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  • 1carus
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Icarus' Blog

  • 25Aug 08

    Hey guys, it's certainly been a long time since writing one of these, but I'm dropping one down because I'm actually quite proud of my efforts.

    I haven't been playing too many new games, partly because of my uninterest in the current standard, partly because I don't have much time, and partly because my computer is dying by the minute. So when I do have the time, I usually jump onto Quake III for a quick round.

    I've actually owned Quake III since 2000, when I was a wee tyke pwning noobs at a third grade level. Satisfied with completing the game on "I Can Win", I put it away for a time, but over the last three years or so, I've been playing Quake III reguarly (offline I might add, I have beautifully failed to ever play the game online), slowly building my skill over time. All times I've tried Nightmare has usally been for a laugh just to see how ridiculously hard it is to win. I remember getting extremely frustrated with the game when I couldn't even beat Crash on Nightmare. Intensley angering.

    And with that, I convinced myself Nightmare was impossible, and only the most amazing gamers could tackle the AI. So over the last year or so, I've been convincingly winning Hardcore difficulty over and over - to the point of boredom, but never trying my hand at Nightmare, for fear of losing again. I usually stick to DM17 (The Longest Yard) and know the map like the back of my hand.

    So, last weekend, I looked and the big Nightmare button, and thought - "Whatever, if I lose, I'll be expecting it. Let's try it out." So I started up for Nightmare once again - but this time, it was slightly different. This time, I was right up there on the scoreboard. I eventually lost, but I knew that, with a small amount of practice, I could do it. Three tries later, I had. I had won Nightmare for the first time. I had done the impossible task. And so I moved onto one map to another, and slowly won nightmare again and again. I was actually surprised that what I once thought was downright impossible, seemed so basic now.

    So I know it may not seem like a very incredible task compared to others, especially coming off the Olympics, hehe - but I decided that an eight year struggle with my favourite DM game that I finally conquered deserved a mention. If anyone actually bothered reading all of that, thanks.

    • Posted Aug 25, 2008 5:00 am PT
    • Category: N/A
    • 2 Comments
  • 18Dec 07

    1996. Duke Nukem 3d was released and changed the face of the FPS genre forever. Duke was worshipped as the top dog in the PC industry; expansion packs, mods, new stories and grand new ideas flocked the game, and became a massive success.

    But back then there was stiff competition to the FPS market, and soon enough, with the release of Quake and Half Life, Duke Nukem 3d dropped away, having now reached legendary status and cemented itself as one of the greatest games of all time.

    How then, could a sequel to this monumental game go wrong at all? Well, the evidence is clear. Duke Nukem forever was announced on April 28th 1997, to the cheers of thousands of rabid fans. Little did these rabid fans know that this newly announced game would not be released for at least another eleven years.

    The game produced a teaser trailer in 1998 under the Quake II engine, then upgraded to the Unreal Engine in 1999 to the release of seven or so new screenshots. By 2001, many believed the game would never be released - it had been four years since the game was announced. However, a new trailer was released, looking absolutely stunning once again.

    And since that day, the game fell into huge developement hell, and until 2007, nothing has been announced or released. It seemed that Duke Nukem had reached its final breath.

    However, 2007 saw the release of three incredibly small screenshots of Duke Nukem Forever to prove to the world the original badass wasn't dead yet. Although small, the screenshots conveyed the amazing new Unreal 3 Engine graphics well, and suddenly Duke fans were whispers of Duke returning once again.

    But today, finally, George Broussard, the head of 3d Realms officially announced the release of a new Duke Nukem Forever teaser trailer coming later today. Coupled with a brand new, high resolution screenshot, we could soon be reaching the end of this huge campaign spread over eleven years.

    Most rejected the idea that Duke Nukem Forever will ever be released, and even if it was, it would be a crumbly mess. And although the game still hasn't been released, and no one knows for sure how good it will actually be, the future does look promising for Duke.

    "Hail to the King baby." The king is back.

  • 19May 07

    After weeks of speculation with friends, family, and anyone who knows anything about gaming, the dream finally came true for thousands of fans. For me, it's not just another installment in the StarCraft universe, or either another game in the Blizzard franchise - it's far more important. This is Blizzard's chance to hit back. As we all know, World of Warcraft has sold millions, and it appears Blizzard have found the way to earn a lot of money, without doing much at all. However, many believe, as I did, that Blizzard has sold out. They weren't looking to make the best game they could make anymore. They were simply looking at the profit.

