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23Feb 12

Next generation is almost upon us and I can't help but wonder how something like the Wii U is going to work for players - both core and casual.

Like many, I'm still skeptical about how everything will turn out in the end with the controller - From how big it is, to how light it is, to whether or not games will use it well, etc. However, I'm interested right now to see how well this whole idea is going to take off (if it does) 10 years from now. We've already seen the DS become a huge hit since 2004 and that's what got me thinking about the Wii U.

Initially when the DS came out a lot of gamers were confused about it - writing it off as a mere gimmick without adding much to the handheld space, saying that the two screen idea is pretty useless, that touch is not needed, etc. This got me thinking lately - the second screen stuff has become second nature to me, I don't really want to play a handheld without one because I feel that missing a second screen for something even as small as a map or inventory would be annoying. I noticed this before when recently finishing Deus Ex: Human Revolution and saying 'managing all my inventory in that game would've been much easier with a second screen instead of pressing start every time'.

Then it got me thinking about other stuff like a new Metroid game. I don't know about you, but I'd love to be playing a new Metroid on the Wii U and having the ability to see the entire map on the Wii U controller, plotting where I want to go next and explore for missile upgrades, health tanks and more. I could also see this being useful for bigger games as well, like RPGs. You couldhave the whole map in front of you, plotting your next area of exploration, marking down where things are (a la the two Zelda games on the DS). Basically it got me thinking - The Wii U essentially will become what the DS and 3DS have become, and I really can't see any downside to having a screen on the controller. It seems like something that's practical and ideal for gaming in general, from core to casual experiences both. Of course, there could be draw backs - the controller could be too big for long periods of play, it could be too heavy - but I don't know yet, since I haven't ever used it.

So my whole point essentially is - it opens up a variety of options to make things easier for the player in terms of managing things in the game world - as I like to call it 'utilizing the retail space available to you'. Now you have these two screens, so it gives you more room to spread out different things to make it easier for the user.

If you guys still don't see the benefits, maybe think of it as a computer that you have which you have two monitors for. It's extremely helpful and ideal - and that's precisely what I think the Wii U will become once it's out (save for the quick port jobs).

20 comments
DeborahSeeley
DeborahSeeley

I think one of the coolest benefits as far as convenience goes would be using it for maps in stuff like fallout and elder scrolls. Being able to mark your map on the controller and all that would be very nifty

WreckEm711
WreckEm711

I think one of the coolest benefits as far as convenience goes would be using it for maps in stuff like fallout and elder scrolls. Being able to mark your map on the controller and all that would be very nifty

DeborahSeeley
DeborahSeeley

It looks good enough;) but i can't say much cause i haven't played a Wii, only a DS:(

exber
exber

It looks good enough;) but i can't say much cause i haven't played a Wii, only a DS:(

DeborahSeeley
DeborahSeeley

Honestly I think it has a lot of potential. The problem is the Wii U controller is a 'dumb terminal' - a computer term for it streams video of something running on a server. That is the problem with the controller. It can't leverage any of the processing off of the console, it only streams video. Imagine if the Wii U team would have worked with the 3DS team and made it possible to use 3DS's as a Wii U tablet extender. It would have brought local multiplayer to the forefront again. Alas, it might be cool to have a screen like that, for some games but I don't think it will revolutionize gaming like the Wii did. It got families playing games together and excited about actually playing video games together. If the Wii U can do that they will have another hit on their hands - unless that market moved on like a lot of skeptics have said.

raahsnavj
raahsnavj

Honestly I think it has a lot of potential. The problem is the Wii U controller is a 'dumb terminal' - a computer term for it streams video of something running on a server. That is the problem with the controller. It can't leverage any of the processing off of the console, it only streams video. Imagine if the Wii U team would have worked with the 3DS team and made it possible to use 3DS's as a Wii U tablet extender. It would have brought local multiplayer to the forefront again. Alas, it might be cool to have a screen like that, for some games but I don't think it will revolutionize gaming like the Wii did. It got families playing games together and excited about actually playing video games together. If the Wii U can do that they will have another hit on their hands - unless that market moved on like a lot of skeptics have said.

