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  • --Magnum91--
  • Level: 24 (42%) 
  • Rank: I Feel Asleep!!
  • Member since: Aug 28, 2006
  • Last online: 09/04/08 5:30 pm PT
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A dimly lit, scary place

  • 31Jan 07
    This February, Worms, in all its addicting, turn-based strategy goodness, will come to XBLM. I for one, am quite excited about this. Ever since the Worms series made its not-so graceful transition into 3D, my interest in the series considerably waned. That, plus I deleted them all to save space on my HD, but it was mostly the 3D thing.

    Consider my interest waxed.

    Complete with XBL support, Worms is shaping up to be the first XBLA game I actually pay for.



    Wik looks disappointed. Either that or homicidal. Let's just hope it's disappointment.


    In other news, the overwhelming bundle of awesome that is the graphics in GoW just finally dawned on me now. After being on vacation for several days with no games but MK: DS to play, the aforementioned bundle just about made me have to change my underwear.

    That raises the question: are graphics relative? I'll just let you ponder that while I go re-install Worms. And find something to defend myself from the jealous wrath of Wik...
    • Posted Jan 31, 2007 7:32 pm PT
    • Category:
  • 17Jan 07
    Ragdoll physics have made their way into most shooters nowadays, and it's not always for the best...if done right, it can add a lot to the whole experience. But if it's not, it can leave you wondering "Why is that Terrorist's head down by his crotch, and what is his left foot doing to that poor civie?!?!??" (long story).

    First, the good:

    Counter Strike: Source


    Oh, and the ability to alter the physics doesn't hurt, either.

    Thanks the the Source engine used in HL2, CS:S did ragdoll right. It's generally convincing to watch a T or CT crumple after you fill him with lead. If you've ever played around with Garry's mod, you'd see just how impressive it is.

    The bad:

    America's Army


    ...Riiiiiight....

    The ragdoll physics in AA are not pretty. Instead of characters just falling down normally, they tend to fall in the most awkward positions imaginable.

    And the ugly:

    Call of Duty 3


    A rare occasion indeed

    When it's working, the ragdoll in CoD 3 is acceptable. But therein lies the problem. It only seems to actually work when it wants to, and when it doesn't you're left with an ugly death animation, usually ending in one or more limbs hanging rigidly out over an edge.

    Well, there you have it. The moral of the story? Every developer, use the Source engine. Problem solved.



    • Posted Jan 17, 2007 1:28 pm PT
    • Category:
  • 17Dec 06
    Whenever that "pop-POP" plays and the "Achievement Unlocked" message
    pops up, the 360 gamer's heart jumps with a rush of sheer joy and
    exhilaration. Ok, so that might be a little bit of an exaggeration, but
    there isn't a 360 owner alive today who doesn't enjoy hunting down
    achievements. Unfortunately, the fun in gathering elusive achievements
    can turn into a full-blown addiction, so that these individuals will
    cheat, boost, use gamesaves, and do whatever it takes to get to the top.

    They're easy to spot. They have a gamerscore so oppressively massive
    that they have no choice but to brag about it. They have a full 1000
    points from a game that was just released. And, most importantly, they
    will never, under any circumstances admit guilt.

    I recently came across one such individual in the Xbox.com forums
    who had a gamerscore of 90,000+. He had actually bought a PAL 360 so he
    could play(or not play, rather) the different versions of games and get
    the achievements twice. I worry for the future of gaming when I hear
    that someone spent 400 dollars on a system that he already owns so that
    he can boost some number on the internet.

    What has gotten into people? Last time I checked we played games
    for fun, to relax, or (thanks in part to achievements) for challenge.
    But playing for bragging rights is going too fat, let alone wanting those bragging rights so badly that you are willing cheat to get them.

    Don't get me wrong, I love getting achievements. I think they add a lot of replay value to games that I wouldn't otherwise play as much. Not for the points, but for the challenge. For example, F.E.A.R. has the hardest achievements of all the 360 games I own (a whopping three games!) and yet I have more points in that game than in any other because I love the challenge.

    When you skip the challenge and go straight to the points, however, that takes away the entire point of playing games. When you boost and use gamesaves, you basically screw over those of us who get our achievements legit. When I see someone with 50,000+ points, instead of thinking "wow, that's one hardcore gamer!", I think "doesn't he have anything better to do than boost and cheat?".

