•  
  • Karjah
  • Level: 25 (12%) 
  • Rank: Defias Brotherhood
  • Member since: May 31, 2006
  • Last online: 10/24/09 3:09 am PT
  • My Emblems:
    • Rank: Registered Member
    • Readers' Choice 2007 Chooser
    • I voted
    • MK Scream It Contest
    • Rank: Registered Member
    • MK Scream It Contest
    • I voted
    • Readers' Choice 2007 Chooser
     
     

Karjah's blog

  • 14Jan 08

    Ok I just want to say off the bat that I understand challenging the player in a game without making the game too hard or too easy is a huge challenge in game development. I get that and I appreciate a game getting the difficulty right. I really really do. That points aside I have an issue with a few games that I want to address.

    Plainly put the argument is this. When the enemies and puzzles in a game constantly put themselves in a state of flux depending on my gameplay it ruins the game for me. Yes I understand that the game mechanic of adjusting difficulty is not a new state of affairs. But for goodness sakes we have had 20 years to learn how to get the difficulty down when making games and we still have to cop out by using this system of self adjusting enemies?

    What every happened to good honest game design? It's more then a little confusing when I can start off in a game killing rats with a single blow of my sword and a few hours in all of a sudden the rats can surive a much bigger better sword for two or even three swings? That is a little confusing game developers. Why doesn't that rat just act the way the gameplay has taught me it should act every time?

    That and you realize game devlopers that when you do this thing called adjusting difficulty that I the player feel robbed of any kind of progres in terms of power. Frankly that's one of my favorite parts about gaming. Walking into a room that would have kicked your rear and handed it to you in a can 5 hours ago and being able to reverse the situation. It's a feeling that is part of the reason I game.

    The part I really don't understand however is how no one seems to have picked up on what Bioware did to solve this problem. Take Baldur's gate for example. The game would adjust encounters based on what level you were when you triggered the encounter. But instead of simply beefing up the monster they simply put in more monsters or less monsters based on your level while the enemies and rewards remained the same. Bascially put you encounter a beholder once and you know what to expect everytime you see a beholder. What you don't know is how many beholders you will encounter the next time through the game in the same spot. Or if you will encounter a diffrent race of beholder with an increased range of spells. But a Grand beholder acts the same each time you encounter one no matter the numbers or area.

    To the point the game that finally got me to see all this was oblivion. I finally could play the game no longer about 14 hours in becuase the goblins I encountered once were no longer goblins but some insane mass of death that simply took on the form of a goblin and somehow survived more hits with a sword 20 times more powerfull then the one I used to kill my first goblins. It just made no sense to me consdidering the goblins I had encountered only a few short hours ago. That and my head kind of snapped back on when I realized that I was litterly jumping as much as possible through entire towns so I could level up my jumping skill. That's right I'll say it again. Oblivion litterly forces you if you wish to simply jump to jump hours on end to level up your jumping skills. Or you have to fall off as many roofs as you can to level up your tumbling skill.

    But hours of crazy acrobatics aside the point I'm trying to make is ultimatly for me Oblivion failed becuase it felt like the game was forcing me to conform to it's system rather then having it's sytem conform to me ironically. I found myself doing things such as jumping all over town and picking locks simply becuase it was the only way to keep playing. it didn't matter if you level up as a warrior or a thief or what skills you used to get there by the end of the game all locks are super hard to open and if you can't open them you get no loot.

    So yes the point in case is I cant stand Obliviion and other games that force the player to adapt to the game rather then the game adapting to the player. it totally sapped me of any feeling of getting stronger and made me do silly things that just were not fun to get ahead. I mean looking at gamespots own game guide for the game which they gave a good score indeed give you the advice of playing a very specific way so you level up as slowly as possible while gaining as much power as possible. Bascially put you have to play the game a very specific way to get the most out of it. Last time I checked wasn't Oblvion supposed to be a huge free roaming sandbox RPG? Isn't that a bit conflicting?

    Badly adjusting difficulty has got to be one the worst trends in gaming and one of the most fusterating experiences for a player
    right up there with bad AI escort missions.

