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A dimly lit, scary place

The Worms are coming, the Worms are coming!
This February, Worms, in all its addicting, turn-based strategy goodness, will come to XBLM. I for one, am quite excited about this. Ever since the Worms series made its not-so graceful transition into 3D, my interest in the series considerably waned. That, plus I deleted them all to save space on my HD, but it was mostly the 3D thing.

Consider my interest waxed.

Complete with XBL support, Worms is shaping up to be the first XBLA game I actually pay for.



Wik looks disappointed. Either that or homicidal. Let's just hope it's disappointment.


In other news, the overwhelming bundle of awesome that is the graphics in GoW just finally dawned on me now. After being on vacation for several days with no games but MK: DS to play, the aforementioned bundle just about made me have to change my underwear.

That raises the question: are graphics relative? I'll just let you ponder that while I go re-install Worms. And find something to defend myself from the jealous wrath of Wik...
Posted by --Magnum91--, Jan 31, 2007 7:32 pm PT   5 Comments
Ragdoll: The good, the bad, and the downright ugly
Ragdoll physics have made their way into most shooters nowadays, and it's not always for the best...if done right, it can add a lot to the whole experience. But if it's not, it can leave you wondering "Why is that Terrorist's head down by his crotch, and what is his left foot doing to that poor civie?!?!??" (long story).

First, the good:

Counter Strike: Source


Oh, and the ability to alter the physics doesn't hurt, either.

Thanks the the Source engine used in HL2, CS:S did ragdoll right. It's generally convincing to watch a T or CT crumple after you fill him with lead. If you've ever played around with Garry's mod, you'd see just how impressive it is.

The bad:

America's Army


...Riiiiiight....

The ragdoll physics in AA are not pretty. Instead of characters just falling down normally, they tend to fall in the most awkward positions imaginable.

And the ugly:

Call of Duty 3


A rare occasion indeed

When it's working, the ragdoll in CoD 3 is acceptable. But therein lies the problem. It only seems to actually work when it wants to, and when it doesn't you're left with an ugly death animation, usually ending in one or more limbs hanging rigidly out over an edge.

Well, there you have it. The moral of the story? Every developer, use the Source engine. Problem solved.



Posted by --Magnum91--, Jan 17, 2007 1:28 pm PT   6 Comments
The Downside of Achievements and Gamerscore
Whenever that "pop-POP" plays and the "Achievement Unlocked" message
pops up, the 360 gamer's heart jumps with a rush of sheer joy and
exhilaration. Ok, so that might be a little bit of an exaggeration, but
there isn't a 360 owner alive today who doesn't enjoy hunting down
achievements. Unfortunately, the fun in gathering elusive achievements
can turn into a full-blown addiction, so that these individuals will
cheat, boost, use gamesaves, and do whatever it takes to get to the top.

They're easy to spot. They have a gamerscore so oppressively massive
that they have no choice but to brag about it. They have a full 1000
points from a game that was just released. And, most importantly, they
will never, under any circumstances admit guilt.

I recently came across one such individual in the Xbox.com forums
who had a gamerscore of 90,000+. He had actually bought a PAL 360 so he
could play(or not play, rather) the different versions of games and get
the achievements twice. I worry for the future of gaming when I hear
that someone spent 400 dollars on a system that he already owns so that
he can boost some number on the internet.

What has gotten into people? Last time I checked we played games
for fun, to relax, or (thanks in part to achievements) for challenge.
But playing for bragging rights is going too fat, let alone wanting those bragging rights so badly that you are willing cheat to get them.

Don't get me wrong, I love getting achievements. I think they add a lot of replay value to games that I wouldn't otherwise play as much. Not for the points, but for the challenge. For example, F.E.A.R. has the hardest achievements of all the 360 games I own (a whopping three games!) and yet I have more points in that game than in any other because I love the challenge.

When you skip the challenge and go straight to the points, however, that takes away the entire point of playing games. When you boost and use gamesaves, you basically screw over those of us who get our achievements legit. When I see someone with 50,000+ points, instead of thinking "wow, that's one hardcore gamer!", I think "doesn't he have anything better to do than boost and cheat?".

Unfortunately, there's really not a lot that can be done to prevent this, so it looks like we'll have to deal with more and more "addicts" in the future. We can only hope that as they push their gamerscore past any lingering doubt that they got them legitimately, the whole purpose of having the highest gamerscore becomes...pointless.
Category: Rant
Posted by --Magnum91--, Dec 17, 2006 4:18 pm PT   2 Comments
Those poor, poor Germans...
Apparently, some in Germany are proposing legislation that would fine or imprison (yes, imprison for up to 12 months!) those guilty of "cruelty against human-looking characters". This is just so stupid and idiotic that I fear for the future of Germany, and I don't even live there!

