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Baroque-Legacy's random thoughts of religious magnitude.

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Games for the Halloween season.

Tis that wonderful time of year again when the leaves change color and the air turns as crisp as a newly opened video game. Halloween is around the corner, and it's only fitting that we as game enthusiasts snuggle ourselves in games appropriate for this grand of holidays (we really should get the day off)

Without further banter, I give you, groovy games to play for the Halloween Holiday:

1. Silent Hill 2: A letter from Silent Heaven (PS2)

If you have never experienced the psychological horror that a Silent Hill game has to offer, then this is a good place and time to start. No need to play the first, as this one is a stand alone, but if it peaks your interest enough to try the others, PLAY THEM IN ORDER! Grab the greatest hits version, as it has extra content not found in the standard version. Emotionally taxing and genuinely disturbing, Silent Hill 2 is a must for the season.

2. Splatterhouse 2 (Genesis/Megadrive)

Still the goriest and most violent game to grace a console, Jack Thompson would jump on this like a randy teenage boy on prom-night. I mean, name another game where you cut up aborted fetuses hanging from their umbilical chords? And to think, this game was originally released in 92!!!! Challenging game play, tons and tons of blood, guts, brains, decapitation, ghosts, and everything to give you a good time for M-rated candy muncing!

3. Shadowgate (NES, GameBoy Color)

This old point and click adventure game still gives me some chills down the spine. Creepy music, and some rather gruesome death descriptions still make this a perfect horror game in my book.

4. Castlevania 4 (SNES)

Still my favorite Castlevania, the perfect blend of dark ambiance and an incredible music score make this stand above the rest. The game just drips Halloween atmosphere. Perfect when played at Midnight. Grab the Japanese version if possible: It's un-edited.

5. Medieval (PSone, PSP)

Throw in a sprinkle of Tim Burton, Ghosts and Goblins, Maximo, some good British humor, and you have a rather silly but fun game for the season. Not the best game in the world, but appropriate.

6. The Splatter Action (PS2, Japan only)

Part of the simple series on Japan (Vol 64), this beat-em-up has you play as a rather adorable little boy with a pumpkin for a head. Armed with your fists and chainsaws, you go level by level turning equally adorable baddies onto a bloody mess! Ahh, I love the irony!

7. Zombie Vs. The Ambulance (PS2, Japan only)

Also a Simple series game (Vol 95), and made by the same folks who brought you the Splatter action. You drive around in a (guess this) ambulance saving infected victims and bringing them back to the hospital before they go all brain-hungry on you! However, on the way, you get to power up and improve you vehicle by....running over zombies over, and over again! Body parts fly, blood splatters, and your newly acquired front-bumper-blade slices bodies like a knife through a sternum! Good times!

8. Fatal Frame (AKA Zero, PS2, XBOX)

Based off of actual events, the Fatal Frame series does a wonderful job of introducing an audience to the Japanese view of the paranormal. This is one of the few series of Horror games other than Silent Hill to actually make you uncomfortable, creep-ed out, and give you reason to sleep with the light on.

9. Ghouls and Ghosts (Genesis, Megadrive, Arcade)

Punishing game-play, pissed-off bosses, and an undeniable Halloween charm put this one on the list. Nearly any game in the series is worth checking out (including Maximo), but this one happens to be a personal favorite.

10. The Onechan Bara 2: Puru (PS2, Japan only)

Yep, another in the Simple series line (Vol 101). Girls in bikinis cutting up Zombies with swords. Do I really need to say more?

11. Otogi 2 (XBOX)

A horribly under appreciated game, a blend of hack-n-slash meets Japanese mythological horror with perfect control, interesting characters, and a rather dark edge make this game worth trying. Not too many games have a portion of the main characters kill themselves at the onset. Impressive graphics, wonderful Gagaku score, and a genuinely beautiful view of Japanese action horror make this a perfect game for October.