    So what are your thoughts? How should a game take difficulty into account? Should it simply be the old easy, medium hard, selection or should games try and adjust to you as you play?

    • Posted Jan 14, 2008 12:14 am PT
    • Category: Games
    • 0 Comments
  • 30Nov 07

    For those not in the know it's flying around the internet right now that Jeff the Editor here at Gamespot got the sack becuase he wrote a bad review on Kane and Lynch one of the sites major sponsers at the moment.

    Even Penny Aracde the Famous gaming comic has gone a strip today of the incident. Frankly if it's true then I bet the backlash will be large and harsh. But I ask this. Are you lashing out becuase you agree with Jeff or becuase you don't want to see reviews bought and paid for by large companies.

    Hell both are damn good reasons to protest. Screw paying for reviews. Jeff is and continues to be a damn good reviewer who doesn't wait to really speak his mind although I can see now why some games got a higher score under him then the reading of the review puts the game.

    Screw anyone who takes a bribe to put good press out the door.

    As my own personal protest I've pretended to give a fart about Kane and Lynch and have written a very very very bad review. Please feel free to do as you all wish on your own. This whole situation is a bull's fart to put it half nicely.

    • Posted Nov 30, 2007 2:50 am PT
    • Category: N/A
    • 3 Comments
  • 30Oct 06
    Martial arts are really starting to become a staple in my life. I have to admit I know it sounds weird but the mental focus I've started to develop from the arts has started to weive it's way into my gaming.

    Crazy hey.

    Anyway besides that It's life as usual for me. Still working as a coffee making barista for a living and still loving it. Finally picked up a copy of Dark Cloud 2 along with resident evil 4 and Mortal Kombat: Decption (Deception was $10!! talk about a deal).

    So I guess I'll be happy gaming for a while. here. Resident evil 4 is an excellent game btw and I'd highly recommend it to anyone. Took a bit to get into but the actions solid and well done.

    Mortal Kombat is well....Gore and death fighting. what else do you expect from MK. It's not as deep as the 2d fighters I've been playing but the fun is still there.

    Looks like my skills on the 2d versions with Liu Kang have shown their wear and tear in the 3d versions as his flying kicks and fireballs do next to nothing in 3d when they can simply be sidestepped and easily countered. I've become more of a Sub zero user now although I have also learned that Sindel is a terrific fighter in 3d.

    And Dark cloud is just more of a personal thing then anything else. It's an excellent game but certainly not the 9.0 that gamespot would have you beleive I can't beleive I'm saying this but the game is just accually too straitforward for being so large. It's like trying to take oblivion and forcing it all to go down one narrow path. It just doesn't work well and it looses the charm of freedom of action. It's good but it's just missing that last bit of free choice that would make it great.

    Anyway enough said. It's a good week.

    ps. Thank you gametap for letting Canada have a crack at you. Your two week free trail has been totally not worth it but at least I got to play Sam and Max.
    • Posted Oct 30, 2006 3:11 pm PT
    • Category: N/A
    • 1 Comment
  • 12Oct 06
    Been a while between blogs now.

    My appologies I know that even without comments some people enjoy reading these things.

    So I've decided that thanks to super mario galaxy, Red steel, Metroid prime and Mario galaxys that a wii is worth the price.  I've got the money in the bank and come Monday I will be first in line to get a wii. 

    That out of the way for gaming I am also moving right away into a nice place with a new t.v and concrete walls. which means a lot more gaming and a lot cheaper rent for a better place.

    Things are looking up.  I also found out today that I'm getting a raise in Q2 (january, Febuary, March) at my work on top of the one I normally get with my yearly reveiw.  So I'm pretty happy right now
    • Posted Oct 12, 2006 7:38 pm PT
    • Category: N/A
    • 1 Comment
  • 7Sep 06
    What's your dream remake?

    Yes this topic had to hit the blogs eventually and here it is.

    I'd have to say personally that I'd LOVE someone to remake maniac mansion in 3d.  The game had that quirky blow up a hamster in a microwave, aliens that eat wax fruit humor.  It was dark but funny and it was the first game I saw that took multiple ending to a new level of gameplay intigration.


