- FreyarHunter
- Level: 25 (97%)
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- Last online: 04/30/09 10:34 am PT
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Logs of UCV-Hintsen
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7Jan 09
It's one of these coming, a rant. Oh boy.

So, at the end of July in 2008, I bought a wonderful game called 911: First Responders. Certainly a niche title as far as sales go, but for me it works great. It's an RTS dealing with european emergency services (Medical, Police, Technical Engineers, Fire) fighting various problems around various maps and scenarios. Of course, it's mod friendly too, so you can even add in American Units. (IE: Police Officers that are armed, FBI, Fire Department supported ambulances, etc.)
However, mid-November of that year, I ended up with this little annoying message:
"Activation Failed: Too many activations with different"
I kid you not, the message isn't even finished. Obviously it is trying to tell me that I activated too many times at work and at home. So, hoping it was just a rate issue, I waited about two or three months to see if it would allow me access to my game again. During that time I got my new XPS machine with a Quad-Core CPU, and dual 9800s. I was psyched to play on it, since I could turn everything up to its highest.
Right after New Years, I send a support request to Atari, asking them to ease up my restriction a bit. I just wanted to play it on my new machine. Seven days later, I get a response saying to contact Digital River. So, I call them, on a non 1-800 number, so I'm paying long distance charges on top of having to deal with this guy. I waited on hold for about five minutes, which isn't as bad as some wait times I've had.
I end up talking to this gentleman who asks me for my order ID number, granted it's my fault for not having it still, I have no idea where the e-mail with it went. So, after a bit of trading information such as name, credit card number used, and date we were able to find it. Afterwards he gave me the most priceless, yet aggrivating line:"You have activated too many times. You will need to buy a new license."
... What the $%*&?! I paid for the game to play it on my machines! Granted, it was a budget title for twenty dollars, and the stupid extended download service was four bucks on top of that. I mean, for this person to tell me that I had to buy a new license just nearly had me throw my phone across the room. Don't get me wrong, I don't understand wholly why it made me so aggrivated (the difference is my not liking it, and getting phsysically aggressive here), but I managed to tell him as nicely as I could that it was just plain unacceptable.
In the end, the tech decided to "issue a new key" and I calmed down by taking care of daily hygene requirements. Afterwards I tried to use the new key, but lo and behold.. there's three portions missing. That aggressive nature I felt before? Yeah, it's coming back.
So I call Digital River again, and ended up having to do a manual activation. A rather lengthy process (despite this customer service rep being decent) where I had to read this 20-character string wait five minutes, be told it was wrong, read the string agian, wait five minutes, get an e-mail with the challenge code to unlock.

I'll be writing Atari, Steam, and the FTC about this little exchange. Granted, I can play now, but the threat of having to buy another twenty-dollar license just doesn't sit well with me. It's not like they are providingsupport for twenty bucks.
- Posted Jan 7, 2009 12:44 pm PT
- Category: N/A
- 4 Comments
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6Jan 09
As you get older, it seems like certain dates start to not matter so much. IE: New Years, Christmas, Birthdays...
It's 2009 and I just got used to writing 2008 on all my reports at work. Been busy there actually. Still looking to get back into recording for here, but with the focus I've got on work, Warcraft, and a few other games on various consoles (I still can't record the PS3...) it will probably be awhile before I can get anything new up.
That said, I do have a habit of broadcasting live online through Xfire on occasion. You can find it here when I am actually broadcasting. I do broadcast audio too, which seems to be an interesting lack these days.
Until next time, cheers.
- Posted Jan 6, 2009 8:57 pm PT
- Category: N/A
- 2 Comments
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22Dec 08
Mmm.. I seem to get this urge to write. Why haven't I written, you may ask? Well, quite frankly, I've been doing stuff for school off and on, as well as workin ga lot at my current job. A lot of new things coming about, and hopefully I'll have enough sanity to organize them into an interesting jumble of thoughts for my next blog post, I suppose but for now a bit of a question for anyone who may pick up on this.
