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26Aug 12

Firstly, thanks for spending the time to visit this page. Now, onwards to my two-cents on e-Sports.

IT'S ABOUT THE HYPE

e-Sports is ultimately a product of hype - specifically one that feeds off the popularity of high-profile games with competitive gameplay. It has always been so when the first "league" or "club" was formed (usually from the more insular "clans") so that matches between seasoned players can be broadcasted over the Internet just to show how awesome a game (or its most ardent players) can be, even though what is shown is highly advanced play and is far from the experience that newcomers to the game would have.

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You know that e-Sports managers are thick-skinned when Hype Energy gets to advertise in their medium.

As the viewership caught up, so did the more opportunistic of businessmen. Usually, those businesspersons who work in the games industry itself are the first to realize the opportunity, such as those who once managed the original Atari and Nintendo way back in the 1980s.

Back then, the goal was to enlist the help of fans of their games to fan the hype around their games further. The competitions that were held did not exactly have players directly competing with each other; criteria for competitions mostly involved achievements like speed runs or high scores, such as Nintendo PowerFest '94.

Third-party leagues were formed later, which is perhaps a slightly better improvement as they were formed and managed by people who love the games themselves, and not those who have an obvious interest in promoting their products for commercial gain.

Yet, it did not take long for game-makers to co-opt them and give them technical support, as these leagues appear to be able to attract viewership more easily than the events that are organized by game-makers themselves. This is likely because they are perceived as less tainted by commercial interest. Either way, the game-makers would get what they want: the highlighting of their games.

IS IT SPORTS?

To me, yes - if money is involved.

Now, I am not going to rant about e-sports not being real sports and such other hoo-ha like physical exertion and crap. In fact, I am much more harsh on e-sports than you think, because I am just as harsh on "real" sports.

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Replace the baseball with a computer mouse or controller and the message of this picture won't become any different.

To me, as long as money is involved in any manner, the spirit of sports as pioneered by the ancient Greeks is tainted. I consider this to apply to just about any real sport, especially the official sports "leagues" around the world that take a cut from advertising money - or worse, are involved in match-fixing.

That means that e-sports, as represented by the various leagues like NASL and MLG, automatically fall into this kind - nay, brand - of sports. After all, their broadcasting is sponsored and supported by a hell lot of ads, and winners are treated to prize money. Therefore, you may expect me to treat it with as much despise as I do "real" sports leagues.

The only kind of sports that I recognize and hold in high regard is sports that are wholly performed in the name of competition. In the case of e-Sports, that would be competitions held for the sake of fun and nothing else.

This was originally the case for many leagues, but broadcasting is not free. Furthermore, although the most passionate and high-profile of gamers can be expected to keep themselves in the limelight, leagues have to offer prizes to entice them to choose their limelight instead of the rest. Inevitably, monetary concerns infiltrated e-sports.

Perhaps it was an attempt to show that e-sports can be lucrative to participants and that a career of professional gaming can put food on the table, but this only increased the amount of funding needed for e-sports, thus having money becoming an even bigger factor.

Unfortunately, the history of "professional" "real" sports before e-sports has already shown that while money is a necessary "evil" to have sports affairs running, it is still a source of "evil" that encourages very unsporting (pun not intended) practices and decisions.

That said, I will place a warning here, for the sake of people who believe earnestly in e-sports: sooner or later, there would be a serious and shameful scandal involving money in e-sports leagues, when passion for gaming is overcome by greed, if there is not one that has happened already. The signs are already there, such as a participant complaining about prize offers being changed without earlier notification, which not only suggested greed on the part of participants but also less-than-scrupulous practices by organizers.

(In fact, recently, there is a scandal involving two finalist teams that had colluded in a MLG-sponsored League of Legends competition to share the prize money, regardless of who won. I find this even worse than match-fixing.)

THE GAME IS NOT FULLY REPRESENTED

Another perennial problem with e-Sports is that competitions often have rules that prevent the entirety of a game from being featured. The very early competitions that Atari and Nintendo once organized had already shown this, when the onus was on getting high scores and such instead of portraying the game as their designers had envisioned.

The problem has only gotten worse over time, as games become more sophisticated. As an example, many competitions involving shooter games ban specific features of a game from being used, such as a past NASL tournament for Tribes: Ascend that banned certain in-game guns and munitions. There are plenty of reasons for such restrictions of course, but the fact that the competition does not portray the entirety of the game is still there and remains undeniable.

What is shown in the broadcasts is very, very far removed from what newcomers to the game will experience, as mentioned earlier. Even if one is not a newcomer but just a player of the game, he/she would soon realize that the "professional" gameplay that is shown in league-sponsored competitions is nowhere near what is encountered in regular matches.