So, there you have 11 of my favorites. What, no Resident Evil Baroque? For me, I like horror to remain in the supernatural element. Once you begin to explain through science as to why you have zombies roving the town, it loses it's fright-factor for me. It becomes more sci-fi than horror. Not that sci-fi can't be horror (Alien) but I just like the genre more....ethereal.

How about you fine folks? Got any fave horror games to share with us?

Happy Hallows-eve!

-Baroque-Legacy

Category: Editorial
Posted by Baroque-Legacy, Oct 13, 2007 11:52 am PT   81 Comments
I feel so young: Being carded for games.


So, I walk into my local Best Buy store today to pick up some CD's and Bioshock. I grab my reissues of Journey's ESC4P3 (perhaps a prelude to the internet 1337 speak of today?) and King Diamond's Abigail. Let's get one thing straight: there is only one "KING" of Rock 'n' Roll, and it isn't Elvis. Anyway, I also grab my copy of Bioshock, which will make my 360 happy since it has been played about as much as I cut myself for fun.

So, I bring my products to the clerk, she greets me with a rather cheerful "hello" and proceeds to ring up the transaction. "Sir, I'm sorry, but I'll have to see your ID for this rated M game." I was stunned, and not in a bad way mind you. In fact, I was rather flattered: I'm not exactly a teenager anymore, and while I'm sure she did this purely out of obligation, it nonetheless made me feel a bit younger than I am (I'm 30 people, and loving it).

This also took me aback simply because I hardly ever see this happen. Insert sarcasm: Are we finally getting to the point where parents can finally abandon all responsibility and rely on our friendly store clerks to watch the content our children purchase (end sarcasm). Still, can we just use common sense to decide if a person is of age enough to purchase an M rated game? I would like to think I look younger than I am, but I certainly hope I don't look young enough to be carded. Then again, it seems that "common sense" is far too much of a subjective concept to leave to an individual employee.

Should we always card based on enforced policy, and if so, does it bother you? Why or why not? Personally, I'm happy to see retail taking some step in enforcing a rating system that parents have screamed for since 1992, but I certainly wouldn't hold them 100% accountable if an under-aged youth should end up with said game: parenting starts, you know, at home. Till then, I'll be happy to feel as though my age affords me the privilage of something "mature."

Kids.

Category: Editorial
Posted by Baroque-Legacy, Aug 26, 2007 9:00 pm PT   51 Comments
What makes a game Classic?

This is something my friends and I have debated for years: what are the criteria for a game to be considered classic? Is it a matter of age? A matter of quality? Something revolutionary? Perhaps a juxtaposition of said qualities? While there are a variety of opinions on the matter, many of which are rather well thought out, I thought it might be interesting to compile 4 of the best I have run into here.

So, without further ramble and all that:

Four rather decent criteria on the subject of awarding a game the title of Classic

1. A game that stands the test of time.

A good game, is a good game, is a good game. Just because you've had grandma's immaculate blue-berry pie since your where a wee lad doesn't change the fact that it's still damn good now does it? Or how about Journey's album Escape? OK, so that's up to personal opinion, but the point is this: a game that stands the test of time is a game that is just as fun now, as it was back in "X" amount of time. This often times speaks of the quality of the game as well: usually a poorly made game won't last long.

2. A game that revolutionizes a genre or gaming in some significant way.

Street Fight 2 revolutionized the fighting genre. Pit Fall revolutionized the idea of a game that progresses over multiple screens. Super Mario Brothers perfected that idea, and saved video-gaming after the 80s crash. Dragon's Lair showed us that a game could have a full Orchestra and movie-quality production. You get the idea. Any game that has brought a significant change to the face of our beloved hobbies for the good, gets this award.

3. A game that changes the over-all outlook/politics/ethics of the industry.

Two words: MORTAL KOMBAT. While games like Splatterhouse 2, (probably the most violent and graphic game yet. I mean come-on: can you think of any other game where you hack up aborted fetus's hanging from their umbilical chords?) slipped under the radar, it took a game like Mortal Kombat to bring gaming into popular politics, thanks to guys like Joseph Lieberman. Doom, Grand Theft Auto 3, Custer's Revenge, you name it: games like these have made a significant mark on gaming history.