    • Posted Sep 7, 2006 7:26 pm PT
    • Category: N/A
    • 2 Comments
  • 29Aug 06
    Beerfest is the greatest guy movie in years.

    If you are male and you have the night off go and see this movie.  It's very very worth it.  Bring as many other guys as you can.

    I havn't laughed that hard in a movie in a long long time.

    Lots of boobs as well make for a nice bonus. The only real reason the movie gets an R rating is becuase so many women end up shirtless at some point by comical means 90% of the time.

    Excellent film.  I just wish this was more of an adult site so I could go into greater detail at the genius of this comedy.
    • Posted Aug 29, 2006 7:29 pm PT
    • Category: N/A
    • 1 Comment
  • 28Aug 06
    Man it amazes me how much gamers can be a consumer by sheer shiny things.

    You
    all spend money on these 2000 dollars+ tvs simply becuase microsoft and
    sony tell you to. You all pay for your online play access despite the
    fact that for everyone else it's free. paying for maps...yep you bet
    hook line and sinker.

    Cameras, controllers, and other add-ons. Yep.

    sorry
    but I am not about to spend 3000 dollars + on gaming in a few years.
    That's absolutly an out of hand price for what you get. When will
    people wake up a bit and realize that prices can only go up unless you
    take a stand and don't buy the overpriced tripe some companies put out.

    Thank you.
    • Posted Aug 28, 2006 8:33 am PT
    • Category: N/A
    • 4 Comments
  • 18Aug 06
    Pirating of games is really starting to become a huge problem for the industry.  Year after year companies spend millions of dollars trying to protect their software.

    I think we are all overlooking one major factor though.  This is kind of a copy and paste from a forum post I made earlier but you get the idea:


    He's absolutly right that all of us at some point or another have
    broken the law. But point in case how many of us do it again and again
    and again with the exact same law? Not many.

    Not to mention
    there is one other huge ramifacation of pirating. If a developer
    doesn't sell enough copies of a game they will be less likely to make
    another game like it or build on it's ideas. Buying a game is more then
    just money it sends a statement of approval to a developer to continue
    making games which benefits the consumer with more product being put
    out on the marketplace.

    That's my huge problem with both pre
    played games and with pirating. It limits the amount of new games
    coming into the marketplace which results in a lack of expansion on
    games.

    Does that make any sense? I'm not saying that if you
    like the idea alone you should buy a game to show support (goodness
    knows I enjoyed what prey tried to do but I'm not about to spend money
    to tell them to take another shot) but rather you should buy a game to
    show you enjoy the game and thus show that you want more. Or rather you
    want to see an expansion on the idea.

    Bottom line for a
    developer isn't always how much money they make. Some titles like
    Hitman Blood money come out at a discount price despite being in
    development for 4 years. They bothered in the end with the discount
    price becuase they knew enough people wanted more that it would work
    out.

    • Posted Aug 18, 2006 9:47 pm PT
    • Category: N/A
    • 0 Comments
  • 18Aug 06
    For the record don't even try and work two jobs at once for any reason unless you are like me really needing a few extra things in your life.

    I love my coffee bar job (barista-crazy job title I know I'm not a big fan of it myslef sounds snobby) but man I tell after getting off that one it's a dread to have to go work that second kitchen job to  make the christmas and furniture payments meet. 

    Thankfully this is only for a few months but in the meantime i'll be doing a lot less blog posts.

    as of now basically it's get up at 4am,  shower, eat, check gamespot, check e-mail, plan out day, go to work at 5AM.

    Get off at 11AM come home make phone calls to  real life people so my social life isn't a total craphole then go out to work again at 2PM.  Work until 10 sometimes midnight.

    Wake up at 4AM and repeat.

    Thank god  I have a ton of  free coffee from work.  Good coffee too not that canary drizzle they serve in a lot of places.

    anyway forgive my little rant.

    You guys have a good day.

