mikami left.
I think people recall the "Peeping Tom" sequence in Honey Bee Inn as fondly as FFVII's numerous other sequences. I don't think modern graphics would do justice to that game and people should be simply happy with what they got in the original or at most the HD remake. Nothing beyond that.
My major issue with FFVII besides its bland protagonist -- no I didn't like Cloud at all, it gets worse afterwards, was the Materia System. After such a fine magic system in FFVI, they choose to ruin it with the cluttered Materia.
Still I love FFVII despite all those moments. I think few games can boast of as many memorable moments shared universally in the gaming community as FFVII does.
I don't find Cloud bland at all. At least not in the beginning. His history with Sephiroth is interesting and provides a good dynamic.
As for the magic system, maybe the one in VI is better, but there's nothing really wrong with the Materia system. I think it works with the game's world.
@NeonNinja LOL history. As some of us used to see back when FFVII used to be a 3-disc game, wait till Disc 2. :|
Materia was amazing.Also, if Cloud was bland, what about Chrono?
I still should play that one day. And Grandia and Panzer Dragoon Saga. Usually called three of the best RPGs of that time.
@Legolas_Katarn I'd call Vagrant Story as the best RPG of that time. Or on that console atleast.
@lightwarrior179 I've played that and Xenogears but usually I never hear those two compared to FF7. Not sure why.
@NeonNinja I tried playing FF 8 a second time just to hear Faye Wong's Eyes on Me (only ended up hearing the piano version). Ended up playing 20 hours before giving up. I ABHOR Triple Triad. One can say that TT can be skipped but the best weapons for characters come from playing Triple Triad. It's okay in the beginning but when the disgusting rules come into play and spreads - sweet mercy!
The only thing I'll remember fondly from FF 8 is that I managed to learn how to play Eyes on Me on the guitar. The game sucks :P
Maybe I'll get a gameshark or something and cheat my way to hell right in the beginning because I really want to experience the story. For the time being, my mind is on Persona 4. And after that, Persona 3 FES! :D
You're asking for a spirited debate by calling FF8 a crap game. It's one of lightwarrior's favorites. :P
@lightwarrior179 @Legolas_Katarn There is a translated copy of the Xenogears Perfect Works Edition on the net. Download a copy and check it. It really helps clear any and all confusion you might have.
I played the game very religiously and paid a lot of attention to the story. Yes, some of the story is obviously rushed (I'd blame it on funds being shifted to FF 8 - what a crap game) and it's hard to make out what happens at times but I really loved the game. It holds up extremely well (I played it last year) and it also contains my favorite video game composer - Yasunori Mitsuda.
Vagrant Story didn't tick quite well with me. I didn't like the dungeons or the box pushing.
@Legolas_Katarn For Vagrant Story,I can understand it lacks the massive appeal. But never understood that for Xenogears. Obtuse, convoluted JRPG story that fans should have loved.
Also,Vagrant Story resembled some of the CRPG dungeon crawlers with weapon customization, so I think that might have scared some people off.
Anyways, it had the best English adaptation Square did back in those days (all of Team Ivalice games turns out well in that department).