I have a Creative X-Fi ExtremeGamer audio card. I run Vista Ultimate (x86), but I have no Stereo Output for my audio card. Granted, I have a work around right now, but it isn't ideal. Does anyone know of third party drivers to enable Stereo Mix support?
- Posted Dec 22, 2008 7:59 pm PT
- Category: N/A
- 4 Comments
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10Jun 08
It was interesting, and a good amount of fun.- Posted Jun 10, 2008 1:51 am PT
- Category: N/A
- 4 Comments
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8Jun 08
Well, it's about that time. Battlefield: Bad Company is creeping closer to it's release and with it, public access to the demo. I've had issues with EA's advertising schemes, like promisng early access to the demo in exchange for a pre-order, or the attempt to try and sell weaponry in exchange for cash or microsoft points. However, with all that said and done, and in the back of our minds, these are my impressions of Battlefield: Bad Company (DEMO) for the PS3, and the Xbox 360.

I tried the Playstation 3 first, wanting to see how good it would be (and frankly, because I saw it on the Playstation Network first) with the Playstation 3's hardware advantage. I was, as usual, dissapointed by the "installation" procedure I had to endure. While it may not take more than nine minutes, it's still a wait time that seems out of place for any console.
I started with the singleplayer, wanting to see what they've done with it, considering that is the "biggest" change to Battlefield, and while it was a fun, enjoyable ride, a few issues reared their ugly head. The first was the god-aweful "Medal Of Honor" soundtrack that seemed so out of place in comparison to the title's more lazy tones, and the radio in the background from any jeep or truck you were in. It got so bad in fact that during a major firefight I couldn't stand how loud and in-your-face it was that I turned the soundtrack off. Thank god that you can still have the radio (for when you get into non-armored vehicle) to listen to, which works perfectly for the environment.
The AI seemed a little more than daft for your team-mates, but considering that they didn't take damage in the first place from enemy fire, they could go superman and just stand up there spraying bullets galore. Meanwhile, the enemy AI made sure to target me as if I had a giant neon sign saying "I am the commander! Hit me!" which is interesting considering you play as the FNG.
The sound was okay, though it seemed like it lacked the bass that previous Battlefield games had, especially with the artillery strikes and weaponry. I did like what I heard in terms of distant shots, but other than that it sounded very flat to me, and trust me.. I like booms. Certain voiceovers had some issues, particularly the Russian(?) or the re-recorded MEC(?) voices. They would pop and cut out, especially during heavy firefights.
The visuals look like they tried to make it look good, but it seems like they tried to hard. The contrast was all messed up and you couldn't change that in-game (hell, almost any game has an option for brightness or contrast these days) which made it look all washed out. Finding the contrast between soldiers and ground was difficult, especially in tanks as there is a filter over the screen to make it a little brighter. Compound that with the already washed out look and it's as if you were in a mild fog.
The online play was fun, but just like any other online game for the PS3, communication was lacking. Everyone was running everywhere, and doing whatever they wanted without co-ordination. It was really frustrating as I seemed to be the only person with a headset, and even then that didn't get anyone motivated enough to win.
--------The 360 version is a little different. The first thing coming to mind is the lack of the installer. A good start. The second thing that was noticable was that the 360 had a near perfect contrast and brightness level, making it a lot easier to see and know what was going on, especially in tanks. This made it feel like I was fighting in a desert, rather than in a fog bank.
The sounds seemed better, as they didn't have the same sound cut outs that the PS3 had, but at the same time the booms seemed lacking still. However this means vital information wasn't lost or too jarring while it was "spoken" to you.
The online compenent was great, a lot of people were talking and willing to work together which made it even better to play and win. However on the 360 version, there was a bit of an issue with latency, and joining and leaving issues. This is more prevelant with non-ranked matches as that seemed to have major lag issues for the first 90 seconds of the map before it evened out allowing a bit of combat, and then relapsing into it's latency issue again.
