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Ferratus's Blog

Going away

Even after a few days, I'm still very shocked by what happened to Jeff this last week. CNET will deny it, Jeff probably can't talk about nor can the other editors do, but it seems clear enough that Jeff's firing was probably related to his review andultimatelythis is unacceptable. If a gaming review site can't be trusted for its reviews, then the site is absolutely useless.

Because of this and in support of Jeff and the other editors, I've decided to cancel my Total Access Subscription to GameSpot for the first time since I started paying 3-4 years ago. I don't usually believe in massive internet petition or ban, but in this case I cannot let this be and continue paying for this site. Over the years, GameSpot has hired some of the best editors in the business and the "old gang" with Jeff, GregK, Rich, Bob Carrie and all the others made this my #1 choice to get gaming news. This week, CNET showed what it has in store for GameSpot and I have no respect for such business decisions. What a sad day.

It's too bad that new management seems to have screwed this up. Whatever happens next, I wish the remaining editors and staff good luck and I hope GS can return to its former greatness. We never know, the uproar over Jeff's firing may actually cause CNET to review its policies and make it up by returning control over editorial content to the actual editors instead of having marketing and biz-relation run the show.

To all the editors, thanks for all the hard work and good luck. Seems to me you'll need it.

Category: Editorial
Posted by Ferratus, Dec 1, 2007 9:30 pm PT  
Timely DLC
When the current generation of console started, I jumped on it from day one,in part because I like shiny new gadgets but mostly because of the fact that consoles would be connected to the Web with updates available. To me, it seemed like something the PS2 and XBox should have done, but this gen would bring all new posibilities.

Some of the stuff was unexpected like Achievements. Pretty nice. One thing that was expected is downloadable content. I think that's great because when I finish a great game, I'm always bummed that I have to wait at least a year if not more to play more of it. My biggest problem with DLC, at least so far, is that they come out way too late. So there will be new playable characters in Marvel Ultimate Alliance ? Great! But I'm done with the game. In fact, I've been done with the game for a long time now and have no interest in playing it again because I have a lot of other stuff to play.

I understand that these things takes time to make. I really do. But several months after the game is out is just too late. Crackdown is in the same position. I loved that game, but if the DLC doesn't come out soon, I will probably not care anymore.

Seeing new songs in Guitar Hero 2 so quickly after the game came out was great. A little overpriced, but that's another debate. I like how they decided to release new songs every month. I think other publishers need to take note. I'd certainly buy more stuff if they came out sooner. 
Category: Games
Posted by Ferratus, Apr 12, 2007 8:20 pm PT  
Now that's an achievement
I've discussed the Xbox 360's achievements system before, but tonight it's not until tonight that I was able to fully appreciate the what it could truly do. Crackdown has been on my mind lately. Not because the game I can't stop playing the game -- the new DLC really is needed -- but because I finally got 2 important achievements. Master Agent and, most of all, Free Runner, the one where you need to get all 500 Agility Orbs.


I was really pissed of at that thing and had actually stopped playing and had migrated to the PS3 to play Motorstorm and God Of War. Tonight, while trying to finally get Master Agent status, I happened upon the last orb. I had been at 499 for a few weeks now, been around the tallest building in the game at least 10 times and I finally found it tonight. It just happened to be located in Lost Muertos, 2 feets above the ground, in the middle of the starting island.

While I'm kinda pissed about having missed it the first 30 times I went around that island, it really made me appreciate the concept of achievements. It's not really about the total gamerscore, it's about what it can do to push yourself to play further and to do more. I never would have attempted to do this on any other system.

Can't wait to see what Sony does with the Trophies system in Home. Hopefully that accomplishes the same thing and if it can do that without computing a final score, it might just end up even better. Now if only Nintendo would do the same please. 
Category: Games
Posted by Ferratus, Apr 1, 2007 11:12 pm PT   1 Comment
How much more agile can you get anyway ?
So I've been playing a lot of Crackdown recently. I really enjoy this game even if it's a little easy. I'm done with the storyline and am now working on the (pointless but fun) achievements. I really like what they did with them in this game, except perhaps that

I have 499/500 agility orbs.

