Whelp, you made me realize I haven't played near enough console games in the past few years. I loved Dead Space. It was one of my first forays into shooters and I got hooked. I agree with my hubby - RE5 seemed clunky but that could have also been my unfamiliarity with the button layout and tendency towards easily confused :/
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You know, because it's so topical and I've got nothing better to do. I also love me a trip down memory lane.
Just so's you know, I exclude 2006 because launch lineups are anemic and we tend to go gaga over shiny, new graphics. Review scores, in retrospect, can often be mere pillow talk. The PS2 was still birthing relevant titles, so I'll begin things from 2007. Also, these aren't unknown indies that I thought deserved more credit. These are more than competent potential block busters with plenty of pedigree, good reviews and more than enough hype -- which they ably fulfilled. Let me stress that there is no fanboyism intended and my panties remain unbunched; I just simply think these are exemplary games that either got lost in the wash or were also-rans to juggernauts and I feel they should have been recognized in the moment for, you know... something.
And to any internet-smartypants-correcting-[ninnies], this refers only to GS scores and things like "Best Use of Bloom" don't count.
Bupkis Award winners:
-2007: Mass Effect. (GS score 8.5)
Was this the face that lauch'd a thousand ships and burnt the topless towers of Ilium? Well, methinks. And, oh, those topless towers! Do you know the color of Liara's eyes? Yeah, me neither. Sex appeal, real impact in decision making and a rich universe were just the salve for a grown up & sci-fi starved community. If not a thousand ships, this one certainly launched the most relevant space odyssey in this (or any other) generation.
Why no love? Well, a little compilation called The Orange Box might be one thing. Bioshock may be another. Then there's Call of Duty 4. And Halo 3. And Crysis. And Super Mario Galaxy. Would I be kicking it while it's down to mention God of War II?
Good year to be a gamer. Bad year to launch a new IP.
- 2008: Dead Space. (9.0)
I'm not going to throw a ton of words at this. (Li'l commentary incoming, though) I will say that of all entertainment genres, space-based science fiction is the most criminally under served, no matter which medium, and combining it with survival horror seems like a license to make money... at least to this damned fool. Resident Evil 4 comparisons certainly couldn't hurt matters, either. While it got a people's choice "best original IP" award (editors gave their nod the No More Heroes), I can't help but feel it deserved a little more in it's trophy case.
It was in good company, though, as GTA 4, Call of Duty: World at War, Gears of War 2, Devil May Cry 4 and even Fallout 3 were all crushed under the might of *reverent pause and breathless tone* Metal Gear Solid 4.
- 2009: Resident Evil 5. (8.5)
Alright, if there's flak to be had anywhere, it'll probably be with this. What can I say? It wasn't Resident Evil 4, but it was good. Great even. It wasn't GOTY material, but it was an excellent entry in a revered franchise and it didn't win squat. Developers often bemoan the "sequel tax" and this one falls victim to that affliction.
Copiously sequeled IP's faired poorly in '09: Arkham Asylum reinvented Batman games, Killzone 2 took home all praise for shooters. Uncharted 2 and Dragon Age made their mark as well, but it was the year of the under dog as Demon's Souls ambushed European and North American gaming to become the darling of the '09 awards.
-2010: Battlefield Bad Company 2 (9.0)
I admit I didn't play it (well... much, I was still stuck on Demon's Souls), but that's not the point. It was wildly popular, offered incomparable depth versus Halo:Reach and Black Ops, and offered a campaign that wasn't a lacquered series rehash (sorry, Reach) or a broken tutorial for multiplayer (not sorry, Black Ops). I suppose the couple-ten million dollars Samuel EA is still rolling in will be cold comfort enough, but two lousy nominations - Shooter and competitive multiplayer (lame platform awards don't count) - don't seem to do this one justice.
Halo: Reach stole it's thunder on the shooter front while Starcraft II took multiplayer honors. None of it mattered, though as God of War III gobbled up whatever chum Red Dead Redemption left in it's wake.
(Honorary mention, 2010): Metal Gear Solid Peace Walker (9.0)
Yeah, a special exemption for a Metal Gear Game. It's My blog. So sue me. Why they engineered a preemptive 70% drop in sales by putting it exclusively on the PSP is beyond me. An excellent game that consumed about 150 hours of my life. I have no regrets. It did win PSP GOTY, so there is that... But that's kind of like being voted skinniest girl at a Packers tailgate; the only thing slim is the pickin's.
-2011: Deus Ex: Human Revolution (8.5)
This one hurt. My pre-order must have been more than a year old by the time of it's release. I have to admit Eidos had the impossible task of living up to it's lineage, but where they lacked in innovation, they made up ground through complete and utter refinement in the mechanics from which they borrowed. To coin a new term from two completely overused ones, this game has a "sandbox linearity" that I just loved. Stealth or brute force were up to you and there was usefulness in every skill set regardless of how deeply invested the player decided to be. Great atmosphere, solid level design and a palpable sense of loss within the story completed the package.
... However this one got Susan Lucci'd in a strong year for gamers with Portal 2, Arkham City, The Witcher 2, Uncharted 3 and Skyrim. It did get one nomination for best action game, so yay for that.
-2012: Max Payne 3 (9.0)
Rockstar makes great games and I'll keep this one simple: One fleeting nomination for best shooter. One mercy nomination for best PS3 game. Moral of the story: Get released in May, Get stiffed in December.
2012's Bupkis Award winner.


