Title says it all. Ok here it goes:
I'm going to come up with some futuristic units, guess i think too much during class XD
MAAT (Mobile Armored Assault Trooper)-$15000
-space take up: 1
-Main weapon- Rail Gun
a- 9
r- 1
-NO SECONDARY WEAPON
F-70
M-5
V-4
MT-Special Infantry
AT-Special Armor Type
Notes: The MAAT is a special division of infantry designed to handle heavier tanks after Mechs were not up for the job against heavily armored vehicles. With their Rail Guns, they can reduce lightly armored vehicles into scrap with one salvo while it will badly cripples heavier vehicles. These soldiers cannot climb mountains due to the weight of their power suits but can traverse any other terrain except seas with no difficulties. Thanks to new detection technologies, they cannot be ambushed in FoW. This unit can handle any land-based threat, provided they don't run out of ammunition and an air unit doesn't come its way.
Battle APC-$11000
-space take up: 1
-Main weapon- Gatling Cannon
a- 9
r- 1
-None
F-99
M-5
V-2
MT-Treads
AT-APC armor
Notes: Any infantry that boards this vehicle will be able to provide support fire from its gun-ports. Infantry, Mechs, MAATs, and Snipers will NOT use up their primary weapon ammo while in this vehicle. the Gatling Cannon itself can target both air and ground units, but its slightly weaker than the one the Anti-Air possesses. This unit still can supply other units but cannot build temp structures.
Supersonic Bomber: $25000
-space take up: 1
-Main weapon: Earthquake Bombs
a- 5
r- 1
-None
F-99
M-11
V-2
MT-Air
AT-Light Aircraft Armor
Notes: This next-generation bomber is intended to replace the heavy bomber fleet throughout nations around the world. It cannot target naval units since the bomb is intended to pierce through its target and detonate when the bomb comes into contact with the ground. But the true special ability of this aircraft is the new "Sonic Boost" ability. While this aircraft has sonic boosters activated, no conventional aircraft defenses can target the plane. Only Dusters and Fighters will be able to fire upon the unit. This unit is excellent for destroying indirect units and heavy vehicles. Beware, though, once the unit attacks it will deactivate the sonic boosters, thus making it VERY vulnerable to ground AA defenses. It will also burn 9 fuel per turn while it is in sonic mode. Its light armor is also something to take into consideration.
Mobile War Factory: $30000
-space take up: 2x1
-Main weapon: None
-No Secondary Weapon
-Materials: 4
F-70
M-5
V-2
MT-Treads
AT- Md Tank Armor
Notes: The mobile war factory works very similar to an aircraft carrier. It uses materials to deploy any land vehicle and vehicles built inside the factory can be launched on the second turn. Damaged units can also enter the factory and gain repairs and supplies. However, ground units can still be "launched" from the factory and automatically attack a target.
Nuclear SSM Submarine-$45000
-1x1
-Polaris SLM (Sea to Land missiles)
a-3
r-CAN HIT ANYWHERE ON THE MAP
-Anti-Ship Torpedoes
F-50
M-4
V-7
MT-Submarine
AT-Heavy Submarine Armor
Notes: The Nuke SSM Submarine is a unique unit. It has the basic firepower of a normal Submarine with its torpedoes, but the true specialty lies in the Polaris missiles. The missile's explosion range is the same size as a missile silo, but it does 6 damage instead of 3. Also since its Sea To Land Missiles air units are not damaged in the aftermath of the explosion. The Sub's missile ammunition CANNOT be restocked at a normal port. Unlike its other counterpart, this special version of Submarine can destroy cruisers with its special AP Torpedoes and is resistant to most Anti-Submarine weaponry. However, it is still easily overwhelmed by faster units so it must be escorted.