That there are elitist notions of "pubs" (players who play in usually public circles with little to no restrictions) and "pros" (players who play in private circles that adhere to tournament rules for purposes of practice) only worsened the problem.

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Fortunately, some communities can take such differences in a light-hearted - and amusing - manner.

Perhaps the most eyebrow-raising twist to this issue is that the game-makers condone these restrictions. They swallow the league organizers' reasons for the restrictions without much protest, despite these restrictions putting some of their game designs in a bad light - designs that they very likely personally believe in, mind you.

Of course, one can say that they are "supporting the fans' love for the game" and such other florid reasons, but one cannot deny that they would prefer to have e-sports leagues highlighting their games than not.

ENCOURAGING SPECIFIC DESIGNS AT THE EXPENSE OF OTHERS

All of the above problems would not have been much of a bother to players who are not looking for a career in professional gaming. Unfortunately, the increasingly prominent scene of professional gaming and gaming leagues has caused some game-makers to focus more on designs for competitive gameplay, at the expense of any other aspect that their game franchises may have stood for or may have potential for.

The Tribes franchise is one such example. Its backstory had roots in the MetalTech franchise, which despite being a BattleTech knock-off, had more potential than just having murderous warriors zipping around on hoverboots and jetpacks. Unfortunately, its roots have been forgotten, and the franchise is now little than just another facet of the competitive multiplayer gaming scene. This can be disappointing to those who had appreciated that Tribes: Vengeance had tried to make use of its backstory to deliver a worthwhile tale.

In contrast, Tribes: Ascend ditched the roots of the franchise altogether. If they are utilized, then Hi-Rez only uses them as excuses to introduce new content now and then - namely cosmetic content that can only be obtained via micro-transactions.

Another example is the MechWarrior franchise, which has been reduced to a competitive multiplayer experience in the form of MechWarrior Online. BattleTech, which is what MechWarrior is based on, no longer has any significance beyond the original tabletop game. If it is featured in the latest MechWarrior game, then like Tribes: Ascend, it is utilized as little more than an excuse to introduce new gameplay content - namely more Mech parts that have to be unlocked before they can be used.

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Yes, there were more than just giant robots in MechWarrior.

Game consumers who prefer immersive single-player experiences would be the ones to lose the most from such a change in the direction of game designs. That some of them would vehemently malign the e-Sports scene because of this would be quite understandable.

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After having written all of the above, you may have the impression that I am against e-Sports. You would be somewhat right, but I would say here that e-sports should stay, if only for the sake of promoting gaming until it has become part-and-parcel of "normal" life. I only wish that it could stay without the influence of money and the lust for hype.

It is a tall order of course, but it can be done, as long as everyone that is involved keeps in mind that it is his/her passion about gaming that is most important in e-sports. He/She should not be exploiting e-Sports to make money off advertising or using it as a substitute for jobs with more stable incomes, e.g. salaries.

As for anyone else who would rather not have anything to do with e-sports and wish it to go away, then I would suggest this: don't bite the hype.

13 comments
x-TwilighT-x
x-TwilighT-x

I've been around the competitive pc gaming scene for a while. The only real point to that statement is to neither agree or disagree with anything Gelugon has said.

 

I follow E-sports heavily. I watch all of the MLG Sc2 matches. I listen to podcasts, and stay up-to-date as best I can.

 

Now. Those things aside, the scandals are typically, not always I assume, dealt with pretty handidly. Unfortunatly it happens in any sport as much as it happens in gaming. I also think that devs working hard to put a competitive game on the market is a good thing, for e-sports and, for the game alike. In fact the competitive market is really the biggest reason I buy a game. I have never finished the Campaign of Halo, or Call of duty, or Battlefield. To be honest the only competitive game I have completed single player on was Starcraft2. Which was only out of respect for the original.

 

And while there are exceptions, as it is to any rule, a majority (for now) of players do it for the love of the game, the fans, and the excitement of winning.

 

As I said I have been around the competitive pc gaming scene for a while. I count my self lucky considering some of the people I have met. Idols in their game, Kings of their time. I got to practice for a few weeks with some of the big dogs. It was however, looking back, one of the hardest things I've done. Playing the same game, the same match, the same map for hours on end. When it's not for fun it's quite difficult. It's easy to get the I just want to be done for a while feeling. That's not a luxary afforded during practice in any sport, the same is true for Gaming.

 

I very much respect the players I've met, and the ones I haven't, because they do this every day, every week. Call it a fake sport if you want but it takes someone truly remarkable to do what they do.

 

http://millardstarleague.weebly.com/uploads/9/2/0/9/9209501/boxer-inspirational_7673076.jpg?519

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x-TwilighT-x
x-TwilighT-x

 @Gelugon_baat

 Will you be my editor. ;[

 

In all seriousness though, I never really disagree with anything you say. I mean the headline of this editorial states that Professional gaming is subjective to greed and hype, as is any sport. Or a better example anything in the media.

