Unreal Development Kit Beta 5 Read Me - GameSpot.com

Download Details

March 2010 Beta
 
Improved UDK Features and Tools
 
•       Autodesk FBX format support (FBX version 2010.2)
o   Static meshes, skeletal meshes and animations can now be imported from FBX files
o    The FBX format is supported by many 3D modeling packages
  including 3ds Max, Maya, and MotionBuilder.
o   Download FBX plug-ins from Autodesk
  http://autodesk.com/fbx
   http://udn.epicgames.com/Three/FBXImporting.html
 
•       Interactive Static Meshes
o    Static meshes can now be configured so that all instance of that mesh placed in a level can become dynamic and react with physics when shot or pushed, giving the environment a more interactive feel.
o    The advantages of this implementation are:
  Consistent behavior
•       all objects using that mesh will be interactive, instead of it depending on level designer set up.
  Transparent to meshing
•       L.D.s don\'t have to do anything special, but they can prevent specific objects from being able to become dynamic when necessary.
  These meshes are lit like any other static meshes until they move so there is no visual impact to using this system.
  No additional performance or memory cost to these meshes except during the short period when a mesh is being physically simulated.
o   This system is intended for use with small decorative meshes that don\'t have any gameplay implications.
  The interactivity is client-side and is not replicated.
o   http://udn.epicgames.com/Three/InteractiveStaticMeshes.html
 
 
•       New Attachment Editor
o   For displaying and modifying object relationships
o    Lets you view and edit the attachment graph for a selected set of actors
o   http://udn.epicgames.com/Three/AttachmentsBrowserReference.html
 
•       mipmap sharpening
o   Increases perceived resolution of textures w/o memory or performance impact
o   http://udn.epicgames.com/Three/ContentBlog.html#MipGenSettings
 
•       Property window favorites
o   Simply mark a property as a favorite and it will always be displayed at the top of your property window.
o   Combined with the search capability, this will greatly stream-line data access in the Unreal Editor.
o   http://udn.epicgames.com/Three/PropertyWindows.html#Property Window Favorites
 
 New UDN documentation
•       http://udn.epicgames.com/Three/UDKCommunityLinks.html
•       http://udn.epicgames.com/Three/EditorPackageSaveProcedure.html
•       http://udn.epicgames.com/Three/CharacterEncoding.html
•       http://udn.epicgames.com/Three/AttachmentsBrowserReference.html
•       http://udn.epicgames.com/Three/ColorPicker.html
 
 
Updated UDN Documentation
•       http://udn.epicgames.com/Three/LevelBrowserReference.html
•       http://udn.epicgames.com/Three/UnrealUnits.html
•       http://udn.epicgames.com/Three/AnisotropicLighting.html
•       http://udn.epicgames.com/Three/CascadeUserGuide.html
•       http://udn.epicgames.com/Three/InstancedMaterials.html
•       http://udn.epicgames.com/Three/InstancedMaterials_TimeVarying.html
•       http://udn.epicgames.com/Three/PhysicalMaterialSystem.html
•       http://udn.epicgames.com/Three/UnrealScriptReference.html
•       http://udn.epicgames.com/Three/SCCIntegration.html
•       http://udn.epicgames.com/Three/LevelOptimization.html
•       http://udn.epicgames.com/Three/UIDataStore.html
•       http://udn.epicgames.com/Three/AudioSystem.html
•       http://udn.epicgames.com/Three/UsingWaypoints.html
•       http://udn.epicgames.com/Three/CrowdSystem.html
•       http://udn.epicgames.com/Three/LitTranslucency.html
•       http://udn.epicgames.com/Three/DebuggerInterface.html
•       http://udn.epicgames.com/Three/MainEditorToolbar.html
•       http://udn.epicgames.com/Three/UE3MinSpecs.html
•       http://udn.epicgames.com/Three/CreatingHairUsingAlpha.html
•       http://udn.epicgames.com/Three/MaterialsTutorial.html
•       http://udn.epicgames.com/Three/CreatingNormalMaps.html
•       http://udn.epicgames.com/Three/MassiveLOD.html
•       http://udn.epicgames.com/Three/CustomLighting.html
•       http://udn.epicgames.com/Three/VisibilityCulling.html
•       http://udn.epicgames.com/Three/ParticleExamples.html
•       http://udn.epicgames.com/Three/ShadowingReference.html
 
Additional documentation, code samples and more are available at the Unreal Developer Network (UDN):
http://udn.epicgames.com/Three/DevelopmentKitHome.html