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  • 24Jan 11

    Who's Your Main - Giancarlo Varanini

    Virtua Fighter 2 | Arcade 1994, Saturn 1995 | Pai and Wolf

    It was the summer of 1994 and I was walking through a casino--not gambling--and found myself inexplicably drawn towards the side of the building that had an absolutely enormous arcade. In the front of the arcade, there was a screen featuring one of the most amazing displays of technology I had ever seen--Akira fighting Shun Di on a raft as it was floating along a river and underneath a massive bridge. I played quite a bit of the original Virtua Fighter, but what I was seeing was such an enormous leap in visual detail that I almost didn't believe it was real. But Virtua Fighter 2 was very real and while it's amazing rendering of polygons sparked the initial attraction, it was the depth of gameplay mechanics that kept me coming back.

    I had two mains for VF2 (I know that kind of defeats the purpose of a main), but there was good reason. I liked using Pai because anytime I busted her out on someone, at that time, they almost always just expected her same punch, punch, punch, kick combo from Virtua Fighter, not realizing that she had a great assortment of counters, reversals, and other combos at her disposal. I found myself switching to Wolf later on because all of his grapple moves just looked really cool and often caught opponents off guard, but I won't hesitate to say that I abused his clothesline.

    Samurai Shodown 2 | Neo Geo 1994 | Hanzo Hattori

    To this day, Samurai Shodown 2 is one of the greatest fighting games ever created. When the original game came out, I found myself leaning a bit more towards Haohmaru for reasons that should be obvious--his moves were easy to pull off for any Street Fighter fan and his standard moves had a stupid amount of reach. Going into 2, I felt like I needed to change things up, so I went right for Hanzo--a character I used off and on before in the original Samurai Shodown because he is a ninja and not, in fact, a samurai.

    Hanzo in Samurai Shodown 2 was the first character that really taught me the importance of properly executing cross-ups despite criticism from opponents that using such moves constituted cheating. But what I liked most about playing as Hanzo was how deception factored into his repertoire of moves, especially when it came to intertwining his projectile attack (the bouncing fireball) and his teleport move.

    Saturday Night Slam Masters | Arcade 1993 | Mike Haggar

    Saturday Night Slam Masters was a fantastic wrestling game, but it was also just a really great fighting game. Sure, it wasn't necessarily as complex as something like Street Fighter, but it had more than enough depth to keep it interesting. Plus, it had one thing most fighting games didn't have--Mike Haggar. Yes, that Mike Haggar. The only mayor in America who knows how to really get things done and his tools are two massive fists and devastating pile driver. There's some debate as to whether or not this is pre-Final Fight or post-Final Fight Mike Haggar, but it doesn't matter. I used him in this game and I will use him in Marvel vs. Capcom 3.

    --Dishonorable Mention--

    Golden Axe: The Duel | Saturn 1996 | None of them. They're all terrible.

    My experience with Golden Axe: The Duel comes from the Saturn version of the game, so apologies if the arcade version is any better, but the Saturn version was absolute garbage. Maybe I just didn't give it a chance, but everything about it felt like a knockoff of Samurai Shodown, only someone forgot to include the parts that actually made Samurai Shodown good. Another sign of its horribleness: It's one of the few fighting games I've ever returned to the store and this is coming from someone who actually owned Way of the Warrior for 3DO. In fact, I think the only reason why I didn't return it that same day was due to being a huge fan of the original Golden Axe and perhaps hoping Sega would release Revenge of Death Adder for the Saturn if The Duel did well. It did not. But hey, Sega? Revenge of Death Adder would make for a nice XBLA/PSN release.

  • 20Dec 10

    Giancarlo Varanini Ornament

    This blog is a part of the scavenger hunt.

    Share a couple of items on your Christmas wishlist this year.
    A new hat.
    A deep fryer.

    What games will you play during the holidays?
    I really need to finish Mass Effect 2, but I plan to put in some hefty time with World of Warcraft and Donkey Kong Country Returns.