Special Forces Trooper-$10000
-1x1
-C4 Explosives
a-2
r-1
-Suppressed Carbine
F-70
M-4
V-7
MT-Infantry
AT-Infantry
Notes: The Special Forces Trooper is a soldier specializing in stealth and sneak attacks. It can cloak itself but it burns 1 fuel every turn when it is cloaked. Once it attacks or captures it will no longer be in stealth mode. It can also capture anything in 1 turn except HQs. They can also one shot kill other infantry units, considering they are at full HP. When it uses its C4 Explosives, it does 5 damage to vehicles BUT the targeted vehicle cannot counterattack. However, if they are fired upon first they will get wiped out quickly since they cannot counterattack vehicles with their carbines.
Structure- Oil Well
Once captured, this structure will provide 3000 credits per turn. However, it cannot provide repairs or supplies.
Nuclear Powered Super Aircraft Carrier-$90000
-3x1
-SAM Cruise Missiles
a-9
r-4-12
-Materials: 8
-No secondary weapon
F-Infinite (IT'S NUCLEAR POWER DUH)
M-2
V-5
MT-Ship
AT-VERY VERY heavy ship armor
Notes: This ultimate unit is the pride and glory of all navies for all armies who possess this behemoth. It is the lead capital ship for all major assaults in any situation. With it's extremely long-ranged cruise missiles, it can rip through ANY aircraft, regardless if they have a CO on-board or not. It can also attack 2 times in one turn, making it a very valuable weapon in defending landing forces from air attacks. It can store up to 6 aircraft in its hangars and automatically repairs, refuels and rearms them in one turn. They are very resistant to all kinds of attack, as since the max damage they can receive is 1 HP. They are only vulnerable to Subs and Bombers but that's only when they're unescorted. It can also produce the special Support Gunships with its materials. Due to the massive price and materials required to build this Behemoth, only one can be deployed on any front.
Support Gunship-$16000
-2x1
-Laser guided missiles
a-4
r-1
-20mm cannon
F-99
M-5
V-3
MT-Aircraft
AT-Heavy helicopter armor
Notes: This unit can only be produced at a Nuclear Powered Super Aircraft Carrier. It is a versatile unit capable of attacking any unit with the exception of Fighters, Bombers and any high-flying new units invented in this topic. It is effective against everything, but it's somewhat slow and expensive to produce. Once it uses up its missiles, its 20mm cannon isn't effective against anything with the exception of light vehicles and other helicopters. It can still withstand one barrage of Anti-Air bullets.
Falcon Stratofighter-$25000
-1x1
-Hellcat Inferno Missiles
a-6
r-1
-No secondary weapon
F-99 (Burns only 1 fuel thanks to new engine technologies)
M-10
V-3
MT-Stratosphere
AT-Stratofighter Armor
Notes: This next-generation high altitude fighter is designed to be a space assault craft, but it is just as effective below Earth's atmosphere in terms of combat. It is virtually invulnerable to all ground Anti Air weaponry since it flies so high. Because of this, it is an excellent counter against Anti-Airs, Missiles and Cruisers. It can only be attacked by other Falcon Stratofighters and Fighters. This aircraft was designed by the Allies as a replacement for the aging Supersonic Bomber fleet after harrowing losses. Since they can fly into space, they can engage space weaponry like satellite weapons. Its Hellcat Missiles can also attack any unit. After this unit was introduced, most slow-flying conventional attack aircraft have been decommissioned.
Structure: Tech Center
Once captured, this will allow the owner to build special and high-tech units that are invented in this topic. Without this army commanders cannot build the high-tech units. It provides 1000G per turn but it doesn't repairs and supplies units, but it is a prime target to have in possession.
Structure: Space Command Up-link
Once captured, army commanders will have access to space-type weaponry, like the Spacecruiser and the Falcon Stratofighter. Special abilities can also be accessed once this structure has been secured. It provides 1000G per turn but does not provide repairs or supplies. This structure can transform the outcome of the battle if used in the right hands.
Space Command-$50000
-1x1 *Does not appear on battlefield, instead appears on a "space front"*
-Satellite Laser Cannon
a-Infinite
r-Hits target that's same position as the normal front.
