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Unreal II: The Awakening Tech Info

Publisher:
Atari
Developer:
Legend Entertainment
Genre:
Action
  • PC Release Info
    • Release Date: Feb 3, 2003 (US)
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.
  • Xbox Release Info
    • Release Date: Feb 10, 2004 (US)
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.

Game Information

Connectivity:
Online, System Link
Resolution:
480p
Sound:
Dolby Digital 5.1
Offline Modes:
Cooperative, Team Oriented
Customization:
Downloadable Content
Number of Players:
1 Player, 1-12 Players

Minimum System Requirements" header_level="3"}
System:
PIII 733 or equivalent
RAM:
256 MB
Video Memory:
32 0
Hard Drive Space:
3000 MB

Recommended System Requirements" header_level="3"}
System:
PIII 1GHz or equivalent
RAM:
384 MB
Hard Drive Space:
3000 MB

Technical Support

Visit Atari web site at: http://www.atari.com/

Credits

Project DirectorMike Verdu
Project DirectorGlen Dahlgren
Game DesignScott Dalton
Game DesignGrayson Edge
Game DesignJames Parkman
Game DesignMatthias Worch
Art LeadPaul Mock
ArtTravis Doggett
Character/Weapon SkinsKevin Johnstone
TexturesDawid Michalczyk
Character/Weapon DesignAnthony Pereira
Animation LeadHugh Riley
Character/Weapon AnimationJohn Sheffield
Textures & Weapon SkinsMarc Tetreault
CinematicsTed Warnock
3D ModelingRobert Wisnewski
Technical LeadMark Poesch
Dialog SystemMike Baldwin
Additional ProgrammingSam Brown
AI LeadMike Fox
Systems ProgrammingChris Hargrove
Systems ProgrammingAaron Leiby
Voice DirectionBob Bates
Voice IntegrationGrant Roberts
Additional Scripting & CinematicsPeter Carlson
Additional Level DesignRyan Pendleton
Additional ArtFabrizio Bianchi
Additional ArtChristian Bradley
Additional ArtKarl Heck
Additional ArtHeuristic Park
Additional ArtMartin Sawkins
Additional ArtJoel Walden
Additional ProgrammingJess Crable
Additional ProgrammingWarren Marshall
MusicJack Wall
MusicClint Bajakian
Sound Effects and DesignJoey Juras

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