- Blazethorn
- Rank: Tapper
- Member since: Apr 30, 2013
- Last online: 05/19/13 1:00 am PT
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15May 13
Family Guy 'review'
Total score: 16 out of 20
Family Guy
S1/E1: Death Has a Shadow
Peter Griffin loses his job at a toy factory due to his own negligence. He then applies for welfare; receiving more than he asked for from the government and the taxpayers - he decides to keep it for himself and his family. Eventually, Lois finds out and is furious at what he's done. Brian and Peter end up going on a trip to a football game; where, both of them, throw the taxpayer money down on the field as a sign of sorrow from Peter.
Stewie has created a device in which it's capable of performing mind-control; when Lois takes it away, he declares war on his own mother - trying to shoot her with a tuna sandwich, cutting a part of her chairs leg, and trying to blow her up using six live, or active, grenades.
During the families welfare, Chris received breast implants and Megan had been given brand-new lips.
Overall, Death Has a Shadow was solid; though, it wasn't as funny as I thought it was going to be. There are some parodies, or references, to other shows but not enough to really make the audience laugh their ass off.
Overall score: 7.5 out of 10 (75% positive, 25% negative)
S1/E2: I Never Met the Dead Man
Megan, really, wants to obtain her drivers license; so she asks Peter to teach her. After being taught illegal, also deadly, driving techniques she and her father end up driving into a television outpost - knocking out television all over Quahog. This, severely, angers the community.
The family is concerned with Peter spending too much time on the television - when they get him off, he doesn't want to sit back down and ends up exhausting his family. He goes to a German festival with William Shatner until they run into a storm brewed by Peter's son: Stewie.
Stewie has been outraged by Lois's decision to eat his brocolli. He vows he will get rid of the world's supply of brocolli by changing the weather to freezing temperatures. He creates a device which alters the weather; unfortunately, it ends up working against his family members when Lois and Megan get into a car accident with none other than Peter and William. William ends up passing away, while Peter gets up and walks it off.
Overall, I Never Met the Dead Man was definitely an improvement over its predecessor. The humor was stronger, the jokes were cruder, and it was just plain entertaining to watch. Some parts weren't as funny as they could have been, but, overall, it was great.
Overall score: 8.5 out of 10 (85% positive, 15% negative)
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15May 13
Demo Impression: Fuse
Fuse (Demo Impression)
*I've, last, edited this demo impression at 10:17p.m on Wednesday, May the 18th, 2013*
Fuse impressed me; though, it wasn't the over-used plot or the copy-and-paste characters - it was, ultimately, the game-play experience that offers a lot of enjoyment and excitement. I've completed the Fuse demo both by myself and cooperatively with others online. I have to say both are great either way; one isn't better than the other. The only difficulty you're allowed to play on: normal. Normal difficulty provides a challenge for those looking to just utterly annihilate anything standing in its path. Fuse encourages teamwork - wonder too far off and you'll be overwhelmed with enemies. You see, each character, has their own unique ability. One is a medic; the other a protector; another a sniper; or, finally, a sharpshooter. The best part, though, is you can choose your own play-style: you want to infiltrate in stealth or do you want to engage the enemy in a full-on firefight - the choice is up to the player. Though, sometimes, if you're playing online, others will make that decision for you - which will either make, or break, your experience with the game; to me, it wasn't an overly-big deal.One thing, if someone wanted to know, that could be improved in the full version of Fuse is the last level of the demo. You, and four others, fight two heavily-armed mechs. The problem is that on the solo difficulty, your partners don't really do much damage to it - leaving you up to the job mostly. The experience, though, disappears when you battle with others.
Another thing, that myself particularly enjoyed, was the squad system. When you're in the main menu, you can send your friends invites to come play with you. Four of you are then stuck together in a squad and battle against loads of enemies. This, definitely, works well and is an easier way of communicating and interacting with your friends.
During the game, you level up your character - which you can spend on a variety of different perks. The way this is loaded out looks identical to Borderlands. You can increase your health, increase critical damage, or even upgrade your unique given power. In the demo, you're allowed to reach the rank of fifteen before you cannot go any further. You shall not pass, you shall not collect two-hundred dollars. Sorry, I had to say that.
Again, the only real downside so far to this game is the plot and characters. They aren't, particularly, memorable and have been used dozens of times before-hand. Four agents: Jacob Kimble, Naya Deveraux, Isabelle Sinclair, and Dalton Brooks are sent to investigate and infiltrate an alien base to collect a scientific sample of a fusion called fuse. It's a particularly aggressive fusion that is scarce and valuable. In the demo, you'll infiltrate a plant and battle your way to your escape chopper - only to find out something has happened.
Overall, the demo of Fuse gave me a great impression. I'm considering purchasing the full version, which is released: Tuesday, May the 21st, 2013. The demo, approximately, lasts fifteen to twenty minutes - that is if you watch the cutscenes. Enjoy!
For those who want a score of the trial version of Fuse: I've given Fuse: four out of five.
