Weak RPG and Strategy, decent tactics & action. Essentially, its an exercise in translating JA 2 tactics into 3D.
thefreeking wrote this review on .
1) (again) no fog of war, 2) no realistic deaths/consequences (mercs who go to 0 HP will be "dying" for around 30 seconds automatically until they actually die unless you heal them), 3) no Leadership skill or training of militia (you hand a gun to civilian and he/she becomes a militia), 4) skeleton world-map stripped down to traveling and... traveling. No assigning roles to mercs, no moving militia around, no sleeping, etc. 5) The strategic map is much smaller with significantly fewer zones, essentially you can only go into a tactical map in cities and tactical points (new to this game, one of the few new features I like) such as water towers, road blocks, etc. 6) Skill progression based on leveling up and assigning points (no increasing skills based upon usage old jagged alliance 2.) 7) Less attachment/customization to weapons. 8) Less dynamic inventory (no attaching sunglasses/gasmask to helmet. No backpacks, static inventory.
9) No IMP CUSTOM MERCS.
Etc. The game essentially stripped down the all the brilliant details that made the RPG and strategy of JA 2 original awesome. What I liked:
1) more "action zones" on the strategic map (water pump, farm, hideout, road block, etc). I always though the strategic map itself in JA original had too many forest/swamp/desert zones and not enough interesting wilderness zones. 2) Plan & Go isn't half bad. It's good. Unfortunately, this alone doesn't make a good game. Maybe a good app...
3) Level design is good.
4) More quests/interaction with townsfolk and people. Without the challenging and nuanced RPG and strategic elements of the old game, this game becomes way too easy and a bit shallow. I bought the game because I want to support this series and I commend the designers for their efforts. Maybe the game the full realization of Jagged Alliance in the modern age is unfinished and this is a step along the way. I only hope they can keep the elements and mechanics that made JA 2 good (which shouldn't be too hard, because it was pretty much everything).