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reflections

  • 1Dec 07

    I haven't updated my admittedly anemic blog in almost a year, but this week's debacle over the termination of Jeff and Tim's jobs under dubious circumstances and in a manner that I'm sure the bright people responsible for are now regretting has compelled me to update it. There's nothing I have to say on the matter that hasn't been said already, but I do want to express solidarity with Jeff and Tim (and release some of this pent up frustration and disbelief).

    I'm not worried about either Jeff or Tim. They are both incredibly talented people who I respected deeply during my comparatively short stay at GameSpot, and I know they'll be just fine. I do worry about the reputation of GameSpot, which has been my homepage for over 10 years and a publication that I deeply respect; I worry about the constantly eroding line separating church and state (editorial and marketing) at the site; I worry about a publication that's being managed by people with no substantial editorial background or an understanding of the games industry; and I worry about the impact that this week's action will have on the credibility of the gaming press as a whole. I love this site and the people that provide content for it, but for some like me, it'll take a lot before I make a purchasing decision based on that content.

    To paraphrase something that Greg said this morning, credibility can be gained and lost, though it's much harder to be gained. I hope those responsible for the manner in which all of this was handled are made to publicly answer for their irresponsible actions. That'd be the first step in helping to restore some of that lost credibility.

  • 27Feb 07

    The Command & Conquer 3 demo is out, and you will download it.

    Click me

    Enjoy!

  • 14Feb 07

    Fitting that Tom Chick, currently a freelancer for Yahoo! Games and an ex-GameSpot contributor, would write such a verklempt-inducing piece as this one on Valentine's Day.

     http://www.quartertothree.com/inhouse/news/314/

    Hey Tom, you're a generally very well-adjusted person too. I guess that says a lot, considering the industry we're in. This one's for you:

    Thanks for the link, Wedge.

    • Posted Feb 14, 2007 1:43 pm PT
    • Category: Humor
    • 5 Comments
  • 6Feb 07

    In what's promising to be a recurring theme on this weak-sauce blog, I present you with photographic evident of yet another ex-GameSpot editor's existence and success.



    Yes, Greg is alive and well and wearing gaudy striped shirts. Oh, and there's Bob too, with his smug "I just shipped over 3 million units of Burning Crusade" smile. We got together a few weeks ago over dinner and cold (to the chagrin of a certain ex-editor, but joy of another) sake in celebration of our successful southern migration from San Francisco to Los Angeles.

    I'll make sure to status the likes of Angelinos Joe Fielder and Shane Satterfield later. In the meantime, project deadlines wait for no one!
    • Posted Feb 6, 2007 1:00 am PT
    • Category: People
    • 11 Comments
  • 14Jan 07

    Because I'm a tireless self-promoter, because I owe him a favor, and because -- in between the rambling lines -- there's a good read about the perception of games as art in there somewhere, I'm linking Mr. Perkins' latest blog post, entitled Citizen Game.

    Oh, and I'm still alive. But there's this game I'm involved with, and it needs to get done, and soon, or bad things will happen. I'll emerge from my hole soon and start updating this thing again with more useless junk that six people will read.
    • Posted Jan 14, 2007 11:01 pm PT
    • Category: General
    • 10 Comments
  • 14Oct 06

    Despite the fact that the PlayStation 3 launch lineup is kind of anemic, I still want to get my hands on the latest Sony console when it releases next month, being the foolish early adopter that I am. So it wasn't without a bit of disappointment that I failed to get my hands on a PS3 preorder at my local EB Games earlier in the week. I read the story about the company's preorder plans on Monday afternoon, and made plans to stop by the next morning immediately before they opened in order to get my hands on one of the 8-14 machines that were allocated to each location. Unfortunately, 9-15 people had beaten me to the punch, leaving me PlayStation 3-less.

    So when EB announced their Wii preorder plans a few days later, I made sure to wake up extra early the following morning so as not to strike out twice. I got to the store in the Howard Hughes Promenade around 8:10am, some two hours before it was scheduled to open. By that time, there were already about a dozen people already camped out in front. The first person there had set up his own sign in sheet, and as people trickled in throughout the morning, they wrote their names down on the numbered list. It was quite civilized -- I was number 16.

    The store's manager finally arrived about an hour and a half later and announced that he would be receiving 25 Wiis on November 19 -- there were about 30 people waiting by now. Impressed by the unofficial list, the manager used it to hand out official tickets to the first 25, while the remaining (and dejected) five left to a local mall in the hopes of finding a less crowded wait. A few minutes later, the store opened and the manager called people in three at a time. Being 16th in line, I had to wait about half an hour before my number was finally called in. I paid for my Wii preorder and put money down for a Wii Classic Controller and, of course, The Legend of Zelda: The Twilight Princess. Since I was already there, I figured that I might as well preorder Gears of War and Rainbow Six: Vegas for the Xbox 360. I normally don't preorder games, but it's gotten all but impossible to walk into an EB and ask for a triple-A calibur game on its launch day without being asked if i had preordered it by the sales clerk.

    So there you have it -- I'm the proud new owner-to-be of a Wii at launch...maybe. While I doubt most people will have a tough time finding a Wii at or around launch time, the early adopter in me had to make damn sure. As for the lack of a PS3 at launch, I have one more avenue I'm exploring that doesn't involving camping out in front of a Best Buy the night before. Let's just say that it better work out pronto, or I will level Toronto.

    I'm looking at you, RoninKengo.

    • Posted Oct 14, 2006 3:18 pm PT
    • Category: Games
    • 7 Comments
  • 2Oct 06

    It appears that a recent photograph I snapped of a non-functioning Wiimote while in Tokyo has caused a mini-stir of sorts online. Well, maybe more like a nano-stir. The original picture, as it appears on my Flickr account (linked), is below:



    It all started when I was doing my nightly websurfing of gaming sites this weekend, when I noticed that Joystiq had posted a speculative story about the retail Wiimote box while using my photo as evidence. I promptly sent them an explanation that it wasn't a retail box at all, but merely the packaging of a non-functioning Wiimote that was handed out at all three recent Nintendo events in Tokyo, New York, and London. As I continued surfing, I ran into the same speculation on several of the sites that I frequent, all of which were using that same photo. So far, I've found the story carried on the following:

    www.joystiq.com/...
    www.neogaf.com/...
    www.kotaku.com/...
    www.infendo.com/...

    The real story is this: That specific Wiimote was handed out at the September Nintendo event in Tokyo, and it belongs to my ex-roomate and one-time GameSpot editor, Sam Kennedy, who is currently serving hard time at 1UP.com (yours truly is in the third pic from the bottom). Sam and 1UP attended the Nintendo event and were given the Wiimote as part of a larger goodie bag. I snapped that shot a few days later, while Sam and I were getting ready to head out to dinner in Tokyo, as I was fiddling with his Wiimote (no giggling, please). The controller is everything it appears to be: sleek, sexy, and fits very comfortably in the palm of your hand, despite its rather angular appearance. Unfortunately for all attendees of the Nintendo event, it's also utterly non-functional. So much for saving $30 come this November.

