@ZzNashoO - Sorry I was responding to a post from somewhere else. I got confused and entered the comment here by mistake.
- Chickan_117
- Rank: Mishima Zaibatsu
- Member since: Nov 23, 2009
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This topic is something often discussed and it's a subject I feel very strongly on. It's long so I'll split it into two sections for you:
THE SITUATION
In recent media there has been a focus on the growing concern from developers/publishers about the impact of second hand game sales on their business (i.e. profit).
Whilst second hand video game sales have been around for ages there has never been so much dedicated "physical store" space as there is now. The reason for this is very simple and that's that physical stores make a considerably highermargin on second hand game sales than they do on new.
So what you say? Good on them? Well the problem is that developers/publishers are actively seeking stronger ways of preventing second hand game sales to reduce the impact this has on their business. In other words they are simply trying to reduce second hand game sales as they do not make any money from it and it cuts into their new game sales figures.
Companies have, of course, been doing this for years. PC games have CD keys that are tied to an account, downloadable games are encourages as, generally, they can't be resold, etc. The most recent idea is thatall games will require an online account to play and each copy will have a license that is tied to your account. So, if you buy Medal of Battle Warfare 5 for your Xbox 360 then your copy will be registered to your XBL account. If you try to sell it the other person will be unable to play it as it's tied to your account.
MY OPINION
Personally I think it's wrong of the publishers to try this. It annoyed me when Valve did it with PC games and it annoys me now that others are looking for ways to do the same thing. The only reason they're doing it is because they can. If it weren't for the ability of publishers to force people to go online and register a game before playing then this wouldn't be viable. On a side note many Blu-ray and DVD players are now online so does that mean we can expect future movie releases to be tied to a user account of some kind? All this ends up doing is alienating the user base for the products and, in a way, punishes them for what physical stores are doing.
IMO, If I purchase a game it's the same as me buying a CD, a blu-ray, a car, a house or any other item. I own that physical item and should be able to sell it at a later point if I so desire.
The only difference I see with games is the online component and the cost of maintaining servers. If you see a drop in new game sales then your revenue from a particular game decreases. It's bad business to foot the expense of running online servers when you're not getting new game sales (despite the fact you might be getting new game players).
Personally I think the best way to resolve this issue for publishers and developers is to segregate the online and offline components of a game. If I buy a new copy of game X then they include an online pass type item in the box. A redeemable code underneath some silver scratchie stuff (so EB know I've used it if I trade it in) or something. That way, if I sell my game down the track, the new owner can play all the offline stuff but if he wants the online experience he has to go and purchase a new online pass. Online passes are virtual not physical so this would mean the developers get a continual revenue stream from new players and the players get a good deal because they get their $40 second hand game with the option to play online for $15 or something on top.
The problem with this is that it starts us down the road of publishers forming their own subscription services. Similar toELITE. I don't want to get to a stage where I need to purchase additional annual memberships on top of my base service ones just to be able to play online games. Then again, I rarely play online so, on a personal level, it doesn't really bother me!
The other thing that hasn't been taken into consideration here is that, when people trade in their games, they usually trade them in on a new copy. Stores with a trade for new policy might well be having a more positive effect on game sales than the publishers/developers realise. I know it's that way with second hand car sales.
Anyway that's my solution. The end user is happy as they get to purchase a game cheap second hand and sell their old games. The physical stores are happy as they still get to resell games with a high margin. And the Publisher/Developers are happy-ish as they get continued profits from game sales and a happy user base.
If they continue down the path they're going they're going to end up with reduced sales as gamers are going to be more selective about which games they buy and less likely to impulse trade and get the latest popular thing.
THE QUESTION
What do you think about all this? Is it right for them to restrict second hand sales? What do you think would be a good solution for this?