    And that brings us to around two weeks ago, when Blizzard told the world that there would be an announcement concerning a new game on May 19th. Frantic guesses. Was it StarCraft II? Was it a StarCraft MMO? A Diablo sequel, or just a new game all together? And suddenly, with Saturday just over the hills, the sequel to the near 10 year old, million dollar selling game, was announced. StarCraft II.

    And with another of Blizzard's highly praised cinematics, we see a man walk into a huge mechanical room, suddenly being dressed with large chunks of metal armour, and cloth padding. His gun is fitted in place, gloves slid on, and we suddenly see a body shot, but not yet have we seen his face. Flashes of mutilisks flying, marines firing, and possibly a quick shot of Kerrigan tease us with more great action, and suddenly it flies up to the marine's face. And with the uttered line "Hell,it's about time," his helmet suddenly shuts tight, and the logo "StarCraft II" is revealed. It's about time indeed.

    As blood rushed to my head, I could only hope this would be the standard for the rest of the game, and with the release of new screenshots, a gameplay trailer, and the Flash Website, one can only imagine how great this game could end up being. It shares a likeness to both the Warcraft games and the first StarCraft game, and although it doesn't break the mold in terms of technical graphics, it still looks great.

    Although the release date is still fairly far away, with a 2008 speculation, we can still sleep tight at night knowing StarCraft II is in the works and in safe developer's hands. It currently looks just as high quality as any other Blizzard release, and if all goes to plan, we could be looking at another award winning title. And so as this post comes to a close, I've simply got three words for you. World of What?

    • Posted May 19, 2007 7:16 pm PT
    • Category: N/A
    • 7 Comments
  • 5Mar 07
    Christmas onwards has been a killer experience, and the plague of Thief, Republic Commando, and Bloodmoon has spread to beyond just these games.

    I've managed to whip out the original Thief: The Dark Project, along with it's sequel, The Metal Age, and am finally old enough, and ready enough to complete these great games.

    They are simply amazing, and if anyone wants to know any more about what I think of the game, be sure to check out my review or Thief II: The Metal Age.

    With Republic Commando in my brain, and my recent Star Wars marathon in the holidays (I know, I suck), I'm all Star Wars'ed out, but I was forced to bring out all the great Star Wars games. Believe it or not, I never got around to buying Jedi Knight: Dark Forces II, so I decided to get it cheap online. Now, I'm suddenly playing Jedi Knight, Jedi Outcast, Jedi Academy, KOTOR, Battlefront II, and Republic Commando, and I can tell you now I'm having a blast.

    I'll admit that I haven't been playing as much Morrowind as I'd like to be, but I have been playing it quite a bit recently, and have been enjoying the original game, and it's two expansions.

    This brings me to my final decision. Since I have so many games that I've been playing, and I just can't get my opinion of the game in one blog post, I've decided to write a review every 3-7 days about one of these games. It starts today, with Thief II: The Metal Age, so feel free to check that review out.
    • Posted Mar 5, 2007 10:50 pm PT
    • Category: N/A
    • 4 Comments
  • 22Dec 06
    After all my praising, wishing, loving, and enjoying the games I have - as well as look at the positive sides of things on my blog here on Gamespot, it's time for me to do some real complaining.

    In my opinion, 2006 has been a lackluster year for games in general. I've found that even with the release of three "next-generation" consoles, that I have not really seen one title that shouts at me - "I am doing something new!" Infact, in my opinion, the only game that's actually added something new to the table this year is The Elder Scrolls IV: Oblivion, and even that pales in comparison to it's 2002 predecessor.

    Sure, I've seen some ball-tightening, incredible, killer graphics this year. I've seen some great physics capacities, and heaps of gory games - but this amounts to nothing in my books - hell, I could do with graphics from 2002 - just as long as solid gameplay is still intact.

    Where's the Half-life of 2006? Where's the Starcraft, or the KOTOR, or the Duke Nukem? There have been games this year that all try to emulate these games, but I just don't see them going down as "the greatest ever."

    Anyway, enough of the complaining, because here's the good news. Perhaps you've noticed by now that none of the three of the games I'm getting this christams are from 2006, and this is for the reasons I've stated above. However, I'm looking forward to these excellent titles, from 2005, 2004, and 2003 to add to my gaming collection, three games that I've been looking for for such a long time, and finally I've found them, cheap, and in working order.

    Star Wars: Republic Commando, as the Star Wars fan that I am, is a game that adds that tactical, and user friendly interface and gameplay that so many have been lusting for, while covering it in a great Star Wars glinty coating.

    Thief Deadly Shadows is the part three of the original and the best stealth series, where you take on the part of Master thief Garret, and are thrown into a magical plot involving Keepers, Hammerites, and loot!