    So hopefully, that clears up the micro-mystery that caused a nano-stir. But while we're on the topic of sweet Nintendo goodies from Japan, I might as well show off a pair (no giggling, please) of new items that I picked up while recently in Tokyo.



    The first is a Nintendo DS Lite pouch that was only made available for Mario Club members in Japan. I dabble with imports every now and then, and a friend of mine (an ex-GameSpot Japanese correspondant) rocks hard enough to maintain an account with Nintendo of Japan for me. When I accrued enough points, I opted for the pouch (the one on the bottom), and it turned out to be pretty snazzy in person. Incidentally, the pouch above it was handed out by Nintendo to those who waited in line at their booth at this year's E3. While I did no such thing, a coworker of mine did, so a big 'thanks, g' goes out to him for his generosity.



    The second is the set of coveted Mario stamps that were released in Japan in July only. The collection of ten iconic Super Mario Brothers characters and items come in a gorgeous, simple binder. When their impending release was announced last March, I ordered a set immediately, and had my same Japanese friend pick them up for me. I can't wait to send out my rent checks with this postage...

    OK, not really, but that would be a cool Brewster's Millions moment.
    • Posted Oct 2, 2006 1:50 am PT
    • Category: General
    • 8 Comments
  • 24Sep 06

    It's been a while since I've done this, so pardon me if I'm a little rusty.

    There's an unofficial tradition of sorts here at GameSpot wherein editors will post their thoughts and speculation on the many and often mysterious trailers that Hideo Kojima has released for his Metal Gear Solid series throughout the years. It started about five years ago, and continued on several times -- maybe several times too many -- by various editors, some of whom have moved on, and others that are still here. So with the release of the latest six-minute trailer of Metal Gear Solid 4 at TGS this weekend, I figured it was high time for big daddy to retake the reins of this ridiculous speculation column once again.

    I won't bother with the two previous trailers that have been released for Metal Gear Solid 4, as theories about the biggest mystery (Snake's mysterious old age in relation to all the returning characters) have been thrown about like crazy already. Personally, I believe it's the effects of Foxdie from the first MGS. But anyway...

    For the first time since Metal Gear Solid 4 was announced, we were treated with what looked like actual gameplay footage, the most important of which was Snake's new stealth suit. Judging from the video, it looks like the gameplay will basically be a simpler form of the camo mechanic from Snake Eater. That is, instead of browsing through your list of available camo and matching it to your surroundings, Snake's new suit will automatically assume its surroundings characteristics like an octopus at the touch of a button. If this is indeed the case, I'm not sure why Kojima opted for simplifying the stealth gameplay, though doing so would let players focus more on the actual combat, which would be OK by me. It also looks like there are some limitations to the camo. In one clip, Snake is spotted and starts running for cover, and his camo immediately reverts back to its default state. This probably indicates that you can't move if you're "stealthed".

    The second piece of important gameplay that this video showed off was the prone mechanic. Snake seems to spend a lot of his time on his back or on his belly (no prostitute jokes, please). I guess as CQC was the main mechanic in MGS3, so is prone/stealth sneaking and crawling the primary mechanic in MGS4. I don't know -- I'm a runner. If something goes down, I'm going to get up and run like Forrest Gump. When that Metal Gear was attempting to stomp on Snake, he just sat there and then started inching backwards on his elbows! What's that all about? And what's with Snake doing the worm while in that shallow trench between the local Arab milita and (who I'm assuming to be) Ocelot's genome soldiers? Whether that's an actual combat technique or not, it looked a little silly.

    And speaking of that firefight, I'm surprised that Snake opened fire on the Arab crew. In the two videos of MGS4 that were released earlier, it appeared that Snake was somewhat allied with the Arabs. It was always the Arabs versus Ocelot's genomes, or the Arabs versus the Metal Gears, both of whom targetted Snake as well. Though maybe he's just tagging along with them for the ride in order to get closer to Ocelot, and when he was found out, their marriage of convenience ended. It's telling that he took pity on the fleeing Arab soldier, however, so maybe Snake only attacked that group in self defense. Eh, anyway...

    The video revealed three additional potential hints at the gameplay. First, the little wheeled-robot that Otacon controls looks like it has the same kind of stealth camo as Snake does. That sequence also was briefly displayed from the first-person perspective, so maybe Otacon doesn't control it -- maybe you do. Second, judging from the way Snake always carries his combat knife, even when firing that M4A1, it's probably a safe bet that CQC will make a comeback from MGS3. In fact, we got to see a little bit of CQC action when Snake took out the spotter for one of the genome snipers. Lastly, and this is really speculation on my part, but does anyone else think that the PlayStation 3's tilt controller will come into play during those barrel sequences? It's easy to imagine maneuvering the barrel by tilting the controller during the sequence where Snake runs over the three genome soldiers while in the barrel.

    And like any good Kojima trailer, the video contained a bombshell near the end. Many who saw it are assuming I'm referring to "young Snake", but I'm not. Yes, that scene was mysterious and exciting and blah blah. Need I remind you that MGS3 had not one, but two scenes where Snake assumes the role of Raiden by putting on a mask? "Young Snake" could be nothing more than old Snake with a mask.

    No, the real bombshell, and the one that I'm shocked Brad (at least, I think it was Brad) missed in the impressions story was what was revealed immediately before we saw young Snake. Specifically, after successfully eluding those genome soldiers by posing as a statue, that story says that "birds" poop on Snake. Those aren't birds! Well, technically they are. But they're ravens! Ravens! Hello, Bueller? Vulcan Raven, anyone? When Snake bested Raven in the beginning of MGS1, his corpse gets consumed by ravens and it's assumed that those birds now carry Vulcan's "essence"... or something. When Snake runs into that quad and sees the statue, and hears the squawk of the ravens, you can almost see a knowing smile form underneath his mask. And when he takes the mask off and young Snake is revealed, one of the ravens poops on him, as if to say "hey, how ya doin'" from the great beyond. The cast of characters that makes a return from previous games in MGS4 is huge -- Merryl, Otacon, Colonel, Liquid/Ocelot, Raiden, Naomi -- why not Raven too?

    Hey, a guy can dream.
    • Posted Sep 24, 2006 3:41 am PT
    • Category: Games
    • 7 Comments
  • 22Sep 06

    The Good
    1. The trailer for Final Fantasy Versus XIII looked really, really good. It was all prerendered -- depsite a 15 or so second segment that was intentionally made to look like gameplay -- but it really looked good. In fact, I couldn't tell you the last time that prerendered footage got me this excited about a game. I probably won't play much of Final Fantasy XIII the RPG, but I'm definitely looking forward to more details about Versus. I just hope Square hasn't set the bar too high with this trailer.