------Overall Battlefield: Bad Company feels like it tries to do what Battlefield 2: Modern Warfare for the PS2 and Xbox 360 was supposed to do. Allowing console gamers a crack at the Battlefield series with a bit of dumbed down controls, a lack of a leadership ladder, and chain of command.
The 360 version was more fun to play, and I've decided that if I do decide to buy BF: Bad Company, I will be buying it for the Xbox 360. Even buying it in the first place is in question, as I'm not sure if I'm a fan of the dumbed down combat that this title offers so far. As far as the PS3 goes, for a console that's supposed to be superior hardware-wise the PS3 just isn't stepping up to the plate in the sound department which is a huge letdown.
- Posted Jun 8, 2008 1:48 am PT
- Category: N/A
- 8 Comments
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6Jun 08
I've been playing Age of Conan: Hyborean Adventures for the past week or so, and have fallen into a rather enjoyable role. I am an assassin, a brigand, a liar, and generally not a nice guy. The reason for this is primarily because I play the "Good Guy" in any other game and it was time to just do something else.
The way I do this? I have an ability to hide (and hide very well). Doing that I can do a "Sneak Attack" to 'try' (Assassins are very weird when it comes to damage) to hurt a lot on a single person, and keep them just at the brink of dying. Doing that, I usually demand some sort of money, whether it is 50 copper (about 80 silver in World of Warcraft) or seventy-five copper (about 1.3 gold in World of Warcraft) in order to let them live and go on their way.
Granted, I'm not a complete jerk either, I usually let them know that if they have any problems with someone else trying to kill them, to let me know and I'll pop up. (It's one service I render to people who pay me.) However, increasingly people just respond with massive length of whining about how "It's unfair!" "You ganker!" "Ur KOS [Kill on Sight] to evy1 in my guild1!". I would like to take this time to say:
Player versus Player fighting is what makes the game so fun, especially as an assassin or rogue. You have the ability to stalk a target, render him to the point of wishing he didn't make the choice to travel alone. On top of that, the assassin ****is relatively underpowered when exposed, they mainly do their damage in the first hit, which makes it even more easy to deal with an assassin/thief.
How about a few tips regarding what to do if you are held up:
1) If you are approached, or you receive a sneak attack from an assassin that identifies himself as a thief, do not run away.
2) If you have the money the thief demands, and you aren't willing to walk back (or go elsewhere, since he will likely try and charge you if you didn't pay before), open a trade window with a "Shift-Click" and select trade.
3) Enter the money he demands and accept the trade. Don't take too long, since it will seem as a delay to try and get help from passersby or from a guild member.
4) Don't smacktalk even if you don't pay him. This will only make the thief angry with you, and you may end up not even getting the choice.
There are many ways to avoid getting caught by a thief in the first place, or to draw him out.1) Travel in packs of two or more.
2) Bring guildmates.
3) Listen for shouts, or other people talking about an active thief on a given road.
4) Let others know.
5) Select another instance.
6) Go to another zone.
It isn't hard to do any of those, and it certainly is fair if you happen to get caught by a thief. In Age of Conan, might makes right, and to make yourself right, you have to get more than the thief.
Hope you don't find me on Cimmeria (RP-PvP)- Posted Jun 6, 2008 9:56 pm PT
- Category: N/A
- 3 Comments
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28May 08
Let's take a look at what MMORPGs I am currently subscribed to/active with.
EvE Online: Paid by Timecards (Active through June)
World of Warcraft: Paid By Timecards (Active through July)
Age of Conan: Paid by Initial Purchase (Active through June)--------
I apparently won a random drawing of doom for an online site for a Dungeon Runners promotion. After which I completely forgot about and went on with my life. Some bad things happened, some good things happen, until I get an e-mail from someone in San Fransisco alerting me to my win in the drawing. I got a second e-mail asking for my name and address so they could ship "something" to me, and I gave it to them. (What were they gonna do? Send me Anthrax? Haha.) I then forgot about it for another couple weeks.