 

It's careening in that direction. It's up to us to try to keep greed out of the games. I enjoy watching Players at odds with each other. Greed is simply bad for business, if people continue to throw games it just wont be fun to watch.

 

Sadly gaming is becoming the norm, but in an entriely social way. I blame facebook and Micro transactions, that's a different story.

 

Any opinions and bs aside, it's a great write up. Keep up the good work.

KrackShotz
KrackShotz

 @Gelugon_baat You obviously haven't fully thought out your reasoning for disliking esports if all you can come with is "lulz money grubbing suits" form of logic. It's a red herring.  If you are going are going to say the money and recent popularity of esports influences developers' design decisions before the core (or the "art") of their game at least use a recent example of this happening.

 

In fact, if you actually follow the developers of said popular games (alah Epic or Bungie) for competitive play quite the opposite happens. Which is why you get a situation where just playing 60 hours of single player doesn't teach you the meta game of competitive MP.

 

 

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KrackShotz
KrackShotz

 @Gelugon_baat  You yourself said "single-player experiences would be the ones to lose the most from such a change in the direction of game designs". Your assumption being that core design decisions are reflected about how much money the title can bring in from esports. As if developers sacrifice core design decisions because of esports. Pointing to again faulty logic. You haven't named one game that was made in the last 3 years that applies to your reasoning. In fact, you haven't named even one popular esports game that even applies to your logic.

KrackShotz
KrackShotz

 @Gelugon_baat Your "argument" holds no weight. I shut it down completely. There's no causal relationship to scraping SP as abandoning core design philosophy when there's no SP to begin with. Yes, I used Gears of War and Halo as examples counter to your argument even to prove how faulty your logic is. You are trying to explain the existence of something that didn't exist in the first place. You keep making this causal relationship that isn't there.

 

You don't get you can't "sacrifice" the existence of SP if the core design philosophy is to build a MP game. There was never a SP component to Tribes Ascend or Mechwarrior online because they were built from the ground up as MP experiences. How this fits into the franchise's design ethos is thus irrelevant.

 

Why is irrelevant?

 

Lets use mechwarrior online as an example. You have to go no further than look at the development teams. Completely different developers making mechwarrior online than those who made the first game. Riddle me this: Why in the hell would Piranha Games have the same design goals Dynamix?

 

See what I said about making casual relationships between design philosophies that are completely different? Now do you get why your logic is faulty? You ASSume too much and you know what they say about people making ASSumptions.

KrackShotz
KrackShotz

 @Gelugon_baat It's more like you refuse to acknowledge a developers core design philosophy can be rooted in MP.

KrackShotz
KrackShotz

 @Gelugon_baat You are drawing a link which isn't there. You are drawing a relationship to an unrepresented clause. Tribes and Mechwarrior online where made to be MP games in the first place, the developers never said anything about making anything about wanting to make anything other than MP. There's nothing to sacrifice when your core game is MP. The exclusion of a SP is thus irrelevant.  Had they included a tacked on SP you would have a point but your logic stands faulty.

Lord_Python1049
Lord_Python1049

Mr Baat, what do you do for a living may I ask?

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Lord_Python1049
Lord_Python1049

@Gelugon_baat Oh no i meant specific work as you seem to be quite a "prolific writer" on this site. Any aspirations for s job in gaming journalism?

HaK-ForgoTT3n
HaK-ForgoTT3n

Dumbest article ever. You obviously never played sports at a high level because if you did you wouldn't be enough of an imbecile to compare a video game where you press buttons to something like baseball, basket, football where athletes train their whole lives to become athletes of the highest level. With your moronic logic, a job working at mcdonalds or ANYWHERE is a sport since "moneys involved" You're a clown.

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KrackShotz
KrackShotz

Sounds more like a big ass whine: wah, wah,  wah competitive players are better at games than me.

 

A perfect example of this is Gears of War, it's single player doesn't teach you anything about how to play the game. Gears of War 3 has like a 10 hour single player campaign. You see people in Gears and Halo spending upwards 60 hours getting all the single player achievements then they jump online in the MP getting wrecked asking WTF happened to the game.

 

So not only are you flat out wrong about designers forgoing design decisions for e-sports, you use examples that are so old that they aren't even relevant anymore.

Rayrota
Rayrota

HYPE ENERGY! So hype, it's headed by a winner of the 24 Hours of Le Mans!

 

Seriously though, this all seemed inevitable with everyone's obsession with multiplayer. Also, I'm glad that you brought up how singleplayer in many video games has suffered. I don't know about you, but I don't feel like spending 60 dollars on a game that's only 4 hours long. Multiplayer can be fun and all, but I'm not spending over 20 bucks on a game that's ONLY multiplayer.

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