Since this console generation is coming to a close, I think it is safe to write up a summery of some of the most important games this generation. And trust e there is alot that could make it onto this list. But in the end, only view could have the huge revolutionary impact on the gaming industry.
Game 1: Elder Scrolls IV: Oblivion
Something about this game was just awesome. Yoou had a massive world, tones of quests to do, a well written story and a good soundtrack. But not only that, Oblivion was as massive as an MMO but in a single-player format. It really shaped console westren role playing games and sandbox games in general. Now with the release of Skyrim, not may people still play Oblivion (Atleast I don't at all) But it is safe to say that because of the success of Oblivion, many good RPG's may not have had many break throughs.
This is kind of about games, but more about life and games in general. It started when I waas on the bus yesterday going to work, when I heard 2 guys talking about Bioshock Infinite. Ofcourse, me being the nerd who I am, listened in on there conversation. And I was rather disturbed. I do understand that there is people who don't like story in there games, or don't like games that are narrative driven, or even flat out like other games better. But these two guys missed the point of Bioshock Infinite. Maybe I love games that are different, maybe I am just a guy who studies his games to figure out meaning from them, rather than to just play games for fun.
"BUT ANYONE WHO THINKS GIVING UP YOUR DAUGHTER IS NO BIG DEAL, YOUR AN IDIOT1" I just need to throw that out there. Any man, that has to give a up a child may be messed up for a long time in his life, and my even try to frget that he even knew her. These two guys, missed the point of that who emotional build. I am not saying you have to feel for Booker Dewitt, and honestly speaking, Booker's character has been defined by the relationship with is daughter.
Do say, give up your daughter is no big deal, I felt that was the centre point o what made Bioshock Infinite human. That's what made Booker Dewitt such an amazing 3 d character.
I am done my rant, just needed to get that out.
Bioshock Infinite has been out for a while, I am sure everyone who bought the game on launch day has iit completed... well hopefully. And as far as it goes, I want to be much critical of the game that I have been. I am on my third play through actually, mainly wanting to find out, what is it about the game that I love so much, and is Bioshock Infinite actually a perfect game in my opinion?
Ok so if you haven't guessed yet, I really really like Bioshock Infinite, but I can't really pin down why. The game as a whole has incredible reviews across the board, I even as far gave the game a 10/10 in my own written review. But I don't want for Bioshock Infinite to be a game that will be forgotten. To be honest an earlier games I have played this year that I really enjoyed such as Metal Gear Rising and Dead Space 3, I quite enjoyed. But both of those games I know will pass under the radar, well defiantly Dead Space 3 will, but maybe Metal Gear Rising I will remember because of the awesome sword play in the game. But I can say Bioshock Infinite is one of those games that I will keep coming back to.
It did for me what Shadow of the Colossus, Journey and Deus Ex: Human Revolution did. I look at all of these games and they all could have had things add to them, to make them better games. But overall, these games were pretty amazing, I would go as far to say, Perfect in my own opinion. I place Bioshock Infinite here because there was things that "could" have made it better, but it had sso many perfectly executed ideas that made them what they were. In Shadow of the Colossus, Journey, and Deus Ex: Human Revolution, it is the games narrative that in my opinion made them so perfect. From the world, to characters, gameplay and art direction made these 3 games what they are.
I am proud to say that Bioshock Infinite is such a game. A game that I will look back on, dig out my PS3, and replay through this game, and say. Yes, that is a game I won't forget. Bioshock Infinite is an other Shadow of the Colossus of gaming. To this day, I still find myself so insanely moved by Shadow of the Colossus. I can just stand in the world, explore or simply progress through the game with a high level of immersion and emotional impact. Deus Ex: Human Revolution I will always remember the twisted world, obsure colour pallet, and the first time ever falling inlove truly with a Role-Playing game. All the JRPG's I love in the PS and PS2 era have nothing to the depth, and care that went into Deus Ex: Human Revolution.
Truth is, all of our favorite, or our opinions of perfect games all leave us with a story. Bioshock Infinite is no different than the Journey released last year.
If you havent yet, play play any of the 4 games I have listed if you havent. They are my personal favorite 4 games ever. Bioshock Infinite slowly moving its way past Shadow of the Colossus for my personal favorite game ever.
