Lots of changes make this a completely different game from its predescessor, and that's a good thing.

User Rating: 10 | Untold Legends: The Warrior's Code PSP
The first Untold Legends was definitely one of the better-selling games at the PSP's release, primarily to hack-and-slash fans. It may have had lots of problems that hindered it from being such a fun hack-and-slasher, but for the most part, it's an excellent game.

It's sequel, entitled Untold Legends: The Warrior's Code, has addressed these problems and made it a better and potentially crowd-attracting action RPG. Not only are the mundane, randomly generated dungeons removed, but the general feel of the game is tighter. The story and everything received such high upgrades that makes you feel that there is no Brotherhood of the Blade existing in this world.

Like Brotherhood of the Blade, you start off creating your character. Its class, hair, hair color, skin color, attributes and name are all up to you. There are five classes, all unique in a way. The equipment and ability limitation is also present, as there are only specific items and abilities that your character can utilize, depending on the class you chose.

After the considerably deep character customization, you are thrown into the world of The Warrior's Code. From there, you start going out and doing missions. It's all very Brotherhood of the Blade, minus the generic dungeon-and-fantasy drivel.

Although not unique, The Warrior's Code definitely gave the genre an overhaul. Instead of the said generic high fantasy theme, you get a darker story. As a hunted and despised changeling, you have to join a resistance known only as the Hidden Monastery as you embark on a journey to dethrone the enemy known only as the Emperor. It's not unique, but it's definitely better than its predescessor's plot.

The story isn't the only one that received an upgrade. The controls are almost the same, but some functions are inversed. By inversed, I mean they exchanged functions. Still don't get it? Play the games. Both games. The graphics were also redone, with more of a darker theme and less than the high fantasy thing many people are so full of. SOE also became generous enough to add voice acting, a feat that is rarely seen in PSP hack-and-slashers. To sum it up, everything was given an overhaul, even the equipment. The menu was reorganized, and you can access any place you want, as long as you've been there before. Checkpoints are applied, making death bearable. The biggest problem with the menu is the Quest Journal, which barely gives proper info for you to progress through the game.

The equipment menu and the trinkets menu are just some of the better bits of The Warrior's Code. They are easily organized. Gone are the days where you used the mouse pointer to pick items. Easier D-Pad functions are used in this method. Speaking of the D-Pad, the people at SOE were kind enough to use the D-Pad as hotkeys for the spells, numbering to a six hotkeys (two of which are the old-schoold triangle and circle buttons).

Definitely, the Warrior's Code is a near-perfect game. But because there is no 9.9 option for a score, I gave it a 10. You have to admit, I did a lengthy review.