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Mr 357 Magnum's Blog

No more save points
The games of this current generation are all capable of a save-anywhere-anytime-feature (as seen in "The Elder Scrolls 4 Oblivion" and "Bioshock") due to the advanced hardware built on the Xbox 360 and PlayStation 3, (don't think I left out Nintendo's unprivileged and under powered Wii by accident) but are not utilizing that much needed feature. Instead, most games are slapped with a save point feature that has you playing the game for a long period of time until you get the chance to save. Games like Dead Rising and Crackdown ( to name a few) had you running around trying to complete a difficult mission without the leisure of being able to save on command. It's not like either of those games were difficult to complete, but it was an inconvenience to fail a mission and restart at a distant save point when I could have just saved at a point prior to my mistake and begin my game from there. There were times when I would have to discontinue a game after making progress beyond a save point and lose all that progression because of an unexpected power surge or an unwilling discontinuation (forced off). Those occasions were irritating to say the least. Some games offer a checkpoint system that decide when the game should be saved and how often the game should be saved. I don't know about know about you but I like to be in full control of a game I'm playing. Gamers should decide when and where to save, not the game.
Category: Games
Posted by Mr357Magnum, Jan 7, 2008 12:49 pm PT  
Superior A.I accuracy
Is it just me or is the a.i accuracy in current and upcoming FPS games becoming more frustratingly accurate and precise? I mean, you expose your body for no more than a half of a second and already bullets come piercing through your player's body. Even while running the a.i never seem to have a hard time tagging you with perfect precision. For example, take games like Gears of War and Rainbow Six Vegas, you think with an in-depth cover system you would be safe from those armor-piercing rounds right? One can say that, but the a.i always finds some inconvenient way to flank you, sometimes using a crack sized opening from certain objects, to hit you forcing you to move to another cover spot but as soon as you're out of cover... DEAD! It's ridiculous. Even at a normal difficulty setting it may prove difficult to finish a level without being a bullet sponge. WATHAFAXUP!
Category: Games
Posted by Mr357Magnum, Aug 28, 2007 12:37 am PT   2 Comments

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Mr357Magnum
Last online Jul 24, 2008 1:05 pm PT
Member since Apr 7, 2007
 

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More Videos from Mr357Magnum

Welcome to Liberty City

Category:
Gameplay
Association:
Grand Theft Auto IV (PS3)

This minute long video featuring the narration of Liberty City top celebrity, Jeremy St. Ives, was collaboratively created between Rockstar and GameStop to promote pre-orders of the game at GameStop.

Posted Apr 4, 2008| 0'53" | 1,627 Views

Friends' Videos

SCCT Gameplay Montage

Category:
Gameplay
Association:
Tom Clancy's Splinter Cell Chaos Theory (PC)

I put together a short video about Splinter Cell: Chaos Theory game which shows some of the cool gameplay moments that happened to me while I was playing the game.

Posted Jun 20, 2008 by deiviuxs | 5'07" | 242 Views

Why don't you die Fisher?

Category:
Gameplay
Association:
Tom Clancy's Splinter Cell Double Agent (PC)

One day I was playing Splinter Cell: Double Agent when this funny thing happened. One of the enemies just came and started shooting at me while I was in the corner staying still.

Posted Jun 15, 2008 by deiviuxs | 1'13" | 2,228 Views

The Long Awaited Saiyan Duel...

Category:
Entertainment
Association:
Dragon Ball Z: Burst Limit (X360)

This is a vid I made about my two favorite fights, I also made it since BURST LIMIT COMES OUT TOMORROW!!! HAHAHAHAHAHAHAHAHA!!!

Posted Jun 9, 2008 by soniciscool15 | 9'20" | 1,118 Views