The other day, Roger Elbert passed away. To some he is know as the man who said video games could never be art. And he backed up his opinion with good solid argument. However, I did not agree with him, and I wrote him a letter explaining my position. I honestly do believe video games are an art. But I dont think we always should like of them like that.
Take Twilight for example... I personally believe the book sucks balls, but regardless of how much I believe how terrible it is, it does change the fact that Twilight is an art....
Ok now back to our interactive medium of video games. I believe all video games are an art, BUT, not all of them are artistic. Lets take two recent releaase games (excluding Journey, otherwise I would talk about it forever). Medal of Honour: Warfighter and... Spec Ops: The Line. Both games are art, both show us something about ourselves and/or the culture we live in, but I think Spec Ops is what I would define as artistic. Why one may ask...
Well mainly the concept of interpretation. Spec Ops: The Line, I am impacted by even after I am away from the screen. Much like the poetry I read, or books I enjoy, or songs I listen to. Medal of Honour, even if I wanted to, I couldnt dissect the game to the full spectrum as I could with Spec Ops: The Line. and that is not simply with good writing. This comes with the time spent with details. This added details is what makes games artistic. The hidden meaning in a game, or multiple interpretations.
I believe as our medium evolves, we should take games rather seriously. I would love to have more Journey's and Shadow of the Colossus's. Bioshock's and Spec Ops: The Lines. Anyway, this was a weirder post. Next post I wantto talk a bit more about Bungie's new game Destiny.
Bioshock Infinite I have been waitinng to talk about this game for a really long time, since i beat the game actually. And with that being said, I will maybe give off minor spoilers so enter at your own caution......
So Bioshock Infinite is everythinng I can possibly want in a video game. Actually, lets just call it an interactive medium, because there are part of Bioshock Infinite that aren't fun at all. But it is an engrossing and engaging experience the whole way through. The game has both a great story and a fantastic narrative. The story is told with great pacing, and the world is as much beautiful as it is a mystery.
Actually lets talk about the world a little bit. Columbia is a beautiful world. If anyone has ever played the underrated game Baten Kaitos: Eternal wings and the Lost Ocean, Bioshock Infinite borrow a bit of the sky elements from that, but yet at the game time, it is incredibly unique to the Infinite universe. Bioshock Infinite has its own textures and lighting, with a heavy emphesis on a colourful cartoony colours. Because of the colour, it gives off a very, fair-tale feel to the world. It allows for the world of Columbia to unravel around the player. And because the main character, Booker Dewitt not being from the world, it gives it a greater sense of exploration. When you first land on Columbia and explore for a little bit, it gives off a very atmosphereic feel as well, the idea of being in a massive world, larger than yourself. These are all things on the surface of Bioshock Infinite's world. But digging deep into the mysteries of Columbia is where the gameplay excels.
My biggest problem with first-person shooters, and even alot of third person shooters, the emphesis on world is completly non-exsistent. I have played my fair share of shooting games that fail epically in this area, I am sure you can come up with your own examples. But a game like Bioshock Infinite, Half Life 2 Resident Evil 4 Metroid Prime and even Halo, all had the world that emmersed you, and part of the reason why they were so successful. Because the player was investing in a world, and there was time, exploration, and even lore to be found in the world that was given.
Thats all I mainly wanted to talk about with Bioshock Infinite, I love the world of it, perfect game, definatly should pick it up if you havent already
So either I am born under a rock, in terms of games that have came out the past 2 years, or I have been looking at the wrong games in general. Before the release of Bioshock Infinite, I found myself digging in the cheap bin at wal-mart and also looking at older releases at EB games (basically Canadian Gamestop). I ended up purchasing two games. Spec Ops: The Line and Lolipop Chainsaw. And I have something special in referance to both of those games.
First off, with Spec Ops: The Line, it is the most suprising game I have ever played in my life. I was expecting just a modern military shooter, but my guess could not have been farther off from the game. The game is hard to play, and it is not because of the gameplay, but because of the narrative of the game itself. You see I found myself in a rather interesting place playing the game. I felt bad for buying a game to blow people's heads off.... essantailly that is why I play most shooting games, hence why I actually don't play too many of them. But with that being said. Spec Ops: The Line is the kind of MMS i have been waiting for in such a long time. An experience that goes out of its way and slaps the players and the game industry in the face. And asks some of the most profound questions that I haven't really experienced in too many games. Those questions come differently from you.... the player.