After awhile I get a second e-mail from the same guy in San Fransisco asking for my phone number so he could ship it via Fed Ex. I provided it, and a few days later got a tracking number. Again, I was forgetful, so I went on with things and actually started playing Age of Conan.
This afternoon I heard a thump at my door and went to see what it was, only to find a box.. A big box. It said "Belkin" on the side so I wondered if my father had ordered anything that I wasn't aware of before I looked at the address label, and found it was for me, and then found that the return address was to the guy that had asked me for my information. Curiously, I opened it with a key and found a good set of boxes inside that made me laugh loudly.

It came with:
Guild Wars
Guild Wars: Factions
Guild Wars: Nightfall
Guild Wars: The Eye of the North
Lineage 2 (Client or 60-day Card, I can't tell.)
Tabula Rasa------
So, The bad news is that I already own Guild wars up to Nightfall. The good news is that I can easily use The Eye of the North without batting an eye (pun unintentional). I can't tell if the Lineage two addition is the client itself (allowing activation of the full product) and 60 days, or just a 60 day time card.
Don't know what I'll be doing with the stuff I already own yet. I do have a sudden urge to rip open Tabula Rasa though.
UPDATE: The Guild Wars bundle that I am interested in selling is now available via KSL.com for people in Utah only.
- Posted May 28, 2008 4:39 pm PT
- Category: N/A
- 5 Comments
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26May 08
Age of Conan. Anyone else not talking about it? I started playing it on Friday and got together an Aquilonian Assassin with a build in mind similar to Altaïr. I spent a good amount of time in White Sands giving a few people a taste of early-level player-deaths, before buckling down and pulling myself up for some leveling.
Age of Conan looks really well, too bad it doesn't perform well, even on decent hardware. Granted you have a strange one or two people with a similar configuration that do just fine. However, it's highly skeptical. I've been looking through the configuration files in attempts to increase performance, without reducing visuals. Namely, removing the generated grass and foliage, as well as volumetric fog that tends to float around the docks in Tortage (Volumetric Fog making a difference between 30-45FPS to less than 8FPS). I've found a beta screenshot of the city, and I have the hard opinion that it would have been better if they left the docks like they were.
The combat itself is very interesting in that it isn't just about numbers. You actively have to manage attack arcs, and defenses. Though what I will mention is that all my experience in playing AoC is just with an Assassin. Combat is bloody, very bloody, especially with fatalities with melee oriented characters resulting in not only a large amount of the ruby stuff soiling your armor, but your screen as well. It's difference from World of Warcraft in attitude is the pure aggression of combat. There's plenty of it here.
- Posted May 26, 2008 5:06 am PT
- Category: N/A
- 6 Comments
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21May 08

Just Sayin'
- Posted May 21, 2008 8:30 am PT
- Category: N/A
- 8 Comments
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19May 08
Originally Posted at GoTeamRetard.com
I was listening to the radio earlier today, and caught Sean Hannity's show on KSL. It was an interesting listen as Hannity was raving about how gasoline prices were up to about $4 a barrel. It seemed interesting to me how he mentioned that Bush went over to the oil producing countries, asking them to produce a little more to help reduce the cost of energy in the United States.
Inevitably the whole ANWR drilling topic came up. It's interesting as I thought that the ANWR debates were done and over with by the time I hit high-school. Obviously not. Personal interests for my point of view include things like lowering gasoline prices, increasing the amount of time we have to research better fuel sources, and keeping the United States economy slugging through this slow growth period.
I never really understood why ANWR had always been a place that environmentalists have consistently forced the US Government to require oil producing companies to stay off. From what I've read on Wikipedia, is that main complaints are pointed entirely at companies like Shell for not promising to reduce the amount of damage to the eco-system, and protecting some whales.