    • Posted Aug 18, 2006 3:43 am PT
    • Category: N/A
    • 0 Comments
  • 13Aug 06
    Just saw the video  posted up on g4's website and had to respond.

    topic at hand is video game violence.

    adam was horrible to watch he  needs to just SHUT up and let mr. thompson say his entire point before responding.  Interupting your oponent during a debate is not only rude but it  makes you look very very bad.

    What surprised me was when mark plainly put it.  "It's up to parents to watch and control what their kids are exposed to"

    Jack: "That's not the issue here."

    Then I have to ask if children being exposed to this and parents taking responsible roles in what their kids watch and play isn't the issue then what exactally is?

    Making sure that no one under 18 buys bully?  there's already laws in  place for that to occur.  ones I personally agree with if you really want the game let a parent buy it. 

    I  would like to thearby suggest that mr. Thompsons issue must then lie with this every being released in the first place.  At which point arn't we really talking about the right of free speach here? 

    That's what bothers me most in this whole issue really is the lack of free  press issues.  People IMO have the right to put out whatever they wish to put out and enforce the ratings and let the parents decide.

    that's what it all comes down to here.  It's  up to the parents to take an active role in their kids entertainment,.

    Ignorane is what causes outcast or fusterated children which in turn will breed violent people.

    Case in point.

    • Posted Aug 13, 2006 5:12 pm PT
    • Category: N/A
    • 6 Comments
  • 8Aug 06
    So I went and picked up  shadow of the colossus today.

    Really enjoying it so far the game is really unique in it's idea and it's approach.

    Graphics are wonderfull too it really makes me question if we need more for eye candy nowadays in games.

    anyway point in case I'll have to write up a full reveiw on this one once I finish it.

    Been playing some Fallout tactics too but that's an oldie and another tale.  Summer gaming feels  that dead to me right now.

    Had my job reveiw today too which amazingly went really really well.  Was having a very bad morning too at work so I thought I was in crap when I got called in to "talk" with the boss.

    Good karma I suppose.

    Only problem left now is figuring out what to get my little brother for his b-day next month.  Was going to buy the bugger a ps2 slim since that's what he was telling my father he was after but now the little bugger went and bought it himself.

    Oh well guess I'll just have to buy him a game or two.

    I'm thinking god of war since...well he has a  hard time grasping anything complex at all.

    Any other ideas out there I'm thinking but  nothing is coming to mind for another title.


    • Posted Aug 8, 2006 2:16 pm PT
    • Category: N/A
    • 0 Comments
  • 6Aug 06
    Just a bit of advice.

    Go out and get a comfy  office chair for home.

    The results when you sit at home on your computer for any more then 2 hours a day are very worth it.

    comfy.

    • Posted Aug 6, 2006 12:05 am PT
    • Category: N/A
    • 2 Comments
  • 4Aug 06

    NOTE: forgive the grammer and spelling errors it's a big post and I've been a little stripped of time to properly edit it yet.

    All i'm going to say is that it's taken microsoft a year with it's 360
    to put out any titles that would be of interest to me personally and of
    that theres only 4 titles on the system I would ever consider picking
    up and playing.

    Gears of war, Dead rising, 99 nights, and chromehounds

    At
    this point I think it's safe to say that with the ps3 and wii around
    the corner anyone who does not currently have a 360 is not very likely
    to get one for a while until after christmas is all payed off.
    especially if they get a ps3.

    With the lack of exclusive
    titles for the 360 right now they may fall behind the two new systems
    altogether but something tells me if they do indeed have halo 3 (not a
    fan myself but hey I recognize landmarks) and some new exlcusive titles
    out right before the ps3 launch they may stave it off in moderate
    numbers.

    ps3 let's not even get started they have just been way
    way too arogant lately and are at a loss indeed for public relations
    right now.
    It's gonna hurt them a lot on loss becuase at this point
    with only two games out there with large public appeal (MGS4 and FF13)
    for a 600 dollar price tag your going to have to have a lot of good
    presentation to make a sale.