    2. Gameplay footage of Metal Gear Solid 4 was shown for the first time! To be honest, it was a little jarring seeing Snake move around as he will in-game when all we've seen of MGS4 so far are the excellent real-time cinematics. The disconnect is that his moves are all mo-capped and graceful in the cutscenes, and "game-like" and (I'm assuming) key-framed during the actual gameplay. But that's how it was with MGS1, Sons of Liberty, and Snake Eater. But seeing some of Snake's moves was great. The barrel maneuvers were a nice touch, and there was enough crawling around the dirt to earn his namesake. Though I'm not sure how I feel about Snake doing the worm near the end. And nor would I have sat their on my back while a Metal Gear was attempting to stomp me. I kept wanting to yell "run, fool!" at the screen. But I thought better of it, what with the being a guest in a foreign country and all.

    Oh, and the mechanics involving his camo suit look like they're going to be a lot of fun too.

    Oh, oh, and Young Snake! Yet another plot twist...

    3. While I didn't get to play it, Devil May Cry 4 looked really good too. They had what appeared to be a real-time movie of the game at the Capcom booth, and the portions of the footage that actually showed in-game action looked really impressive. It's good to see Dante back to his old self again. I played a lot of the first DMC for the PlayStation 2, but hated DMC2 and got my ass handed to me by DMC3. The fourth installment looks like it's going back to its original roots.

    However, and this is probably nitpicking, but the character models, and specifically, the facial animations looked kind of mediocre. The lip-syncing was just off, and the cinematic sequences looked a bit stiff. However, I had just finished watching the Metal Gear Solid 4 trailer for like the third time in a row when I checked out DMC4, so I'm sure that skewed my take on it somewhat.



    4. I have this Metal Gear Solid 4 press kit and you don't.

     The Bad
    1. Aside from Devil May Cry 4 and Ninja Gaiden (which I didn't see), the rest of the lineup on the show floor were the usual suspects. I played Ridge Racer 7, Metal Gear Solid: Portable Ops, and Virtua Fighter 5, and I saw that Lair, Coded Arms Assault (which had HORRIBLE lag), and Heavenly Sword had all made an appearance as well, but there was nothing really new.

    2. Gran Turismo HD, Ninja Gaiden, and flOw all looked the same as their original counterparts (though bravo to Jenova for getting flOw published by Sony). Sony needs to be mindful of having the PlayStation 3 be perceived as a port machine, like the PSP is.

    3. There weren't any Wiis at the show at all. I know Nintendo just had its own event last week, and that it doesn't typically go to TGS, but I had hoped that some of the larger third-party publishers would have shown off their Wii wares on their own. Oh well -- at least I got to play a little of the Wii at Leipzig last month.

     The Ugly
    By far, the worst thing that happened to me on this trip was attending Ken Kutaragi's keynote address at the show this morning. I'm sure that, in the long run, the PlayStation 3 will be a feature-rich heavyweight of a console that we'll all want to own and develop for. But I've not seen a company try so hard to bungle and rush a console launch like Sony is doing with the PS3.

    I was fully expecting Kutaragi to take the wraps off of the PlayStation 3's online component. What's Sony's answer to Live and Marketplace? What's the UI going to be like? How is it going to integrate with my PC and PSP specifically? What are the prices for downloadable games going to be? Instead, the keynote attendees got to listen to an hour and a half of Ken praising the Internet, and lamenting how it's improved all of our lives, as if this were the year 1996. At first it sounded like he was heading in that direction, setting himself up for a nice little segue to unveil the big PlayStation 3 network news. But he kept going and going, and only stopped 90 minutes later to run yet another video of Afrika, which at this point, I'm guessing is a glorified Pokemon Snap. No network news. No Killzone 2 footage. No nothing. I was really looking forward to this show. I came all the way over here on my own dime expecting Sony to finally show its hand. Instead, all I saw was a middle finger.

    But at least I have my swag.
    • Posted Sep 22, 2006 12:17 am PT
    • Category: Rant
    • 10 Comments
  • 21Sep 06
    I don't hide the fact that I damn near swoon around certain industry vets whose games I've played and enjoyed. I wouldn't call these people idols, but I do admire their accomplishments and the sometimes profound effect they've had on my childhood (and sometimes, adulthood), and that leads me to act like a blubbering fool in their presence, sometimes. Last month in Germany, I ran into the Castlevania couple, Iga and Yamane, and tried to maintain as much composure as a Castlevania fan can in such a situation.

    More recently, as in last night, I was damn near surrounded by pseudo-idols of similar stature. I attended the Tokyopia pre-TGS party, and the guest list must have read like a who's who of the Japanese industry. After being welcomed by about a half dozen fellow employees who work out of our Tokyo office (I felt like a long lost cousin at a family reunion), I was introduced to some people who I truly admire.



    In attendance were Kenji Kaido, lead producer of Sony's Ico and Shadow of the Colossus; Akira Yamaoka, lead producer of the Silent Hill series; Kousaku Maeda, founder of The King of Games; Shinta Nojiri, lead producer of the Metal Gear Acid series; and Michiru Yamane, composer of some of the greatest Castlevania soundtracks ever. If she was ticked off at being stalked across the globe, she didn't show it.



    Yes, I think I managed to keep it in my pants, but my inner fanboy was screaming with glee. I also bought this shirt from The King of Games guys. I had been wanting to buy it for months now, but my size had been out of stock. I guess I lucked out at the party. I also picked up a Mario pin panel that I had never seen before. If every party ever thrown were this cool, well, I'd go to more parties.



    And while this isn't related to the party, it does have relevance to my current Tokyo trip. I take issue with Justin posting a picture of his copy of Game & Watch Collection for the DS before me. See, while his English self was still 38,000 feet somewhere over the north Pacific, I was in Akihabara purching my copy first. Just because he posted his photo first doesn't mean I shouldn't be able to gloat, right? I actually had two of the three original Game & Watch games that make up this collection -- Oil Panic and Donkey Kong -- both of which were the very first Nintendo products that I had ever owned. As such, I think that these two classics also had an effect on my game-playing childhood.

    It's fitting then, I suppose, that I've encountered so much on this trip that's responsible for shaping my passion for games, career, and life in general.

    • Posted Sep 21, 2006 7:53 am PT
    • Category: People
    • 6 Comments
  • 17Sep 06
    A couple of weeks ago, after the effects of the work leading up to the Leipzig trip had worn off, I decided something on a whim. I decided that I was not going to follow GameSpot's coverage of the 2006 Tokyo Game Show. No, we didn't have a falling out. And no, I didn't find a source that will provide better coverage of the show. I simply decided that I wanted to see the show for myself.