I really don't understand the problem with re-shaping ANWR, and allowing exploits of where we believe oil to be. Even if we manage to pull 5% of our dependence away from foreign oil purchases, it will help reduce oil costs, and give a decent jolt to our economy despite that it isn't permanent. Oil isn't ever permanent.
People complain that doing that would damage the Caribou and various wildlife, but I still believe that if the animals end up with the necessity to move, they will adapt. How else did they keep alive as long as they did. On top of that, we take a look at where we are interested in drilling. It's a relatively small area, and even then we know that the oil is in certain parts of the 1002 area.It feels like it's just a small town that continues to believe that it should dominate the resource and leave it sitting there because they refuse to allow change and progress. I guess it could also be related to nuclear waste dumping here in Utah. The real difference is we don't know how long it would take for the nuclear waste to become less of a threat, while with oil, we are able to take all necessary precautions.
Let's drill for oil, and support the economy. Let's have the animals migrate and adapt, just like we do as humans.
- Posted May 19, 2008 4:24 pm PT
- Category: N/A
- 1 Comment
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15May 08
It was that time. I got tired of having to always be mindfulof what I write to be compliant with cNet's rules. That's not to say that they shouldn't be followed here. It's easy to follow them, and they give a really good reason to stay.
However, some discussions, rants, questions, and observations just aren't appropriate for here, and as such, I've made my own brand-new, slightly non-awesome blog. It's nice to be able to just shrug and say **** it. (Haha.. I won't say it here.)
I'll still be writing here, but the place where I can vent freely and be able to hit all my concerns will be over there.
- Posted May 15, 2008 5:28 am PT
- Category: N/A
- 1 Comment
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15May 08
So, my father and I have had issues with my brother. It's to be expected between him and me. The problem was that he would have trouble going to school, and in the end, didn't even manage a GED. After numerous fights, threats, and $200 worth of dental work (on my teeth), he was to be evicted from the home. Luckily, my mother in California offered him a house-sitting job. (Taking care of my half-sisters and the like.)
He left about three hours ago, and my father felt really bad for crying. I kept letting him know he should. He's raised my brother alone for a good long time, and it's not healthy for him to keep it in and such. Hopefully it'll work out. At least he's taking things a little more seriously now.
- Posted May 15, 2008 12:56 am PT
- Category: N/A
- 1 Comment
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13May 08
Time to bring you guys up to speed on a few purchases as of late.
The last thing I did was put a $20 pre-order on Metal Gear Solid 4. Usually I put 5, and gradually add more to it until release day, but there is one thing I didn't count on. MGS4 is supposed to be coming in a bundle with new revisions of 80GB PS3s. As such, for $15, I can put a reserve on a bundle instead. Of course, I need to talk to my father first and see what he thinks. The bundle itself is $500, minus a $200 trade in for my 40GB PS3. Downsides are that I lose $200 value on the old PS3, and I pay an additional $200 on the new bundle. The upside is I double my storage, and I get backwards compatability with PS2 titles. I was supposed to get a MGSO beta key with it, but at the time the guy that took my pre-order forgot to give me one, and when I went to go get one about an hour later they were out entirely from when I called (five minutes earlier) with five. It's really frustrating there, but at least I know I'll get to see the finished product.
After that, I bought a copy of Mario Kart for the Wii. It's... 'meh' at best, and flat out boring at worst. I was really looking forward to playing online with the possibility of not having to worry about these stupid friend codes. What if I (and I probably am) the only loser in my area to have a Wii? How am I supposed to "Make Friends" without actually finding people that like the type of games I play. (For example actually racing online with a few people that are strangers, only to find out they hate EA as much as I do.) The friend code system is absolutely stupid, and really dampens the online community.