    Finally, The Elder Scrolls III: Bloodmoon is the final expansion to the Morrowind world, one that unfortunately I never got around to buying, but have finally found this masterpiece that reworks you into one of the most amazing worlds ever created.

    I'm hoping and pleading that 2007 will be a better year for gaming. With the hopefuly arrival of STALKER, Half-Life Episode 2, C&C Tiberium Wars, Supreme Commander, Mass Effect, and some other exciting titles coming my way, 2007 is looking like a positive year.
    • Posted Dec 22, 2006 5:04 pm PT
    • Category: N/A
    • 2 Comments
  • 9Dec 06
    It's been a while, but I've finally completed Broken Sword 4, and only two months out of what I expected to complete it. Maybe this is due to the difficulty of the game, maybe it's due to the fact that I haven't exactly had enough free time on my hands - in any rate, I apologize, but I've finally completed the game, and not a moment too soon for christmas.

    Ten years ago, one of the greatest games of our generation was released - this sleeper hit, Broken Sword, was an amazing piece of character, and created some of the most memorable characters to date. Ten years and 3 sequels later, the Broken Sword saga is still kicking in lively fashion, with the return of George, Nico, and the new love interest, Anna-Maria.

    The game starts out when George is down on his luck, and has slipped away into a grimmy bail bonds business. He is suddenly met by the beatiful Anna-Maria, and she tells George that she is in incredible danger, and that only he can help her with this manuscript.

    To cut a long story short, this sends George around the world meeting friendly faces, terrifying faces, and a whole host of bad guys from either sides. This complicates his life to a degree that he cannot choose to go with Nico or Anna-Maria.

    The story itself is quite good, and it relates back to the Neo-Templars, ancient Roman history, and biblical references. George still has that wry humour and Nico is still bold and friendly - yet, they lack the team work they shared in the first three games, and this is probably due to the third woman entering the scene.

    The graphics are surprisingly excellent, and they feature some great effects such as HDR, post processing effects, motion blur, and gaussian blur. This all creates life like scenery, and really brings the characters to life. However, quite often you will run into some slack character animations, where characters will just jump, or not fit in place properly, as well as physical animations that just don't add up. In the end this takes away from the final presentation, but the graphics are still respectible in their own right.

    A few characters from past games make their returns, but I think the words "less than brief" are in order, as you really don't get a chance to meet the characters in full. However, there are quite a few memorable characters just as the past games have created, who add excellence to the already life like world. Especially the characters at the start of the game are particulary interesting, and it's important to note how they all act.

    In terms of the locales, the places you meet aren't quite as breathtaking as some of the places you meet in the earlier games. You never really stand on the edge of a cliff and feel the wind gushing onto you, or you're never lost in a Mayan village where you feel completely alienated to. It's these feelings that have brought out the best in the Broken Sword games, and are unfortunately kept to a minimum in the fourth game. The worlds however are detailed, and contain just as many world items as you would expect in a realy life replica of the place you head to.

    In the end, I think that Broken Sword 4 fits snuggly into the Broken Sword universe. However, it suffers from problems that I can't help feel could have been solved if given a longer design period. By the end game you'll feel like you've accomplished a lot, but somehow feel like you deserve a better ending for you're troubles. At any rate, the game is a brilliant addition to the BS universe, and if you overlook the problems it posesses, you'll find another magnificent adventure with George Stobbart.
     
    • Posted Dec 9, 2006 4:52 am PT
    • Category: N/A
    • 8 Comments
  • 24Sep 06
    Well, it's that time of year again. I can't believe it's been a year since I added the two Max Payne games to my collection, but it is, and my next birthday is literally less than an hour away.

    This year, you may have already guessed what game will be falling under my wing this year - the next Broken Sword game, The Angel of Death. The entire week has been pure envy reading the posts about others and their experiences with Broken Sword 4, while I wait for a time for the sequel to the games that I adore to sit infront of me.

    I will hopefully have a review up within seven days, but you never know what kinds of tricks these classic adventures pull on you. To gear up, for the past three days, I have taken the time to play the predecessors, each on their respective days, so I am now pumped, and practically have Broken Sword running through my veins. Therefore, the review I give should be a good comparison to that of the original games, as I have played them all at around the same time.

    I am looking forward to this game immensly, and now, not even the Neo-Templars, Tezcatlipoca, or all of the Earth's power can stop me from playing this game.
    • Posted Sep 24, 2006 6:37 am PT
    • Category: N/A
    • 5 Comments
  • 24Jul 06

    The Broken Sword series has returned for another gripping installment, and it appears that this game is every bit as exciting as the first three. Following the events of the third game, The Sleeping Dragon, George Stobbart has been thrown out of society. After fighting a dragon in the third game, George is believed by no one, and the only job George can find is the sleezy and tiring job of a Bail Bonds clerk.

