All About Devils-DIVISION
There's been a lot of discussion and debate about the conclusion of Mass Effect 3, so I thought I'd share my perspective with you here. I'll avoid outright spoilers, but I'd still recommend finishing the game and experiencing it for yourself before reading this.
For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we've created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you've made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.
We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection.
We've had some incredibly positive reactions to Mass Effect 3, from theNew York Timesdeclaring it "a gripping, coherent triumph", toPenny Arcadecalling it "an amazing accomplishment", to emails and tweets from players who have given us the most profound words of appreciation we've ever received.
But we also recognize that some of our most passionate fans needed more closure, more answers, and more time to say goodbye to their stories—and these comments are equally valid. Player feedback such as this has always been an essential ingredient in the development of the series.
I am extremely proud of what this team has accomplished, from the first art concepts for the Mass Effect universe to the final moments of Mass Effect 3. But we didn't do it on our own. Over the course of the series, Mass Effect has been a shared experience between the development team and our fans—not just a shared experience in playing the games, but in designing and developing them. An outpouring of love for Garrus and Tali led to their inclusion as love interests in Mass Effect 2. A request for deeper RPG systems led to key design changes in Mass Effect 3. Your feedback has always mattered. Mass Effect is a collaboration between developers and players, and we continue to listen.
So where do we go from here? Throughout the next year, we will support Mass Effect 3 by working on new content. And we'll keep listening, because your insights and constructive feedback will help determine what that content should be. This is not the last you'll hear of Commander Shepard.
We look forward to your continued support and involvement as we work together to shape the remaining experiences in the story of the Mass Effect trilogy.
Thanks for taking this journey with us.
User 1:"I still want to believe you guys are sneaky trolls and have something going on you don't tell us yet. Can I get a cryptic reply?"
@masseffect:"The sun, it shines.www.youtube.com/watch"
User 2:"You are either a massive sadist or a beacon of hope."
@masseffect:"Can't it be both?"
User 3:"I kinda feel lost after that ending...not what I expected and left me feeling everything done was for nothing."
@masseffect:"We know it's a lot to take in! But hang in there. Your decisions matter."
User 4:"Are you holding something back, that could quell the largeamount of frustration from the community, a tiny hint would be enough."
@masseffect:"Mike Gamble already said on his twitter, if the fans knew what was in store, the reaction would be different."
User 5:"I loved 98% of ME3..but something has to be up w/ ending..too much talent at BW for that business. Keep my saves?"
@masseffect:"We're keeping our saves, that's for sure."
User 6:"Fans are people too. Playing with their minds isn't that nice as it may look like to people from Bioware."
@masseffect:"We're not playing with anyone's minds, we are answering what questions we can and recording what feedback we receive."
User 7:"Its not that the ending was taken in the wrong directionits that it makes NO SENSE. Ashley was on the Normandy? she [was] withme."
@masseffect:"Probably a good thing to be cautious of."
User 8:"Do y'all have any ETA when more news will be released? Dying for news on a new ending/DLC."
@masseffect:"No ETA yet, but you will be updated via Facebook and Twitter when the news is available ."
Your thoughts everyone?
May 13, 2013 11:19 am GMTDevils-DIVISION gave Far Cry 3 a score of 9.0
May 9, 2013 11:43 am GMTDevils-DIVISION began Following Wolfenstein: The New Order
May 6, 2013 10:40 am GMTDevils-DIVISION gave PlayStation 3 a score of 9.5
May 4, 2013 6:20 pm GMTDevils-DIVISION began Following Eador: Masters of the Broken World
May 4, 2013 9:01 am GMTDevils-DIVISION gave Far Cry 3: Blood Dragon a score of 8.5
May 4, 2013 8:53 am GMTDevils-DIVISION began Following Anomaly 2
Apr 21, 2013 4:25 am GMTDevils-DIVISION gave Uncharted 2: Among Thieves Game of the Year Edition a score of 10.0
Apr 19, 2013 3:27 am GMTDevils-DIVISION gave Injustice: Gods Among Us a score of 9.5
Apr 9, 2013 10:27 am GMTDevils-DIVISION gave BioShock Infinite a score of 1.5
Mar 31, 2013 11:06 am GMTDevils-DIVISION gave Resistance 3 a score of 9.0