    And with that fleeting thought, I booked a hotel, purchased a plane ticket, and made the 10-hour trek to Japan. It was a last minute decision -- everything was settled about six days in advance -- but it's something that I've wanted to do for a while. For almost five and a half years, to be specific. That's the last time that I attended this show, back when it was still held twice a year.

    I come to Japan quite often, but I've not been able to attend TGS for far too long. And with the recent demise of E3, it's become kind of risky to just assume that these grand spectacles will be around forever. So in that respect, the decision to hop a plane last minute was an easy one. I've only been here for about 24 hours, but it already feels like I've been here for days thanks to a late night spent with some of my ex co-workers and friends at 1UP.com and Konami. The GameSpot crew gets in this time tomorrow, and I suspect more late nights will be had by all.

    Though likely for different reasons altogether. There's going to be a lot happening at the show, and a lot for everyone to cover. I'm excited to be attending the convention once again, but (despite what I said above) I'm also looking forward to reading up on what I'll likely miss on the show floor right here on GameSpot.

    More details and pics when I get back...
    • Posted Sep 17, 2006 1:51 am PT
    • Category: Travel
    • 6 Comments
  • 23Aug 06
    I'm not usually one to get starstruck. Living in Los Angeles for the majority of my life has kind of desensitized me to celebrity sightings, and with few exceptions, I have little respect for Hollywood actors and their oh-so-rough, paparazzi-ridden lives.

    But days like today are different. After a successful first day at the show in Leipzig, a coworker and I got the chance to go to the Games Convention Opening Concert. It's essentially a videogame concert of sorts, similar to Video Games Live or Dear Friends. It's held at the Gewandhaus, which is supposed to be one of the premier opera houses in Europe. Since I'm not exactly up on my opera houses, I'll just take Germany's word for it.



    I went last year and enjoyed myself. My favorite song was a Battlefield suite that was led by a rather flamboyant but highly talented percussionist who banged away at his bongos with fervor. The other songs that were played were a mix of classic console and PC game tracks. It was the first such show that I had ever attended, even though I had always wanted to go a videogame concert prior to last year.

    Tonight's show, on the other hand, was spectacular. It started off on the right foot by a keynote address by Will Wright on programming for "next-gen systems." No, he wasn't referring to the recently released and upcoming batch of consoles, but rather, children. It's a very light-hearted but informative presenation that he had given at our studio last year, but it was certainly refreshing to see his updated spiel. Despite being composed of mostly German speakers, the crowd ate it up.



    And then the show really kicked into high gear. The assembled orchestra played selections from Black, Sonic the Hedgehog, The Longest Journey, The Legend of Zelda, Shadow of the Colossus, and The Revenge of Shinobi. The acoustics inside the hall, like last year, were amazing, and the conductor (also the same one from last year) ran what appeared to be a tight ship. For an old-school console gamer slash fanboy like myself, it was quite the event.

    It got even better when solo organist Daniela Kosinova took the helm of a massive pipe organ atop the concert hall for a powerful performance of Dancing Mad from Final Fantasy VI and One-Winged Angel from Final Fantasy VII. Nobuo Uematsu, the famed Final Fantasy composer, was in the crowd and I was lucky enough to be sitting in the same row as him and his entourage. Throughout both songs, I stole several glances in his direction and found him beaming with pride. I was elated to hear the orchestra and Choir Prague perform those classic renditions, so I could only imagine what Uematsu was feeling.



    But the highlight of the entire concert was when the show's MC surprised everyone by introducing the actual and original composer of the soundtracks for most of the Castlevania games, Michiru Yamane. She took the stage to thunderous applause and sat in front of a very fragile-looking harpsichord to play what was my favorite set of the entire evening, Wood Carving Partita from Castlevania: Symphony of the Night. I, as well as many, regard the game as not only the best Castlevania game of all time, but one of the best game soundtracks of all time as well. Hearing the actual game's composer perform it live some 30 feet in front of my face was truly a nerd's dream come true. The orchestra then played a suite of Castlevania tracks, and they all sounded amazing.



    And as if this fanboy wasn't giddy enough already, Castlevania's executive producer Koji Igarashi was in attendance and was either kind enough to pose for a picture with a deranged stalker, or was simply too scared to run away. I actually have an autographed lithograph that he gave me about five years ago, but to mention that would have been a bit too stalkerish.



    With four days remaining for the Leipzig Games Convention, the jury is still out on how this event stacks up against previous years and other conventions. One thing's for certain, though -- this year's opening concert was by far the best that this city (and I) have ever seen.

    Larger versions and additional pics can be viewed by clicking on any of the images above.
    • Posted Aug 23, 2006 4:55 pm PT
    • Category: N/A
    • 7 Comments
  • 19Aug 06

    In the wake of E3's recent demise, I'm glad that there are still a couple of spectacle, song-and-dance videogame trade shows still left. One of those two, the Leipzig Games Convention in Leipzig, Germany, is relatively new at only five years old. I went last year for the first time and was impressed by its size both in terms of attendee and exhibitor turnout, as well as sheer floor space. In fact, with a total of six individual halls, the actual convention space of the Leipzig Messe is probably bigger than that of the Los Angeles Convention Center.

    It's also probably a bigger deal in Germany than E3 is stateside as far as the mainstream is concerned. There are television networks that broadcast live from the show floor all five days of the show. Some, like GigaTV, have their own massive booths with live programming, award shows, industry panels, and so on. One of my favorite memories from Leipzig last year is attending an award show at the convention during the afternoon, and then stumbling upon it that same night while I was flipping through channels in my hotel room. I wish that E3 would have received that some amount of general publicity over here.



    Just like last year, our team worked incredibly hard this year to prepare for the show. In a way, it's a more important showing for us than E3 is, simply because 1) we have more to show and talk about, and 2) Europe (and Germany in particular) is our largest market by far.

    With our demo locked only 24 hours ago, I'm not left with a lot of time to actually prepare for tomorrow afternoon's flight. My apartment is kinda funny to look at right now, actually. Every available wall plug is being used to charge some kind of electronic device -- PSP, iPod, DS Lite, camera, Treo, laptop... you name it. My washer and dryer are cranking away at my dirty clothes, and my clean ones are laid out across my bed, sofa, dresser, chair, ground, and on top of the suitcase -- waiting patiently for me to decide on what articles will make the cut and what ones will get left behind. It's OK, cause I always pack too much anyway.