And the next game I did want to touch on is Lolipop Chainsaw, mainly because the game is as addictive as hell on wheels going straigh down Mount Everest. I mean, this games art style, combat system and boss battles are over the top actions. In a review earlier, I praised Metal Gear Rising: Revengance for being addictive as well, however; Lolipop Chainsaw took addictive to a new extreme. With MGR, I expected to play a solid hack n slash, over the top action game. Don't get me wrong Metal Gear Rising is a much much better game, due to the bugdet and vision of both games. I preferred Metal Gear Rising. But Lolipop Chainsaw was much more addictive than MGR, and that is saying a lot, Plus I do feel, Lolipop Chainsaw art direction, and chorky story and narrative will keep it a rather classic game, where as I feel maybe MGR may be forgetten once the two new Metal Gear games get released. Which isn't bad, but I don't own MGR anymore, I traded it off, where as I never plan on getting ride of Lolipop Chainsaw because I may never find it again new.
Just something to think about anyway. Like I said in the previous blog post, I do want to talk about Destiny, because I am super excited for that game!
So it is Easter Sunday, ofcourse I don't think any overly large news will be taking place, unless the Game Developers conference (2013) is still going on. This year for it, it have been very Meh.. about it. Don't get me wrong , I enjoy games as much as the next gamer, but besides the amazing discussion with the guys from Bungie about Destiny, there wasnt anything that caught my attention. For the past two three years there has been. I have been really excited for Portal 2, Deus Ex: Human Revolution, Metal Gear Rising: Revengance, Skyrim, And ofcourse Bioshock Infinite and so much more.
This year was kind of hard because in my opinion I seen alot of franchises not perform the way the successors have before. Or ofcourse I have spend this comferrence time play Bioshock Infinite...... I suppose both are valid arguments.
Anyway, 343 Studios talk and here of the Ninja Gaiden Z, and the joys of EA's power house first person shooter Battlefield 4, it feels like publishers are not will to take massive risks with many things. Don't get me wrong, Battlefield 4 looks beautiful this time around, But from what I hear, it is using a whole new engine, called Frostbite 3. Which I don't know how long it takes to make a good gaming engine, butless than two years doesnt really seem sufficient. I mean Unreal 4 has been in development for almost 3-4 years now, and Cryengine 3, maybe even a bit longer. I ask mainly if there was a need for them to claim there was a new engine, or if they were just upgrading theexsisting one, I but the looks, I would say it is a Frostbite 2X, or 2.1. Not a whole new engine.
I really wanted to see news on Dragon Age 3... Or any roleplaying game for that matter, but there was nothing.... nothing at all, and that sucks. I love RPG's and havent played a Decent new realise rpg since Skyrim. (This is being said before having played Ni No Kuni). And even this year there doesn't seem tobe anything. I dont even like shooting games, ofcourse Ive grown to like them alot. Deus Ex: HR, Bioshock Infinite, Spec Ops: The Line, and Resident Evil 6, I have enjoyed to quite a high level. But as of late, there has been more shooters thst I have not liked at all. I actually almost missed out on Deus Ex, and Spec Ops, and must I say Bioshock Infinite because of allthe shooters coming out, because it is driving me insane. I am tried of aiming and shooting in themkst genaric cordor shooting. If we had more Infinites or more Spec ops: the lines, I would be for it. But this trend is really starting to upset myself.
Ok so next post Ill talk about Destiny, but it looks amazing.... despite being a shooter :
So as we probably know, Bioshock Infinite is out for the PS3 X-box 360 and the PC. And might I had I picked up my copy on launch day. I never had money for it unfortunately so I ended up trading in a bunch of my games including Metal Gear Rising, which I will have to rebuy eventully because it was a very good game. But Bioshock Infinite is a different game, and a very special game. As good as games I traded in to get Bioshock Infinite, nothing really compares to the experience I have had with the game.
First off, why Bioshock is so weird for me is because I don't like shooting games, expessally First person Shooters at that. With the exception to the Original Bioshock, Deus Ex: Human Revolution, Call of Duty 4: Modern Warfare, and the Half Life series, I cant say I have ever can say I loved a First Person shooter. But Bioshock Infinite was beyound these games in what it offered. I guess because I really liked Booker Dewitt and I liked Elizabeth. I like the colour pallet, the aesthetics of the game, I loved how the story was told (narrative), and the story itself. But many games have great story tell. Deus Ex: Human Revolution, one of the games I listed has an incredible story, and some of the greatest dialogue in gaming history. I reviewed the game when it was realised giving it a 10, because it is everything I would want in a Rpgfps. Plus the game itself I would not consider an fps but an rpg played in first person.