    Unfortunately, there's really not a lot that can be done to prevent this, so it looks like we'll have to deal with more and more "addicts" in the future. We can only hope that as they push their gamerscore past any lingering doubt that they got them legitimately, the whole purpose of having the highest gamerscore becomes...pointless.
    • Posted Dec 17, 2006 4:18 pm PT
    • Category: Rant
  • 12Dec 06
    Apparently, some in Germany are proposing legislation that would fine or imprison (yes, imprison for up to 12 months!) those guilty of "cruelty against human-looking characters". This is just so stupid and idiotic that I fear for the future of Germany, and I don't even live there!

    And here I thought animal rights were stupid...now we have pixel rights? Come on, people. How anyone could think of this as a good idea is beyond me.

    Even if people were turned into sadistic killers after playing video games (which is far from true), just what does this acomplish? Punishing people for harming pixelated characters doesn't solve anything, except maybe saving a few locusts or zombies here or there

    I just really hope the people who came up with this brilliant idea don't spend any time around Jack Thompson or any other rabid anti-game advocate here in the states...
    • Posted Dec 12, 2006 2:25 pm PT
    • Category: General
  • 10Dec 06

    The Wii is arguably the most unique and different system to
    come along in the last few generations of systems, and if Nintendo is right,
    the start of a revolution in gaming. With it's motion-sensing controller, it
    certainly looks like something out of the next-gen.


    That said, I think Nintendo is taking a big risk with the Wii. They're putting
    all the emphasis on the controller, hoping that buyers won't notice the weaker
    graphics amidst all that swinging, thrusting, and flicking. After all, more and
    more emphasis is taken away from gameplay and putten into graphics these days. So if players aren't thrilled with the gameplay, then what are they left with?


    They'll be left with a system with inferior graphics and a controller they
    can't stand. For Nintendo's sake, the Wii-mote had better be a good, solid
    control scheme rather than just a gimmick to lure in non-gamers. Not only that,
    but the games themselves must be more than a bland, boring gimmick that uses the Wii-mote to make it look interesting.


    The future of the Wii lies in the hands of the game developers. If developers
    make crappy games using the Wii-mote to cover up shallow gameplay, the Wii is destined to fail. Take Red Steel, for example. With a Metascore of just 65, its
    main selling point was the Wii-mote. All we saw in commercials and trailers was
    people flailing around shooting things using the Wii-mote. While this looks
    fun, Red Steel's use of the Wii-mote just didn't hide the ugly game underneath.


    Hope is not lost, however. Nintendo has proven that it can blend the unique control system of the Wii with quality gameplay in LoZ:TP. Its controls aren't overwhelmingly focused on motion sensing, so it balances nicely.

    As with all systems, the future of the Wii lies in its games. Only with Nintendo's newest system, it seems that the makers of those games are going to have to resist using the Wii-mote as a gimmick, and use it as a solid control system. Do that, I think the Wii will do quite well.
    • Posted Dec 10, 2006 4:22 pm PT
    • Category: Editorial
  • 9Dec 06
    So my brother's Wii finally arrived a few days ago. Well, most of it.

    We got really lucky, because we managed to snag a bundle from EBgames.com. A few seconds after we got the confirmation, they pulled the Wii from their website! There's only one problem. It didn't come with Madden.

    So we may have to end up returning the whole thing because of a game we were planning on selling. -.- How bad it would suck to return a system that there are world-wide shortages for because of one game...

    And in other news, i'm not going to do that comparision-CSS-AA thing. I just havn't gotten around to it, and I just don't think it would turn out very well.

    Look for some impressions of the Wii soon.
    • Posted Dec 9, 2006 2:05 pm PT
    • Category:
  • 24Nov 06
    From my experience, there are a few basic elements that separate the FPS boys from the FPS men. These are pretty universal, but some apply more in some games than others. (in no order)

    1. Precision

    Accuracy is how close a given bullet is to a given target. Precision is how well you can replicate those results.

    Being able to consistently and accurately hit a target is always better than getting that lucky headshot. Practice, practice, practice and this should come naturally.

    2. Situational Awareness (SA)

    SA is basically just knowing what's going on. Knowing the map, knowing common areas that enemies come from, knowing where enemies are at any given time, knowing which way to go to flank enemies are all part of this. Just get a "feel" for what the situation is.

    The biggest thing you can do is just get to know the map. Play the game, and hone your skills until you know your way around.