I also bought a copy of Condemned 2: Bloodshot for my PS3 in an effort to grow my library there as well. I haven't opened it, but I did play the demo. I'm not sure if I should go through and finish the first one on the 360 though. I always get stuck on the second part.--------
Something that really got me into a fit recently was EA's attempt to force Bioware's Mass Effect for the PC, and SPORE to not only require an initial online activation during install, but a re-activation every 5 days, with another 5-day grace period. This means that you install, you activate online (via SecureROM), play freely for five days, try and re-authenticate it again. If it passes, you wait another five days, if it fails, you have five days to have it succeed or you end up with an unplayable Mass Effect or Spore.This really burned me as it goes back to the "Treat your customers like the pirates." instead of Stardock's "Treat the pirates as not your customers." mantra. To make matters worse, you have clueless editors from places like GameCritics making broad remarks about how people that are concerned are a miniscule minority, and probably pirates themselves. Excuse me for wanting to be able to actually have a game that works when I paid the liscencing fee to actually play it.
The good news is that it was changed after the massive number of complaints. It no longer checks every five days, but the install limit of three is still there.
--------
I opened a blog for my 360. I'm just glad it's happy. Apparently it gets a little hungry often though.- Posted May 13, 2008 7:32 pm PT
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- 2 Comments
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8May 08
There is no need to tell you that there is still a lot of heated controversy over GTA 4, ranging from the really insignificant MADD campaign to pull GTA 4 off the shelves, to the still minor warnings over GTA's adult content. While I have that gamer instinct to say "No, No, it's a game, leave it alone," I had ended up with only a few things left to do in Liberty City in terms of Single Player expenriences.After playing through the campaign, and doing a few side-missions with a rediculous lack of interest in the more adult locations, I gave in and decided to see how bad they may be. While the clubs are a little more than I'd recommend for anyone under 18, it still isn't just as bad as the R-rated movies we see from Hollywood. What really got me were the the prostitutes. In previous versions of GTA all you saw was the car rocking, and audio cues to tell the adult gamer what was going on. Not so in GTA 4.
After having dealt with that little tidbit, I really have a hard time qualifying this game as "Mature", rather than "Adults Only". Suffice to say that it should not be in the hands of anyone under the age of 18, and thank whatever-diety-you-worship that a recent sting by the FTC shows an increase in retailer responsibility. The difference between the above and here is that in San Andreas, Vice City, or GTA, I would say "No", where here in GTA 4, it's along the lines of "No Way".
I'm really seriously concerned whenever I hear a twelve to fourteen year-old playing GTA 4 online, as he will eventually (if he hasn't already) played through the single player campaign. It's easy enough to avoid, yes. Seeing as how it was put off till last (not in the "save the best for last" scenario), but seriously, this is just too much for a game where I see kids clamoring for it, and wanting it and playing it.
That said, parents have the right to decide what their kids should play, since they are the ones responsible for their behavior. The government should keep it's hands out of this one, but at the same time, retailers really need to start removing the huge taboo over the Adult Only rating and realize that it's a valid market just the same. Keep a text-based list of the games on a wall, allow for people over the age of 18 to buy them.
I hate to admit it, but while Jack Thompson is an absolute nutter (as you can tell from my previous statements), he is right in the fact that there is just some content that should not be available to people under the age of 18. Whether that's to abolish the AO rating, and change the Mature rating to limit at 18 or not is irrelevant.
- Posted May 8, 2008 10:12 pm PT
- Category: N/A
- 7 Comments
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5Apr 08
As you guys know, I bought a PS3 rather recently, and with which bought a nice set of games to start off with. I did my best to stick with PS3 exclusves, mainly because I wasn't ready for the daunting task of comparing and contrasting, which is what I've gotten into the nasty habit of doing a while back.
This is my first impressions with Heavenly Sword. Keep in mind that this game seems to be very rediculously short, and with only five hours of play or so, I'm already at the end-boss. That said, this isn't a final review.
The first thing that came to mind was the combat. I was very skeptical about the combat, having the bad belief that it was all about mashing the buttons as fast as you could in hopes of beating out the less-than-bright enemies. It later clicked about an hour into it that you are very reliable once you start timing them instead, allowing to pull off expected combos, and the like. This was very good, as the fights got to be a bit more technical and even (dare I say) started to have a bit of sthyle(sic) something I haven't had the fortune of getting Devil May Cry 4 to do.