Bioshock Infinite is in whole, a First Person Shooter. And expessally shooting that have been realised the past while, I have really grown to detest them. Because they all have the samey generic feel. Plus worse, is the industry keeps pumping them out. Two years ago we had a Battlefield 3 and now just announced is a Battlefield 4, and chances are, there will be a new Call of Duty gameThan just like in 2011 we will have the war of modern military shooters.
But Bioshock Infinite, like i said before is very much so different which hopefully starts a new trend for First Person Shooters like the original Bioshock before, it, but I dont see that being very likely. But for me, Bioshock Infinite showed me that an fps released with decade can be good, and doesnt have to play like a standard shooter. As much as my least favorite aspect of Bioshock Infinite was the shooting, I would stll say without a doubt this game is the best game I have played thus far in 2013 and probably in the past couple of years.
And how Bioshock Infinite does this is through everything else it offers besides the shooting. It captures you in the world, the characters, and even the lore that is found throughout the world of Columbia. To be honest, it was the same feeling I had when I played Portal 2, but Infinite yet, blows Valv's beloved classic puzzle game out of the park. Why, because depth was put into areas that mattered. Everything that was in the game was ment to be in the game. From people in the world dancing, to the individual blades of grass in the gardens, to music which beautifully reinforced the story. What Bioshock Infinite feels like is a very discriptive and poetic novel, much like the old classic by C.S. Lewis The Lion, The Witch and The Wardrobe. Bioshock Infinite feels like the beautiful film Dark Knight. What these three works have in common, is the level of depth given to something so simple. And that is the beautiful thing about BioShock Infinite.
I could go on forever about this game, which I plan to do, however, I want to play more Bioshock Infinite. Peace
3Jul 11Here I am, just running through the last dungeon on Hunted: The Demon's Forge, and I am finally able to answer this mind blowing question, "What are Video Games?". Lets start my saying, some people may feel offended by this, but that just means it is the truth. anyway. What are video games?
Video games to a very minor low level are a game. But Gamers like me and yourself reading this blog, probably believe video games are a bit more then just a "game". Game by definition is "a competitive activity involving skill, chance and/or endurance. There is a bit more definations of the word game but I found the one that might best suit video games. Video games, as we have seen from Call of Duty series and the Halo series are competive games, whether your a fan of them or not, the games do have a competitive edge to them. But not all video games are competive, some don't even require skill chance of endurance, so does this mean we should still call them video games, are prohaps video games more then just a game? We look at this defination of game, and only find very few video games have all three of these characteristics, the best one I can think of off the top of my head is Ninja Gaiden. Ninja Gaiden compbines the elements of skill, chance and endurance to create a really hard but addictive experience to the game. Ninja Gaiden is not a game where you can go the whole game with spamming the same move over and over. You will probably die many times if you tried that. However a game like Final Fantasy X, Elder Scrolls IV: Oblivion or Little Big Planet don't really have the elements of a game besides the fact they are fun..... well then what is something we could call video games that talk about the video game media as a whole?
Answer: ART. The moment we call video games an art, the word "gamer" starts to have much more importance then just the people who play video games. Now we are expereincing a video game like how someone would experience a great novel. Games like BioShock and Shadow of the Colossus tell us stories through the gameplay, but just stringing together cutsceans to make it moreof an interactive movie, not that itis a bad thing, but gameplay is the key element of a video game, it is what seperates video games as art from Fourie's Requiem (if you havent listen or hear of this look it up, it is a beautiful piece of art). So in conclusion if I were to answer what a video game is, I would have to say, video games are an experience. From Sonic the Hedgehog realesed in 1991 on the sega genesis to Mass Effect even to Duke Nukem Forever , all video games are an experience. Prohaps next map you play in Call of Duty, or next time you explore the world of Cyrodil or Cacoon and Gran Pulse, think about the experience the game creator wanted you to have when you emersed in the video game. Any way love to hear comments about this topic