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29May 13

I finished a replay of the single player campaign over the weekend and have come to the conclusion that Portal 2 is gaming perfection. In fact I am even considering a third playthrough with the developer commentary turned on (a feature that a lot of games could benefit from). The same criticisms of games turn up time and again and developers will continue to address them to create even greater experiences. However what Valve have done with Portal 2 doesn't feel like a counterpoint to criticism where a few tickboxes dictate content. Portal 2 feels like something created from scratch with no baggage and no attitude. It just does everything right.

GAMES DON'T HAVE DECENT STORIES

Portal 2 is a puzzler at heart but one with a great story (and even a history). One not told through clumsy exposition or non-interactive cut scenes but one that's all around you in the behaviour of the characters and the nature of the environment. Wheatley's Clumsy attempts to manipulate modules show you the dilapidated and fragile state of this long abandoned test facility and hint at further mysteries. Games like Limbo and Shadow of the Colossus had this same passive approach to their storytelling and weave it into the game itself instead of resorting to stand-alone cut scenes or walls of text. On the surface GLaDOS is a callous and brutal monster yet her link to a loyal Aperture staff member shows us a depth that is played with an incredibly deft touch. It makes audio diaries look like space marines with fingers in their ears.

Cave and Caroline

AAA TITLES AGE 3 YEARS ON RELEASE

How about graphically? While the Source engine may not be pulling the kind of sex appeal that gamers drool over when giving the latest CryEngine stunner the once over, it's hard to think the game could look much better. It's simply presented to be sure but this art design ensures that the hyper real look of it ages incredibly well. In fact the game only falters when we see the heroine's arms in front of camera right at the end. Before this the only organic presence in Aperture Laboratories is the occasional weed growing between cracks in the facility (and the odd potato of course). I am confident that this is a deliberate design decision on the part of the games often overlooked visual artists. Here, less is definitely more.

THAT WHOLE FEMALE ISSUE

Portals main characters were both female. This was not a feature of the game. There was no bullet point on the back of the box, no press conferences with a grinning sales executive hosting previews where they pointed out Chell's strength and/or vulnerability, no debate, no discussion and certainly no rage. There was just a person holding a portal gun who happened to be a woman and an AI who technically was neither male or female. Portal 2 introduced two male characters in Cave Johnson who was the passionate and scruple-free founder of Aperture Laboratories and Wheatley who was a moron (and also technically neither male or female). The outrageous inclusion of men in the sequel incited anger in precisely nobody as they are simply well written characters where gender is moot.

Office

GAMES ARE NOT FUNNY

And what amazing writing it is. The humour from the game comes from it's words and performances (and perhaps the odd accidental and brutal death) and there are plenty of other media that could take note too. Not only does this game make you chuckle, it makes you chuckle all the way through. From GLaDOS making sly fat jibes through Wheatley's babbling monologue to Cave Johnson's safety notices, there is a gleeful spirit that is evident in every line. Of course it helps that the lines are delivered impeccably too and when a character starts speaking you never get the feeling that you wish they wouldn't. 'Did I tell you about my wife?' Yes Dom, yes you did.

SILENT PROTAGONISTS DETRACT FROM IMMERSION

Of course one person who doesn't say a peep (apart from the odd grunt as she is fried by another Thermal Discouragement Beam) is main character Chell. During a recent playthrough of Metro 2033 it was very jarring to have Artyom mute during conversations and little asides like 'you're a quiet one, aren't you?' actually made conversations feel even stranger. Even playing as Gordon Freeman, the ultimate silent protagonist, felt a little empty the last time I went through Half Life 2. The idea that a character who never speaks can be a vessel for our own voice works wonderfully in Portal 2. During scripted sequences she (you) is addressed constantly but you never feel that a question is being ignored or that a response is necessary. During quieter moments (as in the Metroid Prime games) an ominous silence feels far more frightening or awe-inspiring than glib comments about spooky corridors or vast rooms.

Portal 2 Companion Cube

GAMES ARE TOO EASY NOWADAYS

Perhaps a full discussion for another time but Portal 2 is certainly a challenge and has a gameplay mechanic that actually forces you to think in a completely new way. Going back to the game is like returning to school after the summer where you have forgotten how to write. Thinking in portals is actually a skill and it takes a while for it to return. I am not talking about simple muscle memory (the Bad Company syringe springs to mind) but an actual different way to move through a 3D space. Built on this are some devilish puzzles that require real thought and can never be beaten by simple trial and error. On top of this is the co-op where twice as many people can scratch their heads in the same room. The difficulty curve is impeccably judged and based on brain power with a little dexterity thrown in for good measure. There is nothing artificial about the challenge here.

So to sum up, Portal 2 is basically the best game ever. It builds on a great core mechanic with personality and wit that never feels tacked on or cheap. It looks good, plays well and ages beautifully and if there is another game out there that achieves the same level of quality and professionalism then I want to know about it.

121 comments
JangoF-76
JangoF-76

Finished my 3rd play through last night - brilliant. So simple and yet it hits all the right notes. A truly unique experience.