The second thing that caught my eye was the cutscenes. While you can tell the difference between a cutscene, and a actual game-engine use just like you could tell the difference between Final Fantasy 7 in some spots, I was absolutely amazed at how well the facial work was done on all the characters. Bohan especially got my attention with his English way of speaking, resulting in a lot of mouth movements. This made his animations very interesting, as well as pleasing to the eye in terms of the sheer amount of detail.
While Kai is certainly younger, it is still amazing to see the amount of work they did with her facial expressions as well. She reminds me of a weird Johnny Depp look-alike. I'm rambling a bit, but suffice to say it is bloody impressive.The third thing that caught my attention was the number of enemies on screen at once. This is primarily with the later levels, and while Armed and Dangerous started a bit of work with the "How many can we fit on there?" tangent with thier turret defence games, Heavenly Sword really beats it out as even out at the farthest distances, you can make out individual models. Simply amazing.
Aftertouch was a great use of the SixAxis controller, and an essential tool in a lot of stages (mainly with Kai). It felt almost natural (even though I got yelled at as a kid for turning the controller like this) turn things as need be. If you weren't a fan of it, you could turn it off and use the left stick, but it feels wierd doing so. Like the Wii, it just felt right in the end.
I didn't like some of the writing with some of the mini-bosses, mainly in terms of Whiptale, and Fox. They just seemed to try too hard to make them creepy, and while I can respect the attempts to try and make them memorable, the creepyness factor really wears out after awhile, and even when they leave the story (by unceremonious ejection), you still end up wondering what the hell happened with them.I really enjoy it so far, I'm dreading the end though, with how close it feels to me.
- Posted Apr 5, 2008 4:42 am PT
- Category: N/A
- 3 Comments
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1Apr 08
It was reported today by various sources that John "Jack" Thompson was picked up by the ACLU to head it's lawsuits involving First Amendment violations. The ACLU seemed rather excited to have the prestegious and well-known lawyer among it's ranks and was very convinced that with everything said and done that Mr. Thompson would prove to be a very capable asset.
With Mr. Thompson's case history involving various litigation and suits, along with his outstanding tenacity, he has been more than happy to take up the position citing that the ACLU will help him with the resources he would need to continue his campaign to promote fair first amendment use.
ACLU President Nadine Strossen:Doctor Strossen wrote:"We are very fortunate to have such an outstanding individual that has dedicated his life and practice for the protection of our First Amendment rights. This man is to be commended, as even with public scrutiny, he has done what many would not and deserves the ACLU's support, and in turn support those that ask of help from the ACLU.
Thompson was not immediately available for comment.------------------
Note- Posted Apr 1, 2008 11:13 pm PT
- Category: Humor
- 5 Comments
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31Mar 08
New:
News:
Took the jump. Got a PS3 sitting right next to my not-dead-yet 360. It's certainly a hell of a surprise, especially with the month that I dissapeared. Ech. Overall I like the hardware, and it's certainly not the vacuum cleaner that the 360 is (yet). I am not sure if I like the PS3's interface, and Playstation Store is a pain in my neck as well. Started off with Ratchet and Clank, Heavenly Sword (those were my father's choices), and I bought Warhawk once I got it in to the house online.
Heavenly Arms is confusing as hell. I can never tell what is actually going on. Ratchet and Clank has been getting most of my attention today, as it's story is hilarious, as well as it is the best looking game I've got on the PS3. Warhawk looks okay, but reminds me of the Playstation 2 in terms of visuals. It's a little tedious at first, and frustratingly there is no manual available when you buy it online. I started getting the hang of it after getting frustrated. For some reason I was always finding servers with high-end players in there, but I finally found one with relatively new people like me for about thirty minutes before the strong players came in again. I quit for the night on a sour note. I'm just glad I didn't have a microphone.