    What are the kinds of food or drinks you must have during the holidays?
    Coffee and donuts, but I would love to have those every day. Maybe throw some apple cider in there.

    ORNAMENT HUNT ANSWER - CLUE 17

    • Posted Dec 20, 2010 12:25 pm GMT
  • 24Mar 10

    On the 3DS

    If you haven't had a chance to look, we just put up a Gut Reactions feature on Nintendo's announcement on the 3DS. As I mentioned in my litte write-up, the timing and the manner with which the 3DS was announced was kind of...odd. I know that Nintendo took a similar approach when it first announced the original DS years ago, issuing a simple press release that essentially stated its new handheld would have two screens. Yet, in an increasingly competitive portable gaming market, I would've expected Nintendo to make a slightly bigger splash with something that's so important to the overall success of the company. It's like someone forced their hand into making a little teaser announcement because E3 is going to be so packed with new hardware (Natal, Move, the Wii's vitality sensor) and game announcements that a new Nintendo handheld might get lost in the shuffle...and that's kind of ridiculous. Still I suppose this announcement served a different purpose, alerting the media (mainstream and enthusiast) that Nintendo's going to have some big stuff at E3 and that we should all be excited. And well, I'm excited.

    However, the comments in the Gut Reactions feature make me a sad clown. Some of you seem to think that we don't know that it's an entirely new platform--a successor to the DS in the way that the GBA was a successor to the original Game Boy. I am here to inform you that we all know this. We all understand it's a new platform. There's no need to get so angry. We're all cool here. I think some of us didn't focus on the new platform angle for this simple reason--we know next to nothing about it. Sure, Nintendo said it's going to have 3D effects (without glasses) and that it's going to be backwards compatible, but aside from that, we only have unconfirmed Nikkei reports to go on. Yes, there are also various rumors that it will have the visual horsepower of the GameCube and possibly be able to make you fly, but...we just don't know. What some of you may be misunderstanding is that many of us we're looking at this from a basic consumer point of view.

    Let's say I own a DS (wait, I do own a DS). Let's also say that I held off on buying a DSi because the extra cameras and DSi Ware stuff aren't enough to get me to throw down additional money for a new DS and that I wanted to wait and see if Nintendo would announce another DS revision, anyway. Let's then say Nintendo announces that revision (the DSi XL) and I happily squirrel some money away to purchase it because there's more value associated with a DS that has the functionality of the DSi AND a gigantor screen. So, here I am, ready to buy a new DS and then Nintendo announces a successor to the DS that is also compatible with all the old DS and DSi stuff. I slowly put my money away and wait while others continue with their plan to purchase the DSi XL, perhaps not realizing that a new (and theoretically better) handheld is coming out that plays the games they want to experience. You know what those people are going to think when they find out about the 3DS? I'm thinking something along the lines of "Crap, I have to buy another one?"

    And that's the problem. Yes, the 3DS is an entirely new platform but a major aspect of its functionality (that we know about at the moment) is its DS/DSi support, and with the DSi XL release just around the corner, some of us couldn't help but treat this as an announcement of yet another iteration of the DS/DSi. It's just bad timing on Nintendo's part, but you shouldn't necessarily mistake that as us being down on a new Nintendo handheld. We're all excited to see what Nintendo has in store for E3 where we'll be sure to dive into the 3DS in much grander fashion.

    • Posted Mar 24, 2010 10:36 am GMT
    • Category: Editorial

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My Recent Reviews

  • Asura's Wrath

    Asura's Wrath isn't much of a game, but its over-the-top, anime-style story makes it easier to overlook its shortcomings. Continue »

    • Posted Feb 29, 2012 1:54 am GMT
    Asura's Wrath
  • Asura's Wrath

    Asura's Wrath isn't much of a game, but its over-the-top, anime-style story makes it easier to overlook its shortcomings. Continue »

    • Posted Feb 29, 2012 1:54 am GMT
    Asura's Wrath

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