    Don't get me wrong it's a great
    machine for the price. but how many of us at this point and time need
    "a second computer" were gamers and we need a machine for games plain
    and simple. It's hard to really question who sony is aiming this
    product at becuase with that price tag they have pretty much lost any
    parents who would buy their kid this thing when you have such cheaper
    alternatives around.

    Finally we have the wii.

    This is
    probally by far the most gamer hyped system coming out and with good
    reason. It's something totally new and best of all a lot of things you
    pay more for on other systems like online play and accces to demo
    content is free.

    This is also the cheapest system at a price
    point of no more then 250 dollars and maybe even less then that. With
    games also being targeted at a max of 50 dollars your probally getting
    the most out of your money by far with this machine.

    Let's face
    it no one at this point can really say anything about the wii other
    then it's cheap price and that it's totally something new and well it's
    exciting to see someone take a risk like the wii.

    Will they
    suceed. If the DS (inovation) to PSP (technology) war is any idication
    odds are in their favor thus far but consoles do follow some minor rule
    changes compared to portables so the implications are reduced even if
    they are there.

    All facts set aside my personal opinon is sony
    is poised to come in last place with minimal good developers openly
    wanting to publish for them and a high price tag throwing off a lot of
    the gaming population.

    Xbox360 while deffinatly not a slacked
    this round of consoles is IMO probally going to hit second spot halfway
    into 2007 and easily hold that spot. All in all they have just taken
    too long to get the good games out there and it's going to hurt them.
    Middle of the pack in developers wanting to publish for them as well
    has left them with some good titles that will deffinatly pull a few
    people into buying their machine.

    Wii is IMO while mostly
    unknown deffinatly going to take home first prize this generation. This
    is probally mostly due to it's very affordable cost and the fact that
    already there is a great launch lineup going on including Zelda, Dragon
    warrior, sonic, and possibly metroid.

    That's pretty solid going
    out of the gates and they have a huge developer support base compared
    to the more expensive to produce xbox360 and ps3.
     
    • Posted Aug 4, 2006 3:27 am PT
    • Category: N/A
    • 2 Comments
  • 30Jul 06

    honestly I think this game is horrible. 

    It makes the very very typical mistake of trying to mix genres and fails to get the  most out of any one of those genres.

    The
    game honestly did not appeal to me at all graphics wise.  I can easily
    run this smooth as silk on 1024*768 and everything looked very mushy
    for textures and there were multiple clipping problems.  I think this
    is one of those games that would have been server very very nicely with
    an art style rather then trying to push graphics.  (ex. How Warcraft 3
    had that cartoon look to it that makes the game feel like it's aged
    graphics wise very little).

    There are some great ideas here
    granted like the dual pistols and concentrion mode. The shooting aspect
    of the game is bang on and hits some solid moments with the hostage
    situations and duels.

    The physics are sadly sub par though.  I
    found myself often having to make multiple attempts to fit a box under
    a ladder where the clipping of the ladder or stairs would interfere
    with putting the box where it's obviously meant to go.

    The
    stealth though I absolutly hate.  It's the worst stealth I've ever seen
    in a FPS They should have just stuck with the great shooting mechanics
    they had.  I'm sorry but Stealth and first person rarely mix unless
    well  without a lot of tinkering with level setup to make it easy to
    sneak around. 

    Ultimatly Call of Juarez is a game with good
    ideas but totally fails to execute well due to adding on a lot of bad
    ideas to the gameplay and being a total system hog graphics wise with
    no real reason to be so with what at least to me were bad graphics very
    very bad graphics.

    Feel free to disagree but please validate your points.  Sticks and stones....

    • Posted Jul 30, 2006 3:28 pm PT
    • Category: N/A
    • 2 Comments
  • 26Jul 06

    Make no mistake Prey is a solid idea. Portals, Wall walking, and spirit walking are all good ideas.



    It's a good engine; prey looks great on the doom 3 engine and runs
    flawlessly on the pc. I'll admit I have not touched the xbox 360
    version so this review focuses on the pc version of this title.



