March 2010 Beta Improved UDK Features and Tools • Autodesk FBX format support (FBX version 2010.2) o Static meshes, skeletal meshes and animations can now be imported from FBX files o The FBX format is supported by many 3D modeling packages including 3ds Max, Maya, and MotionBuilder. o Download FBX plug-ins from Autodesk http://autodesk.com/fbx http://udn.epicgames.com/Three/FBXImporting.html • Interactive Static Meshes o Static meshes can now be configured so that all instance of that mesh placed in a level can become dynamic and react with physics when shot or pushed, giving the environment a more interactive feel. o The advantages of this implementation are: Consistent behavior • all objects using that mesh will be interactive, instead of it depending on level designer set up. Transparent to meshing • L.D.s don\'t have to do anything special, but they can prevent specific objects from being able to become dynamic when necessary. These meshes are lit like any other static meshes until they move so there is no visual impact to using this system. No additional performance or memory cost to these meshes except during the short period when a mesh is being physically simulated. o This system is intended for use with small decorative meshes that don\'t have any gameplay implications. The interactivity is client-side and is not replicated. o http://udn.epicgames.com/Three/InteractiveStaticMeshes.html • New Attachment Editor o For displaying and modifying object relationships o Lets you view and edit the attachment graph for a selected set of actors o http://udn.epicgames.com/Three/AttachmentsBrowserReference.html • mipmap sharpening o Increases perceived resolution of textures w/o memory or performance impact o http://udn.epicgames.com/Three/ContentBlog.html#MipGenSettings • Property window favorites o Simply mark a property as a favorite and it will always be displayed at the top of your property window. o Combined with the search capability, this will greatly stream-line data access in the Unreal Editor. o http://udn.epicgames.com/Three/PropertyWindows.html#Property Window Favorites New UDN documentation • http://udn.epicgames.com/Three/UDKCommunityLinks.html • http://udn.epicgames.com/Three/EditorPackageSaveProcedure.html • http://udn.epicgames.com/Three/CharacterEncoding.html • http://udn.epicgames.com/Three/AttachmentsBrowserReference.html • http://udn.epicgames.com/Three/ColorPicker.html Updated UDN Documentation • http://udn.epicgames.com/Three/LevelBrowserReference.html • http://udn.epicgames.com/Three/UnrealUnits.html • http://udn.epicgames.com/Three/AnisotropicLighting.html • http://udn.epicgames.com/Three/CascadeUserGuide.html • http://udn.epicgames.com/Three/InstancedMaterials.html • http://udn.epicgames.com/Three/InstancedMaterials_TimeVarying.html • http://udn.epicgames.com/Three/PhysicalMaterialSystem.html • http://udn.epicgames.com/Three/UnrealScriptReference.html • http://udn.epicgames.com/Three/SCCIntegration.html • http://udn.epicgames.com/Three/LevelOptimization.html • http://udn.epicgames.com/Three/UIDataStore.html • http://udn.epicgames.com/Three/AudioSystem.html • http://udn.epicgames.com/Three/UsingWaypoints.html • http://udn.epicgames.com/Three/CrowdSystem.html • http://udn.epicgames.com/Three/LitTranslucency.html • http://udn.epicgames.com/Three/DebuggerInterface.html • http://udn.epicgames.com/Three/MainEditorToolbar.html • http://udn.epicgames.com/Three/UE3MinSpecs.html • http://udn.epicgames.com/Three/CreatingHairUsingAlpha.html • http://udn.epicgames.com/Three/MaterialsTutorial.html • http://udn.epicgames.com/Three/CreatingNormalMaps.html • http://udn.epicgames.com/Three/MassiveLOD.html • http://udn.epicgames.com/Three/CustomLighting.html • http://udn.epicgames.com/Three/VisibilityCulling.html • http://udn.epicgames.com/Three/ParticleExamples.html • http://udn.epicgames.com/Three/ShadowingReference.html Additional documentation, code samples and more are available at the Unreal Developer Network (UDN): http://udn.epicgames.com/Three/DevelopmentKitHome.html