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@JangoF-76 Nice one. Did you turn on the developer commentary? I have heard it's quite illuminating.

JangoF-76
JangoF-76

@-INKling- @JangoF-76 I was going to actually, but I think it was asking me to download something or to go online or something - does that sound familiar? Anyway, something put me off. Maybe next time.

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-INKling-

@JangoF-76 I am not sure. I have the 360 version and I got the impression it was all on the disc. I haven't actually got round to it yet.

moviequest14
moviequest14 like.author.displayName 1 Like

It's fixed problems in more ways than that. It's a quality puzzle game. It seems that there usually isn't much selection for puzzle fans. Mainly indie side-scrollers or 2d games. There's never really been a puzzle game with great production value. If you want a big-budget game to play you'll pretty much only have shooters to choose from. But it provided a game that was smart , and sophisticated with the budget of a AAA shooter. It was a game that gave you something of a somewhat basic story... but if you wanted you could get a huge story you could really get absorbed in , in the atmosphere and surroundings you played in , in the dialogue , and on fan sites you can really get into the fandom surrounding it. I've started a collection of Aperture Science products myself. I think most importantly though , is that it's completely separate from the dark path gaming is headed down. A game that's a ton of fun without being a violent shooter (don't get me wrong , I love a good shooter as much as the next guy , but I don't think it should 95% dominate all games coming out) , it's witty and just couldn't give a crap about what the rest of gaming is doing. Valve put their blinders on , couldn't care less about what everyone else is doing , and made a game they thought we'd enjoy. And that's what makes it my favorite game of all time.

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@moviequest14 You nailed it. Valve made a unique experience that didn't feel forced or made to a standard template. It shows that a first person perspective can be different. Look at Proteus, that was completely different.

DKant
DKant like.author.displayName 1 Like

"Even playing as Gordon Freeman, the ultimate silent protagonist, felt a little empty the last time I went through Half Life 2."

I have to disagree. They perfected the art of the silent protagonist with Half-Life 2, and only extended those lessons to Portal. The merits of storytelling in Portal that you mention are the exact same things that worked for Half-Life 2 as well. Except the humor part.

It is quite possible that you feel that way because you already remember all the dialogue and interaction in Half Life 2, and so are expecting more or feel emptier. Whereas Portal is still fresh, and you'd still be entertained or engaged by the dialogue and happenings even on successive playthroughs.

Well anyway, nice "ode to Portal 2". :)

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@DKant You could be right. I still wouldn't like to hear Gordon Freeman speak though. Being mute just seems to match at the moment. Having said that I would still play a Half Life 3 even if it was a musical and Gordon sung through the whole thing!

SillySkeleton
SillySkeleton

Oh man, that reminds me I have it sitting on my shelf and still unplayed. I gotta get onto it next weekend!

Finsie
Finsie like.author.displayName 1 Like

The one problem was the ridiculous load times between levels.  It was fine later on in the game when the levels took ages, but early on when a level could be completed in less than 30 seconds it was ridiculous to sit through a 20 second loading screen to reach the next 30 second level.

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@Finsie Yeah it does have a fair few load sections. A little bit of streaming in the lifts could have gone a long way.

WayneSikes49
WayneSikes49 like.author.displayName 1 Like

I like some puzzle games - not all. But i absolutely loved portal. The challenge, the humor, and creativity of the overall game were awesome. It's one of the very few games I've played more than once.

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-INKling-

@WayneSikes49 Well it's probably one of the few puzzle games that stands up to a replay. It has charm as well as brains.

Alucard_Prime
Alucard_Prime like.author.displayName 1 Like

I'm thinking of buying this game but I'm not a huge fan of puzzle games, although I do like them from time to time, I'm not sure if I would enjoy a game that is just puzzles from start to end.

realguitarhero5
realguitarhero5 like.author.displayName 1 Like

@Alucard_Prime More so than Portal 1, it makes an effort to NOT feel like a series of rooms, which really helps it NOT feel like a "puzzle game" and feel more like a... "game game."  Like, it can't be easily categorized because everything it does works so well... when I think of puzzle game, something like Hexic or Peggle comes to mind, and Portal 2 is much more than that

Alucard_Prime
Alucard_Prime

@realguitarhero5Ok thanks, that's the kind of detail I needed to hear....will likely buy in a few days...only 20$ on XBLA now. 

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@Alucard_Prime @realguitarhero5 The mechanics of the game are puzzle based and you will get stuck from time to time but realguitarhero5 pins it down perfectly. If you have a friend to do the co-op with then $20 is a pretty good price.

Pierst179
Pierst179 moderator moderator like.author.displayName 1 Like

It's one incredible game. It's hard to point out any flaws in it.

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@Pierst179 True. Problems with it are few and far between and the good bits really make them irrelevant.

xsonicchaos
xsonicchaos like.author.displayName 1 Like

I find it interesting that we both replayed this game over the last two weeks. It's an amazing game indeed.

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@xsonicchaos If you also just replayed Metro 2033 and then started Uncharted 3 then that would be one hell of a coincidence.