    But before too long, a mysterious woman, Anna Maria, appears, and in a way, saves George from is own doom. Hiring George to uncover one of the largest mysteries he's been involved in yet, Anna-Maria and George begin they're travels, but before too long, they are attacked, and the adventure begins.

    Visit the new Angel of Death website here:
    http://www.broken-sword.com/

    There's a stunning amount of new information, screenshots, character info, secrets, movies, and background philosophy on the game, and where and how the history fits into it.
     
  • 3May 06
    The Wizard's Tower mod for Oblivion has recently hit the Elder Scrolls website, and I was luckily enough to buy one. As we all know, the decision for selling small plugins over the internet is controversial, and many have had a negative view.

    My opinion is, no, it probably shouldn't be sold, and these features probably could have been implemented into the game at launch, but for the small price that it is, I'm really not worried.

    Infact, the most recent, the Wizard's Tower, is quite a cool little home, and it's certainly worth the money. So the next time you're thinking of buying a coke, skip it, and instead jump online, and purchase one of these mods. They last longer.

    Anyway, I'm actually here to explain and review this small download, for anyone who's looking for the buy.

    In short, yes, it's worth it, and I'm having some good fun with it. Basically, as soon as you install this mod, and go into the game for the first time since, you should immediately get a message, and a letter, explaining you've just inherited a house in the Jerall Mountains.

    Once you make it here, you may notice the constant rain. For some reason, Bethesda have given this area 100% thunderstorms. So if you're going to fix this, follow these instructions:
    1. Head into the Construction Set.
    2. Click on the 'Data' tab, and turn on 'oblivion.esm' and 'DLCfrostcrag.esp,' and set the latter to Active file. Then press okay.
    3. Click on the 'World' tab.
    4. 'Regions' tab.
    5. Click down the drop down tab, and set it to 'Tamriel.'
    6. The first region in the list should be Frostcrag. Click on it.
    7. Click on the 'Weather' tab on the right side.
    8. Where it shows 'Thunderstorm,' you may delete it, and then from the drop down box insert your own weather. Then, the numbers on the weather types are out of 100. So, if you have a 'Cloudy' weather, with 100 set to it, it will always be cloudy there. Set it to how you wish. I have mostly clear, with some snow, and minimum clouds.

    With Frostcrag being the highest point in all of Cyrodiil, you can expect it to come with some pretty amazing views. And it certainly does. You can see The Imperial City, Bruma, and Cheydinhal all in one view, and beyond. It's quite impressive.

    Anyway, let's talk about what's inside. You're lair comes with some pretty incredible stuff. You'll have to buy most of the contents at the Imperial City for about 10,000 septims, but boy is it worth it. You'll be able to enchant and create your own spells without having to join any Mages Guild. But if you are apart of the Mages Guild there is something for you too: teleportation to all Guild halls. Quite impressive.

    As well as this, you have your own plants and flowers room, which features a wide range of herbs and things for seperate quests and the like. You'll have a bed, and your own alchemy table, which increases your alchemy skill as soon as you walk near it, so you can really get down to business. There are also a hell of a lot of storage containers.

    And finally, you can create your own atronach army. You can have them walk with you, and fight for you. And they don't run out. They only die when killed from force. This is a very useful, and cool implementation.

    All in all, I'm really happy with my spent money. It's a useful mod, and quite quirky and weird.

  • 25Mar 06

     The Elder Scrolls III: Morrowind was the only thing on my mind in the year of 2002. The huge game world and detailed environments were enough to get my hyped up. The towns were rich in life, the graphics were beautiful, and the gameplay value was monstorous.

    Morrowind did come with it's faults, however. I think most would agree that the fighting system was a bit stale, with it mainly being a simple "mouse-button 1 mash". Also, at times the NPCs seemed less like living people, and rather like complex encyclopedias. There were also countless "crash to the desktop" bugs.

    Enter The Elder Scrolls IV: Oblivion. The sequel noted nearly every single flaw that it's predecessor was weighed down by, and modified them in some way. Infact, nearly everything has been added, modified, and advanced in a smart and inventive way. The game is bigger, no doubt, the fighting is incredible, and the characters are believable, smart, and have been brought to life.

