I have the original Scribblenauts in my already too long backlog. I think I'll stick with that one.
- JustPlainLucas
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First off, I want to point out the ridiculous pricing of this game. I bought the game at Best Buy originally for 50 dollars, but it actually retails for 60. Its 3DS counterpart goes for 40, but it sells for cheap on PC at 20. Considering Scribblenauts does not call on ANY power of the Wii U, there's absolutely no reason at all that it should be anymore expensive than its 3DS version. Nintendo seriously needs to start readjusting their prices of Wii U games, because it's not worth it.
Anyway... I only played an hour or two of the first Scribblenauts on DS and passed on Super Scribblenauts, so I really have no basis of comparison for this game. The gameplay is fun and simple, and really easy. It relies on your imagination to keep things fresh, and if you're not the creative type, you'll grow bored with it incredibly quick. You can play the game on the TV using buttons and the analogue stick to flick through different targets, but you need to tap on the tablet to type words in to create objects and move them around. There's so much touch screen interaction that your attention is diverted from the TV so often, you might as well just play the game entirely on the tablet. This made me seriously regret buying the Wii U version, because I should have just bought it for the 3DS.
If you don't know anything about Scribblenauts, you play as Maxwell, who has the ability to create objects and change the environment around him by writing words in his notebook. There's this story about a girl named Lily who's been afflicted by a curse that's turning her into stone, and Maxwell wants to help her by helping everyone in the world with their problems. When he does, earns Shards and Starites. The more he gets, the more of the world unlocks for him to explore.
There's lots of woes to alleviate, but even if you're highly imaginative, it really boils down to tedium if you play for more than a couple hours at a time. You'll come across several differnt people who have the same types of problems, and it doesn't matter how creative you get with coming up with the solution; the result is still the same. They take whatever you give them and disappear. The Starite quests are a little more interesting, because they follow a theme as you help out a string of people, and the guantlet quest in the prison was my favorite segment as it was the only real level that require serious problem solving.
And that's the major problem with the game right there. You keep wanting more from it. You want more platforming. You want more real obstacles, not just checking off people's To-Do lists. It doesn't feel "Unlimited". Sure, you can goof off and turn houses into chocolate and create ants to eat it up or wreck havoc by turning someone into a zombie and watch as he infects the town, but it's not really accomplishing much.
It's weird. I thought it'd be writing a much more positive Now Playing, because when I play the game, it's addictive and super charming, but as I reflect on it, it really does leave you wanting a lot more. If you have PC, 20 dollars would be a great price (I'm sure you can find it super cheap on Steam), and if you have a 3DS, you should definitely get it on that platform so you can take it wherever you go, but unless you only have a Wii U, it doesn't make sense to buy that version.