4. Personal Nostalgia

We can talk all we want about what objectively makes a game classic, but often times when we get right down to it, it's all about a personal feeling of nostalgia. I'm sure we all have games we just love from our childhood that we still love today......that suck. Pit-Fighter man. I love Pit-Fighter. It's one of the worst games to ever grace the arcade, but I have fond memories of it, and events during that time. So, it becomes part of my personal nostalgia, and thus, I consider it classic...for myself. I hope not for you. God I hope not.

 

So, what do you think? What would you add for criteria, and what do you have for personal nostalgia?

Category: Editorial
Posted by Baroque-Legacy, Jun 3, 2007 9:17 pm PT   46 Comments
Some thoughts from the Studio.


I
am often times asked about the music I listen to while getting ready to
produce an album. Sometimes people ask if I choose a particular work
for inspiration during the composition/recording process. While I can't
honestly say that I specifically look to be inspired, it does indeed
happen of it's own nature. For this CD, I find myself listening to a
great deal electronica, which is about as far removed from the music we
are working on for this release.

So, without further banter, here is some of the music that has been filling my head during the whole process:


VNV Nation: Empires




While
I am often quoted as calling this the most profoundly depressing album
I have ever heard, it tends to have the opposite effect on me. Almost a
healing experience really, this is indeed the CD to listen to if you
have any notions of loneliness, fear, conflict, or anger. To put it in
a word: Therapeutic.



The Chemical Brothers: Exit Planet Dust




Simply because it grooves, and ya' need to goove!



Joe Satriani: Super Colossal



.
What,
like you are surprised or something? Never since Crystal Planet have I
played a Satch album so much! Great album while you are waking up in
the morning!



Meshugga: Nothing



Math
Metal. You can't beat it, and if you aren't listening to this album,
you really, really need to. I actually use this CD for a meditative
purpose. It helps center my thoughts before I enter a long stint in the
studio, and keeps me focused when I feel stressed.



Juno Reactor: Labyrinth




My
fave electronica composer along with VNV Nation, this CD simply hits
all the marks when it comes to it's eclectic world-music combinations.
Great when you are writing Flamenco one day, and Funk the other.



VNV Nation: Matter+Form




Another
CD I find great meaning in. Songs like "Endless Sky" really hit me
hard, and remind me of how important the "now" really is.



Massive Attack: Protection




There
is something rather sweet and lonely about the title track. It always
puts me a in a mood for contemplating the importance of being there for
those important in ones life.



Dragonforce: Sonic Firestorm




It's just some good, honest fun!!!!



Van Morrison: Magic Time




The
opening tenor sax solo to "Stranded" is what gets to me every time. A
strong haunting and alone feeling are so wonderfully expressed that
each time I hear it, it's as though it was for the first time.



Carcass: Heatwork




Still
one of my top 10 Metal records to date, I always go to this for what I
like to call "Intellectual Aggression." Great melodic writing like this
always puts me in the mood to compose intricate melody lines without
loosing any emotional content.



Enigma: Le Roi Est Mort, Vive Le Roi




If
there was ever a work of music to span nearly every emotional state in
an almost transcendental manner, it's this one. This is also a great CD
to study musical layering, especially that of regional juxtaposition in
language and world music.



Billy McLaughlin: Fingerdance




One
of my favorite guitar players (from Saint Paul even!), this album never
ceases to entertain me. Thought provoking, and some of the best playing
you will ever hear!



Manitas De Plata




The Flamenco Legend. Need I say more?



Journey: ESC4P3




Yeah, I know.


So there you have it. A few selections from alongside the CD player.

Till next time.....