    The last point is the result of a new AI system called Radiant AI. This implementation allows for some of the most advanced NPCs the Role Playing Genre has ever seen. Each character has their own 24 hour schedule. They walk the town, talk to others, and hunt their own food. Gone are the days where you can simply walk into a house, and murder a single victim. Now, if you attack a character, he'll run out of his house into a new cell (that's right, they can do that now), and consult a guard. The guard will then approach you, and, well, your screwed.

    A new, amibitious, and lively new addition to gaming will never be without it's flaws, however, and in Oblivion's case, it's no exception. There are a few bugs that come along for the ride. I was walking the Imperial City in my journeys and came across a Breton who approached a Redguard. The Breton announced "Hello", to the Redguard, and the Redguard replied with "Hello you filthy Breton." The conversation then continued without the Breton every showing any signs of anger. These bugs are, however, nothing to worry about, because it's both exciting to know it's happening anyway, and the experiences are sometimes hilarious too.

    But walking towns and gazing at the AI is just a small part in the massive, enourmous, and damn right fun game. I myself, have walked so little of the large world that I wonder if I should even be reviewing this game at this early stage. At any rate, the game is simply monstorous. But isn't just a desolate gameworld, it's detailed! There are dungeons, elven ruins, gateways to Oblivion, bandit camps, small towns, mountains, fortresses, cities, blockades, wanderers, and forts all set up throughout the game. There's enough there to keep you going for years. Enough to keep you going for years without quests that is. Quests are another story.

    There are four main guilds to join throughout the game: The Fighters Guild, The Mages Guild, The Thieves Guild, and The Dark Brotherhood. They are all far more interesting, detailed, and unique than in Morrowind, and each look different, play different, and the characters within ARE different. For example, to get inside The Arcane University, a library dedicated to the Mages Guild, you have to gain recommendations from each Guild Master in each main city. Some are easy, some are more difficult, but they're all unique.

    On the other hand, it's a different story to get into the Theives Guild and Dark Brotherhood. Since they prefer to keep themselves hidden, it is harder join than simply approach they're base, and sign up. In the case of the Thieves Guild, you are forced to go to jail first, for any reason. Once you are out, you will be approached by someone offering you the chace to join the Guild.

    The main plot line, from what I've seen (I have hardly begun my adventures there), is incredibly detailed, and matches that of any other linear game, maybe even a movie. There is excellent voice talent from our friend Patrick Stewart, and the exciting Sean Bean. They do an excellent job in the game, even though Patrick Stewart's role is quite brief.

    The graphics are amazing. In the dungeons, they are dank, dark, and interesting. Outside, the world is vast, huge, and the view distance is incredible. This comes at a price of course though. The textures, looking at them from miles away, are pretty shocking. They are low, and crummy, but it really doesn't matter with a view like that.

    The music is absolutely incredible. I have no doubt you will totally agree with me after seeing the intro cinematic. Following the lines of "And the final hours, of my life..." suddenly richocet into a bang, and the classic Elder Scrolls theme we know and love is suddenly travelling at full pace when you read: Bethesda Softworks Presents. But it continues getting louder, and more dramatic, and it feels better than a movie.

    There is so much more I'd like to talk about this game, but I just won't be able to fit it in, like the expansive character creation to rival The Sims 2, the intuitive inventory system, and the different and diverse environments. Let me just say, that this is one of the greatest games of all time, and goes straight to the top as my favourite RPG to date.

  • 10Mar 06
    The time has come. We've reached the month of March. The days are becoming longer, and more boring. I want to see more previews, more screenshots, more videos of the the next number 1 game, Oblivion. But I don't want to see them either. I want a completely fresh experience when I play the game on March the 23rd (Australian release).

    The game itself is one of the largest games ever. And I mean this in both land mass, and gameplay length. 16 square miles are yours to walk, this is your playground. You can do whatever you want. There is over 600 hours of fun to be had in this game, and by the time you've reached that, there'll probably be an expansion out.

    Bethesda has done an excellent job on no doubt the game, but also keeping much of the game under wraps. Although we know how most of the gameplay mechanics work now, there have only been about 10 videos about the game itself, and still, no one, not even the previewers themselves, know what is in the gate to Oblivion.

    I can't believe how good this game looks. Every piece of this world looks amazing. The graphics are no doubt incredible, and have been backed up by some thankful previewers. The fighting, although stale in Morrowind, has clearly had a fix up, as the fighting is now a fast paced romp of action gaming.

    Other previewers have stated that what they've seen of the story looks good, with some great acting from our friend Patrick Stewart, and rumours that Sean Bean will be the aire himself.

    The class specialties have been upgraded completely. A fighter, as already stated, will have an awesome time with the new combat system fighting his way through some great enemies. Magic users will be able to use incredible physics based magicka that should be both fun, and look great. And of course the stealth system, probably the most updated piece of gameplay in Oblivion, looks like it could rival that of the Thief series.