-Laser Defense Guns
F-Infinite (Uses Solar Energy)
M-4
V-4
MT-Space
AT-Heavy Satellite Armor
Notes: The Space command is basically an army HQ above orbit over Earth. The Satellite Laser Cannon can OHKO any unit (except for hero units) on the ground, but requires 2 turns to recharge. The Laser Defense Guns defend it from any space-borne invader. It is deployed from the airport after a Space Command Up-link is captured and available to the army commander. It can only be attacked by space units like the Falcon Stratofighter and the Spacecruiser.
New front-Space
Eventually the war going on on planet Earth became so intense, nations around the world took the battle to a whole new level-the final frontier. Therefore the space race was on and technologically advanced nations designed space weaponry to take the void. The space front is special. Only special units like Strato units and Space units can reach there. Special satellite weapons can fire upon ground units if they are positioned in the same spot as the ground units are positioned. If units are sent to space they can still return with the exception of satellite weapons.
CO Name: Neo
Nation: Black Hole
Music: Somewhat a remix of Hawke and Sturm's music together.
Appearance: A tall man wearing a dark trenchcoat. Has dark spiky hair and moderately-dark skin. Appears to be in his late 20s. Rumored to be Hawke's brother, but this is not proven.
Bio: A former tank commander but now a mercernary, he was hired by Kindle to be a spy for the Black Hole Army. His attitude is dark, and he rarely speaks. But when he is ordered for a mission, he ensures it will get done, as long as he gets paid. He also harbors a deep hatred towards Orange Star commanders, since his hometown was destroyed in AW2 when the Allied Forces thundered across the island of Black Hole. Does not trust anyone except for Kindle and Hawke, since they were the ones whom provided him with weaponry and the cash.
Day to Day: Due to his name and former tank commander experience, all Neotanks and other treaded vehicles under his command gets a 120/110 attack and defense. Since he is also a spy now, all Stealths and Subs have no fuel burn penalties when hidden. Infantry and Mechs are also hidden when in woods, even if FoW is not on. All tire vehicles suffer a 80/90 attack and defense.
CO Power: xxxxXXXXX
Meat Grinder
All treaded vehicles will gain a 30/30 attack and defense, +2 to their movement ranges and Stealths and Subs get their supplies replenished. All units also gain 10/10 attack and defense.
Super CO Power: xxxxXXXXX
Metal Fist
All treaded vehicles will gain a 60/60 attack and defense, +4 to their movement ranges and Stealths and Subs get their supplies replenished. A Neotank will automatically be delivered to his HQ. All units also gain 10/10 attack and defense.
Hits: Neotanks, Pay Day
Miss: Withdrawals, Orange Star
Tag Affinity:
Hawke - 130 (Dark Brotherhood)
Kindle - 115 (Dark Ruler)
Orange Star COs - 80
Other Allied Forces - 100
Other Black Hole COs - 90
Von Bolt - 80
CO Lines:
Tag In: "Time to put the misery on our enemy."
"Only fools show off their power and think they're invincible."
CO Power: "Let's turn this battle a bit more dangerous, shall we?"
"All tank divisions, prepare to advance."
Super CO Power: "Heh, heh...your meddling days are over."
"You want a tough fight? You're about to get it!"
Victory: "I always get everything in the end."
"So, who's next?"
Tag Victories:
Neo: So, how was that? We totally destroyed them.
Hawke: They never stood a chance.
Hawke: They sacrificed everything for nothing.
Neo: I wish I could keep their cash.
Kindle: Ah, I win again!
Neo: You never stop hogging the spotlight, do you?
Neo: Heh, that was lame.
Kindle: Can't you be a bit more like me? Maybe you can be as famous as me!
Neo: So, where's my pay?
Kindle: You never forget the money do you?
Hawke: I need a black coffee.
Neo: Forget the coffee and let's go get the cash!
Well, for every high school student, the bane of all pain is summatives. Yes, that's right. Huge final projects that seem to take forever to finish. They take forever, count for a lot of marks, and definitely kills my gaming and social life. Not to mention there are tons of exams coming up.
Alrighty, its really hard to concentrate since there's a lot of distractions like games, friends, the need for sleep, boredom, etc. Also the temptation for procrasination even makes things worse. Besides, my life is already busy since I always have a lot of homework as well as karate class on Tuesdays and Saturdays.