And here I thought animal rights were stupid...now we have pixel rights? Come on, people. How anyone could think of this as a good idea is beyond me.

Even if people were turned into sadistic killers after playing video games (which is far from true), just what does this acomplish? Punishing people for harming pixelated characters doesn't solve anything, except maybe saving a few locusts or zombies here or there

I just really hope the people who came up with this brilliant idea don't spend any time around Jack Thompson or any other rabid anti-game advocate here in the states...
Category: General
Posted by --Magnum91--, Dec 12, 2006 2:25 pm PT   4 Comments
The survival of the Wii

The Wii is arguably the most unique and different system to
come along in the last few generations of systems, and if Nintendo is right,
the start of a revolution in gaming. With it's motion-sensing controller, it
certainly looks like something out of the next-gen.


That said, I think Nintendo is taking a big risk with the Wii. They're putting
all the emphasis on the controller, hoping that buyers won't notice the weaker
graphics amidst all that swinging, thrusting, and flicking. After all, more and
more emphasis is taken away from gameplay and putten into graphics these days. So if players aren't thrilled with the gameplay, then what are they left with?


They'll be left with a system with inferior graphics and a controller they
can't stand. For Nintendo's sake, the Wii-mote had better be a good, solid
control scheme rather than just a gimmick to lure in non-gamers. Not only that,
but the games themselves must be more than a bland, boring gimmick that uses the Wii-mote to make it look interesting.


The future of the Wii lies in the hands of the game developers. If developers
make crappy games using the Wii-mote to cover up shallow gameplay, the Wii is destined to fail. Take Red Steel, for example. With a Metascore of just 65, its
main selling point was the Wii-mote. All we saw in commercials and trailers was
people flailing around shooting things using the Wii-mote. While this looks
fun, Red Steel's use of the Wii-mote just didn't hide the ugly game underneath.


Hope is not lost, however. Nintendo has proven that it can blend the unique control system of the Wii with quality gameplay in LoZ:TP. Its controls aren't overwhelmingly focused on motion sensing, so it balances nicely.

As with all systems, the future of the Wii lies in its games. Only with Nintendo's newest system, it seems that the makers of those games are going to have to resist using the Wii-mote as a gimmick, and use it as a solid control system. Do that, I think the Wii will do quite well.
Category: Editorial
Posted by --Magnum91--, Dec 10, 2006 4:22 pm PT   2 Comments
The Wii has landed! ...for now...
So my brother's Wii finally arrived a few days ago. Well, most of it.

We got really lucky, because we managed to snag a bundle from EBgames.com. A few seconds after we got the confirmation, they pulled the Wii from their website! There's only one problem. It didn't come with Madden.

So we may have to end up returning the whole thing because of a game we were planning on selling. -.- How bad it would suck to return a system that there are world-wide shortages for because of one game...

And in other news, i'm not going to do that comparision-CSS-AA thing. I just havn't gotten around to it, and I just don't think it would turn out very well.

Look for some impressions of the Wii soon.
Posted by --Magnum91--, Dec 9, 2006 2:05 pm PT  

My Recent Reviews

Call of Duty 3
"Immersive"
Although at times it can seem more like Call of Duty 2.5, Call of Duty 3 is a great game that anybody can enjoy. Continue »
Posted Jan 17, 2007 3:56 pm PT
Recommended by 2 out of 3 users.
F.E.A.R.
"Underappreciated"
FEAR is a creepy, intense, and exciting experience throught the campaign, but the multiplayer is where it really shines. Continue »
Posted Nov 24, 2006 2:27 pm PT
Recommended by 2 users.
Tom Clancy's Ghost Recon Advanced Warfighter
"Instant classic"
Despite a few problems here and there, GRAW is a great game that will keep you busy Continue »
Posted Sep 11, 2006 2:38 pm PT
Recommended by 1 user.
America's Army
"Immersive"
America's Army is the most realistic FPS out there, and one of the most fun. Continue »
Posted Sep 1, 2006 5:53 pm PT
Recommended by 2 users.
Counter-Strike: Source
"Great multiplayer"
The only multiplayer FPS you'll ever need to play. Continue »
Posted Aug 30, 2006 11:56 am PT
Recommended by 2 users.

My Profile

--Magnum91--
Last online Jul 22, 2008 5:33 pm PT
Member since Aug 28, 2006
 

Current Rank:
I Feel Asleep!!
Rank: Registered Member Neighborly Public Access MK Scream It Contest I voted Tokyo Game Show 2007
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