-Paul
March 21st, 2007
Category: Music
Posted by Baroque-Legacy, Apr 7, 2007 12:26 am PT  
I thought we where done with this?
For the majority of my gaming life, I have been an avid importer. If you where to graze through my collection, you would notice that about 98% of my games and systems are Japanese imports. The reason for this is one of purity: As many of you know, the localization process that a game goes through can be brutal on the original product, especially games of the 16-bit era. Without being long winded, let us just say that I have always preferred my games uncensored, and in the original light that they where indented.

With the gaming global market growing, we are seeing less and less editing in games that come to us from Japan. In fact, some of these games are coming to America first, unabated from their original vision, and in some cases with extra content. I’m sure this is the direct result of American gamers demanding more-serious content, and a greater awareness of the global industry in general.

It is with this continuing development that I decided to buy a few US versions of some games through the last few months. It was nice to see that the games where indeed 100% intact and un-edited. Games like Okami and God Hand where untouched save for cover art and English Language. A surprise, since Capcom used to be known for some of the vilest editing in history. Take a look at the Original Biohazard on the PSone, and compare it to the US version. Ouch!!!

So, with this development, I decided to buy the US version of Genji for the PS3 (I know, I’m probably the only person in the Gamspot community that digs the game. Deal with it). Not only was the US version of the original on the PS2 untouched, but since this game came out in a seven day difference between the Japanese and US release, I figured they would be 100% identical.

So I bought it, and started to play through. I’m about halfway though the game, when a package arrives from my friend in Japan. She bought me some great Devil May Cry stuff for my Birthday, and the Japanese version of Genji on the PS3. I thought to myself, “Cool! I’ll give this a try.” So I put the game in, and began playing what seemed to be the exact same game……at first.

I begin hacking some baddies up as usual, and something seemed different. “I don’t remember blood seething from the Heshi, splattering on the ground and walls rather realistically?” It continues: “Wait, there wasn’t this many enemies her,e and those weren’t there before!” I also noticed that the Japanese version supports uncompressed linear PCM audio with true 7.1 surround.

To make sure I wasn’t crazy, I popped in the US version again. Indeed, there is no linear PCM support, and indeed the blood is missing in the US version. I look again at the ESRB rating. Teen? Did they remove the blood to get a "Teen" rating? Suddenly I get flashbacks of the whole Sega/Nintendo/Mortal Kombat fiasco, and at that instant, I had a “Ralphie moment” from XMAS Story: “Son of a B!^$H!!!!”

I thought we where passed this crap? In a country where Gears of War and Grand Theft Auto reign supreme, we still need to remove the occasion splat of blood? All this for a game on a system that no “kid” could possibly mow enough laws to afford? What, pray tell is the reason for this? Did they really have to have another “teen” game so bad that removing the blood was an OK deal? And why, why was the linear PCM audio option removed?

I know, I know: The blood has no effect on game play, but what of the principle of giving us the product as originally intended? Good or bad game aside, I hate spending $60 on something that is edited, and incomplete. If you are going to remove something, let me know, and charge me less. You might say: “Who cares about 7.1 uncompressed audio? Who cares if it’s missing?”

I, the consumer do.

I’m sure no one wants to buy a book with pages ripped out, for the same reasons why I don’t want to buy a game with missing content. This may only be an isolated incident in a trend of keeping games “as they are” from Japan, but until I no longer have to question that, I’ll keep importing.

Category: Editorial
Posted by Baroque-Legacy, Feb 18, 2007 8:01 pm PT   7 Comments
The Making of my second Album, Part 2
HOWDY!!!!!



Here
are some shots from the last two sessions. The next week will be crazy,
but we'll come back with some more groovy photos and such. Enjoy these
for now!!!!

The great thinker (yeah, right).



Sound master Tim.



The "Job".



Ahoy!!!!



Sound check.



Heh!


Good times.



Joel at the Bass.




Jon during set-up.



Metal!!!!




Yeah, we do this A LOT!




Aleksander sweating bullets during recording (but kicking much ass)!




Laters!!!!
Category: Music
Posted by Baroque-Legacy, Dec 25, 2006 10:11 pm PT   1 Comment

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