Best get to work, as soon I actually have some time, LOL.
Ok so far I've managed to come up with a few ideas for AW: DoR maps. I've currently made a few, while some others are in development:
For all you Advance Wars: Days of Ruin fans out there, drop by and give me some ideas. I should be getting WiFi USB connector soon, as soon I manage to get some extra money.
Wake 2008 (cancelled due to balancing issues)
D-Day 2008 (completed)
Advance Wars: The Final Battle Remake (completed)
Advance Wars 2: Final Front Remake (cancelled due to lack of ideas)
Ural Retreat (survival map, completed, but still under edit)
Pearl Harbour 2008 (Still under prototype development)
River Raid (just completed)
More maps to come. Any ideas will be appreciated.
The air was hot and moist. Between the river, two opposing forces were duking each other out. The USMC, AKA the fighters for peace, were battling the mysterious MEC for control of Karkhand, a vital strategic point, city and supply port. The USMC had control of the entire west sector of the city, while the MEC had control over the Factory zone. Now, they are preparing for one final fight...
"Status report, Sergeant Vgameman?" The commander replied.
"Our boys are falling. I'm getting back to the field ASAP. They seem to be low on ammo and other supplies." Sergeant Vgameman replied.
"Get out there and support em. DO NOT FAIL US. Do you copy?" The commander demanded.
"YES SIR!" Vgameman replied and moved out.
At the field, USMC and MEC forces were sniping, gunning, and grenading each other. Some brave soldiers had tried to charge across the river, nicknamed "River Styx" (the river of the underworld) by most veteran soldiers, but ended up dying or drowning due to injuries.
The attack began around evening. The USMC were holed up at a train accident site, while the MEC were stationed at the brigde gatehouse. Hell broke out. Grenades, bullets, AT missiles and sniper lead flew in all directions. Sergeant Vgameman, an experienced USMC marine, was helping the team provide support fire as well as extra ammunition.
"I'M OUT OF AMMO!" A 2nd Lieutenant-ranked sniper screamed.
"Take this!" Vgameman responded by giving him an ammo pack.
"Thanks Sergeant, I owe you one. I'll cover you!"
"Great! Just keep those MEC snipers from dishing headshots at us!"
The order to charge across the bridge was given, and Vgameman was behind the main charge, and his team of support gunners rained lead upon the MEC defenders while the Assault division and Snipers took care of them while they were distracted.
"KEEP MOVING!" A new recruit ordered. He was a young man, about in his early 20s. Even though he seemed young and looked inexperienced, he was definitely brave and a leader.
"I'm hit!" An Assault soldier screamed.
"Hold still! You'll live don't worry buddy!" a Medic ordered as he applied bandages on the injured recruit.
"Alright boys, advance onto the factory and capture it! Do you copy?" The commander ordered.
"Right away sir!" Everyone replied.
The USMC soldiers had managed to capture the factory and drive the MEC forces out of the city by the end of the day. But the casualties were devestating- out of the 600 USMC marines sent in on this operation, 290 lost their lives. As for the MEC, an estimated 500 were killed, due to the massive amount of grenades that rained upon their dug-in positions.
By the end of the day, everyone had earned a reward. Some got basic rewards and some got medals. Sergeant Vgameman, however, got a silver star, a symbol for superior teamwork and combat skills.
"Well, hard work pays off in the end..." Vgameman thought in his mind.
The war wasn't over. It was a long road to victory, and it would definitely be brutal and bloody. Vgameman and the other determined USMC soldiers would be ready to handle any situation they come across, let it be a rescue mission, large scale attacks, or covert missions. They would be ready if the call came.
yes....finally got a Wii! After tons of store hunting, I finally got the best game system out there right now! (in my opinion anyways.) Time to get back to playing Metroid Prime 3: Corruption!
Now when is Super Smash Bros. Brawl goana come out...hmm....
My Recent Reviews
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the best out of the 3 Prime games. Continue »