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14May 13
Demo Impression: Resident Evil: Revelations
Resident Evil: Revelations (Demo Impression)
*I've edited this blog, recently, at 12:54p.m on Tuesday, May the 14th, 2013*
My, brief, experience with Resident Evil: Revelations was good. Though, after completing it, it left a lot of questions and it wasn't an overly long demo. I completed the demo on the easiest difficulty setting in, or around, five to ten minutes. I've tried, also, the normal difficulty setting - I've completed it around the same time. Noticable differences from the easy to normal difficulty would be the lack of shown up items (you'll have to scan, to find); enemies sponge more bullets; and enemies do more damage. So, pretty much, it's the usual stuff when you're dealing with difficulty settings.After, just, completing the infernal difficulty setting - I, highly, recommend this mode for anyone looking for a challenge and a craving for intensity. The enemy spawn's have changed; a difficulty-exclusive mini-boss; two difficulty-exclusive weapons (possibly a third - I haven't found it yet; though, I think I know where it might be located); an increase in enemies; enemies do significantly more damage; and finding items are, almost, impossible to find. Scanning, using the Genesis, is both recommended and mandatory if you want to survive.
The soundtrack to Resident Evil: Revelations gives a nice, soothing melody of both violin and piano. It, almost definitely, will pull you in even further.
The plot in the demo doesn't really explain itself. Jill Valentine, a BSAA Agent, is looking for another BSAA Agent named Chris Redfield on what appears to be an old, abandoned, ship left to rot in the sea. She's accompanied by another agent: Parker; who remains, almost, anonymous throughout the demo. The demo ends with a disappointing cliffhanger; the worst part, it didn't convince me to purchase the full game next week - not the entire demo, just the plot itself.
I'm, however, intrigued with the new mechanic of exploration: Genesis. Basically, what you can do, you can scan the environment and search for helpful items such as ammunition; herbal herbs; and quest items. Resident Evil: Revelations, definitely, seems to encourage exploration. Not that the others didn't encourage exploration, Revelations seems to make it mandatory. This is a good thing and made the game more enjoyable.
The graphics in Resident Evil: Revelations are solid; though, it's nothing to really brag about. For most of the demo, you'll be walking through small hallways and sharp corners. In one part, if you decided to explore every nook and cranny in the demo, you'll actually leave the insides of the ship and walk around a small part on the outside. It, actually, doesn't look that bad - though, I was interested to know how the water looks like in the demo. You cannot see the water since there is a minor storm from above you or the ship in its entirety. Anyway, the graphics do make the game more intense - the small corridors, and sharp corners make for an uneasy and tense feeling that feels great.
One thing, if someone were to ask, that could be improved in Resident Evil: Revelations is the melee system. It's stale, boring, and not that effective against enemies. In Resident Evil 4, 5, and 6 they were pretty much devastating to use on your disturbing foes - in this it's like your character forgot everything. All Jill does when she's close to an enemy is stab in the most ineffective way possible. The demo had even encouraged using it in the control guide; note to self, never listen to what is most effective in guides. You'll find what is effective and what isn't by yourself; not by listening to others or reading posts from others.
Another thing, if someone were to ask, that could be improved in Resident Evil: Revelations is the menu map. It's a 3D model, or landscape, of the actual ship. Now, as cool as that sounds, it didn't work as well as the in-game map; the in-game map made more sense and gave a clearer direction of where to go. I'm not going to expect the best of both worlds; so, even if, Capcom doesn't take care of this problem - it wouldn't be a worry to me. I'll just end up using the in-game map. Maybe it all boils down to personal preference; am I the only one here?
Overall, Resident Evil: Revelations looks, and plays, solidly. It's disappointing the demo only let's you briefly play it; this also terrifies me for the full version. Maybe the game isn't that long in the full, and they're trying to keep players from understanding the demo to a minimum. I guess we'll see when it releases next week on Tuesday, May 21st, 2013.
For those who want a score of my overall impression of the game; I'd give Resident Evil: Revelations: four out of five.
My Recent Reviews
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Metal Gear Rising: Revengeance
"Just plain fun" Metal Gear Rising: Revengeance is a brutal, vicious, action-packed, thrill ride. Continue »
- Posted May 18, 2013 10:13 pm GMT
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Crysis 3
"Broken" Crysis 3 delivers a visual feast; it's just, too bad, that the game doesn't deliver at all. Continue »
- Posted May 17, 2013 1:00 pm GMT
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May 18, 2013 3:13 pm GMTBlazethorn reviewed Metal Gear Rising: Revengeance and gave it a score of 8.5
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May 18, 2013 2:52 pm GMTBlazethorn added Metal Gear Rising: Revengeance to their owned game list
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May 17, 2013 6:00 am GMTBlazethorn reviewed Crysis 3 and gave it a score of 5.5
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May 17, 2013 5:40 am GMTBlazethorn added Crysis 3 to their owned game list
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May 17, 2013 5:40 am GMTBlazethorn began Following Crysis 3
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May 16, 2013 4:30 am GMTBlazethorn posted a new blog entry entitled Family Guy 'review'
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May 16, 2013 2:46 am GMTBlazethorn posted a new blog entry entitled Demo Impression: Fuse