Yes, I'm missing one and it's driving me crazy. I was at 467 when I beat the game and got to 493 really easily. From there, I was able to get to 497 in one night and then 499 in 2 more nights. I've been stuck at 499 for like 5 days now. I swear I've visited every inch the map at least 10 times. Finding one little green orb in a huge map is not easy.

And don't even get me started on the hidden orbs. I'm at 226/300 and have no intention of ever trying to get them all. This is just crazy.

I do hope more developers follow the example set by this game in terms of achievements. You get a good number of them by simply completing the game but the rest are really well done and innovative. I can't wait to see what the additional 100 points they will distribute through DLC will be.
Category: Games
Posted by Ferratus, Mar 10, 2007 8:38 pm PT   1 Comment
CDs, really ?
I may well be wrong, but I believe we are now in the year 2007. Vista just shipped. OS X 10.5 is coming in a few months. Our computers now have 1 or 2 GB of RAM. New games require that much to play.

And yet they ship on CDs.

This, to me, is baffling. The debate has been going on for a while now but what really pissed me off this week was looking at the PC games at Futureshop (canadian Best Buy). Here in Montreal, we usually have 2 versions of the games. The first one is the US game. This one is usally on CD because who know, maybe somebody who doesn't own a 15$ piece of equipment might want to play the latest games. The other version is the european version so that we can get a french version of the game. Now, the european version is usually on DVD. (it's also in french, which is why I don't buy it)

I really, really wish I would understand that. I don't.

A DVD-Rom is so cheap nowadays and *all* new computers have had them for years. Is there a reason Company of Heroes ships on CDs here and on DVD in europe ?

CD-based games are longer to install, there's a risk you might damage or lose one disk ... there's just no reason to want to ship a game on 5 CDs when you could ship 1 DVD. Heck, the "next" generation of DVDs are already on sale now. Isn't it time to assume people who wants to play a game that requires a 1500$ computer will have a DVD drive ?

I mean, we might as well ship floppy disks just in case.
Category: Editorial
Posted by Ferratus, Feb 11, 2007 8:28 pm PT   1 Comment
Gotta love Blizzard....
I think pretty much everyone agrees that Blizzard is a top-class game developer. The games they have put out so far are all, without exception, quality games (since they've been called Blizzard anyway). Not everyone likes every of their games, but there's no doubt it's all been quality stuff. That alone, is a good reason to love them but every once in a while they do stuff that blows me away.

Last year, they came out with patch 1.10 for Diablo II, a major patch for a game that came out 6 years earlier in june of 2000. I was pretty impressed then, but this week they did it again. This time, it's a patch for Warcraft III, a game that came out in 2002. In both cases, the games had and continue to have free multiplayer over Battle.net.

What they did this time that blows me away is that they just added new maps (again!) and even more suprising, native support for Intel Macs for Warcraft III. Now, I'm a big Mac User so I always appreciate when compagnies like Blizzard come up with Mac-compatible products. It's a small marketshare after all. But to port the game to the Intel architecture for the PowerPC code some 4.5 years after release is nothing short impressive, even if you couldn't care less about Macs.

This is why I love Blizzard so much. It's great to support such a company. I bought BC (just like the other 2.4 millions who did apparently on day 1) and I have no doubt I'll buy their next game also.
Category: Editorial
Posted by Ferratus, Jan 23, 2007 11:53 am PT   1 Comment

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Ferratus
Last online Jun 28, 2008 1:15 pm PT
Member since Oct 6, 2002
 

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My First Blog

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This is my first attempt at a video blog. Please forgive my stuttering and enjoy.

Posted Jul 18, 2007 by Felorn | 4'53" | 32 Views

FEAR ending explosion

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The crazy explosion at the ending of the first F.E.A.R. game.

Posted Nov 20, 2006 by njdss4 | 0'56" | 2,126 Views

Street Fighter II Gut Reactions

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Street Fighter II' Hyper Fighting (X360)

It's 1:00am PST on August 2, 2006 and that can only mean one thing: Street Fighter II hits Xbox Live. This unedited video consists of the first 20 minutes I spent with the game, including my first few ranked online matches.

Posted Aug 2, 2006 by GregK | 19'50" | 9,174 Views