    Aside from the actual show, it'll be nice to go abroad again. Europe has some amazing soft serve this time of the year, as well as great snacks like Flake, Lion, Aero, and Smarties that are harder to come by in the US. The food in Germany isn't bad either, especially if you happen to like bratwurst (I can take it or leave it) and/or beer (I'm a Japanese beer guy myself).

    Ultimately, I'm looking forward to showing off our game and taking in as much of the rest of the show as possible -- at heart, I'm still going as a game fan first, and producer second. And if I happen to attend a few parties, butcher a couple of songs at karaoke, make full use of our hotel's amenities, and drink a little bit of alcohol along the way, then hey, so be it.

    I promise to take a ton of pictures, and I'll try to update this thing from the actual show at least once.
    • Posted Aug 19, 2006 9:27 pm PT
    • Category: N/A
    • 7 Comments
  • 12Aug 06

    Here's a nifty little thing. Our studio has a pretty large selection of drinks in the cafeteria. Everything from the standard fair like Gatorade, Propel, and Coke, to harder-to-find selections like Ramune Japanese soda and Thomas Kemper vanilla creme, orange creme, and ginger ale.

    We also stock a fairly wide selection of Jones Sodas. While I've never had one and have no immediate desire to try one, I did pick up a bottle of their "Fufu Berry" flavor last week. Not because I was curious, but because the label caught my eye:



    I suppose even space pirates need to stay hydrated. This was the only one of its kind at our cafeteria, so I didn't open it, and I think for the time being it'll remain in my fridge and become part of my modest-but-growing games memorabilia collection.
    • Posted Aug 12, 2006 3:44 pm PT
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  • 6Aug 06

    I hadn't really realized it, but I've found myself neglecting my PSP lately. Between my Xbox 360, DS Lite, Battlefield 2 for the PC, and my work life, it seems that I've shunned the sleek not-so-little Sony handheld. When I first bought it, I played Lumines almost religiously, and even though I've since purchased about ten or so PSP games, I always went back to Lumines before stopping altogether.

    Right around E3, the Japanese demo of LocoRoco came out and effectively breathed new life into my PSP. I played the demo over and over, finishing the one level with the maximum number of, um, Locos (Rocos?) and trying fruitlessly to explore areas of the world that were out of reach. Since then, I've been waiting for the US release of the game in September. I told myself that I wouldn't pick up the Japanese version in order to 1) save the $10 difference, and 2) save on trying to blunder my way through foreign menus. I swore that I'd be strong!

    But the flesh is weak. Yesterday I finally broke down and picked it up from Hyper Game, a local import store. I brought it home, and sure enough, Japanese menus abound. Still, I picked the game up for the gameplay, and the gameplay remains (obviously) unchanged from the addictively simple, charming, and distinctly Japanese demo. I'm all for "supporting the cause" of artsy fartsy games, and this one ranks right up there with the fartsiest of them.



    That said, if anyone knows of a link with a menu walkthrough, I'd certainly appreciate it.
    • Posted Aug 6, 2006 6:31 pm PT
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    • 8 Comments
  • 2Aug 06

    Amer Ajami | Disgruntled Fanboy



    I'm breaking the Ajami My Pick Five tradition by writing one such article without first being prompted by an official GameSpot posting on the homepage. This weekend's rumor and the subsequent announcement by the ESA of an E3 dramatically reduced in size and scope has unsurprisingly caused quite the stir on news sites and forum postings everywhere. I realize why the ESA and its board members felt compelled to take such drastic measures, but it still comes as a huge shock to me. There have indeed been rumblings that some companies wanted out for a number of years now, that their return on investment wasn't anywhere near what it should be, but I'll be damned if I ever thought it would really happen. I've gone to the last nine E3s -- the show was a constant as I moved from my first Web sites to GameSpot and then to EA -- and I loved every one of them.

    While a smaller, more "intimate" event might be better for the members of the board that requested the change, it just won't be the same. I loved E3 for the spectacle, and the spectacle is exactly why the ESA is downsizing E3. I'll never forget the feeling of being drowned with sights and sounds; the thrill at being able to play games that haven't been released yet; the excitement of getting back to the GameSpot booth and quickly writing up hands-on stories; and the anxiety I felt moments before giving the first public demonstration of a game that we had worked so hard on.

    Some of my best gaming memories are E3 memories. I'll never forget going to the Metal Gear Solid 2 unveiling in 2000, or seeing Half-Life 2 in 2003, or witnessing the Dreamcast unveiling in 1998. Even paying $15 for a cheeseburger and fries is somewhat endearing...OK, maybe not.

    I suppose all good things must come to an end. To commemorate the demise of the greatest games-related convention that I've ever been to, this edition of Pick Five will look at the top five such conventions that I've been to that have since fallen by the wayside.

    5. Spaceworld
    OK, so I've never been to Spaceworld. But I've always wanted to, and that counts for something in my book. I was at GameSpot when Spaceworld was still going strong. This Nintendo-only show started in Kyoto, where Nintendo of Japan is headquartered, and was eventually moved to Tokyo. Despite it essentially being a one-publisher show, Nintendo always used the event to unveil significant products such as the Game Boy Advance, Nintendo 64 and Nintendo 64 DD, Wind Waker, and Super Mario Sunshine. Unfortunately, the last show was held in 2001, and although there was never an official announcement issued by Nintendo for the show as a whole, the company keeps cancelling Spaceworld year after year. Perhaps with the E3 downsizing, Nintendo might feel compelled to fire up the 'ol Spaceworld machine in 2007.

    4. Comdex
    While not specifically a games-related show, this grand daddy of PC hardware conventions attracted most, if not all, processor and video card/chip manufacturers, thus drawing a few notable PC games every year. With the exception of one year when it was held in New York, Comdex has been taking over Las Vegas since 1979. I was able to attend twice, once in 1998 and again in 1999, and for the most part, I hated it. Unlike other conventions that are centrally located within one convention center, Comdex was scattered across a number of hotels and small halls throughout Vegas. Some companies, eschewing proper booth space, held meetings in their own hotel rooms, further adding to the sprawl and general disarray of the show. Ultimately, standing in incredibly long lines to catch a bus or taxi in the stifling Nevada heat to go from one appointment to the next was a huge pain in the ass. Interestingly enough, the same spiralling costs that put a bullet in the E3 we know and love were the reason for Comdex's demise. In 2000, a lot of major companies like Apple and IBM stopped exhibiting, thus signaling the show's death knell. By 2003, the show was all but dead, and it has since been officially cancelled.

    3. ECTS
    Having run for more than 15 years, the European Computer Trade Show was largely considered Europe's E3. The show was held in London in one of three different locations throughout its lifetime. When I went in 2000, the convention took place at the Olympia Grand Hall, which was built in the 1800s sometime and looked like a traditional European train station. Unfortunately, the entire center had a massive glass roof, which, like any good greenhouse, did an excellent job at trapping heat and keeping it indoors. Couple this with the already muggy London September weather, and the fact that smoking indoors was allowed, AND the unfortunate reality that Europeans and deodorant aren't exactly the best of friends (sorry Justin), and you're left with a miserable cocktail of, uh, misery. ECTS held its last show in 2004, and after 17 years, finally closed its doors.