    3. Reaction time

    Sure, you can get a headshot easily. But that won't do you much good when your enemy can react much faster than you do, and put a bullet sized hole in your head before you know what happened. SA plays a role in this, letting you get a feel for when you are relatively safe, or when an enemy might pop out at any second.


    All of these come from experience, and just take time to perfect.
    • Posted Nov 24, 2006 2:42 pm PT
    • Category: Games
  • 22Nov 06
    How many words that start with "W" can I possibly fit into one title???

    Anyway, Windows is stupid. It just is. I installed the SWAT 4 demo, played for a few days, uninstalled it, and found that even after I uninstalled the game, it still had .5GB less than before I installed it in the first place! I got rid of the installer, everything.

    I believe if you look up "frustrating" in the dictionary, the Windows logo is right there.

    And my brother is going into no-man's land on friday. That is, Gamestop and 6 am in hopes of snagging that elusive Wii. I've had the misfortune of being in a similar situation, so i'll know what pain he's going through.

    Actually, no I won't. I'll be asleep.
    • Posted Nov 22, 2006 6:57 pm PT
    • Category: Rant
  • 17Nov 06
    Both look like really awesome games to me, but my computer having the tiniest hard drive the world has ever known, I can probably only fit one on it!

    So, what would you recommend? I'm kind of leaning towards SWAT 4, ATM.
    • Posted Nov 17, 2006 6:53 pm PT
    • Category:
  • 15Nov 06
    Or rather, uploading while I type and you pretend to care.

    Anywho, I really like how it turned out. If you havn't played F.E.A.R., you might even get a little scare out of it

    And now that that's done, onto the comparision video!
    • Posted Nov 15, 2006 2:39 pm PT
    • Category:
  • 12Nov 06
    I'm working on a video to compare CSS and AA as of right now. I'm planning on just kind of showing some clips of different guns, and how they look different in each game, and just a bunch of clips to show the differences and simliarities.

    Anybody like the idea?

    UPDATE: I've decided to stop working on that comparision vid, and do a F.E.A.R. music video/gameplay demo type thing. I've only got the first 30 seconds or so, but frankly, so far it's quite awesome. I'm using mostly trailers and gameplay from GS and GT, so it's alot higher quality than my ZM movies.

    -MAgnUm91
    • Posted Nov 12, 2006 4:13 pm PT
    • Category:
  • 20Oct 06
    I finally got my 2 ZM movies up. I like how they turned out, and i'm making a 3rd. Yes, a third. I think (hope) this will be the last, partly because WMM runs so horribly on my computer. Random crashes, choppy video, and bad sound all make me want to kill some small furry animal after I work on anything.

    And I just ordered an in-store pickup for SCA. I'm really looking forward to it, as i'm a big fan of the series.

    It just dawned on me that all two my 360 games (not including XBLA or original Xbox games) are Tom Clancy games. Not a bad thing, but it seems like it's time to do something to branch out a little...like pre-order Rainbow Six!
    • Posted Oct 20, 2006 4:36 pm PT
    • Category:
  • 3Oct 06
    Yes, I realize the F.E.A.R. demo was released onto XBLM a while ago. Yes, I realize it's been talked about alot since. And no, I don't care.

    Now that that's out of the way, onto what I think of it. I can sum it up in one word: "Holy crap, I am so getting this game." Despite the fact that the graphics look really lame compared to other 360 titles, it still blew me away. It is endlessly satisfying to watch opfor go flying backwards (in multiple pieces, occasionaly) in slo-mo. After playing the demo, F.E.A.R. beat out Halo 3 for the top spot on my "Games to be hyped about" list.

    Now go download it. If you don't have a 360, kick yourself for being so technologically backward, then go get one.

    In other news, level 10 seems to be approaching at a snail's pace -.- . I have a couple videos lined up using the CS:S Zombie Mod. Yes, I am obsessed with ZM, thanks for noticing!
    • Posted Oct 3, 2006 7:45 pm PT
    • Category:
  • 1Sep 06
    Just posted a review for America's Army. Check it out!
    • Posted Sep 1, 2006 5:55 pm PT
    • Category:
  • 30Aug 06
    I finally hit level 3 today! I posted a review for CS:S, so check it out. Look for more reviews soon.
    • Posted Aug 30, 2006 11:57 am PT
    • Category:
  • 28Aug 06
    Here's the first entry in my blog...I doubt you'll see any new stuff here anytime soon, so bear with me.
    • Posted Aug 28, 2006 1:52 pm PT
    • Category:
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