    First off let's make no mistakes Prey starts off on all the right notes
    as anyone who has played the demo will tell you. The story is
    introduced well and you will be on the alien spaceship before you know
    what hit you. However the bad note of this is that they sacrifice a lot
    of the character development (in fact you could say all of it) to pull
    the player into the shooting so fast.



    Before long as well the player gains the ability to spirit walk where
    you can travel outside of your body. This effect is used often and
    unfortunately more often then not it's only to get past a forcefield to
    press a button. Needless to say this leave the idea feeling half done
    and not as special as it was intended to be. there are a few places
    where you have to move onto a platform and then hit a button but these
    cases are rare and far in-between bouts of the simple turn off the
    forcefield.



    Also of note in the spirit walking is a disappointing aspect of never
    being able to die. Basically whenever you die by gunfire or a fall or
    whatever the case may be you are transported to a tiny rocky island
    where you shoot flying blue and red monsters for health with a bow and
    arrow. The idea being that you need to shoot enough red monsters to
    gain hp and blue monsters to gain spirit energy which lets you shoot
    your spirit bow when your in the real world. Even if you shoot no
    monsters at all you still come back with half health meaning that it's
    impossible to die in prey. This ultimately means that there is no real
    threat to any of the aliens or any satisfaction to killing an enemy.



    The next idea of note in this game is of course the ability to alter
    gravity by shooting certain switches and walking on designated wall
    paths. This is in all honesty probably the games best idea and adds an
    element of disorientation to combat. Sadly though the AI seems
    lackluster in taking advantage of that and tends to only stay in one
    spot and blindly shoot at you. Again the idea is good but the overall
    ability to which it's used seems sub par and off base leaving you
    wanting more but feeling disappointed and quickly tiresome of another
    half baked gravity puzzle.



    The games portals have their moments however and in the first two hours
    of the game this truly shines as enemies use the portals often as traps
    in the direction of the game to put you in some nice moments. However
    the games seems to quickly drop the use of portals as anything more of
    putting an enemy directly in front of you and as doorways to ammunition
    rooms. there was a lot of potential here but the lack of enemy AI to
    use the portals to their advantage and the lack of later on using the
    portals as anything but a simple cool looking doorway shine through as
    disappointing.



    The guns in this game do come off as organic and have a nice look to them

    but there really isn't anything special here in terms of actual
    performance. The shotgun now shoots acid and mini-guns and rocket
    launchers organic or not are nothing new either.



    Sound wise and voice acting in this game sad to say are probably the
    worst i've seen in a first person shooter in a long time. the aliens
    don't really sound like they are the oppressors and evil beings they
    are supposed to be and the characters sound out of place and almost
    totally robotic at times.



    Graphics however on this title are top notch. Everything looks like it
    should and lights well. There are some very nice looking moments and
    enemies. The portals themselves look good as do the explosions and
    animations. Everything runs smooth on a medium or better quality pc and
    can quickly be considered this games strong point.



    Ultimately Prey is a nice looking be it short game with a lot of good
    ideas packed in. Unfortunately none of those ideas are used well and in
    some cases interfere with what could have been an excellent experience.



    Prey is likely to be remembered more for it's ideas then as a game. For
    50 dollars at this time you definitely are not getting enough good
    gaming for your dollar.



    That said I would feel bad telling you to stay away without
    recommending something to go check out. If your looking for a good
    shooter at this time I can definitely recommend checking out the
    upcoming Team fortress 2 and Portal that will ship with Half-Life 2:
    episode 2.
    • Posted Jul 26, 2006 3:45 pm PT
    • Category: N/A
    • 0 Comments
  • 22Jul 06
    jappenesse gamers have way way diffrent tastes then american gamers
    they seem to take more of a stand towards RGPS and puzzle games.

    It's rare to see a good FPS in Japan.

    Plainly put the Xbox to them to the key market in gaming is worth about as much as a pile of poop.

    This
    is why microsoft looses so much money on this. They fail to adapt to
    cater to Japan's tastes. Nintendo in the meantime and to a lesser
    extent Sony have decided to try and cover the whole market with all
    games types rather then focus on a few for it's exclussive titles.

    that's the BIG diffrence between microsoft and the other gaming giants here.