    Since then, the Leipzig Games Convention has unofficially taken over the crown of Europe's E3. I'll actually be going to my second Leipzig GC this August, and I'm really looking forward to it. In terms of scope and size, it's quite similar to E3, and I'm glad that I had some crossover between my last E3 and my first Leipzig GC.

    2. Spring TGS
    If Leipzig Games Convention is known as Europe's E3, then Tokyo Game Show is certainly Japan's equivalent. Unlike E3, however, TGS is open to the public, and despite it being an hour train ride outside of Tokyo, it gets packed! While I'm unsure of specifics, I believe that the attendance is equal to or slightly larger than that of E3. What's worse, the floor space itself is about half the size of the LA Convention center, so you can image what it must feel like to try and walk the show floor of TGS. Unabashed use of booth babes, incredibly loud music and videogame noise, and a dedicated cosplay section make the Tokyo Game Show a true spectacle.

    At any rate, TGS had been held twice a year since 1996 -- once in the fall and once in the spring. I was lucky enough to go to the fall TGS in 2000 and the spring one in 2001 while at GameSpot. That would turn out to be the last spring TGS, with the show organizers logically choosing to hold the event "only" annually.

    1. Milia
    You've probably never heard of Milia, and with good reason. The show was an obscure event held in the French Riviera city of Cannes, and it lasted only for two years. I went with Greg in 2000, and to this day, it's one of the most surreal business trips that I ever took. For one thing, it seemed strange that a city as glitzy as Cannes was chosen to hold this event. Secondly, in an attempt to increase the show's visibilty, the organizers of Milia actually sponsored members of the press to come out to France and cover the convention. Lastly, the event itself was a hodgepodge of computer industry-related products -- not even Kentia Hall could hold a candle to the amount of CD jewel case displays that I saw at Milia. I wrote a story about Black & White for the Dreamcast, and another about Oni...and that's about it. The show was four days long, yet it could have been covered in its entirity in about half a day. I remember Greg and I walking down the sunny boardwalks and winding alleys of Cannes asking ourselves, "what are we doing here?". But hey, any convention that takes place along the Cote d'Azur is alright by me.

    Perhaps I can interest Mr. Lowenstein in a French Chamber of Commerce brochure...
    • Posted Aug 2, 2006 12:30 am PT
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    • 3 Comments
  • 25Jul 06

    Amer Ajami | Milking This Image



    Yet another Pick 5 has appeared on the GameSpot homepage, which means it's time for me to do the same over here. This time, the editors examine what five games they'd choose to take with them were they stuck on a desert island. Assuming that this desert island doesn't contain a hatch of any sort, then the games chosen would need to contain a lot of replay value in order to keep everyone sufficiently preoccupied. My five, in descending order, are below:

    5. Super Mario Bros. (NES)
    Yes, this 1985 classic lacks any kind of multiplayer, is absolutely linear, and has even spawned a recent remake that, on paper anyway, improves upon just about every aspect of the original's. But none of that changes the fact that this is not only one of my favorite games of all time, but probably the game that rekindled my passion for videogaming and, specifically, home console gaming. I was instantly hooked on the game when my best friend in elementary school "imported" it (his dad made several business trips to Japan per year) for his Famicom Disk System. Even though I didn't understand the language, I poured over the Japanese-language manual, memorizing the shape and design of every enemy and item. And despite the straightforward nature of Super Mario Bros., it does contain a fair amount of depth when you take into account its controls and level design. Almost every level can be played in an all-out sprint, jumping from one enemy to the next, dashing over crevices, and timing your flag jump just right to get the three or five firework bursts. Besides, the nostalgia value alone practically makes this one worth it.

    4. Grand Theft Auto: San Andreas (PS2)
    I'm going to take a controversial stand -- I don't think any of the Grand Theft Auto games are nearly as good as the reviews make them out to be. Most of the combat-related game mechanics seem forced, the gun controls are clunky at best, and the graphics rather average. However, they do get one thing right: the driving. Short of the Burnout series, the best arcade-style driving to be found on a home console is in the GTA games. I can play Vice City or San Andreas for hours on end without attempting a single mission by simply jacking somebody's ride and tearing around the city, breaking into the airport, getting big air over canyons, and running from the cops when the ensuing carnage lands me one too many stars. The driving can be so fun, in fact, that it seems that the rest of the game is more of a wrapper to give the driving portions some reason to exist. Whatever the case, I'm confident that San Andreas and I will spend a lot of quality time together on this land mass surrounded by water.

    3. Lumines (PSP)
    While I'm not exactly a diehard puzzle junkie, puzzle games have managed to find their way into my collection throughout the years. From Tetris to Bust-A-Move to Meteos, I've enjoyed quite a few different such games for most of the major systems. None, however, have been as addictive to play as Q? Entertainment's Lumines for the PSP. Available on the day of the PSP's launch, Lumines is the game I've played the most on the handheld. In fact, had Lumines been the only game I bought for the PSP, the system would still have been worth the price. My iPod, laptop, and even Advance Wars on the swanky DS Lite become green with envy when the PSP and Lumines is the only toy I play with whenever I'm on a plane, during a lunch break, or tucked in bed. After 20 minutes of getting inundated with rythmic beats and flashing lights you (OK, I) enter into a trance-like state where you're not so much lining up blocks as you are "seeing the Matrix", like Tank. I'm looking forward to Lumines Live! on the Xbox 360 later this month, but nothing will replace the addictive nature of the original.

    2. Geometry Wars: Retro Evolved (X360)
    For better or for worse, the Xbox 360 game that I find myself playing the most is a $5 download that was available for the system on day one. Since the Xbox 360 came out, I've bought about eight games at retail, yet I keep coming back to Geometry Wars. The game is incredibly visceral, with its myriad of explosions and lights and bass and particles. It's immensely satisfying for whenever I need a quick 5-minute fix of gaming before work, or an hour-long marathon at two in the morning. Of course, my high score of 630,000 isn't exactly something to write home about, but I figure I've got some free time on this here island to catch up to the likes of Wedge and Brad.