Adavanter
Adavanter like.author.displayName 1 Like

Portal one was cool and neat distraction. Portal 2 was amazing. I don't know if I'd go into that much of a love fest that you did but I do agree with your points. The way the entire game unfolded from gameplay to narrative was simply masterful. Do I think it?s the best game ever? No but it?s certainly one of the best. As for the best game ever? I honestly don?t think I could ever pick one since each game always focuses on one genre or aspect.

Perhaps if Skyrim, Uncharted, Mario, GTA, Forza/Gran Turismo and X-wing/Ace Combat with some Portal for good measure all mixed together we would finally witness the BEST game.

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@Adavanter That would be one hell of a game! I would be happy with just a modern X-wing game. Or at least a decent flight game. I wasn't a big fan of Ace Combat: Assault Horizon.

bksonic123
bksonic123 like.author.displayName 1 Like

Definitely one of the best games out there.

-INKling-
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@bksonic123 It really is. It should be on some kind of gaming required curriculum.

trastamad03
trastamad03 like.author.displayName 1 Like

Best game ever? No. Best puzzle game, yes...That being said,  I personally don't find the Portal franchise to be as fascinating as most claim.

PrpleTrtleBuBum
PrpleTrtleBuBum like.author.displayName 1 Like

@trastamad03 I could see a similiar "ode" to this made about countless and countless of other games so I agree, I don't see what makes Portal games stand out either.

I also struggle to call it the best puzzle game, because  usually I connect puzzle games with "pick and play" mentality, which doesn't really suit Portals.

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@PrpleTrtleBuBum @trastamad03 I just personally feel that it does so much more than the basic mechanics and has a clever depth to it and I feel that I can justify my 'ode.' I also love Kane & Lynch 2 but could never objectively argue it's a great videogame. Make of that what you will!

thermalmotion
thermalmotion like.author.displayName 1 Like

Thank you for your article, I haven't had the pleasure of experiencing co-op mode yet, something I mean to rectify forthwith!

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@thermalmotion Do it. It feels like really clever progression from the single player. There are a whole new set of mechanics to wrap your head around.

ZachBobBob
ZachBobBob like.author.displayName like.author.displayName 2 Like

I'd consider Bioshock Iinfite as being near perfect too

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@ZachBobBob I really want to play Bioshock Infinite. It's main problem seems to be the huge expectation it has been put under not the game itself.

fiendless7
fiendless7 like.author.displayName 1 Like

@ZachBobBob whats so great about that game? ive played it about 60% of the way through then havent been back since. 

i dont hate it by any means, its just like any other action/adventure game out there.

ZachBobBob
ZachBobBob

@fiendless7 @ZachBobBob OMG COMPLETE IT. The ending stuck with me for weeks, it blew my mind. Of course this is my opinion but many many others feel this way as well, I've had some great discussions figuring out the whole thing, it's just very well crafted.

Surely this game won't be for everybody though...that's just a fact, but for me it's one of the best games of all time.

williebazerka
williebazerka like.author.displayName like.author.displayName 2 Like

@fiendless7 What's so great about it? The story,setting,graphics,AI.Pretty much everything.

WhiskeyDexMI
WhiskeyDexMI like.author.displayName 1 Like

Sir, you nailed it. I still remember the morning i first tried Portal. I beat it that afternoon. It was a triumph. I made a small note, a huge success. It's hard to overstate  my satisfaction. Aperture Science. La de da da la da de da.

margevich
margevich like.author.displayName 1 Like

I hated glados, wheatley and their 1st grader humor. Otherwise a great puzzle game, but those annoying characters keep me from replaying this game.

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@margevich That's a shame. At least you enjoyed the mechanics of it though. You can always turn the voice volume down to zero next time (if there is a next time).

d12dotcom
d12dotcom like.author.displayName 1 Like

For so long I've been toying with the idea that Portal is the greatest game of all time. There have been other games I have spent more time on, and other games I think of more readily when considering the "greatest". But when I actually think about Portal (and by extension; Portal 2), I cannot find fault in the game at all. It is perfect from every angle. I'm glad someone else agrees!

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@d12dotcom It's one of those games that plays well in real life and adds up on paper too. Like an elegant mathematical formula only in game design.

Synthia
Synthia moderator moderatorstaff like.author.displayName 1 Like

This blog makes me super happy. *If you can't tell from my avy, signature, banner combo I'm also a pretty big Portal fan*

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@Synthia Excellent. Cool banner combo too. I never noticed that before.

granola_goodnes
granola_goodnes like.author.displayName 1 Like

I love Portal 2 for all the reasons you stated above, as well as (and mostly because of) the multiplayer.  The usual co-op campaign for most games is exactly the same the as the single player experience, but in Portal 2 it feels like a different game.  Atlas and Peabody FTW!

cm94
cm94 like.author.displayName 1 Like

Great read. You should work for Gamespot :D

-INKling-
-INKling-

@cm94 Wow, thanks for the compliment. You just made my day!

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