    Now place all of those features in with Radiant AI, one of the most intelligent pieces of technology seen in games so far, and you've got yourself a very nice game indeed. Villagers will walk the streets with certain goals to do, and they will get hungry, tired, and angry. It's even been rumoured you can start a fight with someone in a town, and villagers will crowd around the fight and either watch and egg the fight on, or scream in terror.

    If that's not enough, I will also be picking up a copy of the Collector's Edition. This comes with some cool extra features, like a Bonus DVD featuring a making of video of the programmers hard at work. The Edition also comes with an Elder Scrolls lore book, telling you history and important events that took place in the Tamriel universe. You also get a Septim coin.

    Oblivion is being released on the 20th of March in the USA, and should be released internationally by the end of the week.

    • Posted Mar 10, 2006 7:03 pm PT
    • Category: N/A
    • 2 Comments
  • 22Feb 06

    A couple of weeks ago the Oblivion system requirements came out. My graphics card, a Geforce 4 Ti, was not in the supported list. I was not dissapointed however. For that was the day that my graphics card stopped working (read my last post for more details). A new day had dawned. But it looked like there were a few extra problems that clouded the road to freedom...

    Upon colletion of my new GeForce 7800 GT, we were ready to place it into our computer. Two problems suddenly struck. A GeForce 7800 requires 400watt power. We had 350. The graphics card required PCI-Express (of course). We had PCI.

    So off we went two days later to pick up a new motherboard and a new power supply. We collected an Asus motherboard and a 400watt power supply.

    We began compliling our new computer. We removed the motherboard and began installing the power. We began placing the CPU into the motherboard. There was something wrong. Apparently our CPU was too dated to fit into the motherboard. The CPU was too small. It wasn't going to work.

    We decided to try the RAM to make sure that was working too. It wasn't. Looks like that was too old too.

    The next day we picked up a new Processor, from a 2.8 ghz to a 3.2. Our original RAM, 1 gig, was scratched and we got a whole new 1 gig or RAM. The entire night was spent placing each and every piece of hardware into the computer. The CPU fitted, the RAM fitted, even the graphics card fitted.

    We plugged in the power. And hoped that the computer didn't blow up in front of our eyes. The power button flicked on. The low drone rose and the monitor flicked into action. The computer was finally working.

    All we needed to do was reformat the computer because Windows wasn't working, but that was no biggy, right? After successfully installing each and every component back onto our harddrive we tried out our first game. Well benchmark really. We tried the big, bad, demon of them all. 3d Mark 2006.

    Let me tell you, it didn't run perfectly. But did anyone really expect it to? It had some chugs here and there, but overall, I was quite pleased with it. Over the next few days we installed other hard to run games. The F.E.A.R demo, Far Cry, Chronicles Of Riddick, Quake 4, all the games that my computer struggle to run before, now ran perfectly. There was absolutely no lag what so ever so far. I am completely and utterly amazed.

    So for what I've been waiting for for so long has finally come. But now that I come to think about it, we spent $1300(AUS), when we could have spent $20 on a new GeForce 4. Oh well, I got all this cool new stuff!

    Oblivion, I'm ready for you! I'm ready...

    Old system specs:

    350watt Power Supply
    Pentium 4 2.8 ghz processor
    1 gig of RAM
    GeForce 4 Ti

    New system specs

    400wat Power Supply
    Pentium 4 3.2ghz processor
    1 gig of RAM
    GeForce 7800 GT
     
    • Posted Feb 22, 2006 10:16 pm PT
    • Category: N/A
    • 0 Comments
  • 10Feb 06

    Two weeks ago, my computer screwed up. Nothing too bad, since I'm using it right now, but all my games, every one (bar the old classics - Half-life and Homeworld for example) continued to freeze up, every ten seconds of play. I would have some nice playable gameplay for literally ten seconds, and then it'd freeze for about twenty, then I'd be able to play again, and then the whole cycle began again.

    The problem? My brother suspected the graphics card, and although in my sadness for the pain of the graphics card, deep down, somewhere in the bleak blackness of my heart, I saw an opening. Was this our chance to get a new graphics card? Or more specifically, a GeForce 7800GTX? Ultimately no, but I am about to gain the next best thing. A 7800GT.

    My poor graphics card was slowly dying, but it had made a noble sacrifice. I still feel bad for the money that's been wasted, even if it was a bargain (only $500 AUD), but it looks like my dream has finally been fulfilled. Although the graphics card has yet to hit my doorstep, I can now dream about what is to come, instead if dreaming about what I want, but just can't reach.