    1. Battlefield 2 (PC)
    Without question, the game that I've played the most in the last year has been Battlefield 2 for the PC. While millions of others are wasting away their lives in Azeroth with Leroy, I'm busy defending US soil against T-90s on the ground, WZ-11s in the air, and shock paddle-wielding monkeys all around me. For me, Battlefield 2 is the closest thing to my ideal game as there ever was. I'm a huge military buff, and favor modern hardware; I love first-person shooters as well as lite survey sims; I love cooperative games where classes nicely complement each other (Team Fortress 2, here I come); and I'm an admitted graphics whore. What's more, the maps are incredibly varied and provide for almost completely different styles of play. Some, like the recent Operation Road Rage are very linear, which make for nice island-hopping style combat. Others, like Strike at Karkand, are pure urban warfare maps and rely on smart use of infantry. What's more, the same maps often play completely differently depending on the server map size. Coupled with the fact that I find a handful of maps compelling enough to play every single time I boot this game up, I'd imagine that given the copious amounts of free time that I'd have on this here island, I'd even be willing to try some of the other dozen+ maps that I've only been dabbling with.

    Yes, to many World of Warcraft is the crack of choice when it comes to gaming, but for my island sustenance, it's going to be lava flows and Battlefield 2.

    Incidentally, I was originally going to include The Legend of Zelda: The Wind Waker on my list, for the obvious reasons, but it seemed a bit too apropos.
    • Posted Jul 25, 2006 12:17 am PT
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  • 17Jul 06

    So this past weekend, I braved near triple-digit heat and headed down to everyone's second favorite ex-GameSpot editor's new apartment in Costa Mesa from my parents' house in Anaheim Hills. There was no agenda in hand, no plans afoot, no goals that needed to be achieved -- just shoot the **** and try to stay reasonably cool.

    I arrived sometime around lunch time, and we headed out to a great Korean-style Tokyo bbq restaurant called Anjin that's right down the street from Bob's place. This is the place that Suzuki Ichiro and Hideki Matsui eat at when their respective teams are on the road to play the Angels. During the short drive, I regaled Bob with tales of delicious, endless, and perfectly seasoned plates of meats that we would grill until the waning hours of the day. Too bad for us the place isn't open for lunch -- doh! Oh well, instead we headed right down the block to Mitsuwa.



    Probably because it was nicely air conditioned, but likely because it was just lunch time, the place was absolutely packed. There were about 20 of us circling the food court like vultures in search of the next available seat. I think I may have knocked over a baby stroller and/or an elderly person of some sort during my mad dash to grab a booth.



    It wasn't exactly piles of grilled meats, but the plastic lineup of food sure made it easy for us two biege boys to order lunch. I had the beef bowl, and Bob had the chicken bowl topped with egg, which, if you think about it, is kind of twisted.



    While we wait for our food to be prepared, we headed into the actual supermarket portion of the Mitsuwa to pick up some drinks. Bob wisely chose the Kirin milk tea, and as it's my all-time favorite, I had the same.



    After a short wait, with food and drinks in hand, we get ready to eat. For some reason, Bob ended up with the ever-so-slightly larger bowl of miso soup. I was initially upset, but upon realizing that he paid for lunch, the moment passed. After we ate, we headed back to his apartment and watched Batman Begins on his swanky new HDTV, though it wasn't a 42" set at all! It was merely 37"! The lies I have to endure sometimes...



    We then realized that it was the opening weekend for Phillip K. Dick's A Scanner Darkly. So we drove to a local theater and, alongside a group of about 10 other people, watched the nearly two-hour long drug-induced paranoia fest. It was actually a good movie (especially since it took place in Orange County), it's just slow and ultimately somewhat depressing.

    And with that, I bid Bob adieu. He had a hot date with somebody called Azeroth, and a large pile of laundry was waiting for me at home.

    For more pictures from our ever-so-exciting weekend, simply click on any of the images above or the following link:

    http://www.flickr.com/photos/ferrarisimo/sets/72157594201679900/

    Blogging about laundry... Oh how far the mighty have fallen.
    • Posted Jul 17, 2006 11:08 pm PT
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  • 15Jul 06
    Guess who made his first public Southern California since leaving GameSpot a few weeks ago?

    Click me:


    It's Mr. Blizzard himself, Bob Colayco. He came up from his new digs in Costa Mesa to suck down a Frappuccino together in Manhattan Beach after work last night.

    Bob and I first met online in 1998, when he was part of FiringSquad and I was running SharkyExtreme. We were both covering games and hardware for our respective pseudo-indie sites, and thus tended to end up at the same press events together. The first such event where we actually physically met was at Comdex in Las Vegas in the fall of that same year.

    It turned out that we had a lot in common, and thus got along rather swimmingly. We both grew up in a small Southern California city called Arcadia at the same time, and had my family not moved out to Orange County after I finished elementary school, Bob and I would have gone to the same high school together. We both ended up going to a University of California school -- myself to Irvine, and him to the inferior Berkeley. We both, obviously, had a passion for games, but also for cars, tech gadgets, and good food as well.

    And when I moved back home to Southern California to take up my current job, we both endeavored to be roomates in Irvine. He was vying for a position at Blizzard at the time, though his employment there would be deferred for nearly four years. He instead accepted an offer at GameSpot in San Francisco, so our wild dreams of living together were crushed. But because of that twist of fate, we wound up having two more things in common: at GameSpot, Bob inherited my old desk and my old phone number. Go figure.

    Since then, he's managed to fatten me up at Thanksgiving dinner with his family twice, and I've tried to return the favor with expense-account dinners here:



    and here:



    I'll be heading down to Costa Mesa either tonight or tomorrow morning to hang out with Bob some more, check out his new 42" Westinghouse HDTV, eat copious amounts of grilled meats, and fill up on J-snacks from the Mitsuwa down his street. An update will follow.
    • Posted Jul 15, 2006 10:13 am PT
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    • 7 Comments
  • 5Jul 06

    Amer Ajami | I Know People w/ Photoshop



    RoninKengo would be proud that his hard work on the image above is being amortized across multiple blog posts. At any rate, being a natural born procrastinator that I am, the topic of a recent weekend's Pick 5 on GameSpot is a perfect fit for me. In the last four to five years, I've found myself putting off playing more and more games that I would have instantly picked up and played all the way through in my younger, more virile days (as a seventh grader). Whether it's a lack of time, lack of priorities, or perhaps a constantly dropping tolerance of games that I fawn over, the list of games that I should have played, but haven't for one reason or another continues to grow. The top five offenders are:

    5. Resident Evil 4
    I never got into the whole survival horror genre...thing. Games like Resident Evil, Clock Tower, Silent Hill, Parasite Eve, Dino Crisis, and others were just too slow and clunky and methodical for my taste. I played and enjoyed the original Alone in the Dark for PC when it first came out in the early 1990s, but my tastes since then have grown to acquire faster-paced and more traditional action games. I took care of my survival horror fix by watching my brother plow through every good and bad game in the genre to come out since the original Resident Evil, and I felt content enough never to pick up the controller. So when Resident Evil 4 came out for the GameCube a couple of years ago, I was intruigued by the fact that it eschewed the control and slow-paced mechanics of everything that had come before it, and that it, apparently, felt more like a traditional third-person shooter than anything else. Besides, I like to think that anything that breaks a 9.0 on GameSpot is worth playing no matter what type of games you're predesposed to.