DeborahSeeley
DeborahSeeley

I do definitely see the benefit of having an extra screen, and I think it's a brilliant idea. Certainly sets the Wii U apart from other consoles, and having grown up, I'm finding that I want new experiences and things to use- partially the reason I stuck with the Wii. A game like Xenoblade would be fantastic with the Wii U controller, because there's a lot of inventory-scrolling and the hud on the screen is quite large. Even games like Sonic would benefit- being able to see how far you are from the goal, and the position of collectibles- perhaps collecting a powerup like invincibility will make the controller screen flash with stars for the duration of the power-up etc.

TQ_NintyNoE
TQ_NintyNoE

I do definitely see the benefit of having an extra screen, and I think it's a brilliant idea. Certainly sets the Wii U apart from other consoles, and having grown up, I'm finding that I want new experiences and things to use- partially the reason I stuck with the Wii. A game like Xenoblade would be fantastic with the Wii U controller, because there's a lot of inventory-scrolling and the hud on the screen is quite large. Even games like Sonic would benefit- being able to see how far you are from the goal, and the position of collectibles- perhaps collecting a powerup like invincibility will make the controller screen flash with stars for the duration of the power-up etc.

DeborahSeeley
DeborahSeeley

I'd really like to see Nintendo create the DS player for the Wii U. That would be perfect and would fit the current controller nicely.

Yagr_Zero
Yagr_Zero moderator moderator

I'd really like to see Nintendo create the DS player for the Wii U. That would be perfect and would fit the current controller nicely.

DeborahSeeley
DeborahSeeley

I fully expect dual screen interface to be the second coming of the analog stick tbh.

D4W1L4H
D4W1L4H

I fully expect dual screen interface to be the second coming of the analog stick tbh.

DeborahSeeley
DeborahSeeley

I completely agree...while people complain that the wii-u controller is too large..the screen looks to be a perfect size..I would finally enjoy playing ALL of a game on my 37' hd instead of having half of the screen taken up with the interface.If the bottom screen is used as said the only reason you would need any interface on the screen is for health,ammo count,or a couple other minor things.

moviequest14
moviequest14

I completely agree...while people complain that the wii-u controller is too large..the screen looks to be a perfect size..I would finally enjoy playing ALL of a game on my 37' hd instead of having half of the screen taken up with the interface.If the bottom screen is used as said the only reason you would need any interface on the screen is for health,ammo count,or a couple other minor things.

DeborahSeeley
DeborahSeeley

Two screens certainly are better than one. As it did with handheld gaming, I too think dual screens will become the standard for home consoles. I want to see the Wii U game pad used as a real-time pip boy for the next Fallout game. I hated to have to constantly pause the action and scroll through the multiple menus every five minutes to get what I was after. Having access to maps, accessories, inventory and other data on the fly without having to pause the game is a pretty big deal in my humble opinion.

Bigboi500
Bigboi500

Two screens certainly are better than one. As it did with handheld gaming, I too think dual screens will become the standard for home consoles. I want to see the Wii U game pad used as a real-time pip boy for the next Fallout game. I hated to have to constantly pause the action and scroll through the multiple menus every five minutes to get what I was after. Having access to maps, accessories, inventory and other data on the fly without having to pause the game is a pretty big deal in my humble opinion.

DeborahSeeley
DeborahSeeley

Holy cow, you took my words out of my mouth! Thats exactly what I think about the Wii U, which is why I am saving all my opinions on it till I PLAY IT lol I hate how people jump to conclusion so fast then next thing they know, they love it! :lol:

SonicX18
SonicX18

Holy cow, you took my words out of my mouth! Thats exactly what I think about the Wii U, which is why I am saving all my opinions on it till I PLAY IT lol I hate how people jump to conclusion so fast then next thing they know, they love it! :lol:

DeborahSeeley
DeborahSeeley

same thought here. i have no clue how it will turn out. but this thing has so much potential right now, im praying nintendo pulls this off right

almossbb
almossbb

same thought here. i have no clue how it will turn out. but this thing has so much potential right now, im praying nintendo pulls this off right

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