    It's funny actually, the next game on my list, Oblivion, is such an intensive game, my old graphics card isn't even in the supported Graphics Card specs for it (GeForce 4200Ti). But now that I am finally gaining this holy card, I'll be able to enjoy Oblivion in all of it's glory.

    So although I'm incredibly, and undoubtedly happy, I can't help but feel sorry for my old card, the money wasted, and I still can't help wonder how long it will be before this new card will be considered OLD. Let's hope that day is a long way away.
     
    • Posted Feb 10, 2006 4:14 pm PT
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  • 26Dec 05
    Wow... just wow. This is truly one of the most amazing games I've ever played. From the beginning I new this was going to be one of my favourite games of all time... I was right.

    Last year, I was planning to pick up a copy of the original Battlefront, but decided against it as I had bigger, better (or were they?) games to play.

    Luckily for me, the sequel was just around the corner, and packed in practically the entire first game, along with some great and exciting new features. The two most obvious being Space Combat and Hero players.

    As I said before, ever since the announcement of Battlefront II I was hooked. It looked amazing (graphically, of course you can see that it's not technically amazing, but overall, it delivers an amazing looking Star Wars galaxy), the sounds were delicious, and the gameplay was certainly there.

    I decided to get the game for christmas, as I was fresh out of money. November 1st passed, and unfortunately for Battlefront II, the reviews weren't all roses and sunshine. Gamespot's Bob Colayco gave the game 7.8 (PC), quite an average score, especially for the sequel to the number one selling Star Wars game of all time. People complained about it being incredibly buggy, crash to the desktop bugs, walking on the outside of a Star Destroyer bugs. Complaints about the AI, they jumped off ledges, shot teammates, got in your way.

    I won't lie to you. At one point I felt as if Battlefront II was going to suck for me, and I'd throw it out the window the minute I got it.

    I was wrong. They were wrong. Bob Colayco was wrong! Battlefront II delivered everything I truly hoped for. Maps, jedi, space, graphics, sound, story, replaybility, action, choices, fun, and most importantly, Star Wars! The online play is solid and works surprisingly well with others, and many friendly people live there, who 1. aren't noobs, and 2. arn't s00per 1337 H4x0rz.

    I have so far run into only one bug, which happened to be on Mygeeto where my walker jumped from one point when I stood there, but apart from that, I've had a perfect experience. The AI does tend to stand sometimes, but I found them actually quite good. They respawn at the closest command post to the action. They travel in packs, and work with you. They scream out appropriate line like "Droidekas!" and such. The only things I want fixed is the fact that AI don't ever use jedi. I believe this is a bug since they apparently work on consoles.

    Two other nagging features are that of the maps Mustafar, and Kamino. Although obviously architectually amazing, the edges of the maps are sometimes a bit lacking. On Mustafar, there is a flat piece of lava going somewhere, and then a waterfall of more flat lava. Kamino, the edges have a somewhat tile-ish feel to them. I'm just saying these. I don't expect these matters to be resolved.

    Apart from those minor problems, the game is near flawless. Amazing graphics, artistically, fun and enjoyable gameplay, with great fun both off, and online, and should appeal to anyone, especially if that anyone like Star Wars. Excellent work Pandemic, and LucasArts.
     
    • Posted Dec 26, 2005 7:24 am PT
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  • 2Dec 05

    The Fourth Broken Sword title has been announced. A website has been launched and new information has been released. Looking at the colour scheme and the dead Angel on the website, the game looks a lot darker than the others.

    The Teaser Trailer tells us that George will have to make the ultimate sacrifice. What does this mean for us Broken Sword fans? Will George die? Will Nico die?

    Here, Gamespot tells us that the game will "ultimately lead George's latest adventure to a painful and bitter conclusion." A scary thought of a sad ending for George.

    Broken Sword: The Angel Of Death is set to be released in 2006.

    • Posted Dec 2, 2005 5:19 pm PT
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  • 20Nov 05

    This is the sequel to my last post "So much to buy." Well my dillemas for what to buy last time have finally been settled. I had a choice between KOTOR II, Battlefront, and Tribes Vengeance last time. I bought Kotor II at around the time I posted that last post, but what about the other games? Well, I was lucky to find a $40AU copy of Tribes Vengeance in my local Electronics Boutique, and I luckily had $40 in my wallet. Now I've got that, and Battlefront has been settled, because for christmas I'm buying Battlefront II, so that's even better.

    I'm extremely thankful that everything turned out great, and that I did make the right decision with Kotor II. Now I've got a few more dillemas.