    Microsofts exclussive titles are always the same things, shooters, sports and gore.

    sony
    has lots of exclussive RPGs and adventure games. While still having
    those few gory action titles like god of war and devil may cry.

    Nintendo
    is well...nintendo they have mario, zelda, metroid. Everything. Problem
    last generation was a lack of 3rd party support.

    Microsofts got to learn to adjust it's strategy if it wants in the game industry longterm.
    • Posted Jul 22, 2006 2:42 pm PT
    • Category: N/A
    • 0 Comments
  • 13Jul 06
    I honestly did have plans to accually go out and pick up a  once it got some half decent games out there and the price dropped a bit. 
    however now I'm just in a state of shock at the sheer number of broken systems I'm seeing on an everyday basis.  The latest being the horror story told by Scott over at www.vgcats.com

    Besides that case just the other day in EB I say 3 diffrent 360s all trying to be returned none of them with anything less then a hardware problem. 

    And yet here the gamespot boards still rave with half blind halo fans and xbox fanboys. Why?

    Seriously the game has some great sports titles and great online play for it but can that 400 dollar price tag be justified for a pc user when the xbox has proven that it is very much capable of breaking down on a regular basis.  At least I know my nintendo machines and my computer have never done that.

    My ps2 while it has not yet broken down after two years I don't hold much hope for since in that amount of time I went through 2 diffrent playstation ones.

    It's not like I'm hard on my systems or anything either.  Heck I spend extra for a good case and a  couple of extra fans and lighting for my pc. 

    Why is it that out of all the three gaming giants nintendo which is probally the one with the LEAST money is chargning less for it's systems which almost never break down and sony and microsoft with more dollars chargemore per system and their machines break down far far more frequently.  Althought I think Microsofts 360 is setting a new standard very quickly of machine to broken ratio.

    At the end of the day you almost wish someone would slap a few company pr people in the face and say "if you trying to get me to spend more then 200 dollars on anything nowadays it had better not break down every year you jerk!"

    This is one sad not getting a 360 now gamer blogging out.
    • Posted Jul 13, 2006 1:33 pm PT
    • Category: N/A
    • 4 Comments
  • 30Jun 06
    Seriously most gamers are now in their 20s and 30s and not a lot of us are willing to spend 600 dollars on a system when that can easily pay for our license plate or a downpayment on a car or furniture.   

    Not to mention the absolute lacluster lineup on the psp which was also qutie pricy when compared to the DS alternative.  Which also just got a lot better with you now getting an improved and lighter wieght system for the same price as before. 

    Ultimatly though what's really going to kill sony is the outrageous deveopment costs of cell technology and blue tooth.  These are not shall we say horses with the system blinders on their vision skewed to the only system doing well on the market either.

    Developers are already investing in all three systems already.  Square has FFXI out for the 360, and it's working on the wii so it knows whats it's like to program for all three systems and it doens't take a market analyst to tell you which one is easily going to  pull in more profits per development cost.  Konami as well has already begun wii development and many other big names are also very active already in the tri system  war pushing titles for all 3 systems.

    Ultimatly this is as it is every 4 years not a war of systems but a war of costs and profit often at the cost of the system makers first and developers second. 

    A lot of people fail to realize this sadly and play fanboy pushing for their favorite system.

    Ultimatly it's the devs who decide which system wins becuase no matter how good the graphics and processing without good games it wont' sell. Let's face it it's the metal gear solids and final fantasys that sell systems not the hardware. If it's more profitable to make those games on another system if they can take a bigger slice of the pie you bet that the devs will do just that.

    Unfortunatly Sony keeps sending the message of "we dont' care about exclussive titles" particulary with the comments of losing grand theft auto last week.

    Ultimatly it's not the gamers who are going to determine Sony's failure it's the game developers. 

    Things are not looking good.

    R.I.P sony.

    • Posted Jun 30, 2006 11:45 pm PT
    • Category: N/A
    • 0 Comments
advertisement
Click Here