WTF
Granted this is a Demo, but why the hell am I installing things to a console? Heavenly arms took over 2.1GB of my limited 40GB (Which probably will be replaced soon.)
- Posted Mar 31, 2008 2:47 am PT
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- 8 Comments
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23Feb 08
According to DailyTech, Jack Thompson has been served with an Order to Show Cause for his numerous trivial lawsuits, claims, and petitions with the courts explicitly stating that the Floridian Courts have pretty much had enough of his made-up stuff and has gotten to the point where should Mr. Thompson decide not to show, or not to explain himself sufficiently, the County Clerks would be ordered to reject any filing by the anti-videogame bigot without it being looked over and signed by a second member of the Florida Bar.
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This is one of those things I've been waiting to happen for the past two years. Can this mean that he will finally made to understand that his claims are made solely from his experience and his own overhyped, skewed conclusions?
I do gotta admit, with the combination of finally getting my Epic Land Mount, hitting level 65 finally, and this... It's been a very good day.
Update: To add in to my rediculously awesome day: I will be receiving a copy of Chrono Trigger for the SNES.
- Posted Feb 23, 2008 9:23 pm PT
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- 9 Comments
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20Feb 08:A new law that include a three strike policy will force all ISP's to monitor their customers internet traffic and suspend anything that suspects of internet privacy; such as downloading movies and music that are copyrighted.
People who illegally download films and music will be cut off from the internet under new legislative proposals to be unveiled next week.
Internet service providers (ISPs) will be legally required to take action against users who access pirated material, The Times has learnt.
Users suspected of wrongly downloading films or music will receive a warning e-mail for the first offence, a suspension for the second infringement and the termination of their internet contract if caught a third time, under the most likely option to emerge from discussions about the new law.
Broadband companies who fail to enforce the "three-strikes" regime would be prosecuted and suspected customers' details could be made available to the courts. The Government has yet to decide if information on offenders should be shared between ISPs.
Piracy is already banned regardless of what "first-world" country you are in.
However this strikes me as really odd, considering the recent steps taken by the UK Governments to slap the UK equivalent of the RIAA. I'm wondering exactly how the ISPs are to detect whether or not the P2P packets contain copyrighted materials, and even then how they are to assume the licenses are set up. For example: Last week I downloaded a free title developed as a school project for the developer's last year. It is only available as a .iso file. Understandably this is a pretty big item, and at the same time could turn out to seem exactly like any other illegally transferred .iso file to any "partially trained" tech, or even worse an automated system.
The problem with this is that there really is no "Trial" for this type of thing and even worse is that it comes down to the ISP being threatened with fines and punishment for not "doing the job". What is going to come of this? A LOT of false positives as opposed to only a few false positives. What happens when a lot of false positives show up? The company gets a bad reputation and as a result ends up suffering financial damage. (I wonder if the ISP could sue the government in this case.)
All in all, the technology or methods to do this type of filtering has either not been disclosed for the public to understand (as law should be completely disseminated as cause and effect, not a 'you might do this and get this effect') or is outright missing. This bill may be a decent attempt at curbing piracy, but the eminent violations to privacy, and technically even the agreed-upon internet service contracts. (Something along the lines of in case of illegal activity, press panic button, else ignore).
Piracy is bad, pure and simple. It's sad that I see a lot of "support" for it, and even worse, I sympathize with the Pirate Party once in awhile too. Electronic Arts used to be good, but now is mediocre at best and still demands it's $50+ in US Cash for it's endless sea of modifications and expansions (See Battlefield 2), and on the other hand, legal uses for Peer2Peer technology will be (and currently is) being hampered because of these pro-active approaches. At what point can the guys that are legally using this kind of technology sue in retaliation for damages here? (I'm looking at you, Blizzard.)
- Posted Feb 20, 2008 9:51 pm PT
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- 7 Comments