    F.E.A.R is looking like a must buy for me, but I'm not exactly sure if I should buy it just yet. Oblivion has been delayed for a while, and this is good news, because it also gives me enough time to buy a new computer! I need one, now! Republic Commando is still sitting on the shelves for $90AU. 90! That's full price down in Australia.

    Empire At War is standing tall, and is slowly making it's way into my head. Broken Sword 4 still has quite some time before release (end of next year actually), but all of that on top of Battlefront II.

    I have so much to get...

    • Posted Nov 20, 2005 3:13 am PT
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  • 29Sep 05
    After recieving both Max Payne 1, and Max Payne 2 for my birthday (Yes! I finally got them!), I quickly unwrapped them, installed both onto my freshly cleaned hard drive, flung in the latest patches, and got ready for the cinematic experience of my life.

    Now everywhere it says that both Max Paynes were quite short, the second one shorter, and there really wasn't all that much replay value, but I figured I'd be able to pump enough steam out of the games. But unfortunately, I finished it. I finished them both.

    The day of my birthday I began playing Max Payne on Fugitive mode. That night I finished it. Yes I know, I was playing it for quite a long time that day, but how could it be. Everything swept away in a New York Minute. Absolutely awesome game, but I finished it so quickly!

    The next morning I woke up, and got cracking into Max Payne 2. This one felt like a much more alive movie experience than the first, with the physics, and the models, they were great. But once again, yes, you guessed it, the night was a Max Payneless afternoon. I had finished them both in two days. Sure, I was totally spun around the head with lines from Max Payne, about as confused as Max Payne in a hospital.

    Now I'm wishing there was more, yet I wouldn't want the games to go on any longer as it would ruin the beautiful delicateness of the story lines. But I want to play it for longer! So why don't they make it harder? Because it already is hard. In fact, it's incredibely difficult, I've found on the next difficulties as well, so what's wrong.

    The only thing to do is to make another game. And since it's been announced I can't exactly complain. The only thing to do in the mean time it to play the harder difficulties/mods/Dead On Arrival/New York Minute. That'll do, for now...
    • Posted Sep 29, 2005 1:33 pm PT
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  • 14Aug 05
    Over and over again have I thought about buying Max Payne. In 2001, when Max Payne 1 was released, I looked at the amazing graphics, and thought "wow, this game has everything, bullet-time, cops, and an action packed adventure," but throughout the year, I realised that I had bigger games to buy, not realising that I had just missed the biggest game of them all.

    Later, in 2003, I awaited christmas and was deciding on the game I would buy for this year. Knights Of The Old Republic, or Max Payne 2? I hardly knew anything about Max Payne 2, but it sure did look awesome. But was I going to miss out on the back story. But for Knights Of The Old Republic, the game looked certain to lock in my expectations. Awesome graphics, as well as being set in the Star Wars universe. For christmas that year, I was playing KOTOR.

    Now, in the closing months of 2005, I await my birthday in September. This time there's nothing to stop me from getting the two games I was destined to get. Max Payne 1: $20AUS, Max Payne 2: $60AUS. $80 in total, no problem. I will get them both for my birthday. No Star Wars game, no random looking good game with stop me from me getting these games. I'm getting them for my birthday, and that's that. Damn, Max Payne is awesome!
    • Posted Aug 14, 2005 6:04 am PT
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  • 14Aug 05
    In 1977, the greatest series of all time entered the world of Earth. 28 years later, in 2005, it left. The Star Wars movies were no more. But what of the Gaming of it all. Knights Of The Old Republic, Battlefront, Republic Commando, Empire At War, they're all wonderful Star Wars games, and although I'm not lucky enough to own all of them, I know they're there, and I can pick them up as soon as I feel up to it. That's what Star Wars is about, the huge universe that people add to everyday, with games, fan films, and George Lucas's Special Additions. They keep piling in, and I need to get in touch with them all. Although I have Knights Of The Old Republic 1 and 2, I'm searching all over the internet for new info on Battlefront 2, it looks amazing. While doing this, I stare at the wonderful graphics of Empire At War, while looking at prices for Republic Commando, trying to find a cheap copy.

    Star Wars isn't dead. It'll keep living on, whether you like it or not.
    • Posted Aug 14, 2005 5:55 am PT
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  • 8Jan 05
    There's just too much to buy here now. I want to get Knights Of The Old Republic 2: The Sith Lords, Star Wars: Battlefront, and Tribes Vengeance. And the final thing that I can't buy but I can still dream about: A GeForce 6800 Ultra! Now I'm going to dream...
    • Posted Jan 8, 2005 1:41 pm PT
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