    So with all that in mind, I headed out to my local Best Buy about a week after the game's release, paid $50 for it, brought it home, popped it into my GameCube, got to the first town, ran into some house with angry Spaniards giving chase, got my head chopped off by the chainsaw dude...and never touched the game again. That's not entirely true -- I replayed it immediately, only to have the exact same thing happen to me. But from that moment on, I never played the game again. Something about dying within the first five minutes of starting the game turned me off on it completely. I knows lots of people who rant and rave about Resident Evil 4, but I can only take so many beheadings.

    4. Final Fantasy X
    I have to admit it: I'm not a Final Fantasy fan. At least, I'm not anymore. Back in the day, I played and finished the original Final Fantasy for the NES, and I liked it. Then I played Final Fantasy II (IV in Japan) for the SNES and absolutley loved it. I followed it up with Final Fantasy III (VI across the Pacific), and was immediately swallowed up by Final Fantasy Fever. I started collecting soundtracks, T-shirts, and anything related to the series; playing offshoots like the Mana series and Mystic Quest; and downloading sheet music and Midi files of Nobuo Uematsu's memorable music. The height of my fandom peaked with Final Fantasy VII for the PlayStation, which I regard as the best game in the series. Final Fantasy VII was an amazing technical and design achievement that was massive in scope.

    So why haven't I played Final Fantasy X? Well, VIII kind of soured the rest of the series for me. I was excited to attend the unveiling of Final Fantasy VIII at the 1998 E3 in Atlanta. However, I didn't know what to make of the pre-rendered footage that was shown at the event. There was this fruity guy with a sword for a gun (or a gun for a sword), who was filled with some kind of angst, and was trying to profess his love for this one chick in the middle of even more angst and some kind of world-destroying cataclysm...there was also a cliff and a bunch of feathers. Ultimately, I passed on the game -- it was simply too preachy and angsty. And then again on IX, and then again on X (and X-2 and XI afterwards). I'm still impressed by the scale of Final Fantasy games, and being a fan of Vagrant Stories, I'm intruiged by Final Fantasy XII and its combat system.

    3. The Legend of Zelda: Majora's Mask
    Where as I'm no longer a particularly big fan of Final Fantasy games, I am now and have always been a huge one of the Zelda series. I borrowed my neighbor's copy of Zelda when it first came out on the NES, and developed my first ever thumb/game blisters shortly thereafter. It was the summer between the seventh and eighth grades, and I'll always remember it: the expansive world of Hyrule; finding as many heart containers as possible; blue and red Links...it was the first game of its kind (or at least, the first of its kind that I ever played), and every Zelda game since has successfully captured the same essence of the first.

    And I'm proud to say that I've happily played and finished every Zelda game since. Well, almost every one. I never played then two Oracle games for the Game Boy Color, nor the two Zelda games for the Phillips CDi. In the grand scheme of the Zelda lineage, though, those four aren't exactly the most memorable ones. However, I also never played Majora's Mask for the N64. By all accounts, it's a great game, and I know of some friends and relatives that think that it's the best Zelda game ever made (Wind Waker and Link to the Past are in a two-way tie for first in my book, thank you very much), but my perception of it was somewhat skewed. See, it came out a little less than two years after Ocarina of Time did. And while I realize that it was created using the same engine and a lot of the same art, thus dramatically cutting down its development time, I had always been used to the mainline Zelda games taking years and years to come out. A Zelda game that only took two years to make? That can't be good, right? Foolish thinking, I know. But the game's fiction wasn't compelling for me either. The man on the moon's collision course with Hyrule just didn't seem very Zelda-ish to me. For those reasons, Majora's Mask never piqued my interest enough to actually play it.

    2. The Elder Scrolls IV: Oblivion
    There are certain games that come out every now and then that deserve to be in one's collection, even if they don't really interest said person at all because they are so well executed within their genre, that they become shining examples of games done right. Oblivion is also one of those games. For me, I'm not really a role-playing game fan, pre-VIII Final Fantasy series notwithstanding. Naturally, I wasn't very big on Morrowind, the prequel to Oblivion, when it was released four years ago. But despite that fact, I rushed out and picked up Oblivion the day it came out because of the immense hype that it was circulating, and the wholly impressive score that Greg gave it.

    I really wanted to believe that maybe, just maybe, this would be the game that would transcend its genre walls and get me playing RPGs again. I was certainly impressed by its graphics, open-ended mechanics, countless quests, and vast world. Certainly, even a stubborn non-RPG player such as myself could see the promise held by this game's excellent execution. I put in about an hour into Oblivion, escaping from the initial dungeon and unlocking a shiny Xbox 360 achievement, before turning it off for good. That's because despite all the stuff I just mentioned, Oblivion is still a very traditional RPG: perform often mindless tasks so you can level up and perform more mindless tasks more effeciently (within the context of a compelling story, I suppose).

    So while I can respect the fact that Oblivion is a shining example of a role-playing game done right, at the end of the day, it's still a role-playing game.

    1. World of Warcraft
    While this artsy game from a boutique developer might not be familiar to most of you, my sources tell me that it's going to be the next big thing! But seriously, douche-baggery aside, I'm probably one of the few people left in the civilized world that hasn't played World of Warcraft. Strange considering that the game has a special place in my heart since Greg and I were the first people outside of Blizzard to see it.But before you assume that I'm living underneath a rock, perhaps I should clarify my remarks: I've never played the retail version of World of Warcraft. And I have two perfectly good reasons why not.

    First, I went to elementary school in the 80's, and Nancy Reagan taught me to just say no to drugs. A recurring monthly expense on something that is so addictive that you spend all of your time using it, or thinking about using it, or talking about using it, or day-dreaming about using it? I know a drug when I see one! I'm an anti-social nerd as it is. I don't need another excuse to spend all of my free time in front of yet another game.

    Secondly, I was fortunate enough to have been included in the closed alpha and beta sessions of the game throughout 2003, about a year before WoW hit the store shelves. I spent money on a new laptop to play the game, and then more money to upgrade said laptop, and countless hours playing my Night Elf, and then later, Tauren characters. And while I never got to experience retail features like PvP, I was content with the time that I did spend before the servers got flooded with six million users worldwide.

    Besides, as far as drugs go, Battlefield 2 is still my medicine of choice.

    By the way, happy birthday to Giancarlo.

    • Posted Jul 5, 2006 11:31 pm PT
    • Category: N/A
    • 4 Comments
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