I think one of the coolest benefits as far as convenience goes would be using it for maps in stuff like fallout and elder scrolls. Being able to mark your map on the controller and all that would be very nifty
- Haziqonfire
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Next generation is almost upon us and I can't help but wonder how something like the Wii U is going to work for players - both core and casual.
Like many, I'm still skeptical about how everything will turn out in the end with the controller - From how big it is, to how light it is, to whether or not games will use it well, etc. However, I'm interested right now to see how well this whole idea is going to take off (if it does) 10 years from now. We've already seen the DS become a huge hit since 2004 and that's what got me thinking about the Wii U.
Initially when the DS came out a lot of gamers were confused about it - writing it off as a mere gimmick without adding much to the handheld space, saying that the two screen idea is pretty useless, that touch is not needed, etc. This got me thinking lately - the second screen stuff has become second nature to me, I don't really want to play a handheld without one because I feel that missing a second screen for something even as small as a map or inventory would be annoying. I noticed this before when recently finishing Deus Ex: Human Revolution and saying 'managing all my inventory in that game would've been much easier with a second screen instead of pressing start every time'.
Then it got me thinking about other stuff like a new Metroid game. I don't know about you, but I'd love to be playing a new Metroid on the Wii U and having the ability to see the entire map on the Wii U controller, plotting where I want to go next and explore for missile upgrades, health tanks and more. I could also see this being useful for bigger games as well, like RPGs. You couldhave the whole map in front of you, plotting your next area of exploration, marking down where things are (a la the two Zelda games on the DS). Basically it got me thinking - The Wii U essentially will become what the DS and 3DS have become, and I really can't see any downside to having a screen on the controller. It seems like something that's practical and ideal for gaming in general, from core to casual experiences both. Of course, there could be draw backs - the controller could be too big for long periods of play, it could be too heavy - but I don't know yet, since I haven't ever used it.
So my whole point essentially is - it opens up a variety of options to make things easier for the player in terms of managing things in the game world - as I like to call it 'utilizing the retail space available to you'. Now you have these two screens, so it gives you more room to spread out different things to make it easier for the user.
If you guys still don't see the benefits, maybe think of it as a computer that you have which you have two monitors for. It's extremely helpful and ideal - and that's precisely what I think the Wii U will become once it's out (save for the quick port jobs).



